BBTag/HUD: Difference between revisions

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=== '''3)''' [[BBTag/Gauges#Skill Gauge|Skill Gauge]] ===
=== '''3)''' [[BBTag/Gauges#Skill Gauge|Skill Gauge]] ===
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This gauge is required for Reject Guard, EX Special Moves, Distortion Skills and Distortion Skill: Duo. You start the match 1 Skill Gauge. Under normal circumstances, you can build up to a maximum of 5 Skill Gauge but during Resonance Blaze, this limit will be lifted. The Skill Gauge will increase when hitting an opponent and making them block an attack, as well as when your character is hit by an opponent or blocks an opponent's attack
This gauge is required for Reject Guard, EX Special Moves, Distortion Skills and Distortion Skill: Duo. You start the match with 1 Skill Gauge. Under normal circumstances, you can build up to a maximum of 5 Skill Gauge but during Resonance Blaze, this limit will be lifted. The Skill Gauge will increase when hitting an opponent and making them block an attack, as well as when your character is hit by an opponent or blocks an opponent's attack
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Revision as of 02:39, 21 February 2018

BBTag HUD.png


1) Character Portraits


Each character on your team will have their portrait shown here. The point character will be shown first, followed by your partner.


2) Health Gauge


Each bar represents the health of one of your characters. The crimson section represents recoverable health. When tagged out, the crimson section will gradually recover over time.

3) Skill Gauge


This gauge is required for Reject Guard, EX Special Moves, Distortion Skills and Distortion Skill: Duo. You start the match with 1 Skill Gauge. Under normal circumstances, you can build up to a maximum of 5 Skill Gauge but during Resonance Blaze, this limit will be lifted. The Skill Gauge will increase when hitting an opponent and making them block an attack, as well as when your character is hit by an opponent or blocks an opponent's attack

4) Cross Gauge


This gauge is required for using Partner Skills while attacking, Cross Combos and Cross Bursts. It's divided into 2 parts with different mechanics use up a different amount of the Cross Gauge. The gauge starts fully filled at the start of the match and gradually recovers over time after usage after undergoing a small usage cooldown. When you are down to 1 character, this gauge will transform into the Resonance Blaze Gauge and it'll disappear after you activate and use up Resonance Blaze.

5) Timer


Each round has a set time limit. If the timer reaches zero, then the character with the most life calculated by percentage is the winner of the round.


Combo Counter


Placeholder


CategoryBlazblue Cross Tag Battle