(Undo revision 100380 by 24.44.172.96 (talk)) |
|||
(41 intermediate revisions by 7 users not shown) | |||
Line 7: | Line 7: | ||
|- | |- | ||
|| | || | ||
{{CharData- | {{CharData-BBTag|Hakumen}} | ||
;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Hop | * Double Jump, 1 Airdash, Dash Type: Hop | ||
Line 47: | Line 47: | ||
===Drive: Zanshin=== | ===Drive: Zanshin=== | ||
In BlazBlue, Hakumen could cancel Skills into other Skills, but all Skills costed some meter. In BBTag, Hakumen's Skills don't cost meter, but canceling from one into another costs 1 Skill Gauge. This means canceling from a Skill to an Extra Skill costs 2 Skill Gauges! Each Skill can only be used once per string, with | In BlazBlue, Hakumen could cancel Skills into other Skills, but all Skills costed some meter. In BBTag, Hakumen's Skills don't cost meter, but canceling from one into another costs 1 Skill Gauge. This means canceling from a Skill to an Extra Skill costs 2 Skill Gauges! Each Skill can only be used once per string, with both versions of Gurren and Renka counting as the same move. | ||
===Cutting Projectiles=== | ===Cutting Projectiles=== | ||
Hakumen's sword cuts through projectiles and creates a floating orb that can damage the opponent or be used as a shield against other projectiles. '''ALL''' of Hakumen's attacks that use the blade of the sword have this property, from Normals, to Skills, to Distortions. See [[#Fuumajin|here]] for more info. | Hakumen's sword cuts through projectiles and creates a floating orb that can damage the opponent or be used as a shield against other projectiles. '''ALL''' of Hakumen's attacks that use the blade of the sword have this property, from Normals, to Skills, to Distortions. See [[#Fuumajin|here]] for more info. | ||
<br clear=all/> | |||
{{CharLinks-BBTag|Hakumen}} | {{CharLinks-BBTag|Hakumen}} | ||
Line 63: | Line 65: | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage=1500 |guard=All | ||
|startup=10 |active= |recovery= |frameAdv=0 | |startup=10 |active= |recovery= |frameAdv=0 | ||
|description= | |description= | ||
Line 82: | Line 84: | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=5A | |version=5A | ||
|damage= |guard=All | |damage=2000 |guard=All | ||
|startup=14 |active= |recovery= |frameAdv=-3 | |startup=14 |active= |recovery= |frameAdv=-3 | ||
|description= | |description= | ||
Line 131: | Line 133: | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=5B | |version=5B | ||
|damage= |guard=All | |damage=1700 |guard=All | ||
|startup=15 |active= |recovery= |frameAdv=-6 | |startup=15 |active= |recovery= |frameAdv=-6 | ||
|description= | |description= | ||
Line 141: | Line 143: | ||
|header=no | |header=no | ||
|version=5BB | |version=5BB | ||
|damage= |guard= | |damage=0 |guard= | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Line 164: | Line 166: | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=High | |damage=800 |guard=High | ||
|startup=22 |active= |recovery= |frameAdv=-10 | |startup=22 |active= |recovery= |frameAdv=-10 | ||
|description= | |description= | ||
Line 180: | Line 182: | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage=1500 |guard=All | ||
|startup=8 |active= |recovery= |frameAdv=-4 | |startup=8 |active= |recovery= |frameAdv=-4 | ||
|description= | |description= | ||
Line 195: | Line 197: | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage=1700 |guard=All | ||
|startup=13 |active=3 |recovery=33 |frameAdv=-17 | |startup=13 |active=3 |recovery=33 |frameAdv=-17 | ||
|description= | |description= | ||
Line 213: | Line 215: | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=Low | |damage=1700 |guard=Low | ||
|startup=12 |active= |recovery= |frameAdv=-12 | |startup=12 |active= |recovery= |frameAdv=-12 | ||
|description= | |description= | ||
Line 230: | Line 232: | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=j.A | |version=j.A | ||
|damage= |guard= | |damage=1500 |guard= | ||
|startup=12 |active= |recovery= |frameAdv= | |startup=12 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Line 254: | Line 256: | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard= | |damage=1800 |guard= | ||
|startup=12 |active= |recovery= |frameAdv= | |startup=12 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Line 271: | Line 273: | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard= | |damage=1700 |guard= | ||
|startup= | |startup=11 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
Line 291: | Line 293: | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=Throw | |damage=2000 |guard=Throw | ||
|startup=7 |active= |recovery= |frameAdv= | |startup=7 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Line 360: | Line 362: | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=A | |version=A | ||
|damage= |guard= | |damage=1500 |guard=All | ||
|startup=18 |active= |recovery= |frameAdv=-4 | |startup=18 |active= |recovery= |frameAdv=-4 | ||
|description= | |description= | ||
Line 369: | Line 371: | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=B |header=no | |version=B |header=no | ||
|damage= |guard= | |damage=1700 |guard=All | ||
|startup=19 |active= |recovery= |frameAdv=-9 | |startup=19 |active= |recovery= |frameAdv=-9 | ||
|description= | |description= | ||
Line 385: | Line 387: | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard= | |damage=1300, 1300 |guard=Low, All | ||
|startup=9 |active= |recovery= |frameAdv=-4 | |startup=9 |active= |recovery= |frameAdv=-4 | ||
|description= | |description= | ||
Line 400: | Line 402: | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard= | |damage=2500, 1500 |guard=High, Low | ||
|startup=23 |active= |recovery= |frameAdv=-12 | |startup=23 |active= |recovery= |frameAdv=-12 | ||
|description= | |description= | ||
Line 416: | Line 418: | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard= | |damage=1500 |guard=All | ||
|startup=12 |active= |recovery= |frameAdv= | |startup=12 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Line 422: | Line 424: | ||
* Counts as a projectile | * Counts as a projectile | ||
A possible air combo ender. While it deals less damage than Tsubaki, this move recovers quicker which at | A possible air combo ender. While it deals less damage than Tsubaki, this move is faster and recovers quicker which at least makes it safer to do in the air. Unlike Tsubaki, Agito moves Hakumen forward a bit, sometimes letting him side-switch his opponent. You can OTG opponents after hitting them from a low height, but without a CH, the timing is very strict. | ||
Hakumen recovers very quickly after this move, allowing you to do more air moves if done from normal jump height or higher. This can be useful for delaying your fall slightly to avoid anti-air attack. | |||
}} | }} | ||
}} | }} | ||
Line 432: | Line 436: | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard= | |damage=2000 |guard=High | ||
|startup=19 |active= |recovery= |frameAdv= | |startup=19 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Line 466: | Line 470: | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard= | |damage=1400, ? |guard=Low, All | ||
|startup=9 |active= |recovery= |frameAdv=-5 | |startup=9 |active= |recovery= |frameAdv=-5 | ||
|description= | |description= | ||
Line 497: | Line 501: | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard= | |damage=2500 |guard=High | ||
|startup=15 |active= |recovery= |frameAdv= | |startup=15 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Can cut projectiles | * Can cut projectiles | ||
Deals more a bit more damage than regular Tsubaki and allows Hakumen to OTG his opponent without a counter hit when done at a low height, making TK'ing this or hop-dashing into this quite useful. | Deals more a bit more damage than regular Tsubaki and allows Hakumen to OTG his opponent without a counter hit when done at a low height, making TK'ing this or hop-dashing into this quite useful. Can be used as a very fast instant overhead if TK'ed or hopped into. | ||
}} | }} | ||
}} | }} | ||
Line 511: | Line 515: | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hakumen_Gurren.png |caption= | |image=BBTag_Hakumen_Gurren.png |caption= | ||
|name= | |name=5P |input=Guren | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard= | |damage=1700 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=32 |active=N/A |recovery=N/A |frameAdv=+30 | ||
|description= | |description= | ||
* Wallbounces on hit | * Wallbounces on hit | ||
Line 526: | Line 530: | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hakumen_Shippu.png |caption=You better keep blocking. | |image=BBTag_Hakumen_Shippu.png |caption=You better keep blocking. | ||
|name= | |name=6P |input=Shippu | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard= | |damage= |guard= | ||
|startup= |active= |recovery= |frameAdv= | |startup=108 |active=N/A |recovery=N/A |frameAdv=+45 | ||
|description= | |description= | ||
* Sword can cut projectiles | * Sword can cut projectiles | ||
Line 541: | Line 545: | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hakumen_Enma.png |caption= | |image=BBTag_Hakumen_Enma.png |caption= | ||
|name= | |name=4P |input=Enma | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard= | |damage= |guard= | ||
|startup= |active= |recovery= |frameAdv= | |startup=30 |active=N/A |recovery=N/A |frameAdv=+34 | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
Line 576: | Line 580: | ||
|name=Yukikaze |input=214B+C|data= | |name=Yukikaze |input=214B+C|data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard= | |damage=5940 |guard= | ||
|startup=0+0 (0+43 on projectiles) |active= |recovery= |frameAdv= | |startup=0+0 (0+43 on projectiles) |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Line 595: | Line 599: | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard= | |damage=53200 |guard= | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= |
Revision as of 01:55, 17 August 2018
Hakumen |
---|
Health:
|
Overview
"I am the white void... I am the cold steel... I am the just sword... With blade in hand I shall reap the sins of this world and cleanse it with the fires of destruction. I am Hakumen... The end has come!"
Backstory
Hakumen is the former leader of the Six Heroes who combated the Black Beast and ended the Dark War in the series` backstory almost a century ago. After the war, Hakumen found himself in a battle with Yuuki Terumi, who had betrayed the other five heroes. Nearly completely defeated, and seeing no other choice, he sacrificed himself by forcefully sealing both him and Terumi away in the boundary. 100 years later, Kokonoe salvages a portion of his existence from the boundary, whereupon he resumes his quest for justice and to exact revenge on Terumi. Hakumen's sword is a Nox Nyctores weapon named the "Slaying Demon: Okami." By channeling the Susano'o Unit's limitless energy and abilities, it is powerful enough to slash through and erase one's existence from time itself. This gives Hakumen the means to kill beings otherwise considered immortal, which designates him as one of the most dangerous and deadliest warriors to face in the Blazblue universe.
Mysteriously similar to Jin Kisaragi, Hakumen is a very serious individual who is usually extremely focused on the task at hand and rarely shows any emotion beyond stoicism. As such, he comes across as rather cold and apathetic in his interactions with others. With an unfaltering will to accomplish his goals, Hakumen approaches every fight with a calm disposition, engaging with absolute precision to achieve victory.
Playstyle
Strengths/Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Drive: Zanshin
In BlazBlue, Hakumen could cancel Skills into other Skills, but all Skills costed some meter. In BBTag, Hakumen's Skills don't cost meter, but canceling from one into another costs 1 Skill Gauge. This means canceling from a Skill to an Extra Skill costs 2 Skill Gauges! Each Skill can only be used once per string, with both versions of Gurren and Renka counting as the same move.
Cutting Projectiles
Hakumen's sword cuts through projectiles and creates a floating orb that can damage the opponent or be used as a shield against other projectiles. ALL of Hakumen's attacks that use the blade of the sword have this property, from Normals, to Skills, to Distortions. See here for more info.
Normal Moves
4A
4A |
---|
5A
5A |
---|
5B
5B |
---|
5C
5C |
---|
2A
2A |
---|
2B
2B |
---|
2C
2C |
---|
j.A
j.A |
---|
j.B
j.B |
---|
j.C
j.C |
---|
Universal Mechanics
Ground Throw
Ground Throw 5B+C |
---|
Zanshin
Zanshin 5A+D (Air OK) |
---|
Skills
Gurren
Gurren 214A/B |
---|
Renka
Renka 236A |
---|
Zantetsu
Zantetsu 236B |
---|
Agito
Agito j.214A |
---|
Tsubaki
Tsubaki j.214B |
---|
Fuumajin
Fuumajin Cut Projectile |
---|
Extra Skills
EX Renka
Renka 236C |
---|
Yanagi
Yanagi 214C |
---|
Tsubaki
Tsubaki j.214C |
---|
Partner Skills
5P
5P Guren |
---|
6P
6P Shippu |
---|
4P
4P Enma |
---|
Distortion Skills
Shippu
Shippu 236B+C |
---|
Yukikaze
Yukikaze 214B+C |
---|
Astral Heat
Akumetsu 222B+C |
---|
- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •