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{{ | {{#lsth:BBTag/Hakumen/Data|SystemData}} | ||
;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Hop | * Double Jump, 1 Airdash, Dash Type: Hop | ||
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{{ | {{#lst:BBTag/Hakumen/Data|Links}} | ||
<br clear=all/> | <br clear=all/> | ||
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|name=4A | |name=4A | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | |||
{{!}}- | |||
{{#lsth:BBTag/Hakumen/Data|4A}} | |||
{{!}}- | |||
{{Description|6| | |||
* Important points go here | * Important points go here | ||
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|name=5A | |name=5A | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag|version=yes}} | |||
{{!}}- | |||
{{AttackVersion|name=5A}} | |||
{{#lsth:BBTag/Hakumen/Data|5A | |||
}} | |||
{{!}}- | |||
{{Description|7| | |||
* Can cut projectiles | * Can cut projectiles | ||
* Knocks down airborne opponents | * Knocks down airborne opponents | ||
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Hakumen's primary damage starter, use this to begin your punish combos. Hakumen can freely chain this into 5B, which is useful if you're just outside of range for 5AA to connect. If this attack hits an airborne opponent, it will knock down and give you a small window to OTG them. | Hakumen's primary damage starter, use this to begin your punish combos. Hakumen can freely chain this into 5B, which is useful if you're just outside of range for 5AA to connect. If this attack hits an airborne opponent, it will knock down and give you a small window to OTG them. | ||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=5AA}} | |||
{{#lsth:BBTag/Hakumen/Data|5AA}} | |||
{{!}}- | |||
{{Description|7| | |||
* Can be jump cancelled on block | * Can be jump cancelled on block | ||
The second hit of Hakumen's A-string is a shoulder bash that can be jump cancelled on block. It's interesting to note that after cancelling this move into a jump, Hakumen still keeps his forward momentum, meaning the following jump will travel further than usual. This allows the attack to be useful for corner carry combos. Keep in mind that 5AA has much shorter range than 5A, meaning that this move should be avoided unless you are close enough to the opponent. | The second hit of Hakumen's A-string is a shoulder bash that can be jump cancelled on block. It's interesting to note that after cancelling this move into a jump, Hakumen still keeps his forward momentum, meaning the following jump will travel further than usual. This allows the attack to be useful for corner carry combos. Keep in mind that 5AA has much shorter range than 5A, meaning that this move should be avoided unless you are close enough to the opponent. | ||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=5AAA}} | |||
{{#lsth:BBTag/Hakumen/Data|5AAA}} | |||
{{!}}- | |||
{{Description|7| | |||
* Important points go here | * Important points go here | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=5AAAA}} | |||
{{#lsth:BBTag/Hakumen/Data|5AAAA}} | |||
{{!}}- | |||
{{Description|7| | |||
* Can cut projectiles | * Can cut projectiles | ||
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|name=5B | |name=5B | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag|version=yes}} | |||
{{!}}- | |||
{{AttackVersion|name=5B}} | |||
{{#lsth:BBTag/Hakumen/Data|5B | |||
}} | |||
{{!}}- | |||
{{Description|7| | |||
* Can cut projectiles | * Can cut projectiles | ||
A far reaching sword poke that is essential for Hakumen's neutral. | A far reaching sword poke that is essential for Hakumen's neutral. | ||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=5BB}} | |||
{{#lsth:BBTag/Hakumen/Data|5BB}} | |||
{{!}}- | |||
{{Description|7| | |||
* Safe if 5B hits on block. Not safe if 5B is push-blocked. | * Safe if 5B hits on block. Not safe if 5B is push-blocked. | ||
Hakumen's Kishuu dash special from BB is now part of his B auto combo. This portion of the auto combo is not an attack, but instead moves him forward for the next B input to launch the opponent. If the opponent is anticipating the last B input, 5BB can serve as an effective way to close in on the opponent to either reset pressure or possibly attempt a throw. | Hakumen's Kishuu dash special from BB is now part of his B auto combo. This portion of the auto combo is not an attack, but instead moves him forward for the next B input to launch the opponent. If the opponent is anticipating the last B input, 5BB can serve as an effective way to close in on the opponent to either reset pressure or possibly attempt a throw. | ||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=5BBB}} | |||
{{#lsth:BBTag/Hakumen/Data|5BBB}} | |||
{{!}}- | |||
{{Description|7| | |||
The last part of this string is Hakumen's Enma special from the mainline BB series. Because it now counts as a normal, you can cancel it into any special without any meter cost. In combos, the attack launches lower than it used to nor is it jump cancellable to make up for this, meaning that you may want to use an assist to properly follow it up. If the opponent was already airborne prior to being hit with this, you will have enough time to pick them back up with a 2A as they are falling, allowing Hakumen to extend combos this way. | The last part of this string is Hakumen's Enma special from the mainline BB series. Because it now counts as a normal, you can cancel it into any special without any meter cost. In combos, the attack launches lower than it used to nor is it jump cancellable to make up for this, meaning that you may want to use an assist to properly follow it up. If the opponent was already airborne prior to being hit with this, you will have enough time to pick them back up with a 2A as they are falling, allowing Hakumen to extend combos this way. | ||
}} | }} | ||
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|name=5C | |name=5C | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | |||
{{!}}- | |||
{{#lsth:BBTag/Hakumen/Data|5C}} | |||
{{!}}- | |||
{{Description|6| | |||
* Overhead | * Overhead | ||
* Knocks down airborne opponents | * Knocks down airborne opponents | ||
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|name=2A | |name=2A | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | |||
{{!}}- | |||
{{#lsth:BBTag/Hakumen/Data|2A}} | |||
{{!}}- | |||
{{Description|6| | |||
* Important points go here | * Important points go here | ||
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|name=2B | |name=2B | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | |||
{{!}}- | |||
{{#lsth:BBTag/Hakumen/Data|2B}} | |||
{{!}}- | |||
{{Description|6| | |||
* 9-15f head invulnerable | * 9-15f head invulnerable | ||
* Can cut projectiles | * Can cut projectiles | ||
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|name=2C | |name=2C | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | |||
{{!}}- | |||
{{#lsth:BBTag/Hakumen/Data|2C}} | |||
{{!}}- | |||
{{Description|6| | |||
* Can cut projectiles | * Can cut projectiles | ||
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|name=j.A | |name=j.A | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag|version=yes}} | |||
{{!}}- | |||
{{AttackVersion|name=j.A}} | |||
| | {{#lsth:BBTag/Hakumen/Data|j.A | ||
}} | |||
{{!}}- | |||
{{Description|7| | |||
* Can cut projectiles | * Can cut projectiles | ||
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|damage=1500 |guard=High | |damage=1500 |guard=High | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
}} | |||
{{!}}- | |||
{{Description|7| | |||
* Can cut projectiles | * Can cut projectiles | ||
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|name=j.B | |name=j.B | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | |||
{{!}}- | |||
{{#lsth:BBTag/Hakumen/Data|j.B}} | |||
{{!}}- | |||
{{Description|6| | |||
* Can cut projectiles | * Can cut projectiles | ||
* Wallsticks airborne opponents | * Wallsticks airborne opponents | ||
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|name=j.C | |name=j.C | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | |||
{{!}}- | |||
{{#lsth:BBTag/Hakumen/Data|j.C}} | |||
{{!}}- | |||
{{Description|6| | |||
* Important points go here | * Important points go here | ||
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|input=5B+C | |input=5B+C | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | |||
{{!}}- | |||
{{#lsth:BBTag/Hakumen/Data|BC}} | |||
{{!}}- | |||
{{Description|6| | |||
* Forward throw causes stagger on hit | * Forward throw causes stagger on hit | ||
* Backward throw causes wallbounce midscreen and wallstick in the corner | * Backward throw causes wallbounce midscreen and wallstick in the corner | ||
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|input=5A+D (Air OK) | |input=5A+D (Air OK) | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag|version=yes}} | |||
{{!}}- | |||
{{AttackVersion|name=Ground Catch}} | |||
{{#lsth:BBTag/Hakumen/Data|AD}} | |||
{{!}}- | |||
{{Description|7| | |||
* Triggers on strikes, throws and projectiles. | * Triggers on strikes, throws and projectiles. | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
}} | }} | ||
{{!}}- | |||
{{AttackVersion|name=Ground Attack}} | |||
{{#lsth:BBTag/Hakumen/Data|AD Attack}} | |||
{{!}}- | |||
{{Description|7| | |||
* Hakumen is invincible during the entire attack | |||
* | |||
Since Hakumen is invincible the entire time you can't be punished even on whiff. You can use this to your advantage against okizeme that involves the opponent planting a meaty projectile/assist on you while they go high/low. | |||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=Air Catch}} | |||
{{#lsth:BBTag/Hakumen/Data|j.AD}} | |||
{{!}}- | |||
{{Description|7| | |||
* Important points go here | * Important points go here | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
}} | }} | ||
{{!}}- | |||
{{AttackVersion|name=Ground Attack}} | |||
{{#lsth:BBTag/Hakumen/Data|j.AD Attack}} | |||
{{!}}- | |||
{{Description|7| | |||
* Important points go here | * Important points go here | ||
Hakumen is invincible during the entire attack, so even if you miss, you can't be punished. | |||
}} | }} | ||
}} | }} | ||
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|name=Gurren |input=214A/B | |name=Gurren |input=214A/B | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag|version=yes}} | |||
{{!}}- | |||
{{AttackVersion|name=A}} | |||
{{#lsth:BBTag/Hakumen/Data|214A}} | |||
{{!}}- | |||
{{Description|7| | |||
* In midscreen, after OTG AAA or after 5BBB this version will hit the opponent, B version will pass right under them. | * In midscreen, after OTG AAA or after 5BBB this version will hit the opponent, B version will pass right under them. | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
}} | }} | ||
{{!}}- | |||
{{AttackVersion|name=B}} | |||
{{#lsth:BBTag/Hakumen/Data|214B}} | |||
{{!}}- | |||
{{Description|7| | |||
* Good for baiting reflects after A normals. | * Good for baiting reflects after A normals. | ||
* Massive hit-stun on counter-hit | * Massive hit-stun on counter-hit | ||
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|name=Renka |input=236A | |name=Renka |input=236A | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | |||
{{!}}- | |||
{{#lsth:BBTag/Hakumen/Data|236A}} | |||
{{!}}- | |||
{{Description|6| | |||
* First kick is a low | * First kick is a low | ||
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|name=Zantetsu |input=236B | |name=Zantetsu |input=236B | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | |||
{{!}}- | |||
{{#lsth:BBTag/Hakumen/Data|236B}} | |||
{{!}}- | |||
{{Description|6| | |||
* Can cut projectiles | * Can cut projectiles | ||
* First hit knocks down airborne opponents | * First hit knocks down airborne opponents | ||
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|name=Agito |input=j.214A | |name=Agito |input=j.214A | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | |||
{{!}}- | |||
{{#lsth:BBTag/Hakumen/Data|j.214A}} | |||
{{!}}- | |||
{{Description|6| | |||
* Does not hit overhead | * Does not hit overhead | ||
* Counts as a projectile | * Counts as a projectile | ||
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|name=Tsubaki |input=j.214B | |name=Tsubaki |input=j.214B | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | |||
{{!}}- | |||
{{#lsth:BBTag/Hakumen/Data|j.214B}} | |||
{{!}}- | |||
{{Description|6| | |||
* Can cut projectiles | * Can cut projectiles | ||
* Overhead | * Overhead | ||
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|name=Fuumajin |input=Cut Projectile | |name=Fuumajin |input=Cut Projectile | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | |||
{{!}}- | |||
{{#lsth:BBTag/Hakumen/Data|Cut Projectile}} | |||
{{!}}- | |||
{{Description|6| | |||
* Important points go here | * Important points go here | ||
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|name=EX Renka |input=236C | |name=EX Renka |input=236C | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | |||
{{!}}- | |||
{{#lsth:BBTag/Hakumen/Data|236C}} | |||
{{!}}- | |||
{{Description|6| | |||
* Can be jump cancelled on hit/block | * Can be jump cancelled on hit/block | ||
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|name=Yanagi |input=214C | |name=Yanagi |input=214C | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | |||
{{!}}- | |||
{{#lsth:BBTag/Hakumen/Data|214C}} | |||
{{!}}- | |||
{{Description|6| | |||
* 4-27f counters | * 4-27f counters | ||
* Can be special cancelled | * Can be special cancelled | ||
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|name=EX Tsubaki |input=j.214C | |name=EX Tsubaki |input=j.214C | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | |||
{{!}}- | |||
{{#lsth:BBTag/Hakumen/Data|j.214C}} | |||
{{!}}- | |||
{{Description|6| | |||
* Can cut projectiles | * Can cut projectiles | ||
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|name=5P |input=Guren | |name=5P |input=Guren | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | |||
{{!}}- | |||
{{#lsth:BBTag/Hakumen/Data|5P}} | |||
{{!}}- | |||
{{Description|6| | |||
* Wallbounces on hit | * Wallbounces on hit | ||
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|name=6P |input=Shippu | |name=6P |input=Shippu | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | |||
{{!}}- | |||
{{#lsth:BBTag/Hakumen/Data|6P}} | |||
{{!}}- | |||
{{Description|6| | |||
* Sword can cut projectiles | * Sword can cut projectiles | ||
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|name=4P |input=Enma | |name=4P |input=Enma | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | |||
{{!}}- | |||
{{#lsth:BBTag/Hakumen/Data|4P}} | |||
{{!}}- | |||
{{Description|6| | |||
* Launches on hit | * Launches on hit | ||
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|name=Shippu |input=236B+C | |name=Shippu |input=236B+C | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | |||
{{!}}- | |||
{{#lsth:BBTag/Hakumen/Data|236BC}} | |||
{{!}}- | |||
{{Description|6| | |||
* Can cut projectiles | * Can cut projectiles | ||
* On max charge, damage of the strike becomes 7500 [9000] | * On max charge, damage of the strike becomes 7500 [9000] | ||
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|image=BBTag_Hakumen_Yukikaze.png |caption= | |image=BBTag_Hakumen_Yukikaze.png |caption= | ||
|image2=BBTag_Hakumen_Yukikaze2.png |caption2=Queue Careless Whisper | |image2=BBTag_Hakumen_Yukikaze2.png |caption2=Queue Careless Whisper | ||
|name=Yukikaze |input=214B+C|data= | |name=Yukikaze |input=214B+C | ||
|data= | |||
{{AttackDataHeader-BBTag|version=yes}} | |||
{{!}}- | |||
{{AttackVersion|name=Catch}} | |||
{{#lsth:BBTag/Hakumen/Data|214BC}} | |||
}} | {{!}}- | ||
{{AttackVersion|name=Attack}} | |||
{{#lsth:BBTag/Hakumen/Data|214BC Attack}} | |||
{{!}}- | |||
{{Description|7| | |||
* 1-27f counters | * 1-27f counters | ||
* Triggers on strikes, throws and projectiles | * Triggers on strikes, throws and projectiles | ||
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|name=Yukikaze | |name=Yukikaze | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | |||
{{!}}- | |||
{{#lsth:BBTag/Hakumen/Data|Distortion Skill Duo}} | |||
{{!}}- | |||
{{Description|6| | |||
* Important points go here | * Important points go here | ||
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|name=Akumetsu |input=222B+C | |name=Akumetsu |input=222B+C | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | |||
{{!}}- | |||
{{#lsth:BBTag/Hakumen/Data|222BC}} | |||
{{!}}- | |||
{{Description|6| | |||
* Important points go here | * Important points go here | ||
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}} | }} | ||
<br clear=all/> | <br clear=all/> | ||
==Navigation== | |||
{{ | {{#lsth:BBTag/Hakumen/Data|Links}} | ||
{{Navbar-BBTag}} | {{Navbar-BBTag}} | ||
{{notice|To edit frame data, edit values in [[BBTag/Hakumen/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | |||
[[Category:Hakumen]] | [[Category:Hakumen]] | ||
[[Category:BlazBlue Cross Tag Battle]] | [[Category:BlazBlue Cross Tag Battle]] |
Revision as of 01:41, 22 February 2019
Hakumen |
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Overview
"I am the white void... I am the cold steel... I am the just sword... With blade in hand I shall reap the sins of this world and cleanse it with the fires of destruction. I am Hakumen... The end has come!"
Backstory
Hakumen is the former leader of the Six Heroes who combated the Black Beast and ended the Dark War in the series` backstory almost a century ago. After the war, Hakumen found himself in a battle with Yuuki Terumi, who had betrayed the other five heroes. Nearly completely defeated, and seeing no other choice, he sacrificed himself by forcefully sealing both him and Terumi away in the boundary. 100 years later, Kokonoe salvages a portion of his existence from the boundary, whereupon he resumes his quest for justice and to exact revenge on Terumi. Hakumen's sword is a Nox Nyctores weapon named the "Slaying Demon: Okami." By channeling the Susano'o Unit's limitless energy and abilities, it is powerful enough to slash through and erase one's existence from time itself. This gives Hakumen the means to kill beings otherwise considered immortal, which designates him as one of the most dangerous and deadliest warriors to face in the Blazblue universe.
Mysteriously similar to Jin Kisaragi, Hakumen is a very serious individual who is usually extremely focused on the task at hand and rarely shows any emotion beyond stoicism. As such, he comes across as rather cold and apathetic in his interactions with others. With an unfaltering will to accomplish his goals, Hakumen approaches every fight with a calm disposition, engaging with absolute precision to achieve victory.
Playstyle
Strengths/Weaknesses
Strengths | Weaknesses |
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|
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Drive: Zanshin
In BlazBlue, Hakumen could cancel Skills into other Skills, but all Skills costed some meter. In BBTag, Hakumen's Skills don't cost meter, but canceling from one into another costs 1 Skill Gauge. This means canceling from a Skill to an Extra Skill costs 2 Skill Gauges! Each Skill can only be used once per string, with both versions of Gurren and Renka counting as the same move. An added benefit for canceling this way is that the second attack does not add an additional damage scaling.
Cutting Projectiles
Hakumen's sword cuts through projectiles and creates a floating orb that can damage the opponent or be used as a shield against other projectiles. ALL of Hakumen's attacks that use the blade of the sword have this property, from Normals, to Skills, to Distortions. See here for more info.
Normal Moves
4A
4A |
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{{{text}}} |
5A
5A | Template:AttackDataHeader-BBTag |
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5B
5B | Template:AttackDataHeader-BBTag |
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5C
5C |
Template:AttackDataHeader-BBTag
| ||||
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{{{text}}} |
2A
2A | Template:AttackDataHeader-BBTag | ||||
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{{{text}}} |
2B
2B | Template:AttackDataHeader-BBTag | ||||
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{{{text}}} |
2C
2C |
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| ||||
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{{{text}}} |
j.A
j.A | Template:AttackDataHeader-BBTag |
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j.B
j.B | Template:AttackDataHeader-BBTag | ||||
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{{{text}}} |
j.C
j.C |
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{{{text}}} |
Universal Mechanics
Ground Throw
Ground Throw 5B+C |
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---|---|---|---|---|---|
{{{text}}} |
Zanshin
Zanshin 5A+D (Air OK) |
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Skills
Gurren
Gurren 214A/B |
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Renka
Renka 236A |
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| ||||
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{{{text}}} |
Zantetsu
Zantetsu 236B |
Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
{{{text}}} |
Agito
Agito j.214A |
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{{{text}}} |
Tsubaki
Tsubaki j.214B |
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{{{text}}} |
Fuumajin
Fuumajin Cut Projectile |
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| ||||
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{{{text}}} |
Extra Skills
EX Renka
EX Renka 236C |
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{{{text}}} |
Yanagi
Yanagi 214C |
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| ||||
---|---|---|---|---|---|
{{{text}}} |
EX Tsubaki
EX Tsubaki j.214C |
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| ||||
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{{{text}}} |
Partner Skills
5P
5P Guren |
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{{{text}}} |
6P
6P Shippu |
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| ||||
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{{{text}}} |
4P
4P Enma |
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| ||||
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{{{text}}} |
Distortion Skills
Shippu
Shippu 236B+C |
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{{{text}}} |
Yukikaze
Yukikaze 214B+C |
Template:AttackDataHeader-BBTag |
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Distortion Skill Duo
Yukikaze P during Main Character's Distortion Skill |
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| ||||
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{{{text}}} |
Astral Heat
Akumetsu 222B+C |
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- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.