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{| class="wikitable" style="float:right; margin-left: | {| class="wikitable" style="float:right; margin-left: 0.5em; width:25%" | ||
|- | |- | ||
!Hakumen | !Hakumen | ||
|- | |- | ||
|| | || | ||
[[File:BBTag_Hakumen_Portrait.png| | [[File:BBTag_Hakumen_Portrait.png|300x500px|center]] | ||
|- | |- | ||
|| | || | ||
{{# | {{#lst:BBTag/Hakumen/Data|System Data}} | ||
;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Hop | * Double Jump, 1 Airdash, Dash Type: Hop | ||
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</div> | </div> | ||
==Overview== | ==Overview== | ||
{{Bio | |||
| name = Hakumen | |||
= | | game = BBTag | ||
| quote = I am the white void... I am the cold steel... I am the just sword... With blade in hand I shall reap the sins of this world and cleanse it with the fires of destruction. I am Hakumen... The end has come! | |||
| lore = | |||
Hakumen is the former leader of the Six Heroes who combated the Black Beast and ended the Dark War in the series` backstory almost a century ago. After the war, Hakumen found himself in a battle with Yuuki Terumi, who had betrayed the other five heroes. Nearly completely defeated, and seeing no other choice, he sacrificed himself by forcefully sealing both him and Terumi away in the boundary. 100 years later, Kokonoe salvages a portion of his existence from the boundary, whereupon he resumes his quest for justice and to exact revenge on Terumi. Hakumen's sword is a Nox Nyctores weapon named the "Slaying Demon: Okami." By channeling the Susano'o Unit's limitless energy and abilities, it is powerful enough to slash through and erase one's existence from time itself. This gives Hakumen the means to kill beings otherwise considered immortal, which designates him as one of the most dangerous and deadliest warriors to face in the Blazblue universe. | Hakumen is the former leader of the Six Heroes who combated the Black Beast and ended the Dark War in the series` backstory almost a century ago. After the war, Hakumen found himself in a battle with Yuuki Terumi, who had betrayed the other five heroes. Nearly completely defeated, and seeing no other choice, he sacrificed himself by forcefully sealing both him and Terumi away in the boundary. 100 years later, Kokonoe salvages a portion of his existence from the boundary, whereupon he resumes his quest for justice and to exact revenge on Terumi. Hakumen's sword is a Nox Nyctores weapon named the "Slaying Demon: Okami." By channeling the Susano'o Unit's limitless energy and abilities, it is powerful enough to slash through and erase one's existence from time itself. This gives Hakumen the means to kill beings otherwise considered immortal, which designates him as one of the most dangerous and deadliest warriors to face in the Blazblue universe. | ||
Mysteriously similar to Jin Kisaragi, Hakumen is a very serious individual who is usually extremely focused on the task at hand and rarely shows any emotion beyond stoicism. As such, he comes across as rather cold and apathetic in his interactions with others. With an unfaltering will to accomplish his goals, Hakumen approaches every fight with a calm disposition, engaging with absolute precision to achieve victory. | Mysteriously similar to Jin Kisaragi, Hakumen is a very serious individual who is usually extremely focused on the task at hand and rarely shows any emotion beyond stoicism. As such, he comes across as rather cold and apathetic in his interactions with others. With an unfaltering will to accomplish his goals, Hakumen approaches every fight with a calm disposition, engaging with absolute precision to achieve victory. | ||
}} | |||
===Drive: Zanshin=== | |||
In BlazBlue, Hakumen could cancel Skills into other Skills, but all Skills costed some meter. In BBTag, Hakumen's Skills don't cost meter, but canceling from one into another costs 1 Skill Gauge. This means canceling from a Skill to an Extra Skill costs 2 Skill Gauges! Each Skill can only be used once per string, with both versions of Gurren and Renka counting as the same move. An added benefit for canceling this way is that the second attack does not add an additional damage scaling. | |||
===Cutting Projectiles=== | |||
Hakumen's sword cuts through projectiles and creates a floating orb that can damage the opponent or be used as a shield against other projectiles. '''ALL''' of Hakumen's attacks that use the blade of the sword have this property, from Normals, to Skills, to Distortions. See [[#Fuumajin|here]] for more info. | |||
===Playstyle=== | ===Playstyle=== | ||
{{StrengthsAndWeaknesses | |||
|intro= | |||
|pros= | |||
| | |||
* Above average health | * Above average health | ||
* High damage potential as well as a high damage assist. | * High damage potential as well as a high damage assist. | ||
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* Many of his attacks can cut away opponents' projectiles and make it his own, which can stop zoning. | * Many of his attacks can cut away opponents' projectiles and make it his own, which can stop zoning. | ||
* Counters can help him escape certain setups. | * Counters can help him escape certain setups. | ||
| | |cons= | ||
* Poor ground mobility | * Poor ground mobility | ||
* Tall Hurtbox leaves him susceptible to many forms of mixup. | * Tall Hurtbox leaves him susceptible to many forms of mixup. | ||
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* No projectiles outside of his Super. | * No projectiles outside of his Super. | ||
* Limited stagger windows leaves him somewhat vulnerable to pushblock | * Limited stagger windows leaves him somewhat vulnerable to pushblock | ||
* Slow normals make it hard to get in and start combos | |||
}} | |||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
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==Normal Moves== | ==Normal Moves== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">4A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hakumen_4A.png |caption= You won't see this very much. | |image=BBTag_Hakumen_4A.png |caption= You won't see this very much. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Hakumen/Data|4A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* At its farthest range, it will miss on some crouching characters. | * At its farthest range, it will miss on some crouching characters. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hakumen_5A.png |caption= ZEA | |image=BBTag_Hakumen_5A.png |caption= ZEA | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5A}} | {{AttackVersion|name=5A}} | ||
{{# | {{#lst:BBTag/Hakumen/Data|5A | ||
}} | }} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Can cut projectiles | * Can cut projectiles | ||
* Knocks down airborne opponents | * Knocks down airborne opponents | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AA}} | {{AttackVersion|name=5AA}} | ||
{{# | {{#lst:BBTag/Hakumen/Data|5AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Can be jump cancelled on block | * Can be jump cancelled on block | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AAA}} | {{AttackVersion|name=5AAA}} | ||
{{# | {{#lst:BBTag/Hakumen/Data|5AAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Important points go here | * Important points go here | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AAAA}} | {{AttackVersion|name=5AAAA}} | ||
{{# | {{#lst:BBTag/Hakumen/Data|5AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Can cut projectiles | * Can cut projectiles | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hakumen_5B.png |caption= Precious neutral tool | |image=BBTag_Hakumen_5B.png |caption= Precious neutral tool | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5B}} | {{AttackVersion|name=5B}} | ||
{{# | {{#lst:BBTag/Hakumen/Data|5B | ||
}} | }} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Can cut projectiles | * Can cut projectiles | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5BB}} | {{AttackVersion|name=5BB}} | ||
{{# | {{#lst:BBTag/Hakumen/Data|5BB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Safe if 5B hits on block. Not safe if 5B is push-blocked. | * Safe if 5B hits on block. Not safe if 5B is push-blocked. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5BBB}} | {{AttackVersion|name=5BBB}} | ||
{{# | {{#lst:BBTag/Hakumen/Data|5BBB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
The last part of this string is Hakumen's Enma special from the mainline BB series. Because it now counts as a normal, you can cancel it into any special without any meter cost. In combos, the attack launches lower than it used to nor is it jump cancellable to make up for this, meaning that you may want to use an assist to properly follow it up. If the opponent was already airborne prior to being hit with this, you will have enough time to pick them back up with a 2A as they are falling, allowing Hakumen to extend combos this way. | The last part of this string is Hakumen's Enma special from the mainline BB series. Because it now counts as a normal, you can cancel it into any special without any meter cost. In combos, the attack launches lower than it used to nor is it jump cancellable to make up for this, meaning that you may want to use an assist to properly follow it up. If the opponent was already airborne prior to being hit with this, you will have enough time to pick them back up with a 2A as they are falling, allowing Hakumen to extend combos this way. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hakumen_5C.png |caption= You have better overheads. | |image=BBTag_Hakumen_5C.png |caption= You have better overheads than this. | ||
|name=5C | |name=5C | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Hakumen/Data|5C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Overhead | * Overhead | ||
* Knocks down airborne opponents | * Knocks down airborne opponents | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hakumen_2A.png |caption= You'll rely on this a lot. | |image=BBTag_Hakumen_2A.png |caption= You'll rely on this a lot. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Hakumen/Data|2A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Important points go here | * Important points go here | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hakumen_2B.png |caption=stop jumping | |image=BBTag_Hakumen_2B.png |caption=stop jumping | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Hakumen/Data|2B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* 9-15f head invulnerable | * 9-15f head invulnerable | ||
* Launches on hit | |||
* Can cut projectiles | * Can cut projectiles | ||
* Jump cancellable on hit or block | * Jump cancellable on hit or block | ||
A good anti-air due to its invincibility and vertical reach. It's also great at covering a lot of space at once and has a large window in which it will cut projectiles. However, it is a bit slow and very punishable on whiff. | A good anti-air due to its invincibility and vertical reach. It's also great at covering a lot of space at once and has a large window in which it will cut projectiles. However, it is a bit slow and very punishable on whiff. Since it launches on hit, 2B can also be used to extend combos. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hakumen_2C.png |caption= | |image=BBTag_Hakumen_2C.png |caption= Don't whiff this | ||
|name=2C | |name=2C | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Hakumen/Data|2C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Can cut projectiles | * Can cut projectiles | ||
* Causes a ground knockdown on hit | * Causes a ground knockdown on hit | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hakumen_jA.png |caption= | |image=BBTag_Hakumen_jA.png |caption= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.A}} | {{AttackVersion|name=j.A}} | ||
{{# | {{#lst:BBTag/Hakumen/Data|j.A }} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Can cut projectiles | * Can cut projectiles | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.AA}} | {{AttackVersion|name=j.AA}} | ||
{{# | {{#lst:BBTag/Hakumen/Data|j.AA }} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Can cut projectiles | * Can cut projectiles | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hakumen_jB.png |caption=Corner carry of justice | |image=BBTag_Hakumen_jB.png |caption=Corner carry of justice | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Hakumen/Data|j.B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Can cut projectiles | * Can cut projectiles | ||
* Wallsticks airborne opponents | * Wallsticks airborne opponents | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hakumen_jC.png |caption=Hotaru | |image=BBTag_Hakumen_jC.png |caption=Hotaru | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Hakumen/Data|j.C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Not an overhead | * Not an overhead | ||
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==Universal Mechanics== | ==Universal Mechanics== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Ground Throw</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hakumen_GroundThrow.png |caption= | |image=BBTag_Hakumen_GroundThrow.png |caption= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Hakumen/Data|BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Forward throw causes stagger on hit | * Forward throw causes stagger on hit | ||
* Backward throw causes wallbounce midscreen and wallstick in the corner | * Backward throw causes wallbounce midscreen and wallstick in the corner | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Zanshin</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hakumen_GroundZanshin.png |caption=youtube dot com forward slash moopoke | |image=BBTag_Hakumen_GroundZanshin.png |caption=youtube dot com forward slash moopoke | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground Catch}} | {{AttackVersion|name=Ground Catch}} | ||
{{# | {{#lst:BBTag/Hakumen/Data|AD}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Triggers on strikes, throws and projectiles. | * Triggers on strikes, throws and projectiles. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground Attack}} | {{AttackVersion|name=Ground Attack}} | ||
{{# | {{#lst:BBTag/Hakumen/Data|AD Attack}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Hakumen is invincible during the entire attack | * Hakumen is invincible during the entire attack | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air Catch}} | {{AttackVersion|name=Air Catch}} | ||
{{# | {{#lst:BBTag/Hakumen/Data|j.AD}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Important points go here | * Important points go here | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air Attack}} | {{AttackVersion|name=Air Attack}} | ||
{{# | {{#lst:BBTag/Hakumen/Data|j.AD Attack}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Important points go here | * Important points go here | ||
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==Skills== | ==Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Gurren</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hakumen_Gurren.png |caption=Fullscreen counter hit. | |image=BBTag_Hakumen_Gurren.png |caption=Fullscreen counter hit. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=A}} | {{AttackVersion|name=A}} | ||
{{# | {{#lst:BBTag/Hakumen/Data|214A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* In midscreen, after OTG AAA or after 5BBB this version will hit the opponent, B version will pass right under them. | * In midscreen, after OTG AAA or after 5BBB this version will hit the opponent, B version will pass right under them. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=B}} | {{AttackVersion|name=B}} | ||
{{# | {{#lst:BBTag/Hakumen/Data|214B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Good for baiting reflects after A normals. | * Good for baiting reflects after A normals. | ||
* Massive hit-stun on counter-hit | * Massive hit-stun on counter-hit | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Renka</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hakumen_Renka.png |caption=Sweep the leg. | |image=BBTag_Hakumen_Renka.png |caption=Sweep the leg. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Hakumen/Data|236A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* First kick is a low | * First kick is a low | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Zantetsu</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hakumen_Zantetsu.png |caption= | |image=BBTag_Hakumen_Zantetsu.png |caption= Active switch is your best friend | ||
|name=Zantetsu |input=236B | |name=Zantetsu |input=236B | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Hakumen/Data|236B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Can cut projectiles | * Can cut projectiles | ||
* First hit knocks down airborne opponents | * First hit knocks down airborne opponents | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Agito</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hakumen_Agito.png |caption= | |image=BBTag_Hakumen_Agito.png |caption= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Hakumen/Data|j.214A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Does not hit overhead | * Does not hit overhead | ||
* Counts as a projectile | * Counts as a projectile | ||
* Frame advantage is for hop version | |||
A possible air combo ender. While it deals less damage than Tsubaki, this move is faster and recovers quicker which at least makes it safer to do in the air. Unlike Tsubaki, Agito moves Hakumen forward a bit, sometimes letting him side-switch his opponent. You can OTG opponents after hitting them from a low height which can reward a full combo, though the timing is a bit tricky. When combined with an assist, Agito can make for a pretty useful cross-up. | A possible air combo ender. While it deals less damage than Tsubaki, this move is faster and recovers quicker which at least makes it safer to do in the air. Unlike Tsubaki, Agito moves Hakumen forward a bit, sometimes letting him side-switch his opponent. You can OTG opponents after hitting them from a low height which can reward a full combo, though the timing is a bit tricky. When combined with an assist, Agito can make for a pretty useful cross-up. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Tsubaki</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hakumen_Tsubaki.png |caption=RIP Tsubacopter loops | |image=BBTag_Hakumen_Tsubaki.png |caption=RIP Tsubacopter loops | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Hakumen/Data|j.214B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Can cut projectiles | * Can cut projectiles | ||
* Overhead | * Overhead | ||
* Frame advantage is for hop version | |||
A possible air combo ender that deals more damage than Agito but has less recovery. Thanks to Hakumen's ability to use air specials during his hop dash, hop Tsubaki(66321B) can be useful as a quick overhead. On CH, you can OTG opponents when done at a low height. | A possible air combo ender that deals more damage than Agito but has less recovery. Thanks to Hakumen's ability to use air specials during his hop dash, hop Tsubaki(66321B) can be useful as a quick overhead. On CH, you can OTG opponents when done at a low height. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Fuumajin</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hakumen_Fuumajin.png |caption=No Projectiles Allowed | |image=BBTag_Hakumen_Fuumajin.png |caption=No Projectiles Allowed | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Hakumen/Data|Cut Projectile}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Important points go here | * Important points go here | ||
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==Extra Skills== | ==Extra Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">EX Renka</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hakumen_RenkaEX.png |caption= | |image=BBTag_Hakumen_RenkaEX.png |caption= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Hakumen/Data|236C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Can be jump cancelled on hit/block | * Can be jump cancelled on hit/block | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Yanagi</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hakumen_Yanagi.png |caption=Attacking while blocking. | |image=BBTag_Hakumen_Yanagi.png |caption=Attacking while blocking. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Hakumen/Data|214C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* 4-27f counters | * 4-27f counters | ||
* Can be special cancelled | * Can be special cancelled | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">EX Tsubaki</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hakumen_Tsubaki.png |caption= | |image=BBTag_Hakumen_Tsubaki.png |caption= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Hakumen/Data|j.214C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Can cut projectiles | * Can cut projectiles | ||
* Hits overhead | * Hits overhead | ||
* Frame advantage is for hop version | |||
Deals more a bit more damage and is much faster than regular Tsubaki which allows this version to be used as an instant over head when TK'd or hop dashed into. Grants a knockdown on hit that can be OTG'd which can be useful by itself but it also allows Hakumen to extend his air combos. | Deals more a bit more damage and is much faster than regular Tsubaki which allows this version to be used as an instant over head when TK'd or hop dashed into. Grants a knockdown on hit that can be OTG'd which can be useful by itself but it also allows Hakumen to extend his air combos. | ||
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==Partner Skills== | ==Partner Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">5P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hakumen_Gurren.png |caption=Advancing on your position. | |image=BBTag_Hakumen_Gurren.png |caption=Advancing on your position. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Hakumen/Data|5P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Wallbounces on hit | * Wallbounces on hit | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">6P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hakumen_Shippu.png |caption=You better keep blocking. | |image=BBTag_Hakumen_Shippu.png |caption=You better keep blocking. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Hakumen/Data|6P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Sword can cut projectiles | * Sword can cut projectiles | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">4P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hakumen_Enma.png |caption= | |image=BBTag_Hakumen_Enma.png |caption= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Hakumen/Data|4P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Launches on hit | * Launches on hit | ||
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==Distortion Skills== | ==Distortion Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Shippu</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hakumen_Shippu.png |caption= | |image=BBTag_Hakumen_Shippu.png |caption=THIS is the just sword! | ||
|name=Shippu |input=236B+C | |name=Shippu |input=236B+C | ||
|data= | |data= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Normal}} | {{AttackVersion|name=Normal}} | ||
{{# | {{#lst:BBTag/Hakumen/Data|236BC}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Enhanced}} | {{AttackVersion|name=Enhanced}} | ||
{{# | {{#lst:BBTag/Hakumen/Data|236BC Enhanced}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Wave}} | {{AttackVersion|name=Wave}} | ||
{{# | {{#lst:BBTag/Hakumen/Data|236BC Wave}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Can cut projectiles | * Can cut projectiles | ||
* Can be charged for additional damage | * Can be charged for additional damage | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Yukikaze</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hakumen_Yukikaze.png |caption= *slaps yukikaze* | |image=BBTag_Hakumen_Yukikaze.png |caption= *slaps yukikaze* | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Catch}} | {{AttackVersion|name=Catch}} | ||
{{# | {{#lst:BBTag/Hakumen/Data|214BC}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Attack}} | {{AttackVersion|name=Attack}} | ||
{{# | {{#lst:BBTag/Hakumen/Data|214BC Attack}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* 1-27f counters | * 1-27f counters | ||
* Triggers on strikes, throws and projectiles | * Triggers on strikes, throws and projectiles | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Tengai</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hakumen_Tengai.png |caption= | |image=BBTag_Hakumen_Tengai.png |caption= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Hakumen/Data|j.236BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
An aerial distortion skill mainly used at the end of basic jumping combos. During resonance, it's possible to land an aerial reversal action and cancel into Tengai. | |||
}} | }} | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Hakumen/Data|Distortion Skill Duo}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Can be blocked unlike its normal version | * Can be blocked unlike its normal version | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Hakumen/Data|222BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Important points go here | * Important points go here | ||
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{{Roadmap}} | {{Roadmap}} | ||
==Navigation== | ==Navigation== | ||
{{# | {{#lst:BBTag/Hakumen/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[BBTag/Hakumen/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | {{notice|To edit frame data, edit values in [[BBTag/Hakumen/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-BBTag}} | {{Navbar-BBTag}} | ||
[[Category:Hakumen]] | [[Category:Hakumen]] | ||
[[Category:BlazBlue Cross Tag Battle]] | [[Category:BlazBlue Cross Tag Battle]] |
Revision as of 05:25, 26 May 2020
Hakumen |
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Overview
"I am the white void... I am the cold steel... I am the just sword... With blade in hand I shall reap the sins of this world and cleanse it with the fires of destruction. I am Hakumen... The end has come!" | |
Lore: | Hakumen is the former leader of the Six Heroes who combated the Black Beast and ended the Dark War in the series` backstory almost a century ago. After the war, Hakumen found himself in a battle with Yuuki Terumi, who had betrayed the other five heroes. Nearly completely defeated, and seeing no other choice, he sacrificed himself by forcefully sealing both him and Terumi away in the boundary. 100 years later, Kokonoe salvages a portion of his existence from the boundary, whereupon he resumes his quest for justice and to exact revenge on Terumi. Hakumen's sword is a Nox Nyctores weapon named the "Slaying Demon: Okami." By channeling the Susano'o Unit's limitless energy and abilities, it is powerful enough to slash through and erase one's existence from time itself. This gives Hakumen the means to kill beings otherwise considered immortal, which designates him as one of the most dangerous and deadliest warriors to face in the Blazblue universe. Mysteriously similar to Jin Kisaragi, Hakumen is a very serious individual who is usually extremely focused on the task at hand and rarely shows any emotion beyond stoicism. As such, he comes across as rather cold and apathetic in his interactions with others. With an unfaltering will to accomplish his goals, Hakumen approaches every fight with a calm disposition, engaging with absolute precision to achieve victory. |
Drive: Zanshin
In BlazBlue, Hakumen could cancel Skills into other Skills, but all Skills costed some meter. In BBTag, Hakumen's Skills don't cost meter, but canceling from one into another costs 1 Skill Gauge. This means canceling from a Skill to an Extra Skill costs 2 Skill Gauges! Each Skill can only be used once per string, with both versions of Gurren and Renka counting as the same move. An added benefit for canceling this way is that the second attack does not add an additional damage scaling.
Cutting Projectiles
Hakumen's sword cuts through projectiles and creates a floating orb that can damage the opponent or be used as a shield against other projectiles. ALL of Hakumen's attacks that use the blade of the sword have this property, from Normals, to Skills, to Distortions. See here for more info.
Playstyle
- Above average health
- High damage potential as well as a high damage assist.
- Long ranged normals that make for excellent spacing tools.
- Specials can be cancelled into each other.
- Many of his attacks can cut away opponents' projectiles and make it his own, which can stop zoning.
- Counters can help him escape certain setups.
- Poor ground mobility
- Tall Hurtbox leaves him susceptible to many forms of mixup.
- Because his dedicated anti air is rather slow, he has very limited vertical range and ways to deal with ground to air approaches.
- No projectiles outside of his Super.
- Limited stagger windows leaves him somewhat vulnerable to pushblock
- Slow normals make it hard to get in and start combos
Normal Moves
4A | Template:AttackDataHeader-BBTag |
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5A | Template:AttackDataHeader-BBTag |
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5B | Template:AttackDataHeader-BBTag |
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5C | Template:AttackDataHeader-BBTag |
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2A | Template:AttackDataHeader-BBTag |
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2B | Template:AttackDataHeader-BBTag |
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2C | Template:AttackDataHeader-BBTag |
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j.A | Template:AttackDataHeader-BBTag |
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j.B | Template:AttackDataHeader-BBTag |
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j.C | Template:AttackDataHeader-BBTag |
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Universal Mechanics
Ground Throw 5B+C |
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Zanshin 5A+D (Air OK) |
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Skills
Gurren 214A/B |
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Renka 236A |
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Zantetsu 236B |
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Agito j.214A |
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Tsubaki j.214B |
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Fuumajin Cut Projectile |
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Extra Skills
EX Renka 236C |
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Yanagi 214C |
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EX Tsubaki j.214C |
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Partner Skills
5P Guren |
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6P Shippu |
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4P Enma |
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Distortion Skills
Shippu 236B+C |
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Yukikaze 214B+C |
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Tengai j.236B+C |
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Distortion Skill Duo
Yukikaze P during Main Character's Distortion Skill |
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Astral Heat
Akumetsu 222B+C |
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Roadmap
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •