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[[File:BBTag_Hakumen_Portrait.png| | [[File:BBTag_Hakumen_Portrait.png|300x500px|center]] | ||
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{{#lst:BBTag/Hakumen/Data| | {{#lst:BBTag/Hakumen/Data|System Data}} | ||
;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Hop | * Double Jump, 1 Airdash, Dash Type: Hop | ||
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Mysteriously similar to Jin Kisaragi, Hakumen is a very serious individual who is usually extremely focused on the task at hand and rarely shows any emotion beyond stoicism. As such, he comes across as rather cold and apathetic in his interactions with others. With an unfaltering will to accomplish his goals, Hakumen approaches every fight with a calm disposition, engaging with absolute precision to achieve victory. | Mysteriously similar to Jin Kisaragi, Hakumen is a very serious individual who is usually extremely focused on the task at hand and rarely shows any emotion beyond stoicism. As such, he comes across as rather cold and apathetic in his interactions with others. With an unfaltering will to accomplish his goals, Hakumen approaches every fight with a calm disposition, engaging with absolute precision to achieve victory. | ||
}} | }} | ||
===Drive: Zanshin=== | |||
In BlazBlue, Hakumen could cancel Skills into other Skills, but all Skills costed some meter. In BBTag, Hakumen's Skills don't cost meter, but canceling from one into another costs 1 Skill Gauge. This means canceling from a Skill to an Extra Skill costs 2 Skill Gauges! Each Skill can only be used once per string, with both versions of Gurren and Renka counting as the same move. An added benefit for canceling this way is that the second attack does not add an additional damage scaling. | |||
===Cutting Projectiles=== | |||
Hakumen's sword cuts through projectiles and creates a floating orb that can damage the opponent or be used as a shield against other projectiles. '''ALL''' of Hakumen's attacks that use the blade of the sword have this property, from Normals, to Skills, to Distortions. See [[#Fuumajin|here]] for more info. | |||
===Playstyle=== | ===Playstyle=== | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
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* Slow normals make it hard to get in and start combos | * Slow normals make it hard to get in and start combos | ||
}} | }} | ||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
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==Normal Moves== | ==Normal Moves== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">4A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hakumen_4A.png |caption= You won't see this very much. | |image=BBTag_Hakumen_4A.png |caption= You won't see this very much. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hakumen_5A.png |caption= ZEA | |image=BBTag_Hakumen_5A.png |caption= ZEA | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hakumen_5B.png |caption= Precious neutral tool | |image=BBTag_Hakumen_5B.png |caption= Precious neutral tool | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hakumen_5C.png |caption= You have better overheads than this. | |image=BBTag_Hakumen_5C.png |caption= You have better overheads than this. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hakumen_2A.png |caption= You'll rely on this a lot. | |image=BBTag_Hakumen_2A.png |caption= You'll rely on this a lot. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hakumen_2B.png |caption=stop jumping | |image=BBTag_Hakumen_2B.png |caption=stop jumping | ||
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{{Description|7|text= | {{Description|7|text= | ||
* 9-15f head invulnerable | * 9-15f head invulnerable | ||
* Launches on hit | |||
* Can cut projectiles | * Can cut projectiles | ||
* Jump cancellable on hit or block | * Jump cancellable on hit or block | ||
A good anti-air due to its invincibility and vertical reach. It's also great at covering a lot of space at once and has a large window in which it will cut projectiles. However, it is a bit slow and very punishable on whiff. | A good anti-air due to its invincibility and vertical reach. It's also great at covering a lot of space at once and has a large window in which it will cut projectiles. However, it is a bit slow and very punishable on whiff. Since it launches on hit, 2B can also be used to extend combos. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hakumen_2C.png |caption= Don't whiff this | |image=BBTag_Hakumen_2C.png |caption= Don't whiff this | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hakumen_jA.png |caption= | |image=BBTag_Hakumen_jA.png |caption= | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hakumen_jB.png |caption=Corner carry of justice | |image=BBTag_Hakumen_jB.png |caption=Corner carry of justice | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hakumen_jC.png |caption=Hotaru | |image=BBTag_Hakumen_jC.png |caption=Hotaru | ||
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==Universal Mechanics== | ==Universal Mechanics== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Ground Throw</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hakumen_GroundThrow.png |caption= | |image=BBTag_Hakumen_GroundThrow.png |caption= | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Zanshin</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hakumen_GroundZanshin.png |caption=youtube dot com forward slash moopoke | |image=BBTag_Hakumen_GroundZanshin.png |caption=youtube dot com forward slash moopoke | ||
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==Skills== | ==Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Gurren</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hakumen_Gurren.png |caption=Fullscreen counter hit. | |image=BBTag_Hakumen_Gurren.png |caption=Fullscreen counter hit. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Renka</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hakumen_Renka.png |caption=Sweep the leg. | |image=BBTag_Hakumen_Renka.png |caption=Sweep the leg. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Zantetsu</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hakumen_Zantetsu.png |caption= Active switch is your best friend | |image=BBTag_Hakumen_Zantetsu.png |caption= Active switch is your best friend | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Agito</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hakumen_Agito.png |caption= | |image=BBTag_Hakumen_Agito.png |caption= | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Tsubaki</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hakumen_Tsubaki.png |caption=RIP Tsubacopter loops | |image=BBTag_Hakumen_Tsubaki.png |caption=RIP Tsubacopter loops | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Fuumajin</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hakumen_Fuumajin.png |caption=No Projectiles Allowed | |image=BBTag_Hakumen_Fuumajin.png |caption=No Projectiles Allowed | ||
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==Extra Skills== | ==Extra Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">EX Renka</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hakumen_RenkaEX.png |caption= | |image=BBTag_Hakumen_RenkaEX.png |caption= | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Yanagi</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hakumen_Yanagi.png |caption=Attacking while blocking. | |image=BBTag_Hakumen_Yanagi.png |caption=Attacking while blocking. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">EX Tsubaki</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hakumen_Tsubaki.png |caption= | |image=BBTag_Hakumen_Tsubaki.png |caption= | ||
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==Partner Skills== | ==Partner Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">5P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hakumen_Gurren.png |caption=Advancing on your position. | |image=BBTag_Hakumen_Gurren.png |caption=Advancing on your position. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">6P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hakumen_Shippu.png |caption=You better keep blocking. | |image=BBTag_Hakumen_Shippu.png |caption=You better keep blocking. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">4P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hakumen_Enma.png |caption= | |image=BBTag_Hakumen_Enma.png |caption= | ||
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==Distortion Skills== | ==Distortion Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Shippu</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hakumen_Shippu.png |caption= | |image=BBTag_Hakumen_Shippu.png |caption=THIS is the just sword! | ||
|name=Shippu |input=236B+C | |name=Shippu |input=236B+C | ||
|data= | |data= | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Yukikaze</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hakumen_Yukikaze.png |caption= *slaps yukikaze* | |image=BBTag_Hakumen_Yukikaze.png |caption= *slaps yukikaze* | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Tengai</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hakumen_Tengai.png |caption= | |image=BBTag_Hakumen_Tengai.png |caption= | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
An aerial distortion skill mainly used at the end of basic jumping combos. During resonance, it's possible to land an aerial reversal action and cancel into Tengai. | |||
}} | }} |
Revision as of 05:25, 26 May 2020
Hakumen |
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Overview
"I am the white void... I am the cold steel... I am the just sword... With blade in hand I shall reap the sins of this world and cleanse it with the fires of destruction. I am Hakumen... The end has come!" | |
Lore: | Hakumen is the former leader of the Six Heroes who combated the Black Beast and ended the Dark War in the series` backstory almost a century ago. After the war, Hakumen found himself in a battle with Yuuki Terumi, who had betrayed the other five heroes. Nearly completely defeated, and seeing no other choice, he sacrificed himself by forcefully sealing both him and Terumi away in the boundary. 100 years later, Kokonoe salvages a portion of his existence from the boundary, whereupon he resumes his quest for justice and to exact revenge on Terumi. Hakumen's sword is a Nox Nyctores weapon named the "Slaying Demon: Okami." By channeling the Susano'o Unit's limitless energy and abilities, it is powerful enough to slash through and erase one's existence from time itself. This gives Hakumen the means to kill beings otherwise considered immortal, which designates him as one of the most dangerous and deadliest warriors to face in the Blazblue universe. Mysteriously similar to Jin Kisaragi, Hakumen is a very serious individual who is usually extremely focused on the task at hand and rarely shows any emotion beyond stoicism. As such, he comes across as rather cold and apathetic in his interactions with others. With an unfaltering will to accomplish his goals, Hakumen approaches every fight with a calm disposition, engaging with absolute precision to achieve victory. |
Drive: Zanshin
In BlazBlue, Hakumen could cancel Skills into other Skills, but all Skills costed some meter. In BBTag, Hakumen's Skills don't cost meter, but canceling from one into another costs 1 Skill Gauge. This means canceling from a Skill to an Extra Skill costs 2 Skill Gauges! Each Skill can only be used once per string, with both versions of Gurren and Renka counting as the same move. An added benefit for canceling this way is that the second attack does not add an additional damage scaling.
Cutting Projectiles
Hakumen's sword cuts through projectiles and creates a floating orb that can damage the opponent or be used as a shield against other projectiles. ALL of Hakumen's attacks that use the blade of the sword have this property, from Normals, to Skills, to Distortions. See here for more info.
Playstyle
- Above average health
- High damage potential as well as a high damage assist.
- Long ranged normals that make for excellent spacing tools.
- Specials can be cancelled into each other.
- Many of his attacks can cut away opponents' projectiles and make it his own, which can stop zoning.
- Counters can help him escape certain setups.
- Poor ground mobility
- Tall Hurtbox leaves him susceptible to many forms of mixup.
- Because his dedicated anti air is rather slow, he has very limited vertical range and ways to deal with ground to air approaches.
- No projectiles outside of his Super.
- Limited stagger windows leaves him somewhat vulnerable to pushblock
- Slow normals make it hard to get in and start combos
Normal Moves
4A | Template:AttackDataHeader-BBTag |
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5A | Template:AttackDataHeader-BBTag |
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5B | Template:AttackDataHeader-BBTag |
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5C | Template:AttackDataHeader-BBTag |
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2A | Template:AttackDataHeader-BBTag |
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2B | Template:AttackDataHeader-BBTag |
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2C | Template:AttackDataHeader-BBTag |
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j.A | Template:AttackDataHeader-BBTag |
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j.B | Template:AttackDataHeader-BBTag |
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j.C | Template:AttackDataHeader-BBTag |
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Universal Mechanics
Ground Throw 5B+C |
Template:AttackDataHeader-BBTag |
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Zanshin 5A+D (Air OK) |
Template:AttackDataHeader-BBTag |
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Skills
Gurren 214A/B |
Template:AttackDataHeader-BBTag |
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Renka 236A |
Template:AttackDataHeader-BBTag |
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Zantetsu 236B |
Template:AttackDataHeader-BBTag |
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Agito j.214A |
Template:AttackDataHeader-BBTag |
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Tsubaki j.214B |
Template:AttackDataHeader-BBTag |
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Fuumajin Cut Projectile |
Template:AttackDataHeader-BBTag |
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Extra Skills
EX Renka 236C |
Template:AttackDataHeader-BBTag |
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Yanagi 214C |
Template:AttackDataHeader-BBTag |
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EX Tsubaki j.214C |
Template:AttackDataHeader-BBTag |
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Partner Skills
5P Guren |
Template:AttackDataHeader-BBTag |
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6P Shippu |
Template:AttackDataHeader-BBTag |
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4P Enma |
Template:AttackDataHeader-BBTag |
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Distortion Skills
Shippu 236B+C |
Template:AttackDataHeader-BBTag |
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Yukikaze 214B+C |
Template:AttackDataHeader-BBTag |
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Tengai j.236B+C |
Template:AttackDataHeader-BBTag |
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Distortion Skill Duo
Yukikaze P during Main Character's Distortion Skill |
Template:AttackDataHeader-BBTag |
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Astral Heat
Akumetsu 222B+C |
Template:AttackDataHeader-BBTag |
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Roadmap
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •