BBTag/Hakumen/Data: Difference between revisions

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==Links==
{{TOC limit|3}}
<section begin=Links/>{{BBTag/CharacterLinks}}<section end=Links/>


==Nav==
==Infobox Data==
{{CharNav|charMainPage=BBTag/Hakumen |image=BBTag_Hakumen_Icon.png |videos= |forums=}}
{{BBTag-character
==Links==
| name      =Hakumen
<section begin=Links/>
| health   =18,000
{{CharLinks|charMainPage=BBTag/Hakumen |videos=  |discord= }}
| prejump  = 4F
<section end=Links/>
| backdash  = 15F (1~7F Inv All)
==SystemData==
| forwarddash  = 12F
{{CharData-BBTag|health=18,000 |jumpStartup=4F |backdashTime=15F |backdashInv=1-7F All |forwarddashTime=16 |forwarddashInv=None |additonalNotes=Can cancel forward dash into all actions except walk on 12F }}
| portrait  =BBTag_Hakumen_Portrait.png
| icon      =BBTag_Hakumen_Icon.png
| umo=No run
}}


==Normal Moves==
==Normal Moves==
===4A Data===
===4A===
====4A====
{{MoveData-BBTag |character=Hakumen |type=normal
{{AttackData-BBTag|damage=1500|p1=100|p2=80
  |input=4A |name=
  |level=3 |attribute=B |guard=All
  |damage=1500 |p1=100 |p2=80
|startup=10|active=2|recovery=15|frameAdv=0
  |level=3 |cancel= |attribute=B |guard=All |invuln=
|blockstun=16 |groundHit=17 |airHit=17 |hitstop=11
  |startup=10 |active=2 |recovery=15 |onBlock=0
  |invul= |hitbox=
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
}}
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
====4A Full====
  |images=BBCF_Hakumen_5B.png
{{FrameData-BBTag|damage=1500|p1=100|p2=80
  |caption=You won't see this very much.
  |level=3 |attribute=B |guard=All
  |hitboxes=BBTAG_Hakumen_4A_Hitbox.png
  |startup=10|active=2|recovery=15|frameAdv=0
  |notes=
  |blockstun=16 |groundHit=17 |airHit=17 |hitstop=11
}}
|invul= |hitbox=
}}
===5A Data===
====5A====
{{AttackData-BBTag|damage=2000 |p1=100 |p2=85
|level=3 |attribute=B |guard=All
|startup=14|active=2|recovery=20|frameAdv=-3
|blockstun=18 |groundHit=19 |airHit=19+Knockdown 24 |hitstop=12
|invul= |hitbox=
}}
====5A Full====
{{FrameData-BBTag|damage=2000 |p1=100 |p2=85
|level=3 |attribute=B |guard=All
|startup=14|active=2|recovery=20|frameAdv=-3
|blockstun=18 |groundHit=19 |airHit=19+Knockdown 24 |hitstop=12
|invul= |hitbox=
}}
===5AA Data===
====5AA====
{{AttackData-BBTag|damage=1500 |p1=100 |p2=80
|level=3 |attribute=B |guard=All
  |startup=15|active=5|recovery=21|frameAdv=-9
|blockstun=16 |groundHit=17 |airHit=17 |hitstop=11
|invul= |hitbox=
  }}
====5AA Full====
{{FrameData-BBTag|damage=1500 |p1=100 |p2=80
  |level=3 |attribute=B |guard=All
  |startup=15|active=5|recovery=21|frameAdv=-9
  |blockstun=16 |groundHit=17 |airHit=17 |hitstop=11
|invul= |hitbox=
}}
===5AAA Data===
====5AAA====
{{AttackData-BBTag|damage=1700 |p1=100 |p2=85
|level=4 |attribute=B |guard=All
|startup=15|active=3|recovery=24|frameAdv=-8
|blockstun=18 |groundHit=19 |airHit=24 |hitstop=12
|invul= |hitbox=
}}
====5AAA Full====
{{FrameData-BBTag|damage=1700 |p1=100 |p2=85
|level=4 |attribute=B |guard=All
|startup=15|active=3|recovery=24|frameAdv=-8
|blockstun=18 |groundHit=19 |airHit=24 |hitstop=12
|invul= |hitbox=
}}
===5AAAA Data===
====5AAAA====
{{AttackData-BBTag|damage=2200 |p1=100 |p2=90
|level=5 |attribute=B |guard=All
|startup=17|active=3|recovery=27|frameAdv=-9
|blockstun=20 |groundHit=Launch |airHit=36 |hitstop=13
|invul= |hitbox=
}}
====5AAAA Full====
{{FrameData-BBTag|damage=2200 |p1=100 |p2=90
|level=5 |attribute=B |guard=All
|startup=17|active=3|recovery=27|frameAdv=-9
|blockstun=20 |groundHit=Launch |airHit=36 |hitstop=13
|invul= |hitbox=
}}
===2A Data===
====2A====
{{AttackData-BBTag|damage=1500 |p1=90 |p2=80
|level=3 |attribute=F |guard=Low
|startup=8|active=6|recovery=15|frameAdv=-4
|blockstun=16 |groundHit=17 |airHit=17 |hitstop=11


  |invul= |hitbox=
===5A===
{{MoveData-BBTag |character=Hakumen |type=normal
|input=5A |name=
|damage=2000 |p1=100 |p2=85
  |level=4 |cancel= |attribute=B |guard=All |invuln=
|startup=14 |active=2 |recovery=20 |onBlock=-3
|blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
|groundHit=19 |airHit=19 + Down 23 |groundCH=24 |airCH=34 + Down 23
|images=BBCF_Hakumen_5C.png
|caption='''B A C K  D O W N''' (You should)
|hitboxes=BBTAG_Hakumen_5A_Hitbox.png
|notes=
}}
}}
====2A Full====
 
{{FrameData-BBTag|damage=1500 |p1=90 |p2=80
===5AA===
  |level=3 |attribute=F |guard=Low
{{MoveData-BBTag |character=Hakumen |type=normal
  |startup=8|active=6|recovery=15|frameAdv=-4
|input=5AA |name=
  |blockstun=16 |groundHit=17 |airHit=17 |hitstop=11
|damage=1500 |p1=100 |p2=80
  |invul= |hitbox=
  |level=3 |cancel= |attribute=B |guard=All |invuln=
  |startup=15 |active=5 |recovery=21 |onBlock=-9
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
|groundHit=17 |airHit=17 |groundCH=22 |airCH=31
|images=BBCF_Hakumen_6A.png
  |hitboxes=BBTAG_Hakumen_5AA_Hitbox.png
|notes=
}}
}}
===5B Data===
===5AAA===
====5B====
{{MoveData-BBTag |character=Hakumen |type=normal
{{AttackData-BBTag|damage=1700 |p1=80 |p2=85
|input=5AAA |name=
  |level=4 |attribute=B |guard=All
|damage=1700 |p1=100 |p2=85
  |startup=15|active=3|recovery=22|frameAdv=-6
  |level=4 |cancel= |attribute=B |guard=All |invuln=
  |blockstun=18 |groundHit=19 |airHit=36 |hitstop=12
  |startup=15 |active=3 |recovery=24 |onBlock=-8
  |invul= |hitbox=
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
|groundHit=19 |airHit=24 |groundCH=24 |airCH=39
|images=BBTag_Hakumen_5AAA.png
  |hitboxes=BBTAG_Hakumen_5AAA_Hitbox.png
|notes=
}}
}}
====5B Full====
===5AAAA===
{{FrameData-BBTag|damage=1700 |p1=80 |p2=85
{{MoveData-BBTag |character=Hakumen |type=normal
  |level=4 |attribute=B |guard=All
|input=5AAAA |name=
  |startup=15|active=3|recovery=22|frameAdv=-6
|damage=2200 |p1=100 |p2=90
  |blockstun=18 |groundHit=19 |airHit=36 |hitstop=12
  |level=5 |cancel= |attribute=B |guard=All |invuln=
  |invul= |hitbox=
  |startup=17 |active=3 |recovery=27 |onBlock=-9
  |blockstun=20 |blockstop=13 |hitstop=+0 |CHstop=+8
|groundHit=Launch |airHit=36 |groundCH=Launch |airCH=52
|images=BBCF_Hakumen_6C.png
  |hitboxes=BBTAG_Hakumen_5AAAA_Hitbox.png
|notes=
}}
}}
===5BB Data===
===2A===
====5BB====
{{MoveData-BBTag |character=Hakumen |type=normal
{{AttackData-BBTag|damage= |p1= |p2=
|input=2A |name=
  |level= |attribute= |guard=
|damage=1500 |p1=90 |p2=80
  |startup= |active= |recovery=Total: 24 |frameAdv=-9
  |level=3 |cancel= |attribute=F |guard=Low |invuln=
  |blockstun= |groundHit= |airHit= |hitstop=
  |startup=8 |active=6 |recovery=15 |onBlock=-4
  |invul= |hitbox=
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
|groundHit=17 |airHit=17 |groundCH=22 |airCH=31
|images=BBCF_Hakumen_2B.png
|caption=You'll rely on this a lot.
  |hitboxes=BBTAG_Hakumen_2A_Hitbox.png
|notes=
}}
}}
====5BB Full====
===5B===
{{FrameData-BBTag|damage= |p1= |p2=
{{MoveData-BBTag |character=Hakumen |type=normal
  |level= |attribute= |guard=
|input=5B |name=
  |startup= |active= |recovery=Total: 24 |frameAdv=-9
|damage=1700 |p1=80 |p2=85
  |blockstun= |groundHit= |airHit= |hitstop=
  |level=4 |cancel= |attribute=B |guard=All |invuln=
  |invul= |hitbox=
  |startup=15 |active=3 |recovery=22 |onBlock=-6
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+9
|groundHit=19 |airHit=36 |groundCH=24 |airCH=51
|images=BBCF_Hakumen_4C.png
|caption=Precious neutral tool
  |hitboxes=BBTAG_Hakumen_5B_Hitbox.png
|notes=
}}
}}
===5BBB Data===
===5BB===
====5BBB====
{{MoveData-BBTag |character=Hakumen |type=normal
{{AttackData-BBTag|damage=1700 |p1=80 |p2=75
|input=5BB |name=
  |level=4 |attribute=B |guard=All
|damage= |p1= |p2=
  |startup=6|active=7|recovery=21|frameAdv=-9
  |level= |cancel= |attribute= |guard= |invuln=
  |blockstun=18 |groundHit=Launch |airHit=40 |hitstop=16
  |startup= |active= |recovery=Total: 24 |onBlock=-9
  |invul= |hitbox=
  |blockstun= |blockstop= |hitstop= |CHstop=
|groundHit= |airHit= |groundCH= |airCH=
|images=BBCF_Hakumen_623A.png
|caption=Kishuu
  |hitboxes=BBTAG_Hakumen_5BB_Hitbox.png
|notes=
}}
}}
====5BBB Full====
===5BBB===
{{FrameData-BBTag|damage=1700 |p1=80 |p2=75
{{MoveData-BBTag |character=Hakumen |type=normal
  |level=4 |attribute=B |guard=All
|input=5BBB |name=
  |startup=6|active=7|recovery=21|frameAdv=-9
|damage=1700 |p1=80 |p2=75
  |blockstun=18 |groundHit=Launch |airHit=40 |hitstop=16
  |level=4 |cancel= |attribute=B |guard=All |invuln=
  |invul= |hitbox=
  |startup=6 |active=7 |recovery=21 |onBlock=-9
  |blockstun=18 |blockstop=16 |hitstop=+0 |CHstop=+5
|groundHit=Launch |airHit=40 |groundCH=Launch |airCH=55
|images=BBCF_Hakumen_623A~A.png
|caption=Enma
  |hitboxes=BBTAG_Hakumen_5BBB1_Hitbox.png;BBTAG_Hakumen_5BBB2_Hitbox.png
|notes=
}}
}}
===2B Data===
===2B===
====2B====
{{MoveData-BBTag |character=Hakumen |type=normal
{{AttackData-BBTag|damage=1700 |p1=90 |p2=75
  |input=2B |name=
  |level=4 |attribute=B |guard=All
  |damage=1700 |p1=90 |p2=75
|startup=13 |active=3 |recovery=33 |frameAdv=-17
  |level=4 |cancel= |attribute=B |guard=All |invuln=9~15 H
|blockstun=18 |groundHit=Launch |airHit=23 |hitstop=12
  |startup=13 |active=3 |recovery=33 |onBlock=-17
  |invul=9-15 H |hitbox=
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
}}
  |groundHit=Launch |airHit=23 |groundCH=Launch |airCH=38
====2B Full====
  |images=BBCF_Hakumen_2C.png
{{FrameData-BBTag|damage=1700 |p1=90 |p2=75
  |caption=stop jumping
  |level=4 |attribute=B |guard=All
  |hitboxes=BBTAG_Hakumen_2B_Hitbox.png
  |startup=13 |active=3 |recovery=33 |frameAdv=-17
  |notes=
  |blockstun=18 |groundHit=Launch |airHit=23 |hitstop=12
  |invul=9-15 H |hitbox=
}}
===5C Data===
====5C====
{{AttackData-BBTag|damage=800 |p1= |p2=
  |level=3 |attribute= |guard=High
  |startup=22|active=3|recovery=24|frameAdv=-10
  |blockstun=16 |groundHit= |airHit= |hitstop=11
  |invul= |hitbox=
}}
}}
====5C Full====
===5C===
{{FrameData-BBTag|damage=800 |p1= |p2=
{{MoveData-BBTag |character=Hakumen |type=normal
  |level=3 |attribute= |guard=High
|input=5C |name=
  |startup=22|active=3|recovery=24|frameAdv=-10
|damage=800 |p1= |p2=
  |blockstun=16 |groundHit= |airHit= |hitstop=11
  |level=3 |cancel= |attribute=B |guard=High |invuln=
  |invul= |hitbox=
  |startup=22 |active=3 |recovery=24 |onBlock=-10
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
|groundHit= |airHit=17 + Down 23 |groundCH= |airCH=31 + Down 23
|images=BBCF_Hakumen_6B.png
|caption=You have better overheads than this.
  |hitboxes=BBTAG_Hakumen_5C1_Hitbox.png;BBTAG_Hakumen_5C2_Hitbox.png
|notes=
}}
}}
===2C Data===
 
====2C====
===2C===
{{AttackData-BBTag|damage=1700 |p1=90 |p2=85
{{MoveData-BBTag |character=Hakumen |type=normal
  |level=4 |attribute=F |guard=Low
|input=2C |name=
  |startup=9|active=3|recovery=33|frameAdv=-17
|damage=1700 |p1=90 |p2=85
  |blockstun=18 |groundHit=Knockdown 24 |airHit=36 |hitstop=12
  |level=4 |cancel= |attribute=F |guard=Low |invuln=
  |invul= |hitbox=
  |startup=9 |active=3 |recovery=33 |onBlock=-17
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+8
|groundHit=Launch + Down 23 |airHit=36 |groundCH=Launch + Down 23 |airCH=51
|images=BBCF_Hakumen_3C.png
|caption=Don't whiff this
  |hitboxes=BBTAG_Hakumen_2C_Hitbox.png
|notes=
}}
}}
====2C Full====
 
{{FrameData-BBTag|damage=1700 |p1=90 |p2=85
===j.A===
  |level=4 |attribute=F |guard=Low
{{MoveData-BBTag |character=Hakumen |type=normal
  |startup=9|active=3|recovery=33|frameAdv=-17
|input=j.A |name=
  |blockstun=18 |groundHit=Knockdown 24 |airHit=36 |hitstop=12
|damage=1500 |p1=80 |p2=80
  |invul= |hitbox=
  |level=3 |cancel= |attribute=H |guard=High |invuln=
  |startup=12 |active=4 |recovery=30 |onBlock=
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
|groundHit=17 |airHit=17 |groundCH=22 |airCH=31
|images=BBCF_Hakumen_j2C.png
  |hitboxes=BBTAG_Hakumen_JA_Hitbox.png
|notes=
}}
}}
===j.A Data===
===j.AA===
====j.A====
{{MoveData-BBTag |character=Hakumen |type=normal
{{AttackData-BBTag|damage=1500 |p1=80 |p2=80
|input=j.AA |name=
  |level=3 |attribute=H |guard=High
|damage=1500 |p1=80 |p2=80
  |startup=12|active=4|recovery=30|frameAdv=
  |level=3 |cancel= |attribute=H |guard=High |invuln=
  |blockstun=16 |groundHit=17 |airHit=17 |hitstop=11
  |startup=11 |active=12 |recovery=12 |onBlock=
  |invul= |hitbox=
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
|groundHit=17 |airHit=21 |groundCH=22 |airCH=35
|images=BBCF_Hakumen_j2A.png
  |hitboxes=BBTAG_Hakumen_JAA_Hitbox.png
|notes=
}}
}}
====j.A Full====
===j.B===
{{FrameData-BBTag|damage=1500 |p1=80 |p2=80
{{MoveData-BBTag |character=Hakumen |type=normal
  |level=3 |attribute=H |guard=High
|input=j.B |name=
  |startup=12|active=4|recovery=30|frameAdv=
|damage=1800 |p1=80 |p2=85
  |blockstun=16 |groundHit=17 |airHit=17 |hitstop=11
  |level=4 |cancel= |attribute=H |guard=High |invuln=
  |invul= |hitbox=
  |startup=12 |active=2 |recovery=32+3L |onBlock=
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
|groundHit=19 |airHit=30 + WStick |groundCH=24 |airCH=45
|images=BBCF_Hakumen_jC.png
|caption=Corner carry of justice
  |hitboxes=BBTAG_Hakumen_JB_Hitbox.png
|notes=
}}
}}
===j.AA Data===
===j.C===
====j.AA====
{{MoveData-BBTag |character=Hakumen |type=normal
{{AttackData-BBTag|damage=1500 |p1=80 |p2=80
|input=j.C |name=
  |level=3 |attribute=H |guard=High
|damage=1700 |p1=80 |p2=85
  |startup=11|active=12|recovery=12|frameAdv=
  |level=4 |cancel= |attribute=H |guard=All |invuln=
  |blockstun=16 |groundHit=17 |airHit=21 |hitstop=11
  |startup=11 |active=3 |recovery=24 |onBlock=
  |invul= |hitbox=
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
|groundHit=Launch |airHit=25 |groundCH=Launch |airCH=40
|images=BBCF_Hakumen_j214B.png
  |hitboxes=BBTAG_Hakumen_JC_Hitbox.png
|notes=
}}
}}
====j.AA Full====
 
{{FrameData-BBTag|damage=1500 |p1=80 |p2=80
==Universal Mechanics==
  |level=3 |attribute=H |guard=High
 
  |startup=11|active=12|recovery=12|frameAdv=
===BC===
  |blockstun=16 |groundHit=17 |airHit=21 |hitstop=11
{{MoveData-BBTag |character=Hakumen |type=other
  |invul= |hitbox=
|input=BC |name=Forward Throw
|damage=0, 2000 |p1=100 |p2=50
  |level=0, 4 |cancel= |attribute=T |guard=Throw |invuln=
  |startup=7~30 |active=3 |recovery=23| |onBlock=
  |blockstun= |blockstop= |hitstop=0, 12 |CHstop=
|groundHit=Crumple |airHit= |groundCH= |airCH=
|images=BBCF_Hakumen_5B+C.png
  |hitboxes=BBTAG_Hakumen_Throw_Hitbox.png
|notes=Minimum Damage 2000;Crumple Duration 45F, Crumple Fall 77F;
}}
}}
===j.B Data===
===4BC===
====j.B====
{{MoveData-BBTag |character=Hakumen |type=other
{{AttackData-BBTag|damage=1800 |p1=80 |p2=85
|input=4BC |name=Back Throw
  |level=4 |attribute=H |guard=High
|damage=0, 500, 1500 |p1=100 |p2=50
  |startup=12|active=2|recovery=32+3L|frameAdv=
  |level=0, 2, 4 |cancel= |attribute=T |guard=Throw |invuln=
  |blockstun=18 |groundHit=19 |airHit=30 WallStick|hitstop=12
  |startup=7~30 |active=3 |recovery=23| |onBlock=
  |invul= |hitbox=
  |blockstun= |blockstop= |hitstop=0, 12 |CHstop=
|groundHit=Launch 60, 60 + WBounce 50 + WStick 30|airHit= |groundCH= |airCH=
|images=BBCF_Hakumen_4B+C.png
  |hitboxes=BBTAG_Hakumen_Throw_Hitbox.png
|notes=Minimum Damage 2000;
}}
}}
====j.B Full====
===AD===
{{FrameData-BBTag|damage=1800 |p1=80 |p2=85
{{MoveData-BBTag |character=Hakumen |type=other
|level=4 |attribute=H |guard=High
  |input=AD |name=Zanshin
  |startup=12|active=2|recovery=32+3L|frameAdv=
  |damage= |p1= |p2=
|blockstun=18 |groundHit=19 |airHit=30 WallStick|hitstop=12
  |level= |cancel= |attribute= |guard= |invuln=1~25 Guard All
  |invul= |hitbox=
  |startup= |active= |recovery=Total: 45 |onBlock=
}}
  |blockstun= |blockstop= |hitstop= |CHstop=
===j.C Data===
  |groundHit= |airHit= |groundCH= |airCH=
====j.C====
  |images=BBCF_Hakumen_5D.png
{{AttackData-BBTag|damage=1700 |p1=80 |p2=85
  |hitboxes=BBTAG_Hakumen_RA_Hitbox.png
  |level=4 |attribute=H |guard=All
  |notes=On successful parry of a strike, the opponent is forced into 20f of hitstop for the counter attack, except if the strike is a 'Persona' style normal
  |startup=11|active=3|recovery=24|frameAdv=
  |blockstun=18 |groundHit=Launch |airHit=25 |hitstop=12
  |invul= |hitbox=
}}
====j.C Full====
{{FrameData-BBTag|damage=1700 |p1=80 |p2=85
  |level=4 |attribute=H |guard=All
  |startup=11|active=3|recovery=24|frameAdv=
  |blockstun=18 |groundHit=Launch |airHit=25 |hitstop=12
|invul= |hitbox=
}}
}}


==Universal Mechanics==
===AD Attack===
 
{{MoveData-BBTag |character=Hakumen |type=other
===BC Data===
  |input=AD Attack |name=Zanshin
====BC====
{{AttackData-BBTag|damage=0, 2000 |p1=100 |p2=50 (once)
|level=0, 4 |attribute=T |guard=Throw
|startup=7~30|active=3|recovery=23||frameAdv=
|blockstun= |groundHit=Stagger 45 |airHit= |hitstop=12
|invul= |hitbox=
}}
====BC Full====
{{FrameData-BBTag|damage=0, 2000 |p1=100 |p2=50 (once)
|level=0, 4 |attribute=T |guard=Throw
|startup=7~30|active=3|recovery=23||frameAdv=
|blockstun= |groundHit=Stagger 45 |airHit= |hitstop=12
|invul= |hitbox=
}}
===4BC Data===
====4BC====
{{AttackData-BBTag|damage=0, 500, 1500 |p1=100 |p2=50 (once)
|level=0, 2, 4 |attribute=T |guard=Throw
|startup=7~30|active=3|recovery=23||frameAdv=
|blockstun= |groundHit=60, Wallbounce 50 |airHit= |hitstop=0, 12
|invul= |hitbox=
}}
====4BC Full====
{{FrameData-BBTag|damage=0, 500, 1500 |p1=100 |p2=50 (once)
|level=0, 2, 4 |attribute=T |guard=Throw
|startup=7~30|active=3|recovery=23||frameAdv=
|blockstun= |groundHit=60, Wallbounce 50 |airHit= |hitstop=0, 12
|invul= |hitbox=
}}
===AD Data===
====AD====
{{AttackData-BBTag
|damage= |p1= |p2=
|level= |attribute= |guard=
  |startup= |active= |recovery=Total: 45 |frameAdv=
|blockstun= |groundHit= |airHit= |hitstop=0/+12
|invul=1-15 Guard All |hitbox=
}}
====AD Full====
{{FrameData-BBTag
|damage= |p1= |p2=
|level= |attribute= |guard=
|startup= |active= |recovery=Total: 45 |frameAdv=
|blockstun= |groundHit= |airHit= |hitstop=0/+12
|invul=1-15 Guard All |hitbox=
}}
===AD Attack Data===
====AD Attack====
{{AttackData-BBTag
  |damage=0, 3300 |p1=80 |p2=100, 60
  |damage=0, 3300 |p1=80 |p2=100, 60
  |level=0, 4 |attribute=BT |guard=Air Unblockable
  |level=0, 4 |cancel= |attribute=BT |guard=Air Unblockable |invuln=1~End All
  |startup=16 |active=10 |recovery=10 |frameAdv=-10
  |startup=16 |active=10 |recovery=10 |onBlock=-10
  |blockstun=9 |groundHit= |airHit= |hitstop=8,0
  |blockstun=18 |blockstop=8, 0 |hitstop=0 |CHstop=+0
|invul=1-End All |hitbox=
  |groundHit=Launch |airHit=42 + Down 23 |groundCH=Launch |airCH=57 + Down 23
  }}
  |images=BBCF_Hakumen_5D_Attack.png
====AD Attack Full====
  |hitboxes=
{{FrameData-BBTag
  |notes=Minimum Damage 0, 165 (165);
|damage=0, 3300 |p1=80 |p2=100, 60
}}
  |level=0, 4 |attribute=BT |guard=Air Unblockable
  |startup=9 |active=10 |recovery=10 |frameAdv=-10
  |blockstun= |groundHit= |airHit= |hitstop=8,0
|invul=1-End All |hitbox=
}}


===j.AD Data===
===j.AD===
====j.AD====
{{MoveData-BBTag |character=Hakumen |type=other
{{AttackData-BBTag
|input=j.AD |name=Air Zanshin
  |damage= |p1= |p2=
  |damage= |p1= |p2=
  |level= |attribute= |guard=
  |level= |cancel= |attribute= |guard= |invuln=1~15 Guard All
  |startup= |active= |recovery=Total: 53 |frameAdv=
  |startup= |active= |recovery=Total: Until L+21L |onBlock=
  |blockstun= |groundHit= |airHit= |hitstop=0/+12
  |blockstun= |blockstop= |hitstop= |CHstop=
  |invul=1-15 Guard All |hitbox=
  |groundHit= |airHit= |groundCH= |airCH=
}}
  |images=BBCF_Hakumen_jD.png
====j.AD Full====
  |hitboxes=BBTAG_Hakumen_JRA_Hitbox.png
{{FrameData-BBTag
  |notes=On successful parry of a strike, the opponent is forced into 20f of hitstop for the counter attack, except if the strike is a 'Persona' style normal
|damage= |p1= |p2=
}}
  |level= |attribute= |guard=
  |startup= |active= |recovery=Total: 53 |frameAdv=
  |blockstun= |groundHit= |airHit= |hitstop=0/+12
|invul=1-15 Guard All |hitbox=
}}


===j.AD Attack Data===
===j.AD Attack===
====j.AD Attack====
{{MoveData-BBTag |character=Hakumen |type=other
{{AttackData-BBTag
|input=j.AD Attack |name=Air Zanshin
  |damage=0, 3300 |p1=80 |p2=100, 60
  |damage=0, 3300 |p1=80 |p2=100, 60
  |level=0, 4 |attribute=BT |guard=All
  |level=0, 4 |cancel= |attribute=BT |guard=All |invuln=1~End All
  |startup=17 |active=4 |recovery=36 |frameAdv=
  |startup=17 |active=4 |recovery=36 |onBlock=
  |blockstun=9 |groundHit= |airHit= |hitstop=12
  |blockstun=9 |blockstop=12, 0 |hitstop=+0 |CHstop=+0
|invul=1-End All |hitbox=
  |groundHit= |airHit= |groundCH= |airCH=
}}
  |images=BBCF_Hakumen_jD_Attack.png
====j.AD Attack Full====
  |hitboxes=
{{FrameData-BBTag
  |notes=Minimum Damage 0, 165 (165);
  |damage=0, 3300 |p1=80 |p2=100, 60
}}
|level=0, 4 |attribute=BT |guard=All
  |startup=17 |active=4 |recovery=36 |frameAdv=
  |blockstun=9 |groundHit= |airHit= |hitstop=12
  |invul=1-End All |hitbox=
}}


==Skills==
==Skills==
===236A===
{{MoveData-BBTag |character=Hakumen |type=special
|input=236A |name=Renka
|damage=1300×2 |p1=90 |p2=85×2
|level=4 |cancel= |attribute=F, B |guard=Low,All |invuln=
|startup=9 |active=3(10)3 |recovery=20 |onBlock=-4
|blockstun=18 |blockstop=15, 12 |hitstop=+0 |CHstop=+5
|groundHit=Crumple, Launch |airHit=30 + Down 23, 30 |groundCH=Crumple, Launch |airCH=45 + Down 23, 45
|images=BBCS_Hakumen_renka.png
|hitboxes=BBTAG_Hakumen_236A1_Hitbox.png;BBTAG_Hakumen_236A2_Hitbox.png
|notes=Minimum Damage 65×2 (130);Crumple Duration 39F, Crumple Fall 72F;
}}


===236A Data===
===236B===
====236A====
{{MoveData-BBTag |character=Hakumen |type=special
{{AttackData-BBTag
  |input=236B |name=Zantetsu
|damage=1300*2 |p1=90 |p2=85
  |damage=2500, 1500 |p1=80 |p2=80×2
  |level=4 |attribute=F, B |guard=Low,All
  |level=5, 3 |cancel= |attribute=B, F |guard=High, Low |invuln=
|startup=9|active=3(10)3|recovery=20|frameAdv=-4
  |startup=22 |active=3(14)3 |recovery=26 |onBlock=-12
|blockstun=18 |groundHit=Stagger 39, Launch |airHit=30+Knockdown 24, 30 |hitstop=15, 12
  |blockstun=20, 16 |blockstop=15, 13 |hitstop=+0 |CHstop=+8, +2
|invul= |hitbox=
  |groundHit=Launch |airHit=30 + Down 24, 30 + Down 24 |groundCH=Launch |airCH=46 + Down 24, 44 + Down 24
}}
  |images=BBCF_Hakumen_41236C.png
====236A Full====
  |caption=Active switch is your best friend
{{FrameData-BBTag
  |hitboxes=BBTAG_Hakumen_236B1_Hitbox.png;BBTAG_Hakumen_236B2_Hitbox.png
|damage=1300*2 |p1=90 |p2=85
  |notes=Minimum Damage 125, 75 (200);
|level=4 |attribute=F, B |guard=Low,All
|startup=9|active=3(10)3|recovery=20|frameAdv=-4
|blockstun=18 |groundHit=Stagger 39, Launch |airHit=30+Knockdown 24, 30 |hitstop=15, 12
|invul= |hitbox=
}}
===236B Data===
====236B====
{{AttackData-BBTag
  |damage=2500, 1500 |p1=80 |p2=80
  |level=5, 3 |attribute=B, F |guard=High, Low
  |startup=22|active=3(14)3|recovery=26|frameAdv=-12
  |blockstun=20, 16 |groundHit=Stagger 39, Launch |airHit=30, 17 |hitstop=15, 13
|invul= |hitbox=
}}
====236B Full====
{{FrameData-BBTag
  |damage=2500, 1500 |p1=80 |p2=80
|level=5, 3 |attribute=B, F |guard=High, Low
  |startup=22|active=3(14)3|recovery=26|frameAdv=-12
  |blockstun=20, 16 |groundHit=Knockown 25 |airHit=30+Knockdown 25, 17+Knockdown25 |hitstop=15, 13
  |invul= |hitbox=
}}
}}
===214A Data===
===214A===
====214A====
{{MoveData-BBTag |character=Hakumen |type=special
{{AttackData-BBTag
|input=214A |name=A Gurren
  |damage=1500 |p1=80 |p2=75
  |damage=1500 |p1=80 |p2=75
  |level=4 |attribute=B |guard=All
  |level=4 |cancel= |attribute=B |guard=All |invuln=
  |startup=14|active=3|recovery=20|frameAdv=-4
  |startup=14 |active=3 |recovery=20 |onBlock=-4
  |blockstun=18 |groundHit=26 |airHit=60 |hitstop=12
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |invul= |hitbox=
|groundHit=26 |airHit=60 |groundCH=31 |airCH=75
|images=BBCF_Hakumen_214A.png
  |hitboxes=BBTAG_Hakumen_214A_Hitbox.png
|notes=Minimum Damage 75;
}}
}}
====214A Full====
 
{{FrameData-BBTag
===214B===
|damage=1500 |p1=80 |p2=75
{{MoveData-BBTag |character=Hakumen |type=special
  |level=4 |attribute=B |guard=All
  |input=214B |name=B Gurren
|startup=14|active=3|recovery=20|frameAdv=-4
|blockstun=18 |groundHit=26 |airHit=60 |hitstop=12
|invul= |hitbox=
}}
===214B Data===
====214B====
{{AttackData-BBTag
  |damage=1700 |p1=80 |p2=85
  |damage=1700 |p1=80 |p2=85
  |level=4 |attribute=B |guard=All
  |level=4 |cancel= |attribute=B |guard=All |invuln=
  |startup=19|active=3|recovery=25|frameAdv=-9
  |startup=19 |active=3 |recovery=25 |onBlock=-9
  |blockstun=18 |groundHit=Stagger 48 |airHit=60 |hitstop=12
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |invul= |hitbox=
|groundHit=Crumple |airHit=60 |groundCH=Crumple |airCH=75
|images=BBCF_Hakumen_214A.png
|caption=Fullscreen counter hit.
  |hitboxes=BBTAG_Hakumen_214A_Hitbox.png
|notes=Minimum Damage 85;Crumple Duration 29F, Crumple Fall 62F;
}}
}}
====214B Full====
 
{{FrameData-BBTag
===j.214A===
|damage=1700 |p1=80 |p2=85
{{MoveData-BBTag |character=Hakumen |type=special
|level=4 |attribute=B |guard=All
  |input=j.214A |name=Agito
|startup=19|active=3|recovery=25|frameAdv=-9
|blockstun=18 |groundHit=Stagger 48 |airHit=60 |hitstop=12
  |invul= |hitbox=
}}
===j.214A Data===
====j.214A====
{{AttackData-BBTag
  |damage=1500 |p1=80 |p2=80
  |damage=1500 |p1=80 |p2=80
  |level= |attribute=P |guard=All
  |level= |cancel= |attribute=P1 |guard=All |invuln=
  |startup=12 |active=4 |recovery=Total: 36 |frameAdv=  
  |startup=12 |active=4 |recovery=Total: 36 |onBlock=-1
  |blockstun=16 |groundHit=Down 24 |airHit=50 |hitstop=0/+12
  |blockstun=16 |blockstop=9/+3 |hitstop=+3 |CHstop=+8
  |invul= |hitbox=
|groundHit=Launch + Down 23 |airHit=50 |groundCH=Launch + Down 23 |airCH=64
|images=BBCF_Hakumen_j214A.png
  |hitboxes=BBTAG_Hakumen_J214A_Hitbox.png
|notes=Minimum Damage 75;
}}
}}
====j.214A Full====
 
{{FrameData-BBTag
===j.214B===
|damage=1500 |p1=80 |p2=80
{{MoveData-BBTag |character=Hakumen |type=special
|level= |attribute=P |guard=All
  |input=j.214B |name=Tsubaki
|startup=12 |active=4 |recovery=Total: 36 |frameAdv=  
  |blockstun=16 |groundHit=Down 24 |airHit=50 |hitstop=0/+12
|invul= |hitbox=
}}
===j.214B Data===
====j.214B====
{{AttackData-BBTag
  |damage=2000 |p1=80 |p2=85
  |damage=2000 |p1=80 |p2=85
  |level=4 |attribute=H |guard=High
  |level=4 |cancel= |attribute=H |guard=High |invuln=
  |startup=19|active=3|recovery=Until L+9|frameAdv=
  |startup=19 |active=3 |recovery=Until L+9 |onBlock=-4
  |blockstun=18 |groundHit=Knockdown 24 |airHit=60+Knockdown 24 |hitstop=8
  |blockstun=18 |blockstop=8 |hitstop=+0 |CHstop=+5
  |invul= |hitbox=
|groundHit=Launch |airHit=60 + Down 23 |groundCH=Launch |airCH=75 + Down 23
|images=BBCF_Hakumen_j214C.png
  |hitboxes=BBTAG_Hakumen_J214B_Hitbox.png
|notes=Minimum Damage 100;
}}
}}
====j.214B Full====
 
{{FrameData-BBTag
===Cut Projectile===
|damage=2000 |p1=80 |p2=85
{{MoveData-BBTag |character=Hakumen |type=special
|level=4 |attribute=H |guard=High
  |input=Cut Projectile |name=Fuumajin
|startup=19|active=3|recovery=Until L+9|frameAdv=
|blockstun=18 |groundHit=Knockdown 24 |airHit=60+Knockdown 24 |hitstop=8
|invul= |hitbox=
}}
===Cut Projectile Data===
====Cut Projectile====
{{AttackData-BBTag
|damage=1500 |p1=80 |p2=100
|level=3 |attribute=P2 |guard=All
|startup= |active= |recovery= |frameAdv=  
  |blockstun=16 |groundHit=Launch |airHit=40 |hitstop=0/+11
|invul= |hitbox=
}}
====Cut Projectile Full====
{{FrameData-BBTag
  |damage=1500 |p1=80 |p2=100
  |damage=1500 |p1=80 |p2=100
  |level=3 |attribute=P2 |guard=All
  |level=3 |cancel= |attribute=P2 |guard=All |invuln=
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active=91 |recovery= |onBlock=
  |blockstun=16 |groundHit=Launch |airHit=40 |hitstop=0/+11
  |blockstun=16 |blockstop=0/+11 |hitstop=+11 |CHstop=+13
  |invul= |hitbox=
|groundHit=Launch |airHit=40 |groundCH=Launch |airCH=54
|images=BBCP_Hakumen_Fuumajin.png
|caption=No Projectiles Allowed
  |hitboxes=BBTAG_Hakumen_Cut_Hitbox.png
|notes=When cutting opponent's projectile, Hakumen and opponent's projectile both experiences 0F hitstop;Minimum Damage 75;
}}
}}


==Extra Skills==
==Extra Skills==
===236C Data===
===236C===
====236C====
{{MoveData-BBTag |character=Hakumen |type=ex
{{AttackData-BBTag
|input=236C |name=EX Renka
  |damage=1400*2 |p1=90 |p2=85
  |damage=1400×2 |p1=90 |p2=85×2
  |level=4 |attribute=F, B |guard=Low, All
  |level=4 |cancel= |attribute=F, B |guard=Low, All |invuln=
  |startup=9|active=3(12)3|recovery=21|frameAdv=-5
  |startup=9 |active=3(12)3 |recovery=21 |onBlock=-5
  |blockstun=18 |groundHit=Stagger 39, Launch |airHit=30+Knockdown 24, 30 |hitstop=15, 12
  |blockstun=18 |blockstop=15, 12 |hitstop=+0 |CHstop=+5
  |invul= |hitbox=
|groundHit=Crumple, Launch |airHit=30 + Down 23, 30 |groundCH=Crumple, Launch |airCH=45 + Down 23, 45
|images=BBCF_Hakumen_236B.png
|caption=Flexible legs, all the better to send you to the air
  |hitboxes=BBTAG_Hakumen_236C1_Hitbox.png;BBTAG_Hakumen_236C2_Hitbox.png
|notes=Minimum Damage 140×2 (280);Crumple Duration 49F, Crumple Fall 72F;
}}
}}
====236C Full====
===214C===
{{FrameData-BBTag
{{MoveData-BBTag |character=Hakumen |type=ex
  |damage=1400*2 |p1=90 |p2=85
|input=214C |name=Yanagi
  |level=4 |attribute=F, B |guard=Low, All
  |damage=1000, 0, 3500 |p1=80 |p2=75
  |startup=9|active=3(12)3|recovery=21|frameAdv=-5
  |level=4 |cancel= |attribute=B |guard=All |invuln=4~27 Guard All
  |blockstun=18 |groundHit=Stagger 39, Launch |airHit=30+Knockdown 24, 30 |hitstop=15, 12
  |startup=30 |active=3 |recovery=9 |onBlock=+7
  |invul= |hitbox=
  |blockstun=18 |blockstop=12 |hitstop=12, 0 |CHstop=+0
|groundHit=Launch |airHit=60 + Down 23 |groundCH=Launch |airCH=75 + Down 23
|images=BBCF_Hakumen_214D.png;BBCF_Hakumen_214D_2.png
  |caption=Attacking while blocking.
|hitboxes=BBTAG_Hakumen_214C_Hitbox.png
|notes=Hakumen only attacks after guarding an attack;On Guard Point, hitstop for Hakumen and opponent is is 14F;Hakumen becomes fully invincible for the remainder of the move after guarding an attack;Minimum Damage 100,0,350 (450);
}}
}}
===214C Data===
 
====214C====
===j.214C===
{{AttackData-BBTag
{{MoveData-BBTag |character=Hakumen |type=ex
|damage=1000, 3500 |p1=80 |p2=75
  |input=j.214C |name=EX Tsubaki
|level=4 |attribute=B |guard=All
|startup=30 |active=3 |recovery=9 |frameAdv=+7
|blockstun=18 |groundHit=Knockdown 24 |airHit=Knockdown 24 |hitstop=12, 0
|invul= |hitbox=
}}
====214C Full====
{{FrameData-BBTag
|damage=1000, 3500 |p1=80 |p2=75
|level=4 |attribute=B |guard=All
|startup=30 |active=3 |recovery=9 |frameAdv=+7
|blockstun=18 |groundHit=Knockdown 24 |airHit=Knockdown 24 |hitstop=12, 0
  |invul= |hitbox=
}}
===j.214C Data===
====j.214C====
{{AttackData-BBTag
  |damage=2500 |p1=80 |p2=85
  |damage=2500 |p1=80 |p2=85
  |level=4 |attribute=H |guard=High
  |level=4 |cancel= |attribute=H |guard=High |invuln=
  |startup=15|active=3|recovery=22+4L |frameAdv=  
  |startup=15 |active=3 |recovery=22+4L |onBlock=+2
  |blockstun=19 |groundHit=Knockdown 31 |airHit=60+Knockdown 31 |hitstop=8
  |blockstun=18 |blockstop=8 |hitstop=+0 |CHstop=+5
  |invul= |hitbox=
  |groundHit=Launch |airHit=60 + Down 30 |groundCH=Launch |airCH=75 + Down 30
}}
  |images=BBCF_Hakumen_j214C.png
====j.214C Full====
  |caption=Congratulations on blocking this! Oh, you didn't block it...
{{FrameData-BBTag
  |hitboxes=BBTAG_Hakumen_J214C_Hitbox.png
|damage=2500 |p1=80 |p2=85
  |notes=Minimum Damage 250;
  |level=4 |attribute=H |guard=High
  |startup=15|active=3|recovery=22+4L |frameAdv=  
  |blockstun=19 |groundHit=Knockdown 31 |airHit=60+Knockdown 31 |hitstop=8
  |invul= |hitbox=
}}
}}


==Partner Skills==
==Partner Skills==
===5P Data===
===5P===
====5P====
{{MoveData-BBTag |character=Hakumen |type=assist
{{AttackData-BBTag
  |input=5P |name=Gurren
|damage=1700 |p1=70 |p2=85
  |level=4 |attribute=B |guard=All
|startup=(18)+21 |active=3 |recovery=20 |frameAdv=-4
|blockstun=18 |groundHit=Launch |airHit=60+Wallbounce |hitstop=12
|invul= |hitbox=
}}
====5P Full====
{{FrameData-BBTag
  |damage=1700 |p1=70 |p2=85
  |damage=1700 |p1=70 |p2=85
  |level=4 |attribute=B |guard=All
  |level=4 |cancel= |attribute=B |guard=All |invuln=
  |startup=(18)+21 |active=3 |recovery=20 |frameAdv=-4
  |startup=(18)+21 |active=3 |recovery=20 |onBlock=-4
  |blockstun=18 |groundHit=Launch |airHit=60+Wallbounce |hitstop=12
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=
  |invul= |hitbox=
|groundHit=Launch |airHit=60 + WBounce |groundCH= |airCH=
|images=BBCF_Hakumen_214A.png
|caption=Advancing on your position.
  |hitboxes=BBTAG_Hakumen_5P_Hitbox.png
|notes=Minimum Damage 85;
}}
}}
===6P Data===
===6P===
====6P====
{{MoveData-BBTag |character=Hakumen |type=assist
{{AttackData-BBTag
|input=6P |name=Shippu
  |damage=3900, 1950 |p1=70 |p2=80
  |damage=3900, 1950 |p1=70 |p2=80
  |level=5, 4 |attribute=B, P2 |guard=All
  |level=5, 4 |cancel= |attribute=B, P1 |guard=All |invuln=
  |startup=(18)+90 |active=4 |recovery=41 |frameAdv=-24
  |startup=(18)+90 |active=4,P |recovery=41 |onBlock=-24
  |blockstun=20, 18 |groundHit=Launch |airHit=50+Knockdown 24, 80 |hitstop=25, 0/+12
  |blockstun=20, 18 |blockstop=25, 0/+12 |hitstop=+0, +12 |CHstop=
  |invul= |hitbox=
|groundHit=Launch |airHit=50 + Down 23, 80 |groundCH= |airCH=
|images=BBCF_Hakumen_632146C_1.png;BBCF_Hakumen_632146C_2.png
|caption=&#32;\You better keep blocking.
  |hitboxes=BBTAG_Hakumen_6P1_Hitbox.png;BBTAG_Hakumen_6P2_Hitbox.png|hitboxCaption=Strike hitbox/Traveling projectile hitbox
|notes=2nd hit (wave) only comes out if 1st hit misses opponent;Minimum Damage 195, 97 (292);
}}
}}
====6P Full====
 
{{FrameData-BBTag
===4P===
|damage=3900, 1950 |p1=70 |p2=80
{{MoveData-BBTag |character=Hakumen |type=assist
  |level=5, 4 |attribute=B, P2 |guard=All
  |input=4P |name=Enma
|startup=(18)+90 |active=4 |recovery=41 |frameAdv=-24
|blockstun=20, 18 |groundHit=Launch |airHit=50+Knockdown 24, 80 |hitstop=25, 0/+12
|invul= |hitbox=
}}
===4P Data===
====4P====
{{AttackData-BBTag
  |damage=1700 |p1=70 |p2=85
  |damage=1700 |p1=70 |p2=85
  |level=4 |attribute=B |guard=All
  |level=4 |cancel= |attribute=B |guard=All |invuln=
  |startup=(18)+12 |active=7 |recovery=28 |frameAdv=-16
  |startup=(18)+12 |active=7 |recovery=28 |onBlock=-16
  |blockstun=18 |groundHit=Launch |airHit=60 |hitstop=16
  |blockstun=18 |blockstop=16 |hitstop=+0 |CHstop=
|invul= |hitbox=
  |groundHit=Launch |airHit=60 |groundCH= |airCH=
}}
  |images=BBCF_Hakumen_623A~A.png
====4P Full====
  |hitboxes=BBTAG_Hakumen_4P_Hitbox.png
{{FrameData-BBTag
  |notes=Minimum Damage 85;
  |damage=1700 |p1=70 |p2=85
|level=4 |attribute=B |guard=All
  |startup=(18)+12 |active=7 |recovery=28 |frameAdv=-16
  |blockstun=18 |groundHit=Launch |airHit=60 |hitstop=16
  |invul= |hitbox=
}}
}}


==Distortion Skills==
==Distortion Skills==
===236BC Data===
===236BC===
====236BC====
{{MoveData-BBTag |character=Hakumen |type=super
{{AttackData-BBTag
|input=236BC |name=Shippu
  |damage=5800 [11600] |p1=80 |p2=60
  |damage=5800 [11600] |p1=80 |p2=60
  |level=5, 4|attribute=B |guard=All
  |level=5 |cancel= |attribute=B |guard=All |invuln=1~22 All
  |startup=13+18 [13+86]|active=4 |recovery=41 |frameAdv=-24
  |startup=13+(47 Flash)+(6~86) |active=4 |recovery=41 |onBlock=-24
  |blockstun=20 |groundHit=Launch |airHit=50 |hitstop=25
  |blockstun=20 |blockstop=25 |hitstop=+0 |CHstop=+8
  |invul=1-13 All |hitbox=
|groundHit=Launch |airHit=50 |groundCH=Launch |airCH=66
|images=BBCF_Hakumen_632146C_1.png |caption=THIS is the just sword!
  |hitboxes=BBTAG_Hakumen_236BC1_Hitbox.png |hitboxCaption=Strike hitbox
|notes=Values in [] are for Max Charge version;2nd hit (wave) only comes out if 1st hit misses opponent;Minimum Damage: 1914 [3828];
}}
}}
====236BC Full====
 
{{FrameData-BBTag
===236BC Enhanced===
|damage=5800 [11600] |p1=80 |p2=60
{{MoveData-BBTag |character=Hakumen |type=super
|level=5, 4|attribute=B |guard=All
  |input=236BC Enhanced |name=Shippu (Enhanced)
|startup=13+18 [13+86]|active=4 |recovery=41 |frameAdv=-24
  |damage=5000, 200×15, 1800<br/>[12500, 200×15, 1800] |p1=80 |p2=100×16, 60
  |blockstun=20 |groundHit=Launch |airHit=50 |hitstop=25
  |level=5 |cancel= |attribute=B |guard=All |invuln=1~22 All
|invul=1-13 All |hitbox=
  |startup=13+(47 Flash)+(6~86) |active=4 |recovery=41 |onBlock=-24
}}
  |blockstun=20 |blockstop=25 |hitstop=25, 0/+1×14, 0/+40, 0/+41 |CHstop=+8, +1×14, +40, +41
===236BC Enhanced Data===
  |groundHit=Launch |airHit=50 |groundCH=Launch |airCH=66
====236BC Enhanced====
  |images=BBCF_Hakumen_632146C_1.png |caption=THIS is the just sword!
{{AttackData-BBTag
  |hitboxes=BBTAG_Hakumen_236BC1_Hitbox.png |hitboxCaption=Strike hitbox
  |damage=5000, 200*15, 1800<br/>[12500, 200*15, 1800] |p1=80 |p2=60 [100*16, 60]
  |notes=Values in [] are for Max Charge version;2nd hit (wave) only comes out if 1st hit misses opponent;Minimum Damage: 1550, 24×15, 216 (2126) [3876, 24×15, 216 (4452)];
  |level=5 |attribute=B |guard=All
  |startup=13+18 [13+86]|active=4 |recovery=41 |frameAdv=-24
  |blockstun=20 |groundHit=Launch |airHit=50 |hitstop=25
|invul=1-13 All |hitbox=
}}
====236BC Enhanced Full====
{{FrameData-BBTag
|damage=5000, 200*15, 1800<br/>[12500, 200*15, 1800] |p1=80 |p2=60 [100*16, 60]
  |level=5 |attribute=B |guard=All
  |startup=13+18 [13+86]|active=4 |recovery=41 |frameAdv=-24
  |blockstun=20 |groundHit=Launch |airHit=50 |hitstop=25
  |invul=1-13 All |hitbox=
}}
}}


===236BC Wave Data===
===236BC Wave===
====236BC Wave====
{{MoveData-BBTag |character=Hakumen |type=super
{{AttackData-BBTag
|input=236BC Wave |name=Shippu (Wave)
  |damage=2500 [3000] |p1=80 |p2=60
  |damage=2500 [3000] |p1=80 |p2=60
  |level=4 [5]|attribute=P2 |guard=All
  |level=4 [5] |cancel= |attribute=P3 |guard=All |invuln=
  |startup=13+22 |active= |recovery= |frameAdv=
  |startup=13+(47 Flash)+(9~89) |active=Until Hit |recovery= |onBlock=
  |blockstun=18 [20] |groundHit=Launch |airHit=50 |hitstop=0 [0/+13]
  |blockstun=18 [20] |blockstop=0/+12 [0/+13] |hitstop=+12 [+13] |CHstop=+17 [+13]
|invul= |hitbox=
  |groundHit=Launch |airHit=50 |groundCH=Launch |airCH=65 [66]
}}
|images=BBCF_Hakumen_632146C_2.png
====236BC Wave Full====
  |hitboxes=BBTAG_Hakumen_236BC2_Hitbox.png;BBTAG_Hakumen_236BC3_Hitbox.png |hitboxCaption=Normal wave hitbox\Enchanced Wave hitbox
{{FrameData-BBTag
  |notes=Values in [] are for Enhanced version;Minimum Damage: 825 [930];
  |damage=5800 [11600] |p1=80 |p2=60
|level=4 [5]|attribute=P2 |guard=All
  |startup=13+22 |active=4 |recovery=41 |frameAdv=-24
  |blockstun=18 [20] |groundHit=Launch |airHit=50 |hitstop=0 [0/+13]
|invul= |hitbox=
}}
}}


===214BC Data===
===214BC===
====214BC====
{{MoveData-BBTag |character=Hakumen |type=super
{{AttackData-BBTag
|input=214BC |name=Yukikaze (Catch)
  |damage= |p1= |p2=
  |damage= |p1= |p2=
  |level= |attribute= |guard=
  |level= |cancel= |attribute= |guard= |invuln=1~27 Guard All
  |startup= |active= |recovery=Total: 44 |frameAdv=  
  |startup= |active= |recovery=Total: 44 |onBlock=
  |blockstun= |groundHit= |airHit= |hitstop=
  |blockstun= |blockstop= |hitstop= |CHstop=
  |invul=1-27 Guard All |hitbox=
|groundHit= |airHit= |groundCH= |airCH=
|images=BBCF_Hakumen_236236D_1.png
|caption= &#42;slaps yukikaze*
  |hitboxes=BBTAG_Hakumen_214BC_Hitbox.png
|notes=On Guard Point, hitstop for Hakumen is 3F. Opponent hitstop is 47F;
}}
}}
====214BC Full====
 
{{FrameData-BBTag
===214BC Attack===
  |damage= |p1= |p2=
{{MoveData-BBTag |character=Hakumen |type=super
  |level= |attribute= |guard=
|input=214BC Attack |name=Yukikaze (Attack)
  |startup= |active= |recovery=Total: 44 |frameAdv=  
  |damage=6000 <br/>[2500, 100×18, 4000] |p1=80 |p2=60 [100]
  |blockstun= |groundHit= |airHit= |hitstop=
  |level=4 [4, 1×18, 5] |cancel= |attribute=B |guard=Unblockable |invuln=1~End All
  |invul=1-27 Guard All |hitbox=
  |startup=1+(36 Flash)+44 |active=12 |recovery=52 |onBlock=
  |blockstun= |blockstop=0/+10 [0/+30] |hitstop=0/+30 [0/+70, 1×17, 40, 30] |CHstop=+35 [+75, +0×19]
|groundHit=Launch |airHit=60 |groundCH= |airCH=
|images=BBCF_Hakumen_236236D_2.png
  |hitboxes=BBTAG_Hakumen_DSD_Hitbox.png
|notes=Values in [] are for Enhanced version;Minimum damage: 1200 [500, 20×18, 1000 (1660)];
}}
}}


===214BC Attack Data===
===j.236BC===
====214BC Attack====
{{MoveData-BBTag |character=Hakumen |type=super
{{AttackData-BBTag
|input=j.236BC |name=Tengai
  |damage=6000 <br/>[2500, 100*18, 4000] |p1=80 |p2=60 [100]
  |damage=5600 [6600] |p1=80 |p2=60
  |level=4 |attribute=B |guard=Unblockable
  |level=5 |cancel= |attribute=H |guard=All |invuln=1~(Until L+2) All
  |startup=0+44 |active=12 |recovery=52 |frameAdv=  
  |startup=5+(35 Flash)+Until L |active=3 |recovery=54 |onBlock=-16
  |blockstun= |groundHit=Launch |airHit=60 |hitstop=0/+10/+30
  |blockstun=20 |blockstop=24/+20 [54/+20] |hitstop=+0 |CHstop=+0
|invul=1-End All |hitbox=
  |groundHit=Launch |airHit=90 + GBounce |groundCH=Launch |airCH=106 + GBounce
}}
  |images=BBCF_Hakumen_A+B+C+D_2.png;
====214BC Attack Full====
  |hitboxes=BBTAG_Hakumen_J236BC_Hitbox.png
{{FrameData-BBTag
|notes=Minimum damage: 1736 [1980];
|damage=6000 <br/>[2500, 100*18, 5000] |p1=80 |p2=60 [100]
  |level=4 |attribute=B |guard=Unblockable
|startup=0+44 |active=12 |recovery=52 |frameAdv=
  |blockstun= |groundHit=Launch |airHit=60 |hitstop=0/+10/+30
  |invul=1-End All |hitbox=
}}
}}


===Distortion Skill Duo Data===
===Distortion Skill Duo===
====Distortion Skill Duo====
{{MoveData-BBTag |character=Hakumen |type=super
{{AttackData-BBTag
|input=Distortion Skill Duo |name=Yukikaze
  |damage=2000 [200, 100*18, 500] |p1=100 |p2=100
  |damage=2000 [200, 100×18, 500] |p1=100 |p2=100
  |level=4 |attribute=B |guard=All
  |level=4 [4, 1×18, 5] |cancel= |attribute=B |guard=All |invuln=1~13 All
  |startup=1+1 |active=12 |recovery=52 |frameAdv=-35
  |startup=1+(84 Flash)+1 |active=12 |recovery=52 |onBlock=-35
  |blockstun=18 |groundHit=Launch |airHit=60 |hitstop=0/+10/+30
  |blockstun=18 |blockstop=0/+10 |hitstop=0/+30 [0/+70, 1×17, 40, 30] |CHstop=+35 [+75, +0×19]
|invul=1-13 All |hitbox=
|groundHit=Launch |airHit=60 |groundCH=Launch |airCH=
}}
|images=BBCF_Hakumen_236236D_2.png
====Distortion Skill Duo Full====
  |caption=This one is blockable
{{FrameData-BBTag
  |hitboxes=BBTAG_Hakumen_DSD_Hitbox.png
|damage=2000 [200, 100*18, 500] |p1=100 |p2=100
  |notes=Values in [] are for Enhanced version;Minimum Damage: 2000 [2500];
|level=4 |attribute=B |guard=All
  |startup=1+1 |active=12 |recovery=52 |frameAdv=-35
  |blockstun=18 |groundHit=Launch |airHit=60 |hitstop=0/+10/+30
  |invul=1-13 All |hitbox=
}}
}}


==Astral Heat==
==Astral Heat==
===222BC Data===
===222BC===
====222BC====
{{MoveData-BBTag |character=Hakumen |type=astral
{{AttackData-BBTag
|input=222BC |name=Akumetsu
  |damage= |level= |attribute= |guard=
|damage= |p1= |p2=
  |startup= |active= |recovery=Total: 0+36 |frameAdv=  
  |level= |cancel= |attribute= |guard= |invuln=1~20 Guard All
  |blockstun= |groundHit= |airHit= |hitstop=
  |startup= |active= |recovery=Total: 1+(60 Flash)+36 |onBlock=
|invul=1-20 Guard All |hitbox=
  |blockstun= |blockstop= |hitstop= |CHstop=
}}
  |groundHit= |airHit= |groundCH= |airCH=
====222BC Full====
  |images=BBCF_Hakumen_28D_1.png;BBCF_Hakumen_28D_2.png
{{FrameData-BBTag
|caption='''天'''
  |damage= |level= |attribute= |guard=
  |hitboxes=BBTAG_Hakumen_222BC_Hitbox.png
  |startup= |active= |recovery=Total: 0+36 |frameAdv=  
  |notes=
  |blockstun= |groundHit= |airHit= |hitstop=
  |invul=1-20 Guard All |hitbox=
}}
}}


==Category==
==Category==
{{Navbar-BBTag}}
{{BBTag/Navigation}}
[[Category:Hakumen]]

Latest revision as of 07:59, 26 February 2024

Links

Infobox Data

Portrait Name Health Prejump
BBTag Hakumen Portrait.png
Hakumen 18,000 4F
Backdash Forward Dash Unique Movement Options
15F (1~7F Inv All) 12F No run
Icon
BBTag Hakumen Icon.png

Normal Moves

4A

4A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 10 2 15 0 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBCF Hakumen 5B.png
You won't see this very much.
BBTAG Hakumen 4A Hitbox.png

5A

5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All 14 2 20 -3 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 19 + Down 23 24 34 + Down 23 12 +0 +5
BBCF Hakumen 5C.png
B A C K D O W N (You should)
BBTAG Hakumen 5A Hitbox.png

5AA

5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 15 5 21 -9 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBCF Hakumen 6A.png
BBTAG Hakumen 5AA Hitbox.png

5AAA

5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 15 3 24 -8 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 24 24 39 12 +0 +5
BBTag Hakumen 5AAA.png
BBTAG Hakumen 5AAA Hitbox.png

5AAAA

5AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2200 All 17 3 27 -9 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 36 Launch 52 13 +0 +8
BBCF Hakumen 6C.png
BBTAG Hakumen 5AAAA Hitbox.png

2A

2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 Low 8 6 15 -4 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBCF Hakumen 2B.png
You'll rely on this a lot.
BBTAG Hakumen 2A Hitbox.png

5B

5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 15 3 22 -6 B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 36 24 51 12 +0 +9
BBCF Hakumen 4C.png
Precious neutral tool
BBTAG Hakumen 5B Hitbox.png

5BB

5BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - Total: 24 -9 - - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
BBCF Hakumen 623A.png
Kishuu
BBTAG Hakumen 5BB Hitbox.png

5BBB

5BBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 6 7 21 -9 B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 Launch 40 Launch 55 16 +0 +5
BBCF Hakumen 623A~A.png
Enma
BBTAG Hakumen 5BBB1 Hitbox.pngBBTAG Hakumen 5BBB2 Hitbox.png

2B

2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 13 3 33 -17 B 9~15 H - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 Launch 23 Launch 38 12 +0 +5
BBCF Hakumen 2C.png
stop jumping
BBTAG Hakumen 2B Hitbox.png

5C

5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800 High 22 3 24 -10 B - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
BBCF Hakumen 6B.png
You have better overheads than this.
BBTAG Hakumen 5C1 Hitbox.pngBBTAG Hakumen 5C2 Hitbox.png

2C

2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 Low 9 3 33 -17 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch + Down 23 36 Launch + Down 23 51 12 +0 +8
BBCF Hakumen 3C.png
Don't whiff this
BBTAG Hakumen 2C Hitbox.png

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 12 4 30 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBCF Hakumen j2C.png
BBTAG Hakumen JA Hitbox.png

j.AA

j.AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 11 12 12 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 21 22 35 11 +0 +2
BBCF Hakumen j2A.png
BBTAG Hakumen JAA Hitbox.png

j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1800 High 12 2 32+3L - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 30 + WStick 24 45 12 +0 +5
BBCF Hakumen jC.png
Corner carry of justice
BBTAG Hakumen JB Hitbox.png

j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 11 3 24 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 25 Launch 40 12 +0 +5
BBCF Hakumen j214B.png
BBTAG Hakumen JC Hitbox.png

Universal Mechanics

BC

BC
Forward Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 2000 Throw 7~30 3 23 - T - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0, 4 - Crumple - - - - 0, 12 -
Minimum Damage 2000
Crumple Duration 45F, Crumple Fall 77F
BBCF Hakumen 5B+C.png
BBTAG Hakumen Throw Hitbox.png

4BC

4BC
Back Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 500, 1500 Throw 7~30 3 23 - T - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0, 2, 4 - Launch 60, 60 + WBounce 50 + WStick 30 - - - - 0, 12 -
Minimum Damage 2000
BBCF Hakumen 4B+C.png
BBTAG Hakumen Throw Hitbox.png

AD
Zanshin
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - Total: 45 - - 1~25 Guard All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
On successful parry of a strike, the opponent is forced into 20f of hitstop for the counter attack, except if the strike is a 'Persona' style normal
BBCF Hakumen 5D.png
BBTAG Hakumen RA Hitbox.png

AD Attack

AD Attack
Zanshin
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 3300 Air Unblockable 16 10 10 -10 BT 1~End All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100, 60 0, 4 18 Launch 42 + Down 23 Launch 57 + Down 23 8, 0 0 +0
Minimum Damage 0, 165 (165)
BBCF Hakumen 5D Attack.png

j.AD

j.AD
Air Zanshin
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - Total: Until L+21L - - 1~15 Guard All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
On successful parry of a strike, the opponent is forced into 20f of hitstop for the counter attack, except if the strike is a 'Persona' style normal
BBCF Hakumen jD.png
BBTAG Hakumen JRA Hitbox.png

j.AD Attack

j.AD Attack
Air Zanshin
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 3300 All 17 4 36 - BT 1~End All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100, 60 0, 4 9 - - - - 12, 0 +0 +0
Minimum Damage 0, 165 (165)
BBCF Hakumen jD Attack.png

Skills

236A

236A
Renka
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1300×2 Low,All 9 3(10)3 20 -4 F, B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85×2 4 18 Crumple, Launch 30 + Down 23, 30 Crumple, Launch 45 + Down 23, 45 15, 12 +0 +5
Minimum Damage 65×2 (130)
Crumple Duration 39F, Crumple Fall 72F
BBCS Hakumen renka.png
BBTAG Hakumen 236A1 Hitbox.pngBBTAG Hakumen 236A2 Hitbox.png

236B

236B
Zantetsu
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2500, 1500 High, Low 22 3(14)3 26 -12 B, F - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80×2 5, 3 20, 16 Launch 30 + Down 24, 30 + Down 24 Launch 46 + Down 24, 44 + Down 24 15, 13 +0 +8, +2
Minimum Damage 125, 75 (200)
BBCF Hakumen 41236C.png
Active switch is your best friend
BBTAG Hakumen 236B1 Hitbox.pngBBTAG Hakumen 236B2 Hitbox.png

214A

214A
A Gurren
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 14 3 20 -4 B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 26 60 31 75 12 +0 +5
Minimum Damage 75
BBCF Hakumen 214A.png
BBTAG Hakumen 214A Hitbox.png

214B

214B
B Gurren
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 19 3 25 -9 B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Crumple 60 Crumple 75 12 +0 +5
Minimum Damage 85
Crumple Duration 29F, Crumple Fall 62F
BBCF Hakumen 214A.png
Fullscreen counter hit.
BBTAG Hakumen 214A Hitbox.png

j.214A

j.214A
Agito
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 12 4 Total: 36 -1 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 - 16 Launch + Down 23 50 Launch + Down 23 64 9/+3 +3 +8
Minimum Damage 75
BBCF Hakumen j214A.png
BBTAG Hakumen J214A Hitbox.png

j.214B

j.214B
Tsubaki
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 High 19 3 Until L+9 -4 H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 + Down 23 Launch 75 + Down 23 8 +0 +5
Minimum Damage 100
BBCF Hakumen j214C.png
BBTAG Hakumen J214B Hitbox.png

Cut Projectile

Cut Projectile
Fuumajin
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All - 91 - - P2 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 3 16 Launch 40 Launch 54 0/+11 +11 +13
When cutting opponent's projectile, Hakumen and opponent's projectile both experiences 0F hitstop
Minimum Damage 75
BBCP Hakumen Fuumajin.png
No Projectiles Allowed
BBTAG Hakumen Cut Hitbox.png

Extra Skills

236C

236C
EX Renka
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1400×2 Low, All 9 3(12)3 21 -5 F, B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85×2 4 18 Crumple, Launch 30 + Down 23, 30 Crumple, Launch 45 + Down 23, 45 15, 12 +0 +5
Minimum Damage 140×2 (280)
Crumple Duration 49F, Crumple Fall 72F
BBCF Hakumen 236B.png
Flexible legs, all the better to send you to the air
BBTAG Hakumen 236C1 Hitbox.pngBBTAG Hakumen 236C2 Hitbox.png

214C

214C
Yanagi
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000, 0, 3500 All 30 3 9 +7 B 4~27 Guard All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 Launch 60 + Down 23 Launch 75 + Down 23 12 12, 0 +0
Hakumen only attacks after guarding an attack
On Guard Point, hitstop for Hakumen and opponent is is 14F
Hakumen becomes fully invincible for the remainder of the move after guarding an attack
Minimum Damage 100,0,350 (450)
BBCF Hakumen 214D.pngBBCF Hakumen 214D 2.png
Attacking while blocking.
BBTAG Hakumen 214C Hitbox.png

j.214C

j.214C
EX Tsubaki
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2500 High 15 3 22+4L +2 H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 + Down 30 Launch 75 + Down 30 8 +0 +5
Minimum Damage 250
BBCF Hakumen j214C.png
Congratulations on blocking this! Oh, you didn't block it...
BBTAG Hakumen J214C Hitbox.png

Partner Skills

5P

5P
Gurren
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All (18)+21 3 20 -4 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 + WBounce - - 12 +0 -
Minimum Damage 85
BBCF Hakumen 214A.png
Advancing on your position.
BBTAG Hakumen 5P Hitbox.png

6P

6P
Shippu
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
3900, 1950 All (18)+90 4,P 41 -24 B, P1 - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 5, 4 20, 18 Launch 50 + Down 23, 80 - - 25, 0/+12 +0, +12 -
2nd hit (wave) only comes out if 1st hit misses opponent
Minimum Damage 195, 97 (292)
BBCF Hakumen 632146C 1.pngBBCF Hakumen 632146C 2.png
• You better keep blocking.
BBTAG Hakumen 6P1 Hitbox.pngBBTAG Hakumen 6P2 Hitbox.png
Strike hitbox/Traveling projectile hitbox

4P

4P
Enma
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All (18)+12 7 28 -16 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 - - 16 +0 -
Minimum Damage 85
BBCF Hakumen 623A~A.png
BBTAG Hakumen 4P Hitbox.png

Distortion Skills

236BC

236BC
Shippu
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
5800 [11600] All 13+(47 Flash)+(6~86) 4 41 -24 B 1~22 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 5 20 Launch 50 Launch 66 25 +0 +8
Values in [] are for Max Charge version
2nd hit (wave) only comes out if 1st hit misses opponent
Minimum Damage: 1914 [3828]
BBCF Hakumen 632146C 1.png
THIS is the just sword!
BBTAG Hakumen 236BC1 Hitbox.png
Strike hitbox

236BC Enhanced

236BC Enhanced
Shippu (Enhanced)
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
5000, 200×15, 1800
[12500, 200×15, 1800]
All 13+(47 Flash)+(6~86) 4 41 -24 B 1~22 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100×16, 60 5 20 Launch 50 Launch 66 25 25, 0/+1×14, 0/+40, 0/+41 +8, +1×14, +40, +41
Values in [] are for Max Charge version
2nd hit (wave) only comes out if 1st hit misses opponent
Minimum Damage: 1550, 24×15, 216 (2126) [3876, 24×15, 216 (4452)]
BBCF Hakumen 632146C 1.png
THIS is the just sword!
BBTAG Hakumen 236BC1 Hitbox.png
Strike hitbox

236BC Wave

236BC Wave
Shippu (Wave)
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2500 [3000] All 13+(47 Flash)+(9~89) Until Hit - - P3 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 [5] 18 [20] Launch 50 Launch 65 [66] 0/+12 [0/+13] +12 [+13] +17 [+13]
Values in [] are for Enhanced version
Minimum Damage: 825 [930]
BBCF Hakumen 632146C 2.png
BBTAG Hakumen 236BC2 Hitbox.pngBBTAG Hakumen 236BC3 Hitbox.png
Normal wave hitbox • Enchanced Wave hitbox

214BC

214BC
Yukikaze (Catch)
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - Total: 44 - - 1~27 Guard All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
On Guard Point, hitstop for Hakumen is 3F. Opponent hitstop is 47F
BBCF Hakumen 236236D 1.png
*slaps yukikaze*
BBTAG Hakumen 214BC Hitbox.png

214BC Attack

214BC Attack
Yukikaze (Attack)
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
6000
[2500, 100×18, 4000]
Unblockable 1+(36 Flash)+44 12 52 - B 1~End All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 [100] 4 [4, 1×18, 5] - Launch 60 - - 0/+10 [0/+30] 0/+30 [0/+70, 1×17, 40, 30] +35 [+75, +0×19]
Values in [] are for Enhanced version
Minimum damage: 1200 [500, 20×18, 1000 (1660)]
BBCF Hakumen 236236D 2.png
BBTAG Hakumen DSD Hitbox.png

j.236BC

j.236BC
Tengai
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
5600 [6600] All 5+(35 Flash)+Until L 3 54 -16 H 1~(Until L+2) All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 5 20 Launch 90 + GBounce Launch 106 + GBounce 24/+20 [54/+20] +0 +0
Minimum damage: 1736 [1980]
BBCF Hakumen A+B+C+D 2.png
BBTAG Hakumen J236BC Hitbox.png

Distortion Skill Duo

Distortion Skill Duo
Yukikaze
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 [200, 100×18, 500] All 1+(84 Flash)+1 12 52 -35 B 1~13 All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 4 [4, 1×18, 5] 18 Launch 60 Launch - 0/+10 0/+30 [0/+70, 1×17, 40, 30] +35 [+75, +0×19]
Values in [] are for Enhanced version
Minimum Damage: 2000 [2500]
BBCF Hakumen 236236D 2.png
This one is blockable
BBTAG Hakumen DSD Hitbox.png

Astral Heat

222BC

222BC
Akumetsu
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - Total: 1+(60 Flash)+36 - - 1~20 Guard All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
BBCF Hakumen 28D 1.pngBBCF Hakumen 28D 2.png
BBTAG Hakumen 222BC Hitbox.png

Category

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RWBY

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