BBTag/Hakumen/Frame Data
System Data[edit]
Health: 18,000
Prejump: 4F
Backdash Time 15F / Invul: 1-7F All
Forward Dash Time 16 / Invul: None
Can cancel forward dash into all actions except walk on 12F
- Canceling a Skill/EX Skill into another Skill/EX Skill costs 1 Skill Gauge, and the Skill/EX Skill canceled into will have its P2 value overwritten to 100 (aka no scaling)on any and all hits of that special.
Normal Moves[edit]
Version | Damage | Cancel | P1 | P2 | Attribute | Guard | Startup | Active | Recovery | Frame Adv. | Level | Blockstun | Hitstun | Untech | Hitstop | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
4A | 1500 | - | 100 | 80 | B | All | 10 | 2 | 15 | 0 | 3 | 16 | 17 | 17 | 11 | - | - |
5A | 2000 | - | 100 | 85 | B | All | 14 | 2 | 20 | -3 | 3 | 18 | 19 | 19+Down 24 | 12 | - | - |
5AA | 1500 | - | 100 | 80 | B | All | 15 | 5 | 21 | -9 | 3 | 16 | 17 | 17 | 11 | - | - |
5AAA | 1700 | - | 100 | 85 | B | All | 15 | 3 | 24 | -8 | 4 | 18 | 19 | 24 | 12 | - | - |
5AAAA | 2200 | - | 100 | 90 | B | All | 17 | 3 | 27 | -9 | 5 | 20 | Launch | 36 | 13 | - | - |
2A | 1500 | - | 90 | 80 | F | Low | 8 | 6 | 15 | -4 | 3 | 16 | 17 | 17 | 11 | - | - |
5B | 1700 | - | 80 | 85 | B | All | 15 | 3 | 22 | -6 | 4 | 18 | 19 | 36 | 12 | - | - |
5BB | - | - | - | - | - | - | - | - | Total: 24 | -9 | - | - | - | - | - | - | - |
5BBB | 1700 | - | 80 | 75 | B | All | 6 | 7 | 21 | -9 | 4 | 18 | Launch | 40 | 16 | - | - |
2B | 1700 | - | 90 | 75 | B | All | 13 | 3 | 33 | -17 | 4 | 18 | Launch | 23 | 12 | 9-15 H | - |
5C | 800 | - | - | - | - | High | 22 | 3 | 24 | -10 | 3 | 16 | - | - | 11 | - | - |
2C | 1700 | - | 90 | 85 | F | Low | 9 | 3 | 33 | -17 | 4 | 18 | Down 24 | 36 | 12 | - | - |
j.A | 1500 | - | 80 | 80 | H | High | 12 | 4 | 30 | - | 3 | 16 | 17 | 17 | 11 | - | - |
j.AA | 1500 | - | 80 | 80 | H | High | 11 | 12 | 12 | - | 3 | 16 | 17 | 21 | 11 | - | - |
j.B | 1800 | - | 80 | 85 | H | High | 12 | 2 | 32+3L | - | 4 | 18 | 19 | 30 WallStick | 12 | - | - |
j.C | 1700 | - | 80 | 85 | H | All | 11 | 3 | 24 | - | 4 | 18 | Launch | 25 | 12 | - | - |
Universal Mechanics[edit]
Version | Damage | Cancel | P1 | P2 | Attribute | Guard | Startup | Active | Recovery | Frame Adv. | Level | Blockstun | Hitstun | Untech | Hitstop | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Forward Throw | 0, 2000 | - | 100 | 50 (once) | T | Throw | 7~30 | 3 | 23 | - | 0, 4 | - | Stagger 45 | - | 12 | - | - |
Back Throw | 0, 500, 1500 | - | 100 | 50 (once) | T | Throw | 7~30 | 3 | 23 | - | 0, 2, 4 | - | 60, WBounce 50 | - | 0, 12 | - | - |
Zanshin (Catch) Reversal Action |
- | - | - | - | - | - | - | - | Total: 45 | - | - | - | - | - | 0/+12 | 1-25 Guard All | - |
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Zanshin (Attack) Catch Attack |
0, 3300 | - | 80 | 100, 60 | BT | Air Unblockable | 9 | 10 | 10 | -10 | 0, 4 | - | - | - | 8,0 | 1-End All | - |
Air Zanshin (Catch) Reversal Action |
- | - | - | - | - | - | - | - | Total: 53 | - | - | - | - | - | 0/+12 | 1-15 Guard All | - |
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Air Zanshin (Attack) Catch Attack |
0, 3300 | - | 80 | 100, 60 | BT | All | 17 | 4 | 36 | - | 0, 4 | 9 | - | - | 12 | 1-End All | - |
Skills[edit]
Version | Damage | Cancel | P1 | P2 | Attribute | Guard | Startup | Active | Recovery | Frame Adv. | Level | Blockstun | Hitstun | Untech | Hitstop | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
A Renka 236A |
1300*2 | - | 90 | 85 | F, B | Low,All | 9 | 3(10)3 | 20 | -4 | 4 | 18 | Stagger 39, Launch | 30+Down 24, 30 | 15, 12 | - | - |
Zantetsu 236B |
2500, 1500 | - | 80 | 80 | B, F | High, Low | 22 | 3(14)3 | 26 | -12 | 5, 3 | 20, 16 | Knockown 25 | 30+Down 25, 17+Down25 | 15, 13 | - | - |
A Guren 214A |
1500 | - | 80 | 75 | B | All | 14 | 3 | 20 | -4 | 4 | 18 | 26 | 60 | 12 | - | - |
B Guren 214B |
1700 | - | 80 | 85 | B | All | 19 | 3 | 25 | -9 | 4 | 18 | Stagger 48 | 60 | 12 | - | - |
Agito j.214A |
1500 | - | 80 | 80 | P | All | 12 | 4 | Total: 36 | - | - | 16 | Down 24 | 50 | 0/+12 | - | - |
B Tsubaki j.214B |
2000 | - | 80 | 85 | H | High | 19 | 3 | Until L+9 | - | 4 | 18 | Down 24 | 60+Down 24 | 8 | - | - |
Fuumajin Cut Projectile |
1500 | - | 80 | 100 | P2 | All | - | - | - | - | 3 | 16 | Launch | 40 | 0/+11 | - | - |
Extra Skills[edit]
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
Version | Damage | Cancel | P1 | P2 | Attribute | Guard | Startup | Active | Recovery | Frame Adv. | Level | Blockstun | Hitstun | Untech | Hitstop | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
EX Renka 236C |
1400*2 | - | 90 | 85 | F, B | Low, All | 9 | 3(12)3 | 21 | -5 | 4 | 18 | Stagger 39, Launch | 30+Down 24, 30 | 15, 12 | - | - |
Yanagi 214C |
1000, 3500 | - | 80 | 75 | B | All | 30 | 3 | 9 | +7 | 4 | 18 | Down 24 | Down 24 | 12, 0 | - | - |
EX Tsubaki j.214C |
2500 | - | 80 | 85 | H | High | 15 | 3 | 22+4L | - | 4 | 19 | Down 31 | 60+Down 31 | 8 | - | - |
Partner Skills[edit]
- Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
- During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Version | Damage | Cancel | P1 | P2 | Attribute | Guard | Startup | Active | Recovery | Frame Adv. | Level | Blockstun | Hitstun | Untech | Hitstop | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5P Guren |
1700 | - | 70 | 85 | B | All | (18)+21 | 3 | 20 | -4 | 4 | 18 | Launch | 60+WBounce | 12 | - | - |
6P Shippu |
3900, 1950 | - | 70 | 80 | B, P2 | All | (18)+90 | 4 | 41 | -24 | 5, 4 | 20, 18 | Launch | 50+Down 24, 80 | 25, 0/+12 | - | - |
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4P Enma |
1700 | - | 70 | 85 | B | All | (18)+12 | 7 | 28 | -16 | 4 | 18 | Launch | 60 | 16 | - | - |
Distortion Skills[edit]
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge at the beginning of superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version | Damage | Cancel | P1 | P2 | Attribute | Guard | Startup | Active | Recovery | Frame Adv. | Level | Blockstun | Hitstun | Untech | Hitstop | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Shippu 236BC |
5800 [11600] | - | 80 | 60 | B | All | 13+6 [13+86] | 4 | 41 | -24 | 5, 4 | 20 | Launch | 50 | 25 | 1-13 All | - |
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Enhanced Shippu 236BC |
5000, 200*15, 1800 [12500, 200*15, 1800] |
- | 80 | 60 [100*16, 60] | B | All | 13+6 [13+86] | 4 | 41 | -24 | 5 | 20 | Launch | 50 | 25 | 1-13 All | - |
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Shippu (Wave) 236BC |
5800 [11600] | - | 80 | 60 | P2 | All | 13+23 [13+90] | - | - | - | 4 [5] | 18 [20] | Launch | 50 | 0 [0/+13] | - | - |
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Yukikaze (Catch) 214BC |
- | - | - | - | - | - | - | - | Total: 44 | - | - | - | - | - | - | 1-27 Guard All | - |
Yukikaze (Attack) | 6000 [2500, 100*18, 5000] |
- | 80 | 60 [100] | B | Unblockable | 0+44 | 12 | 52 | - | 4 | - | Launch | 60 | 0/+10/+30 | 1-End All | - |
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Tengai j.236BC |
5600 [6600] | - | 80 | 60 | H | All | 1+Until L | 3 | 54 | -16 | 5 | 20 | Launch | 90 + GBounce | 24/+20/+0 [54/+20/+0] | 1-End of Active All | - |
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Yukikaze Distortion Skill Duo |
2000 [200, 100*18, 500] | - | 100 | 100 | B | All | 1+1 | 12 | 52 | -35 | 4 | 18 | Launch | 60 | 0/+10/+30 | 1-13 All | - |
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Astral Heat[edit]
Version | Damage | Cancel | P1 | P2 | Attribute | Guard | Startup | Active | Recovery | Frame Adv. | Level | Blockstun | Hitstun | Untech | Hitstop | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Akumetsu 222BC |
- | - | - | - | - | - | - | - | Total: 0+36 | - | - | - | - | - | - | 1-20 Guard All | - |
Revolver Action Table[edit]
A | B | C | Cancel | |
---|---|---|---|---|
4A | 5A, 2A | 5B, 2B | 5C, 2C | Throw, Jump, Special, Super |
5A | 5AA | 5B, 2B | 5C, 2C | Throw, Special, Super |
5AA | 5AAA | 5B, 2B | 5C, 2C | Throw, Jump, Special, Super |
5AAA | 5AAAA | - | - | Jump[-], Special, Super |
5AAAA | - | - | - | - |
2A | 4A, 5A | 5B, 2B | 5C, 2C | Throw, Special, Super |
5B | - | 5BB | 5C, 2C | Special, Super |
5BB | - | 5BBB[+] | - | - |
5BBB | - | - | - | Special, Super |
2B | - | - | - | Jump, Special, Super |
5C | - | - | - | - |
2C | - | - | - | Special, Super |
A | B | C | Cancel | |
---|---|---|---|---|
j.A | j.AA | j.B | j.C | Jump, Special, Super |
j.AA | - | j.B | j.C | Jump, Special, Super |
j.B | j.A | - | j.C | Jump, Special, Super |
j.C | - | - | - | Jump, Special, Super |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
Sources[edit]
[edit]
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To edit frame data, edit values in BBTag/Hakumen/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
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