BBTag/Hakumen/Frame Data

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System Data[edit]

Health: 18,000

Jump Startup: 4F

Backdash Time 15F / Invul: 1-7F All

Forward Dash Time 16 / Invul: None

Can cancel forward dash into all actions except walk on 12F


  • Canceling a Skill/EX Skill into another Skill/EX Skill costs 1 Skill Gauge, and the Skill/EX Skill canceled into will have its P2 value overwritten to 100 (aka no scaling)on any and all hits of that special.


Normal Moves[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
4A 1500 - 100 80 B All 10 2 15 0 3 16 17 17 11 - -
5A 2000 - 100 85 B All 14 2 20 -3 3 18 19 19+Knockdown 24 12 - -
5AA 1500 - 100 80 B All 15 5 21 -9 3 16 17 17 11 - -
5AAA 1700 - 100 85 B All 15 3 24 -8 4 18 19 24 12 - -
5AAAA 2200 - 100 90 B All 17 3 27 -9 5 20 Launch 36 13 - -
2A 1500 - 90 80 F Low 8 6 15 -4 3 16 17 17 11 - -
5B 1700 - 80 85 B All 15 3 22 -6 4 18 19 36 12 - -
5BB - - - - - - - - Total: 24 -9 - - - - - - -
5BBB 1700 - 80 75 B All 6 7 21 -9 4 18 Launch 40 16 - -
2B 1700 - 90 75 B All 13 3 33 -17 4 18 Launch 23 12 9-15 H -
5C 800 - - - - High 22 3 24 -10 3 16 - - 11 - -
2C 1700 - 90 85 F Low 9 3 33 -17 4 18 Knockdown 24 36 12 - -
j.A 1500 - 80 80 H High 12 4 30 - 3 16 17 17 11 - -
j.AA 1500 - 80 80 H High 11 12 12 - 3 16 17 21 11 - -
j.B 1800 - 80 85 H High 12 2 32+3L - 4 18 19 30 WallStick 12 - -
j.C 1700 - 80 85 H All 11 3 24 - 4 18 Launch 25 12 - -

Universal Mechanics[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Forward Throw 0, 2000 - 100 50 (once) T Throw 7~30 3 23 - 0, 4 - Stagger 45 - 12 - -
Back Throw 0, 500, 1500 - 100 50 (once) T Throw 7~30 3 23 - 0, 2, 4 - 60, Wallbounce 50 - 0, 12 - -
Zanshin (Catch)
Reversal Action
- - - - - - - - Total: 45 - - - - - 0/+12 1-15 Guard All -
Zanshin (Attack)
Catch Attack
0, 3300 - 80 100, 60 BT Air Unblockable 9 10 10 -10 0, 4 - - - 8,0 1-End All -
Air Zanshin (Catch)
Reversal Action
- - - - - - - - Total: 53 - - - - - 0/+12 1-15 Guard All -
Air Zanshin (Attack)
Catch Attack
0, 3300 - 80 100, 60 BT All 17 4 36 - 0, 4 9 - - 12 1-End All -

Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
A Renka
236A
1300*2 - 90 85 F, B Low,All 9 3(10)3 20 -4 4 18 Stagger 39, Launch 30+Knockdown 24, 30 15, 12 - -
Zantetsu
236B
2500, 1500 - 80 80 B, F High, Low 22 3(14)3 26 -12 5, 3 20, 16 Knockown 25 30+Knockdown 25, 17+Knockdown25 15, 13 - -
A Guren
214A
1500 - 80 75 B All 14 3 20 -4 4 18 26 60 12 - -
B Guren
214B
1700 - 80 85 B All 19 3 25 -9 4 18 Stagger 48 60 12 - -
Agito
j.214A
1500 - 80 80 P All 12 4 Total: 36 - - 16 Down 24 50 0/+12 - -
B Tsubaki
j.214B
2000 - 80 85 H High 19 3 Until L+9 - 4 18 Knockdown 24 60+Knockdown 24 8 - -
Fuumajin
Cut Projectile
1500 - 80 100 P2 All - - - - 3 16 Launch 40 0/+11 - -

Extra Skills[edit]

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
EX Renka
236C
1400*2 - 90 85 F, B Low, All 9 3(12)3 21 -5 4 18 Stagger 39, Launch 30+Knockdown 24, 30 15, 12 - -
Yanagi
214C
1000, 3500 - 80 75 B All 30 3 9 +7 4 18 Knockdown 24 Knockdown 24 12, 0 - -
EX Tsubaki
j.214C
2500 - 80 85 H High 15 3 22+4L - 4 19 Knockdown 31 60+Knockdown 31 8 - -

Partner Skills[edit]

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
5P
Guren
1700 - 70 85 B All (18)+21 3 20 -4 4 18 Launch 60+Wallbounce 12 - -
6P
Shippu
3900, 1950 - 70 80 B, P2 All (18)+90 4 41 -24 5, 4 20, 18 Launch 50+Knockdown 24, 80 25, 0/+12 - -
  • 2nd hit (wave) only comes out if 1st hit misses opponent
4P
Enma
1700 - 70 85 B All (18)+12 7 28 -16 4 18 Launch 60 16 - -

Distortion Skills[edit]

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Shippu
236BC
5800 [11600] - 80 60 B All 13+18 4 41 -24 5, 4 20 Launch 50 25 1-13 All -
  • Values in [] are for Max Charge version
  • 2nd hit (wave) only comes out if 1st hit misses opponent
  • Minimum Damage 33% (1914 [3828])
Enhanced Shippu
236BC
5000, 200*15, 1800
[12500, 200*15, 1800]
- 80 60 [100*16, 60] B All 13+18 4 41 -24 5 20 Launch 50 25 1-13 All -
  • Values in [] are for Max Charge version
  • 2nd hit (wave) only comes out if 1st hit misses opponent
  • Minimum Damage 1550, 24*15, 216 [3000, 24*15, 216] (2126 [3576])
Shippu (Wave)
236BC
5800 [11600] - 80 60 P2 All 13+18 4 41 -24 4 [5] 18 [20] Launch 50 0 [0/+13] - -
  • Values in [] are for Enhanced version
  • Minimum Damage 33% [31%] (825 [930])
Yukikaze (Catch)
214BC
- - - - - - - - Total: 44 - - - - - - 1-27 Guard All -
Yukikaze (Attack) 6000
[2500, 100*18, 5000]
- 80 60 [100] B Unblockable 0+44 12 52 - 4 - Launch 60 0/+10/+30 1-End All -
  • Values in [] are for Enhanced version
  • Minimum damage 20% (1200 [1660])
Yukikaze
Distortion Skill Duo
2000 [200, 100*18, 500] - 100 100 B All 1+1 12 52 -35 4 18 Launch 60 0/+10/+30 1-13 All -
  • Values in [] are for Enhanced version
  • Minimum Damage 100% (2000 [2500])

Astral Heat[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Akumetsu
222BC
- - - - - - - - Total: 0+36 - - - - - - 1-20 Guard All -

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancel
4A 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5A 5AA 5B, 2B 5C, 2C Throw, Special, Super
5AA 5AAA - 5C, 2C Throw, Jump, Special, Super
5AAA 5AAAA - - Jump[-], Special, Super
5AAAA - - - -
2A 4A, 5A 5B, 2B 5C, 2C Throw, Special, Super
5B - 5BB 5C, 2C Special, Super
5BB - 5BBB[+] - -
5BBB - - - Special, Super
2B - - - Jump, Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B j.C Jump, Special, Super
j.AA - j.B j.C Jump, Special, Super
j.B j.A - j.C Jump, Special, Super
j.C - - - Jump, Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string

Sources[edit]

Navigation[edit]


Ambox notice.png To edit frame data, edit values in BBTag/Hakumen/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
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Click [*] for character's frame data
System Explanations

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