BBTag/Hakumen/Frame Data: Difference between revisions

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Line 14: Line 14:
|version=yes}}
|version=yes}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=4A|subtitle=}}
|version=4A
{{#lsth:BBTag/Hakumen/Data|4A Full}}
|damage=1500 |p1=100 |p2=80
|-
|level= |attribute= |guard=All
{{AttackVersion|name=5A|subtitle=}}
|startup=10 |active= |recovery= |frameAdv=0
{{#lsth:BBTag/Hakumen/Data|5A Full}}
|blockstun= |groundHit= |airHit=
|-
|invul= |hitbox=
{{AttackVersion|name=5AA|subtitle=}}
}}
{{#lsth:BBTag/Hakumen/Data|5AA Full}}
{{FrameData-BBTag
|-
|version=5A
{{AttackVersion|name=5AAA|subtitle=}}
|damage=2000 |p1=100 |p2=85
{{#lsth:BBTag/Hakumen/Data|5AAA Full}}
|level= |attribute= |guard=All
|-
|startup=14 |active= |recovery= |frameAdv=-3
{{AttackVersion|name=5AAAA|subtitle=}}
|blockstun= |groundHit= |airHit=
{{#lsth:BBTag/Hakumen/Data|5AAAA Full}}
|invul= |hitbox=
|-
}}
{{AttackVersion|name=2A|subtitle=}}
 
{{#lsth:BBTag/Hakumen/Data|2A Full}}
{{FrameData-BBTag
|-
|version=5AA
{{AttackVersion|name=5B|subtitle=}}
|damage=1500 |p1=100 |p2=80
{{#lsth:BBTag/Hakumen/Data|5B Full}}
|level= |attribute= |guard=All
|-
|startup= |active= |recovery= |frameAdv=-7
{{AttackVersion|name=5BB|subtitle=}}
|blockstun= |groundHit= |airHit=
{{#lsth:BBTag/Hakumen/Data|5BB Full}}
|invul= |hitbox=
|-
}}
{{AttackVersion|name=5BBB|subtitle=}}
{{FrameData-BBTag
{{#lsth:BBTag/Hakumen/Data|5BBB Full}}
|version=5AAA
|-
|damage=1700 |p1=100 |p2=85
{{AttackVersion|name= 2B|subtitle=}}
|level= |attribute= |guard=All
{{#lsth:BBTag/Hakumen/Data| 2B Full}}
|startup= |active= |recovery= |frameAdv=-8
|-
|blockstun= |groundHit= |airHit=
{{AttackVersion|name=5C|subtitle=}}
|invul= |hitbox=
{{#lsth:BBTag/Hakumen/Data|5C Full}}
}}
|-
{{FrameData-BBTag
{{AttackVersion|name=2C|subtitle=}}
|version=5AAAA
{{#lsth:BBTag/Hakumen/Data|2C Full}}
|damage=2200 |p1=100 |p2=90
|-
|level= |attribute= |guard=All
{{AttackVersion|name=j.A|subtitle=}}
|startup= |active= |recovery= |frameAdv=-7
{{#lsth:BBTag/Hakumen/Data|j.A Full}}
|blockstun= |groundHit= |airHit=
|-
|invul= |hitbox=
{{AttackVersion|name=j.AA|subtitle=}}
}}
{{#lsth:BBTag/Hakumen/Data|j.AA Full}}
{{FrameData-BBTag
|-
|version=2A
{{AttackVersion|name=j.B|subtitle=}}
|damage=1500 |p1=90 |p2=80
{{#lsth:BBTag/Hakumen/Data|j.B Full}}
|level= |attribute= |guard=Low
|-
|startup=8 |active= |recovery= |frameAdv=-6
{{AttackVersion|name=j.C|subtitle=}}
|blockstun= |groundHit= |airHit=
{{#lsth:BBTag/Hakumen/Data|j.C Full}}
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=5B
|damage=1700 |p1=80 |p2=85
|level= |attribute= |guard=All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=5BB
|damage= |p1= |p2=
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=-9
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=5BBB
|damage=1700 |p1=80 |p2=75
|level= |attribute= |guard=All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version= 2B
|damage=1700 |p1=90 |p2=75
|level= |attribute= |guard=All
|startup=13 |active=3 |recovery=33 |frameAdv=-17
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
}}
{{FrameData-BBTag
|version=5C
|damage=800 |p1= |p2=
|level= |attribute= |guard=High
|startup=22 |active= |recovery= |frameAdv=-10
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
 
{{FrameData-BBTag
|version=2C
|damage=1700 |p1=90 |p2=85
|level= |attribute= |guard=Low
|startup=12 |active= |recovery= |frameAdv=-12
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=j.A
|damage=1500 |p1=80 |p2=80
|level= |attribute= |guard=High
|startup=12 |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=j.AA
|damage=1500 |p1=80 |p2=80
|level= |attribute= |guard=High
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=j.B
|damage=1800 |p1=80 |p2=85
|level= |attribute= |guard=High
|startup=12 |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=j.C
|damage=1700 |p1=80 |p2=85
|level= |attribute= |guard=All
|startup=11 |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
|}
|}


Line 163: Line 70:
|version=yes}}
|version=yes}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=Ground Throw|subtitle=}}
|version=Ground Throw
{{#lsth:BBTag/Hakumen/Data|BC Full}}
|damage=0, 2000 |p1=100 |p2=50 (once)
|-
|level= |attribute= |guard=
{{AttackVersion|name=Zanshin (Catch)
|startup= |active= |recovery= |frameAdv=
  |subtitle=Reversal Action}}
|blockstun= |groundHit= |airHit=
{{#lsth:BBTag/Hakumen/Data|AD Full}}
|invul= |hitbox=
|-
}}
{{AttackVersion|name=Zanshin (Attack)
 
  |subtitle=Catch Attack}}
{{FrameData-BBTag
{{#lsth:BBTag/Hakumen/Data|AD Attack Full}}
|version=Zanshin (Catch)
|-
  |subtitle=Reversal Action
{{AttackVersion|name=Air Zanshin (Catch)
|damage= |p1= |p2=
  |subtitle=Reversal Action}}
|level= |attribute= |guard=
{{#lsth:BBTag/Hakumen/Data|j.AD Full}}
|startup= |active= |recovery= |frameAdv=
|-
|blockstun= |groundHit= |airHit=
{{AttackVersion|name=Air Zanshin (Attack)
|invul= |hitbox=
  |subtitle=Catch Attack}}
}}
{{#lsth:BBTag/Hakumen/Data|j.AD Attack Full}}
{{FrameData-BBTag
|-
|version=Zanshin (Attack)
{{AttackVersion|name=Cross Burst Attack|subtitle=}}
  |subtitle=Catch Attack
{{#lsth:BBTag/Hakumen/Data|DP Full}}
|damage=0, 3000 |p1=80 |p2=100, 60
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
}}
{{FrameData-BBTag
|version=Air Zanshin (Catch)
  |subtitle=Reversal Action
|damage= |p1= |p2=
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
}}
{{FrameData-BBTag
|version=Air Zanshin (Attack)
  |subtitle=Catch Attack
|damage=0, 3000 |p1=80 |p2=100, 60
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
}}
{{FrameData-BBTag
|version=Cross Burst Attack
|damage=1000 |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
}}
|}
|}


Line 224: Line 100:
|version=yes}}
|version=yes}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=A Renka |subtitle=236A}}
|version=A Renka |subtitle=236A
{{#lsth:BBTag/Hakumen/Data|236A Full}}
|damage=1300*2 |p1=90 |p2=85
|-
|level= |attribute= |guard=Low,All
{{AttackVersion|name=Zantetsu |subtitle=236B}}
|startup=9 |active= |recovery= |frameAdv=-4
{{#lsth:BBTag/Hakumen/Data|236B Full}}
|blockstun= |groundHit= |airHit=
|-
|invul= |hitbox=
{{AttackVersion|name=A Guren |subtitle=214A}}
|description=
{{#lsth:BBTag/Hakumen/Data|214A Full}}
}}
|-
{{FrameData-BBTag
{{AttackVersion|name=B Guren |subtitle=214B}}
|version=Zantetsu |subtitle=236B
{{#lsth:BBTag/Hakumen/Data|214B Full}}
|damage=2500, 1500 |p1=80 |p2=80
|-
|level= |attribute= |guard=High, Low
{{AttackVersion|name=Agito |subtitle=j.214A}}
|startup=23 |active= |recovery= |frameAdv=-12
{{#lsth:BBTag/Hakumen/Data|j.214A Full}}
|blockstun= |groundHit= |airHit=
|-
|invul= |hitbox=
{{AttackVersion|name=B Tsubaki |subtitle=j.214B}}
|description=
{{#lsth:BBTag/Hakumen/Data|j.214B Full}}
}}
|-
{{FrameData-BBTag
{{AttackVersion|name=Fuumajin |subtitle=Cut Projectile}}
|version=A Guren |subtitle=214A
{{#lsth:BBTag/Hakumen/Data|Cut Projectile Full}}
|damage=1500 |p1=80 |p2=75
|level= |attribute= |guard=All
|startup=18 |active= |recovery= |frameAdv=-4
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=B Guren |subtitle=214B
|damage=1700 |p1=80 |p2=85
|level= |attribute= |guard=All
|startup=19 |active= |recovery= |frameAdv=-9
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=Agito |subtitle=j.214A
|damage=1500 |p1=80 |p2=80
|level= |attribute= |guard=All
|startup=12 |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=B Tsubaki |subtitle=j.214B
|damage=2000 |p1=80 |p2=85
|level= |attribute= |guard=High
|startup=19 |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=Fuumajin |subtitle=Cut Projectile
|damage=1500 |p1=80 |p2=100
|level= |attribute= |guard=All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
|}
|}


Line 298: Line 131:
|version=yes}}
|version=yes}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=EX Renka |subtitle=236C}}
|version=EX Renka |subtitle=236C
{{#lsth:BBTag/Hakumen/Data|236C Full}}
|damage=1400*2 |p1=90 |p2=85
|-
|level= |attribute= |guard=Low, All
{{AttackVersion|name=Yanagi |subtitle=214C}}
|startup=9 |active= |recovery= |frameAdv=-5
{{#lsth:BBTag/Hakumen/Data|214C Full}}
|blockstun= |groundHit= |airHit=
|-
|invul= |hitbox=
{{AttackVersion|name=EX Tsubaki |subtitle=j.214C}}
|description=
{{#lsth:BBTag/Hakumen/Data|j.214C Full}}
}}
{{FrameData-BBTag
|version=Yanagi |subtitle=214C
|damage=1000, 3500 |p1=80 |p2=75
|level= |attribute= |guard=All
|startup=27 |active= |recovery=4 |frameAdv=-2
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=EX Tsubaki |subtitle=j.214C
|damage=2500 |p1=80 |p2=85
|level= |attribute= |guard=High
|startup=15 |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
|}
|}


Line 335: Line 149:
|version=yes}}
|version=yes}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=5P |subtitle=Guren}}
|version=5P |subtitle=Guren
{{#lsth:BBTag/Hakumen/Data|5P Full}}
|damage=1700 |p1=70 |p2=85
|-
|level= |attribute= |guard=All
{{AttackVersion|name=6P |subtitle=Shippu|rowspan=2}}
|startup=32 |active= |recovery= |frameAdv=
{{#lsth:BBTag/Hakumen/Data|6P Full}}
|blockstun= |groundHit= |airHit=
|-
|invul= |hitbox=
{{Description|17|{{ColumnList |text=
|description=
}}
{{FrameData-BBTag
|version=6P |subtitle=Shippu
|damage=3900, 1950 |p1=70 |p2=80
|level= |attribute= |guard=All
|startup=108 |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description={{ColumnList |text=
*2nd hit (wave) only comes out if 1st hit misses opponent
*2nd hit (wave) only comes out if 1st hit misses opponent
}}
}}
  }}
  }}
{{FrameData-BBTag
|-
|version=4P |subtitle=Enma
{{AttackVersion|name=4P |subtitle=Enma}}
|damage=1700 |p1=70 |p2=85
{{#lsth:BBTag/Hakumen/Data|4P Full}}
|level= |attribute= |guard=All
|startup=30 |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
|}
|}


Line 375: Line 173:
|version=yes}}
|version=yes}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=Shippu |subtitle=236BC|rowspan=2}}
|version=Shippu |subtitle=236B+C
{{#lsth:BBTag/Hakumen/Data|236BC Full}}
|damage=5000, 2500<br/>[6000, 3000] |p1=80 |p2=60
|-
|level= |attribute= |guard=All
{{Description|17|{{ColumnList |text=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description={{ColumnList |text=
*Values in [] are for Enhanced version
*Values in [] are for Enhanced version
*At max charge, 1st hit damage 7500 [9000]
*At max charge, 1st hit damage 7500 [9000]
Line 388: Line 182:
}}
}}
  }}
  }}
{{FrameData-BBTag
|-
|version=Yukikaze (Catch) |subtitle=214B+C
{{AttackVersion|name=Yukikaze (Catch) |subtitle=214BC}}
|damage= |p1= |p2=
{{#lsth:BBTag/Hakumen/Data|214BC Full}}
|level= |attribute= |guard=
|-
|startup= |active= |recovery= |frameAdv=
{{AttackVersion|name=Yukikaze (Attack) |subtitle=|rowspan=2}}
|blockstun= |groundHit= |airHit=
{{#lsth:BBTag/Hakumen/Data|214BC Attack Full}}
|invul= |hitbox=
|-
|description=
{{Description|17|
}}
{{FrameData-BBTag
|version=Yukikaze (Attack) |subtitle=214B+C
|damage= 5400 <br/>[2500, 100*18, 4000] |p1=80 |p2=60 [100]
|level= |attribute= |guard=Unblockable
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
{{ColumnList |text=
{{ColumnList |text=
*Values in [] are for Enhanced version
*Values in [] are for Enhanced version
Line 410: Line 195:
  }}
  }}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=Yukikaze |subtitle=Distortion Skill Duo|rowspan=2}}
|version=Yukikaze |subtitle=Distortion Skill Duo
{{#lsth:BBTag/Hakumen/Data|Distortion Skill Duo Full}}
|damage= |p1= |p2=  
|-
|level= |attribute= |guard=All
{{Description|17|{{ColumnList |text=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description={{ColumnList |text=
*Values in [] are for Enhanced version
*Values in [] are for Enhanced version
*Minimum Damage 100% (2000 [2500])
*Minimum Damage 100% (2000 [2500])
Line 432: Line 213:
|version=yes}}
|version=yes}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name= Akumetsu |subtitle=222BC}}
|version= Akumetsu |subtitle=222B+C
{{#lsth:BBTag/Hakumen/Data|222BC Full}}
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
|}
|}



Revision as of 02:59, 22 February 2019

System Data

  • Canceling a Skill/EX Skill into another Skill/EX Skill costs 1 Skill Gauge, and the Skill/EX Skill canceled into will have its P2 value overwritten to 100 (aka no scaling)on any and all hits of that special.


Normal Moves

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
4A
5A
5AA
5AAA
5AAAA
2A
5B
5BB
5BBB
2B
5C
2C
j.A
j.AA
j.B
j.C

Universal Mechanics

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Ground Throw
Zanshin (Catch)
Reversal Action
Zanshin (Attack)
Catch Attack
Air Zanshin (Catch)
Reversal Action
Air Zanshin (Attack)
Catch Attack
Cross Burst Attack

Skills

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
A Renka
236A
Zantetsu
236B
A Guren
214A
B Guren
214B
Agito
j.214A
B Tsubaki
j.214B
Fuumajin
Cut Projectile

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
EX Renka
236C
Yanagi
214C
EX Tsubaki
j.214C

Partner Skills

  • Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
  • During Cross Combo, startup is reduced by 17F and this invincibility is removed.
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
5P
Guren
6P
Shippu

{{{text}}}

4P
Enma

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Shippu
236BC

{{{text}}}

Yukikaze (Catch)
214BC
Yukikaze (Attack)

{{{text}}}

Yukikaze
Distortion Skill Duo

{{{text}}}

Astral Heat

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Akumetsu
222BC

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5A 5AA 5B, 2B 5C, 2C Throw, Special, Super
5AA 5AAA - 5C, 2C Throw, Jump, Special, Super
5AAA 5AAAA - - Jump[-], Special, Super
5AAAA - - - -
2A 4A, 5A 5B, 2B 5C, 2C Throw, Special, Super
5B - 5BB 5C, 2C Special, Super
5BB - 5BBB[+] - -
5BBB - - - Special, Super
2B - - - Jump, Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B j.C Jump, Special, Super
j.AA - j.B j.C Jump, Special, Super
j.B j.A - j.C Jump, Special, Super
j.C - - - Jump, Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string

Sources

Navigation


To edit frame data, edit values in BBTag/Hakumen/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.