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|version=yes}} | |version=yes}} | ||
|- | |- | ||
{{AttackVersion|name=4A|subtitle=}} | |||
{{#lsth:BBTag/Hakumen/Data|4A Full}} | |||
|- | |||
{{AttackVersion|name=5A|subtitle=}} | |||
{{#lsth:BBTag/Hakumen/Data|5A Full}} | |||
|- | |||
{{AttackVersion|name=5AA|subtitle=}} | |||
{{#lsth:BBTag/Hakumen/Data|5AA Full}} | |||
|- | |||
{{AttackVersion|name=5AAA|subtitle=}} | |||
{{#lsth:BBTag/Hakumen/Data|5AAA Full}} | |||
|- | |||
{{AttackVersion|name=5AAAA|subtitle=}} | |||
{{#lsth:BBTag/Hakumen/Data|5AAAA Full}} | |||
|- | |||
{{AttackVersion|name=2A|subtitle=}} | |||
{{#lsth:BBTag/Hakumen/Data|2A Full}} | |||
|- | |||
{{AttackVersion|name=5B|subtitle=}} | |||
{{#lsth:BBTag/Hakumen/Data|5B Full}} | |||
|- | |||
{{AttackVersion|name=5BB|subtitle=}} | |||
{{#lsth:BBTag/Hakumen/Data|5BB Full}} | |||
|- | |||
{{AttackVersion|name=5BBB|subtitle=}} | |||
{{#lsth:BBTag/Hakumen/Data|5BBB Full}} | |||
|- | |||
{{AttackVersion|name= 2B|subtitle=}} | |||
{{#lsth:BBTag/Hakumen/Data| 2B Full}} | |||
|- | |||
{{AttackVersion|name=5C|subtitle=}} | |||
{{#lsth:BBTag/Hakumen/Data|5C Full}} | |||
|- | |||
{{AttackVersion|name=2C|subtitle=}} | |||
{{#lsth:BBTag/Hakumen/Data|2C Full}} | |||
|- | |||
{{AttackVersion|name=j.A|subtitle=}} | |||
{{#lsth:BBTag/Hakumen/Data|j.A Full}} | |||
|- | |||
{{AttackVersion|name=j.AA|subtitle=}} | |||
{{#lsth:BBTag/Hakumen/Data|j.AA Full}} | |||
{{ | |- | ||
{{AttackVersion|name=j.B|subtitle=}} | |||
{{#lsth:BBTag/Hakumen/Data|j.B Full}} | |||
|- | |||
{{AttackVersion|name=j.C|subtitle=}} | |||
{{#lsth:BBTag/Hakumen/Data|j.C Full}} | |||
{{ | |||
{{ | |||
{{ | |||
{{ | |||
|} | |} | ||
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{{AttackVersion|name=Ground Throw|subtitle=}} | |||
{{#lsth:BBTag/Hakumen/Data|BC Full}} | |||
|- | |||
{{AttackVersion|name=Zanshin (Catch) | |||
|subtitle=Reversal Action}} | |||
{{#lsth:BBTag/Hakumen/Data|AD Full}} | |||
|- | |||
{{AttackVersion|name=Zanshin (Attack) | |||
|subtitle=Catch Attack}} | |||
{{#lsth:BBTag/Hakumen/Data|AD Attack Full}} | |||
|- | |||
|subtitle=Reversal Action | {{AttackVersion|name=Air Zanshin (Catch) | ||
|subtitle=Reversal Action}} | |||
{{#lsth:BBTag/Hakumen/Data|j.AD Full}} | |||
|- | |||
{{AttackVersion|name=Air Zanshin (Attack) | |||
|subtitle=Catch Attack}} | |||
{{#lsth:BBTag/Hakumen/Data|j.AD Attack Full}} | |||
|- | |||
{{AttackVersion|name=Cross Burst Attack|subtitle=}} | |||
|subtitle=Catch Attack | {{#lsth:BBTag/Hakumen/Data|DP Full}} | ||
|subtitle=Reversal Action | |||
|subtitle=Catch Attack | |||
|} | |} | ||
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|version=yes}} | |version=yes}} | ||
|- | |- | ||
{{ | {{AttackVersion|name=A Renka |subtitle=236A}} | ||
{{#lsth:BBTag/Hakumen/Data|236A Full}} | |||
|- | |||
{{AttackVersion|name=Zantetsu |subtitle=236B}} | |||
{{#lsth:BBTag/Hakumen/Data|236B Full}} | |||
|- | |||
{{AttackVersion|name=A Guren |subtitle=214A}} | |||
{{#lsth:BBTag/Hakumen/Data|214A Full}} | |||
|- | |||
{{ | {{AttackVersion|name=B Guren |subtitle=214B}} | ||
{{#lsth:BBTag/Hakumen/Data|214B Full}} | |||
|- | |||
{{AttackVersion|name=Agito |subtitle=j.214A}} | |||
{{#lsth:BBTag/Hakumen/Data|j.214A Full}} | |||
|- | |||
{{AttackVersion|name=B Tsubaki |subtitle=j.214B}} | |||
{{#lsth:BBTag/Hakumen/Data|j.214B Full}} | |||
|- | |||
{{ | {{AttackVersion|name=Fuumajin |subtitle=Cut Projectile}} | ||
{{#lsth:BBTag/Hakumen/Data|Cut Projectile Full}} | |||
{{ | |||
{{ | |||
{{ | |||
{{ | |||
|} | |} | ||
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|version=yes}} | |version=yes}} | ||
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{{ | {{AttackVersion|name=EX Renka |subtitle=236C}} | ||
{{#lsth:BBTag/Hakumen/Data|236C Full}} | |||
|- | |||
{{AttackVersion|name=Yanagi |subtitle=214C}} | |||
{{#lsth:BBTag/Hakumen/Data|214C Full}} | |||
|- | |||
{{AttackVersion|name=EX Tsubaki |subtitle=j.214C}} | |||
{{#lsth:BBTag/Hakumen/Data|j.214C Full}} | |||
{{ | |||
{{ | |||
|} | |} | ||
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|version=yes}} | |version=yes}} | ||
|- | |- | ||
{{ | {{AttackVersion|name=5P |subtitle=Guren}} | ||
{{#lsth:BBTag/Hakumen/Data|5P Full}} | |||
|- | |||
{{AttackVersion|name=6P |subtitle=Shippu|rowspan=2}} | |||
{{#lsth:BBTag/Hakumen/Data|6P Full}} | |||
|- | |||
{{Description|17|{{ColumnList |text= | |||
{{ | |||
*2nd hit (wave) only comes out if 1st hit misses opponent | *2nd hit (wave) only comes out if 1st hit misses opponent | ||
}} | }} | ||
}} | }} | ||
{{ | |- | ||
{{AttackVersion|name=4P |subtitle=Enma}} | |||
{{#lsth:BBTag/Hakumen/Data|4P Full}} | |||
|} | |} | ||
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|version=yes}} | |version=yes}} | ||
|- | |- | ||
{{ | {{AttackVersion|name=Shippu |subtitle=236BC|rowspan=2}} | ||
{{#lsth:BBTag/Hakumen/Data|236BC Full}} | |||
|- | |||
{{Description|17|{{ColumnList |text= | |||
*Values in [] are for Enhanced version | *Values in [] are for Enhanced version | ||
*At max charge, 1st hit damage 7500 [9000] | *At max charge, 1st hit damage 7500 [9000] | ||
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}} | }} | ||
}} | }} | ||
{{ | |- | ||
{{AttackVersion|name=Yukikaze (Catch) |subtitle=214BC}} | |||
{{#lsth:BBTag/Hakumen/Data|214BC Full}} | |||
|- | |||
{{AttackVersion|name=Yukikaze (Attack) |subtitle=|rowspan=2}} | |||
{{#lsth:BBTag/Hakumen/Data|214BC Attack Full}} | |||
|- | |||
{{Description|17| | |||
{{ | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Values in [] are for Enhanced version | *Values in [] are for Enhanced version | ||
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}} | }} | ||
|- | |- | ||
{{ | {{AttackVersion|name=Yukikaze |subtitle=Distortion Skill Duo|rowspan=2}} | ||
{{#lsth:BBTag/Hakumen/Data|Distortion Skill Duo Full}} | |||
|- | |||
{{Description|17|{{ColumnList |text= | |||
*Values in [] are for Enhanced version | *Values in [] are for Enhanced version | ||
*Minimum Damage 100% (2000 [2500]) | *Minimum Damage 100% (2000 [2500]) | ||
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|version=yes}} | |version=yes}} | ||
|- | |- | ||
{{ | {{AttackVersion|name= Akumetsu |subtitle=222BC}} | ||
{{#lsth:BBTag/Hakumen/Data|222BC Full}} | |||
|} | |} | ||
Revision as of 02:59, 22 February 2019
System Data
- Canceling a Skill/EX Skill into another Skill/EX Skill costs 1 Skill Gauge, and the Skill/EX Skill canceled into will have its P2 value overwritten to 100 (aka no scaling)on any and all hits of that special.
Normal Moves
Universal Mechanics
Skills
Extra Skills
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
Partner Skills
- Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
- During Cross Combo, startup is reduced by 17F and this invincibility is removed.
Distortion Skills
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge at the beginning of superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
Astral Heat
Revolver Action Table
A | B | C | Cancel | |
---|---|---|---|---|
4A | 5A, 2A | 5B, 2B | 5C, 2C | Throw, Jump, Special, Super |
5A | 5AA | 5B, 2B | 5C, 2C | Throw, Special, Super |
5AA | 5AAA | - | 5C, 2C | Throw, Jump, Special, Super |
5AAA | 5AAAA | - | - | Jump[-], Special, Super |
5AAAA | - | - | - | - |
2A | 4A, 5A | 5B, 2B | 5C, 2C | Throw, Special, Super |
5B | - | 5BB | 5C, 2C | Special, Super |
5BB | - | 5BBB[+] | - | - |
5BBB | - | - | - | Special, Super |
2B | - | - | - | Jump, Special, Super |
5C | - | - | - | - |
2C | - | - | - | Special, Super |
A | B | C | Cancel | |
---|---|---|---|---|
j.A | j.AA | j.B | j.C | Jump, Special, Super |
j.AA | - | j.B | j.C | Jump, Special, Super |
j.B | j.A | - | j.C | Jump, Special, Super |
j.C | - | - | - | Jump, Special, Super |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
Sources
- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •
To edit frame data, edit values in BBTag/Hakumen/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.