BBTag/Hakumen/Frame Data

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< BBTag‎ | Hakumen
Revision as of 01:39, 20 September 2021 by Shtkn (talk | contribs) (→‎Normal Moves: test)

System Data

name health prejump backdash Unique Movement Options
Hakumen 18,000 4F 15F (1~7F Inv All) No run
  • Forward Dash is 16F total, but can cancel into all actions except back walk on 13F. Can cancel into air specials 6~12F.
  • Canceling a Skill/EX Skill into another Skill/EX Skill costs 1 Skill Gauge, and will have its P2 value overwritten to 100 (aka no scaling) on any and all hits of that special.


Normal Moves

input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
4A 1500 All 10 2 15 0 100 80 3 16 17 17 22 31 11 +0 +2
5A 2000 All 14 2 20 -3 100 85 4 18 19 19 + Down 23 24 34 + Down 23 12 +0 +5
5AA 1500 All 15 5 21 -9 100 80 3 16 17 17 22 31 11 +0 +2
5AAA 1700 All 15 3 24 -8 100 85 4 18 19 24 24 39 12 +0 +5
5AAAA 2200 All 17 3 27 -9 100 90 5 20 Launch 36 Launch 52 13 +0 +8
2A 1500 Low 8 6 15 -4 90 80 3 16 17 17 22 31 11 +0 +2
5B 1700 All 15 3 22 -6 80 85 4 18 19 36 24 51 12 +0 +9
5BB Total: 24 -9
5BBB 1700 All 6 7 21 -9 80 75 4 18 Launch 40 Launch 55 16 +0 +5
2B 1700 All 13 3 33 -17 9~15 H 90 75 4 18 Launch 23 Launch 38 12 +0 +5
5C 800 High 22 3 24 -10 3 16 17 + Down 23 31 + Down 23 11 +0 +2
2C 1700 Low 9 3 33 -17 90 85 4 18 Launch + Down 23 36 Launch + Down 23 51 12 +0 +8
j.A 1500 High 12 4 30 80 80 3 16 17 17 22 31 11 +0 +2
j.AA 1500 High 11 12 12 80 80 3 16 17 21 22 35 11 +0 +2
j.B 1800 High 12 2 32+3L 80 85 4 18 19 30 + WStick 24 45 12 +0 +5
j.C 1700 All 11 3 24 80 85 4 18 Launch 25 Launch 40 12 +0 +5

Universal Mechanics

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC Forward Throw 0, 2000 Throw 7~30 3 23 100 50 0, 4 Crumple 0, 12
4BC Back Throw 0, 500, 1500 Throw 7~30 3 23 100 50 0, 2, 4 Launch 60, 60 + WBounce 50 + WStick 30 0, 12
AD Zanshin Total: 45 1~25 Guard All
AD Attack Zanshin 0, 3300 Air Unblockable 16 10 10 -10 1~End All 80 100, 60 0, 4 18 Launch 42 + Down 23 Launch 57 + Down 23 8, 0 0 +0
j.AD Air Zanshin Total: Until L+21L 1~15 Guard All
j.AD Attack Air Zanshin 0, 3300 All 17 4 36 1~End All 80 100, 60 0, 4 9 12, 0 +0 +0

Skills

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236A Renka 1300×2 Low,All 9 3(10)3 20 -4 90 85×2 4 18 Crumple, Launch 30 + Down 23, 30 Crumple, Launch 45 + Down 23, 45 15, 12 +0 +5
236B Zantetsu 2500, 1500 High, Low 22 3(14)3 26 -12 80 80×2 5, 3 20, 16 Launch 30 + Down 24, 30 + Down 24 Launch 46 + Down 24, 44 + Down 24 15, 13 +0 +8, +2
214A A Gurren 1500 All 14 3 20 -4 80 75 4 18 26 60 31 75 12 +0 +5
214B B Gurren 1700 All 19 3 25 -9 80 85 4 18 Crumple 60 Crumple 75 12 +0 +5
j.214A Agito 1500 All 12 4 Total: 36 -1 80 80 16 Launch + Down 23 50 Launch + Down 23 64 9/+3 +3 +8
j.214B Tsubaki 2000 High 19 3 Until L+9 -4 80 85 4 18 Launch 60 + Down 23 Launch 75 + Down 23 8 +0 +5
Cut Projectile Fuumajin 1500 All 91 80 100 3 16 Launch 40 Launch 54 0/+11 +11 +13

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236C EX Renka 1400×2 Low, All 9 3(12)3 21 -5 90 85×2 4 18 Crumple, Launch 30 + Down 23, 30 Crumple, Launch 45 + Down 23, 45 15, 12 +0 +5
214C Yanagi 1000, 0, 3500 All 30 3 9 +7 4~27 Guard All 80 75 4 18 Launch 60 + Down 23 Launch 75 + Down 23 12 12, 0 +0
j.214C EX Tsubaki 2500 High 15 3 22+4L +2 80 85 4 18 Launch 60 + Down 30 Launch 75 + Down 30 8 +0 +5

Partner Skills

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5P Gurren 1700 All (18)+21 3 20 -4 70 85 4 18 Launch 60 + WBounce 12 +0
6P Shippu 3900, 1950 All (18)+90 4,P 41 -24 70 80 5, 4 20, 18 Launch 50 + Down 23, 80 25, 0/+12 +0, +12
4P Enma 1700 All (18)+12 7 28 -16 70 85 4 18 Launch 60 16 +0

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236BC Shippu 5800 [11600] All 13+(47 Flash)+(6~86) 4 41 -24 1~22 All 80 60 5 20 Launch 50 Launch 66 25 +0 +8
236BC Enhanced Shippu (Enhanced) 5000, 200×15, 1800
[12500, 200×15, 1800]
All 13+(47 Flash)+(6~86) 4 41 -24 1~22 All 80 100×16, 60 5 20 Launch 50 Launch 66 25 25, 0/+1×14, 0/+40, 0/+41 +8, +1×14, +40, +41
236BC Wave Shippu (Wave) 2500 [3000] All 13+(47 Flash)+(9~89) Until Hit 80 60 4 [5] 18 [20] Launch 50 Launch 65 [66] 0/+12 [0/+13] +12 [+13] +17 [+13]
214BC Yukikaze (Catch) Total: 44 1~27 Guard All
214BC Attack Yukikaze (Attack) 6000
[2500, 100×18, 4000]
Unblockable 1+(36 Flash)+44 12 52 1~End All 80 60 [100] 4 [4, 1×18, 5] Launch 60 0/+10 [0/+30] 0/+30 [0/+70, 1×17, 40, 30] +35 [+75, +0×19]
j.236BC Tengai 5600 [6600] All 5+(35 Flash)+Until L 3 54 -16 1~(Until L+2) All 80 60 5 20 Launch 90 + GBounce Launch 106 + GBounce 24/+20 [54/+20] +0 +0
Distortion Skill Duo Yukikaze 2000 [200, 100×18, 500] All 1+(84 Flash)+1 12 52 -35 1~13 All 100 100 4 [4, 1×18, 5] 18 Launch 60 Launch 0/+10 0/+30 [0/+70, 1×17, 40, 30] +35 [+75, +0×19]

Astral Heat

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
222BC Akumetsu Total: 1+(60 Flash)+36 1~20 Guard All

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5A 5AA 5B, 2B 5C, 2C Throw, Special, Super
5AA 5AAA 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AAA 5AAAA - - Jump[-], Special, Super
5AAAA - - - -
2A 4A, 5A 5B, 2B 5C, 2C Throw, Special, Super
5B - 5BB 5C, 2C Special, Super
5BB - 5BBB[+] - -
5BBB - - - Special, Super
2B - - - Jump, Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B j.C Jump, Special, Super
j.AA - j.B j.C Jump, Special, Super
j.B j.A - j.C Jump, Special, Super
j.C - - - Jump, Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string

Sources

Navigation

To edit frame data, edit values in BBTag/Hakumen/Data.