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|name=4A | |name=4A | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Hazama/Data|4A}} | |||
{{!}}- | |||
{{Description|6| | |||
* 5B from Blazblue. | * 5B from Blazblue. | ||
* Cancels forward momentum, meaning no sliding knee.<br /> | * Cancels forward momentum, meaning no sliding knee.<br /> | ||
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|name=5A | |name=5A | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=5A}} | |||
{{#lsth:BBTag/Hazama/Data|5A}} | |||
{{!}}- | |||
{{Description|7| | |||
* Hazama's 5C from BlazBlue. | * Hazama's 5C from BlazBlue. | ||
* Short range normal, very high damage combo starter. | * Short range normal, very high damage combo starter. | ||
Line 104: | Line 106: | ||
Also, this is not your poke. NOT YOUR POKE. '''NOT YOUR POKE.''' | Also, this is not your poke. NOT YOUR POKE. '''NOT YOUR POKE.''' | ||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=5AA}} | |||
{{#lsth:BBTag/Hazama/Data|5AA}} | |||
{{!}}- | |||
{{Description|7| | |||
* Exceed Accel animation from Blazblue Centralfiction. | * Exceed Accel animation from Blazblue Centralfiction. | ||
* Special cancel-able on hit | * Special cancel-able on hit | ||
Line 115: | Line 116: | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=5AAA}} | |||
{{#lsth:BBTag/Hazama/Data|5AAA}} | |||
{{!}}- | |||
{{Description|7| | |||
* BB's Venom Sword (Jabaki) AKA 236A/D. | * BB's Venom Sword (Jabaki) AKA 236A/D. | ||
* Special cancel-able on hit. | * Special cancel-able on hit. | ||
Line 126: | Line 126: | ||
On ground hit it does nothing special, but if hit in airborne the opponent will go sliding, letting them untechable for a long time and allows you to follow up by 5B. Mostly you will do 5AAA > 5BBB > reland or JC, or just do Mizuchi to end the combo. | On ground hit it does nothing special, but if hit in airborne the opponent will go sliding, letting them untechable for a long time and allows you to follow up by 5B. Mostly you will do 5AAA > 5BBB > reland or JC, or just do Mizuchi to end the combo. | ||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=5AAAA}} | |||
{{#lsth:BBTag/Hazama/Data|5AAAA}} | |||
{{!}}- | |||
{{Description|7| | |||
* A slightly worse version of Unlimited Hazama's 236B. | * A slightly worse version of Unlimited Hazama's 236B. | ||
* Launches on hit. | * Launches on hit. | ||
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|name=5B | |name=5B | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=5B}} | |||
{{#lsth:BBTag/Hazama/Data|5B}} | |||
{{!}}- | |||
{{Description|7| | |||
* Hazama's 5D from BB. | * Hazama's 5D from BB. | ||
* Hazama throws out his chain as a projectile. | * Hazama throws out his chain as a projectile. | ||
Line 160: | Line 160: | ||
Chains in BBTAG lack the deadzone of chains from other Blazblue games, making them excellent combo tools at any range. | Chains in BBTAG lack the deadzone of chains from other Blazblue games, making them excellent combo tools at any range. | ||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=5BB}} | |||
{{#lsth:BBTag/Hazama/Data|5BB}} | |||
{{!}}- | |||
{{Description|7| | |||
* 'D' followup to his drive moves in Blazblue. | * 'D' followup to his drive moves in Blazblue. | ||
* Hazama pulls himself in to the chain. | * Hazama pulls himself in to the chain. | ||
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Use j5C to cancel your forward momentum and try to bait out anti-airs, or otherwise remain less predictable. | Use j5C to cancel your forward momentum and try to bait out anti-airs, or otherwise remain less predictable. | ||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=5BBB}} | |||
{{#lsth:BBTag/Hazama/Data|5BBB}} | |||
{{!}}- | |||
{{Description|7| | |||
* Hazama's j.5B from Blazblue. | * Hazama's j.5B from Blazblue. | ||
* Jump cancel-able on hit. | * Jump cancel-able on hit. | ||
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|name=5C | |name=5C | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Hazama/Data|5C}} | |||
{{!}}- | |||
{{Description|6| | |||
* Uses Hazama's Crush Trigger animation. | * Uses Hazama's Crush Trigger animation. | ||
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|name=2A | |name=2A | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Hazama/Data|2A}} | |||
{{!}}- | |||
{{Description|6| | |||
* Hazama's 2B from BB. | * Hazama's 2B from BB. | ||
* Not incredibly fast, but makes up for its speed with its range. | * Not incredibly fast, but makes up for its speed with its range. | ||
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|name=2B | |name=2B | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=2B}} | |||
{{#lsth:BBTag/Hazama/Data|2B}} | |||
{{!}}- | |||
{{Description|7| | |||
* Hazama's 2C from BB. | * Hazama's 2C from BB. | ||
* Launches on hit. | * Launches on hit. | ||
Line 238: | Line 239: | ||
Because your only upward moving chain is tied to using this move first, expect to use this a lot when starting air combos. | Because your only upward moving chain is tied to using this move first, expect to use this a lot when starting air combos. | ||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=2BB}} | |||
{{#lsth:BBTag/Hazama/Data|2BB}} | |||
{{!}}- | |||
{{Description|7| | |||
* Hazama's old 4D. | * Hazama's old 4D. | ||
* Special cancel-able on hit or block. | * Special cancel-able on hit or block. | ||
Line 249: | Line 249: | ||
Throws a chain at a 65 degree angle. This may actually whiff on your opponent depending on the spacing when 2B hit. | Throws a chain at a 65 degree angle. This may actually whiff on your opponent depending on the spacing when 2B hit. | ||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=2BBB}} | |||
{{#lsth:BBTag/Hazama/Data|2BBB}} | |||
{{!}}- | |||
{{Description|7| | |||
* 'D' followup to his drive moves in BB. | * 'D' followup to his drive moves in BB. | ||
* Hazama pulls himself in to the chain. | * Hazama pulls himself in to the chain. | ||
Line 262: | Line 261: | ||
This will almost always pull you close enough to continue your combo. | This will almost always pull you close enough to continue your combo. | ||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=2BBBB}} | |||
{{#lsth:BBTag/Hazama/Data|2BBBB}} | |||
{{!}}- | |||
{{Description|7| | |||
* Hazama's j.5B in BlazBlue. | * Hazama's j.5B in BlazBlue. | ||
* Jump cancel-able on hit. | * Jump cancel-able on hit. | ||
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|name=2C | |name=2C | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Hazama/Data|2C}} | |||
{{!}}- | |||
{{Description|6| | |||
* Hazama's 3C from BlazBlue. | * Hazama's 3C from BlazBlue. | ||
* I know you're still inputting it as 3C. | * I know you're still inputting it as 3C. | ||
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|name=j.A | |name=j.A | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=j.A}} | |||
{{#lsth:BBTag/Hazama/Data|j.A}} | |||
{{!}}- | |||
{{AttackVersion|name=j.A}} | |||
{{#lsth:BBTag/Hazama/Data|j.AA}} | |||
{{!}}- | |||
{{AttackVersion|name=j.AAA}} | |||
{{#lsth:BBTag/Hazama/Data|j.AAA}} | |||
{{!}}- | |||
{{AttackVersion|name=j.AAAA}} | |||
{{#lsth:BBTag/Hazama/Data|j.AAAA}} | |||
{{!}}- | |||
{{AttackVersion|name=j.AAAAA}} | |||
{{#lsth:BBTag/Hazama/Data|j.AAAAA}} | |||
{{!}}- | |||
{{Description|7| | |||
* Hazama's j.(C) x5 from the BB games. | * Hazama's j.(C) x5 from the BB games. | ||
* Can be held to get all five hits. | * Can be held to get all five hits. | ||
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|name=j.B | |name=j.B | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=j.B}} | |||
{{#lsth:BBTag/Hazama/Data|j.B}} | |||
{{!}}- | |||
{{Description|7| | |||
* Hazama's j6D from the BB games. | * Hazama's j6D from the BB games. | ||
* Comes out at a great angle. | * Comes out at a great angle. | ||
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Pressing B immediately after the chain comes out will send you flying across the screen at a very slight upwards angle. | Pressing B immediately after the chain comes out will send you flying across the screen at a very slight upwards angle. | ||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=j.BB}} | |||
{{#lsth:BBTag/Hazama/Data|j.BB}} | |||
{{!}}- | |||
{{Description|7| | |||
* 'D' followup to his drive moves in BlazBlue. | * 'D' followup to his drive moves in BlazBlue. | ||
* Hazama pulls himself in to the chain. | * Hazama pulls himself in to the chain. | ||
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The follow up of the chain. Do note that the next follow up(jBBB) will NOT come out after a period of time(12F). Also due to the lack of other possible follow-ups, using this move too much could be predictable and will be easily anti-air'd. | The follow up of the chain. Do note that the next follow up(jBBB) will NOT come out after a period of time(12F). Also due to the lack of other possible follow-ups, using this move too much could be predictable and will be easily anti-air'd. | ||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=j.BBB}} | |||
{{#lsth:BBTag/Hazama/Data|j.BBB}} | |||
{{!}}- | |||
{{Description|7| | |||
* Hazama's jB from BlazBlue. | * Hazama's jB from BlazBlue. | ||
* Jump cancel-able on hit. | * Jump cancel-able on hit. | ||
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|input=Shadow Serpent/Jameijin | |input=Shadow Serpent/Jameijin | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Hazama/Data|j.C}} | |||
{{!}}- | |||
{{Description|6| | |||
* Hazama's Shadow Serpent (Jameijin) from Centralfiction. | * Hazama's Shadow Serpent (Jameijin) from Centralfiction. | ||
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|name=j.2B | |name=j.2B | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Hazama/Data|j.2B}} | |||
{{!}}- | |||
{{Description|6| | |||
* Hazama's j4D from the old BB games. | * Hazama's j4D from the old BB games. | ||
* For when the opponent is to close for j5B. | * For when the opponent is to close for j5B. | ||
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|input=5B+C | |input=5B+C | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Hazama/Data|BC}} | |||
{{!}}- | |||
{{Description|6| | |||
* Forward throw launches the opponent vertically into the air. | * Forward throw launches the opponent vertically into the air. | ||
* Back throw side switches and wall bounces the opponent. | * Back throw side switches and wall bounces the opponent. | ||
Line 446: | Line 441: | ||
|input=5A+D | |input=5A+D | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Hazama/Data|AD}} | |||
{{!}}- | |||
{{Description|6| | |||
* Can be done after Jagai or Jasetsu, i.e. after the first hit of 214A or 214B, or while holding 214B or 236B. | * Can be done after Jagai or Jasetsu, i.e. after the first hit of 214A or 214B, or while holding 214B or 236B. | ||
Line 469: | Line 465: | ||
|name=Falling Fang - Ressenga | |name=Falling Fang - Ressenga | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=A}} | |||
{{#lsth:BBTag/Hazama/Data|236A}} | |||
{{!}}- | |||
{{Description|7| | |||
* A does Jagai-Ressenga | * A does Jagai-Ressenga | ||
* A can be held to delay the attack, which gives the charged version of Ressenga. | * A can be held to delay the attack, which gives the charged version of Ressenga. | ||
Line 481: | Line 478: | ||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=B}} | |||
{{#lsth:BBTag/Hazama/Data|236B}} | |||
{{!}}- | |||
{{Description|7| | |||
* B does Ressenga Raw | * B does Ressenga Raw | ||
* B can be held to delay Ressenga | * B can be held to delay Ressenga | ||
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|name=Devouring Fang - Zaneiga | |name=Devouring Fang - Zaneiga | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=A}} | |||
{{#lsth:BBTag/Hazama/Data|214A}} | |||
{{!}}- | |||
{{Description|7| | |||
* A does Jagai-Zaneiga | * A does Jagai-Zaneiga | ||
* A can be held to delay the attack. | * A can be held to delay the attack. | ||
Line 516: | Line 513: | ||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=B}} | |||
{{#lsth:BBTag/Hazama/Data|214B}} | |||
{{!}}- | |||
{{Description|7| | |||
* B does Zaneiga Raw | * B does Zaneiga Raw | ||
* B can be held to delay Zaneiga | * B can be held to delay Zaneiga | ||
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|name=Hungry Coils - Jakou | |name=Hungry Coils - Jakou | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Hazama/Data|236C}} | |||
{{!}}- | |||
{{Description|6| | |||
* Wallbounces anywhere. | * Wallbounces anywhere. | ||
* Side swaps on hit. | * Side swaps on hit. | ||
Line 558: | Line 555: | ||
|name=Bloody Fang - Gasaishou | |name=Bloody Fang - Gasaishou | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Hazama/Data|214C}} | |||
{{!}}- | |||
{{Description|6| | |||
* Hazama advances towards the opponent and performs a command grab that leaves them in a stun state. If close, he performs the command grab automatically without advancing. <br /> | * Hazama advances towards the opponent and performs a command grab that leaves them in a stun state. If close, he performs the command grab automatically without advancing. <br /> | ||
* Has no actual damage if it connects. | * Has no actual damage if it connects. | ||
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|name=5P | |name=5P | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Hazama/Data|5P}} | |||
{{!}}- | |||
{{Description|6| | |||
* Causes ground slide. | * Causes ground slide. | ||
* Clashes with some projectiles. | * Clashes with some projectiles. | ||
Line 599: | Line 598: | ||
|name=4P | |name=4P | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Hazama/Data|4P }} | |||
{{!}}- | |||
{{Description|6| | |||
* Launches the opponent into the air on the 2nd hit | * Launches the opponent into the air on the 2nd hit | ||
* 2nd hit is untechable until the opponent touches the ground. | * 2nd hit is untechable until the opponent touches the ground. | ||
Line 618: | Line 618: | ||
|name=6P | |name=6P | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Hazama/Data|6P}} | |||
{{!}}- | |||
{{Description|6| | |||
* Wallbounces anywhere. | * Wallbounces anywhere. | ||
* Side swaps on hit. | * Side swaps on hit. | ||
Line 646: | Line 647: | ||
|name=Serpent's Infernal Rapture - Jayoku Houtenjin | |name=Serpent's Infernal Rapture - Jayoku Houtenjin | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Hazama/Data|236BC}} | |||
{{!}}- | |||
{{Description|6| | |||
Serpent's Infernal Rapture, a.k.a Jayoku Houtenjin, is why Hazama is so scary once he gets 2 bar. Even the simplest midscreen combo you follow-up with after this will net you at least 7k damage. This super is best done after a normal or two because of the remarkably low P1. Most commonly, you'll see the following normals or chains of normals leading into this super: 5A, 5AA, 5A > 2C, JBBB, or any throw. | Serpent's Infernal Rapture, a.k.a Jayoku Houtenjin, is why Hazama is so scary once he gets 2 bar. Even the simplest midscreen combo you follow-up with after this will net you at least 7k damage. This super is best done after a normal or two because of the remarkably low P1. Most commonly, you'll see the following normals or chains of normals leading into this super: 5A, 5AA, 5A > 2C, JBBB, or any throw. | ||
Line 667: | Line 668: | ||
|name=Eternal Coils of the Dragon Serpent - Mizuchi Rekkazan | |name=Eternal Coils of the Dragon Serpent - Mizuchi Rekkazan | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Hazama/Data|214BC}} | |||
{{!}}- | |||
{{Description|6| | |||
* Tracks the opponent's location. | * Tracks the opponent's location. | ||
* Has minimum distance that makes it whiff. | * Has minimum distance that makes it whiff. | ||
Line 693: | Line 694: | ||
|name=Eternal Coils of the Dragon Serpent - Mizuchi Rekkazan | |name=Eternal Coils of the Dragon Serpent - Mizuchi Rekkazan | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Hazama/Data|Distortion Skill Duo}} | |||
{{!}}- | |||
{{Description|6| | |||
* 100% minimum damage: 2000. 2500 during Resonance/Cross Combo | * 100% minimum damage: 2000. 2500 during Resonance/Cross Combo | ||
Line 712: | Line 714: | ||
|name= Hungry Darkness of 1000 Souls - Senkon Meiraku | |name= Hungry Darkness of 1000 Souls - Senkon Meiraku | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Hazama/Data|222BC}} | |||
{{!}}- | |||
{{Description|6| | |||
* Hazama's Instakill from Blazblue | * Hazama's Instakill from Blazblue | ||
* Can be combo'd off. (ex. 214A, 2C, Forward/Back throws in corner.) | * Can be combo'd off. (ex. 214A, 2C, Forward/Back throws in corner.) |
Revision as of 02:26, 22 February 2019
Hazama |
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Overview
"This is getting a little bothersome. Can I leave the rest of the work to you?"
Backstory
Hazama is a captain of the Novus Orbis Librarium's (NOL) Intelligence Department and one of the first antagonists of the series. In reality, he is an artificial human created as a host for the soul of Yuuki Terumi, a former member of the Six Heroes and the creator of the Azure Grimoire and, by extension, the Black Beast. Although Hazama usually retains a calm and charming demeanor, this is simply a mask with which he hides his selfish and manipulative personality that lurks underneath. At the end of BlazBlue: Chrono Phantasma, he and Terumi become separate, and he gains his own will. During the events of Central Fiction, he puts his manipulation skills he picked up from his time as Terumi's host in order to pursue his own mysterious agenda.
Playstyle
Hazama uses his Ouroboros chains to zip across the stage, either to approach his opponent or to run away. Once in, he can use his stance-mixups or his command grab to open them up and start in on any one of his myriad combo routes that lead into an aerial j.C ender, which places him in a great position to start everything over again.
At close range, Hazama is notably lacking. Although his tools are all decently fast, they barely cover any space. The ones that do, i.e. 2C and his 214s, all need resources to get damage off of. Due to this, its best to try to avoid close range footsies without some serious mind game trickery up your sleeve.
In general, with Hazama, you want to slip in, sneak in a hit, do some damage, then slip out. But if it allows you to maintain some scary pressure, then by all means keep staying in to confuse your foes even further.
Strengths/Weaknesses
Strengths | Weaknesses | |
---|---|---|
|
|
Drive: Ouroboros
Named after a snake that eats its own tail, Hazama's Drive is manifested as a stretching chain in the shape of a snake. He can cover many different angles and distances by shooting a Drive move. Although Hazama's drive has returned in BlazBlue Cross Tag Battle, veteran Hazama players from the BlazBlue series will notice a few changes have been made.
- Hazama's chains are now mapped to his B buttons.
- There are no longer any stocks for his chain.
- He no longer has multiple followups from his chains. Instead, you can do the D followup by continuing the B auto combo.
Normal Moves
4A
4A |
Template:AttackDataHeader-BBTag
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{{{text}}} |
5A
5A | Template:AttackDataHeader-BBTag |
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5B
5B | Template:AttackDataHeader-BBTag |
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5C
5C | Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
{{{text}}} |
2A
2A |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
{{{text}}} |
2B
2B | Template:AttackDataHeader-BBTag |
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2C
2C |
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| ||||
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{{{text}}} |
j.A
j.A | Template:AttackDataHeader-BBTag |
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j.B
j.B | Template:AttackDataHeader-BBTag |
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j.C
j.C Shadow Serpent/Jameijin |
Template:AttackDataHeader-BBTag
| ||||
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{{{text}}} |
j.2B
j.2B | Template:AttackDataHeader-BBTag | ||||
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{{{text}}} |
Universal Mechanics
Ground Throw
Ground Throw 5B+C |
Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
{{{text}}} |
Rising Fang - Gashoukyaku
Rising Fang - Gashoukyaku 5A+D |
Template:AttackDataHeader-BBTag
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---|---|---|---|---|---|
{{{text}}} |
Skills
Falling Fang - Ressenga
Falling Fang - Ressenga 236A/B |
Template:AttackDataHeader-BBTag |
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Devouring Fang - Zaniega
Devouring Fang - Zaneiga 214A/B |
Template:AttackDataHeader-BBTag |
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Extra Skills
Hungry Coils - Jakou
Hungry Coils - Jakou 236C |
Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
{{{text}}} |
Bloody Fang - Gasaishou
Bloody Fang - Gasaishou 214C |
Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
{{{text}}} |
Partner Skills
5P
5P Venom Sword - Jabaki |
Template:AttackDataHeader-BBTag
| ||||
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{{{text}}} |
4P
4P Vengeful Viper > Rising Fang |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
{{{text}}} |
6P
6P Hungry Coils - Jakou |
Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
{{{text}}} |
Distortion Skills
Serpent's Infernal Rapture - Jayoku Houtenjin
Serpent's Infernal Rapture - Jayoku Houtenjin 236B+C |
Template:AttackDataHeader-BBTag | ||||
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Eternal Coils of the Dragon Serpent - Mizuchi Rekkazan
Eternal Coils of the Dragon Serpent - Mizuchi Rekkazan 214B+C |
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Distortion Skill Duo
Eternal Coils of the Dragon Serpent - Mizuchi Rekkazan P during Distortion Skill |
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Astral Heat
Hungry Darkness of 1000 Souls - Senkon Meiraku 222B+C |
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- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
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