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* 236B+C is incredibly threatening. | * 236B+C is incredibly threatening. | ||
* Solid mixup options supplemented by his special moves. | * Solid mixup options supplemented by his special moves. | ||
|cons= | |cons= | ||
* Embarrassingly small footsies range, requiring him to close the gap often. | * Embarrassingly small footsies range, requiring him to close the gap often. |
Revision as of 04:05, 1 June 2020
Hazama |
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Overview
"This is getting a little bothersome. Can I leave the rest of the work to you?" | |
Lore: | Hazama is a captain of the Novus Orbis Librarium's (NOL) Intelligence Department and one of the first antagonists of the series. In reality, he is an artificial human created as a host for the soul of Yuuki Terumi, a former member of the Six Heroes and the creator of the Azure Grimoire and, by extension, the Black Beast. Although Hazama usually retains a calm and charming demeanor, this is simply a mask with which he hides his selfish and manipulative personality that lurks underneath. At the end of BlazBlue: Chrono Phantasma, he and Terumi become separate, and he gains his own will. During the events of Central Fiction, he puts his manipulation skills he picked up from his time as Terumi's host in order to pursue his own mysterious agenda. |
Drive: Ouroboros
Named after a snake that eats its own tail, Hazama's Drive is manifested as a stretching chain in the shape of a snake. He can cover many different angles and distances by shooting a Drive move. Although Hazama's drive has returned in BlazBlue Cross Tag Battle, veteran Hazama players from the BlazBlue series will notice a few changes have been made.
- Hazama's chains are now mapped to his B buttons.
- There are no longer any stocks for his chain.
- He no longer has multiple followups from his chains. Instead, you can do the D followup by continuing the B auto combo.
Playstyle
Hazama Hazama uses his Ouroboros chains to zip across the stage, either to approach his opponent or to run away. Once in, he can use his stance-mixups or his command grab to open them up and start in on any one of his myriad combo routes that lead into an aerial j.C ender, which places him in a great position to start everything over again.
At close range, Hazama is notably lacking. Although his tools are all decently fast, they barely cover any space. The ones that do, i.e. 2C and his 214s, all need resources to get damage off of. Due to this, its best to try to avoid close range footsies without some serious mind game trickery up your sleeve.
In general, with Hazama, you want to slip in, sneak in a hit, do some damage, then slip out. But if it allows you to maintain some scary pressure, then by all means keep staying in to confuse your foes even further.
- Lots of effective smart combo routes that deal damage and build meter.
- His B normals give him a large amount of range, being essentially the same as his D moves.
- Amazing Reversal Action.
- 236B+C is incredibly threatening.
- Solid mixup options supplemented by his special moves.
- Embarrassingly small footsies range, requiring him to close the gap often.
- Awkward mobility options limit his approaches severely.
- No drive chain that deals with air approaches.
- Being predictable in your approaches can easily get yourself anti-aired.
- Needs either meter or partner to convert his stance specials.
- Embarrassingly short true blockstrings without assist.
Normal Moves
4A | Template:AttackDataHeader-BBTag |
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5A | Template:AttackDataHeader-BBTag |
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5B | Template:AttackDataHeader-BBTag |
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5C | Template:AttackDataHeader-BBTag |
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2A | Template:AttackDataHeader-BBTag |
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2B | Template:AttackDataHeader-BBTag |
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2C | Template:AttackDataHeader-BBTag |
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j.A | Template:AttackDataHeader-BBTag |
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j.B | Template:AttackDataHeader-BBTag |
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j.C | Template:AttackDataHeader-BBTag |
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j.2B | Template:AttackDataHeader-BBTag |
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Universal Mechanics
Ground Throw 5B+C |
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Rising Fang - Gashoukyaku 5A+D |
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Skills
Falling Fang - Ressenga 236A/B |
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Devouring Fang - Zaneiga 214A/B |
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Shadow Serpent/Jameijin j.214A |
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Flying Sickle Thrust/Hirentotsu j.214B |
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Extra Skills
Hungry Coils - Jakou 236C |
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Bloody Fang - Gasaishou 214C |
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EX Flying Sickle Thrust j.214C |
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Partner Skills
5P | Template:AttackDataHeader-BBTag |
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4P Vengeful Viper > Rising Fang |
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6P Hungry Coils - Jakou |
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Distortion Skills
Serpent's Infernal Rapture - Jayoku Houtenjin 236B+C |
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Eternal Coils of the Dragon Serpent - Mizuchi Rekkazan 214B+C |
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Distortion Skill Duo
Eternal Coils of the Dragon Serpent - Mizuchi Rekkazan P during Distortion Skill |
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Astral Heat
Hungry Darkness of 1000 Souls - Senkon Meiraku 222B+C |
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Roadmap
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •