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{| class="wikitable" style="float:right; margin-left: | {{InvisibleHeader}}{{NavTabs|game=BBTag|chara=Hazama}} | ||
{| class="wikitable" style="float:right; margin-left: 0.5em; width:25%" | |||
|- | |- | ||
!Hazama | !Hazama | ||
|- | |- | ||
|| | || | ||
[[File:BBTag_Hazama_Portrait.png| | [[File:BBTag_Hazama_Portrait.png|300x500px|center]] | ||
|- | |- | ||
|| | || | ||
{{# | {{#lst:BBTag/Hazama/Data|System Data}} | ||
;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Step | * Double Jump, 1 Airdash, Dash Type: Step | ||
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</div> | </div> | ||
==Overview== | ==Overview== | ||
{{Bio | |||
| name = Hazama | |||
| game = BBTag | |||
| quote = This is getting a little bothersome. Can I leave the rest of the work to you? | |||
| lore = Hazama is a captain of the Novus Orbis Librarium's (NOL) Intelligence Department and one of the first antagonists of the series. In reality, he is an artificial human created as a host for the soul of Yuuki Terumi, a former member of the Six Heroes and the creator of the Azure Grimoire and, by extension, the Black Beast. Although Hazama usually retains a calm and charming demeanor, this is simply a mask with which he hides his selfish and manipulative personality that lurks underneath. At the end of BlazBlue: Chrono Phantasma, he and Terumi become separate, and he gains his own will. During the events of Central Fiction, he puts his manipulation skills he picked up from his time as Terumi's host in order to pursue his own mysterious agenda. | |||
}} | |||
===Drive: Ouroboros=== | |||
Named after a snake that eats its own tail, Hazama's Drive is manifested as a stretching chain in the shape of a snake. He can cover many different angles and distances by shooting a Drive move. Although Hazama's drive has returned in BlazBlue Cross Tag Battle, veteran Hazama players from the BlazBlue series will notice a few changes have been made. | |||
# Hazama's chains are now mapped to his B buttons. | |||
# There are no longer any stocks for his chain. | |||
# He no longer has multiple followups from his chains. Instead, you can do the D followup by continuing the B auto combo. | |||
Hazama | |||
===Playstyle=== | ===Playstyle=== | ||
{{StrengthsAndWeaknesses | |||
Hazama uses his Ouroboros chains to zip across the stage, either to approach his opponent or to run away. Once in, he can use his stance-mixups or his command grab to open them up and start in on any one of his myriad combo routes that lead into an aerial j.C ender, which places him in a great position to start everything over again. | |intro=Hazama uses his Ouroboros chains to zip across the stage, either to approach his opponent or to run away. Once in, he can use his stance-mixups or his command grab to open them up and start in on any one of his myriad combo routes that lead into an aerial j.C ender, which places him in a great position to start everything over again. | ||
At close range, Hazama is notably lacking. Although his tools are all decently fast, they barely cover any space. The ones that do, i.e. 2C and his 214s, all need resources to get damage off of. Due to this, its best to try to avoid close range footsies without some serious mind game trickery up your sleeve. | At close range, Hazama is notably lacking. Although his tools are all decently fast, they barely cover any space. The ones that do, i.e. 2C and his 214s, all need resources to get damage off of. Due to this, its best to try to avoid close range footsies without some serious mind game trickery up your sleeve. | ||
In general, with Hazama, you want to slip in, sneak in a hit, do some damage, then slip out. But if it allows you to maintain some scary pressure, then by all means keep staying in to confuse your foes even further. | In general, with Hazama, you want to slip in, sneak in a hit, do some damage, then slip out. But if it allows you to maintain some scary pressure, then by all means keep staying in to confuse your foes even further. | ||
|pros= | |||
| | |||
* Lots of effective smart combo routes that deal damage and build meter. | * Lots of effective smart combo routes that deal damage and build meter. | ||
* His B normals give him a large amount of range, being essentially the same as his D moves. | * His B normals give him a large amount of range, being essentially the same as his D moves. | ||
Line 46: | Line 48: | ||
* 236B+C is incredibly threatening. | * 236B+C is incredibly threatening. | ||
* Solid mixup options supplemented by his special moves. | * Solid mixup options supplemented by his special moves. | ||
| | |cons= | ||
* Embarrassingly small footsies range, requiring him to close the gap often. | * Embarrassingly small footsies range, requiring him to close the gap often. | ||
* Awkward mobility options limit his approaches severely. | * Awkward mobility options limit his approaches severely. | ||
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* Needs either meter or partner to convert his stance specials. | * Needs either meter or partner to convert his stance specials. | ||
* Embarrassingly short true blockstrings without assist. | * Embarrassingly short true blockstrings without assist. | ||
}} | |||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
==Normal Moves== | ==Normal Moves== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">4A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hazama_4A.png |caption=Jesus Knee | |image=BBTag_Hazama_4A.png |caption=Jesus Knee | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Hazama/Data|4A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* 5B from Blazblue. | * 5B from Blazblue. | ||
* Cancels forward momentum, meaning no sliding knee.<br /> | * Cancels forward momentum, meaning no sliding knee.<br /> | ||
Line 90: | Line 80: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hazama_5A.png |caption=Whiff this in neutral if you feel like dying. | |image=BBTag_Hazama_5A.png |caption=Whiff this in neutral if you feel like dying. | ||
|image2=BBTag_Hazama_5AA.png |caption2=Flick that arm. | |image2=BBTag_Hazama_5AA.png |caption2=Flick that arm. | ||
|image3=BBTag_Hazama_5AAA.png |caption3=Venom Sword/Jabaki | |image3=BBTag_Hazama_5AAA.png |caption3=Venom Sword/Jabaki | ||
|image4=BBTag_Hazama_5AAAA.png |caption4= | |image4=BBTag_Hazama_5AAAA.png |caption4= | ||
|name=5A | |name=5A | ||
|data= | |data= | ||
Line 102: | Line 92: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5A}} | {{AttackVersion|name=5A}} | ||
{{# | {{#lst:BBTag/Hazama/Data|5A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Hazama's 5C from BlazBlue. | * Hazama's 5C from BlazBlue. | ||
* Short range normal, very high damage combo starter. | * Short range normal, very high damage combo starter. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AA}} | {{AttackVersion|name=5AA}} | ||
{{# | {{#lst:BBTag/Hazama/Data|5AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Exceed Accel animation from Blazblue Centralfiction. | * Exceed Accel animation from Blazblue Centralfiction. | ||
* Special cancel-able on hit | * Special cancel-able on hit | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AAA}} | {{AttackVersion|name=5AAA}} | ||
{{# | {{#lst:BBTag/Hazama/Data|5AAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* BB's Venom Sword (Jabaki) AKA 236A/D. | * BB's Venom Sword (Jabaki) AKA 236A/D. | ||
* Special cancel-able on hit. | * Special cancel-able on hit. | ||
Line 135: | Line 125: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AAAA}} | {{AttackVersion|name=5AAAA}} | ||
{{# | {{#lst:BBTag/Hazama/Data|5AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* | * The ending move of Haz's EA. | ||
* Launches on hit. | * Launches on hit. | ||
* Very unsafe on block. | * Very unsafe on block. | ||
* Unreliable to confirm off of airborne opponents midscreen. | |||
Only useful if you're trying to get the Cross Raid 1.5k or change characters, or you just want to be punishable. | |||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hazama_5B.png |caption=Striking Coil! | |image=BBTag_Hazama_5B.png |caption=Striking Coil! | ||
Line 156: | Line 147: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5B}} | {{AttackVersion|name=5B}} | ||
{{# | {{#lst:BBTag/Hazama/Data|5B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Hazama's 5D from BB. | * Hazama's 5D from BB. | ||
* Hazama throws out his chain as a projectile. | * Hazama throws out his chain as a projectile. | ||
Line 169: | Line 160: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5BB}} | {{AttackVersion|name=5BB}} | ||
{{# | {{#lst:BBTag/Hazama/Data|5BB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* 'D' followup to his drive moves in Blazblue. | * 'D' followup to his drive moves in Blazblue. | ||
* Hazama pulls himself in to the chain. | * Hazama pulls himself in to the chain. | ||
Line 182: | Line 173: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5BBB}} | {{AttackVersion|name=5BBB}} | ||
{{# | {{#lst:BBTag/Hazama/Data|5BBB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Hazama's j.5B from Blazblue. | * Hazama's j.5B from Blazblue. | ||
* Jump cancel-able on hit. | * Jump cancel-able on hit. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hazama_5C.png |caption= Drop a snake on their heads. | |image=BBTag_Hazama_5C.png |caption= Drop a snake on their heads. | ||
Line 199: | Line 190: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Hazama/Data|5C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Uses Hazama's Crush Trigger animation. | * Uses Hazama's Crush Trigger animation. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hazama_2A.png |caption= Hazama still has classy legs | |image=BBTag_Hazama_2A.png |caption= Hazama still has classy legs | ||
Line 215: | Line 206: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Hazama/Data|2A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Hazama's 2B from BB. | * Hazama's 2B from BB. | ||
* Not incredibly fast, but makes up for its speed with its range. | * Not incredibly fast, but makes up for its speed with its range. | ||
Line 225: | Line 216: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hazama_2B.png |caption=Shing! | |image=BBTag_Hazama_2B.png |caption=Shing! | ||
Line 237: | Line 228: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=2B}} | {{AttackVersion|name=2B}} | ||
{{# | {{#lst:BBTag/Hazama/Data|2B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Hazama's 2C from BB. | * Hazama's 2C from BB. | ||
* Launches on hit. | * Launches on hit. | ||
Line 248: | Line 239: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=2BB}} | {{AttackVersion|name=2BB}} | ||
{{# | {{#lst:BBTag/Hazama/Data|2BB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Hazama's old 4D. | * Hazama's old 4D. | ||
* Special cancel-able on hit or block. | * Special cancel-able on hit or block. | ||
Line 258: | Line 249: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=2BBB}} | {{AttackVersion|name=2BBB}} | ||
{{# | {{#lst:BBTag/Hazama/Data|2BBB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* 'D' followup to his drive moves in BB. | * 'D' followup to his drive moves in BB. | ||
* Hazama pulls himself in to the chain. | * Hazama pulls himself in to the chain. | ||
Line 270: | Line 261: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=2BBBB}} | {{AttackVersion|name=2BBBB}} | ||
{{# | {{#lst:BBTag/Hazama/Data|2BBBB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Hazama's j.5B in BlazBlue. | * Hazama's j.5B in BlazBlue. | ||
* Jump cancel-able on hit. | * Jump cancel-able on hit. | ||
Line 279: | Line 270: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hazama_2C.png |caption= Just... Just use 3C...no other option. | |image=BBTag_Hazama_2C.png |caption= Just... Just use 3C...no other option. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Hazama/Data|2C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Hazama's 3C from BlazBlue. | * Hazama's 3C from BlazBlue. | ||
* I know you're still inputting it as 3C. | * I know you're still inputting it as 3C. | ||
Line 301: | Line 292: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hazama_jA.png |caption= from CCCCC to AAAAA..... | |image=BBTag_Hazama_jA.png |caption= from CCCCC to AAAAA..... | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.A}} | {{AttackVersion|name=j.A}} | ||
{{# | {{#lst:BBTag/Hazama/Data|j.A}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.A}} | {{AttackVersion|name=j.A}} | ||
{{# | {{#lst:BBTag/Hazama/Data|j.AA}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.AAA}} | {{AttackVersion|name=j.AAA}} | ||
{{# | {{#lst:BBTag/Hazama/Data|j.AAA}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.AAAA}} | {{AttackVersion|name=j.AAAA}} | ||
{{# | {{#lst:BBTag/Hazama/Data|j.AAAA}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.AAAAA}} | {{AttackVersion|name=j.AAAAA}} | ||
{{# | {{#lst:BBTag/Hazama/Data|j.AAAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Hazama's j.(C) x5 from the BB games. | * Hazama's j.(C) x5 from the BB games. | ||
* Can be held to get all five hits. | * Can be held to get all five hits. | ||
Combo filler, jump-in, or situational air-to-air. Hazama's only really accessible air normal. | Combo filler, jump-in, or situational air-to-air. Hazama's only really accessible air normal. | ||
Note that all hits are high. | |||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hazama_jB.png |caption=Who needs 5B? | |image=BBTag_Hazama_jB.png |caption=Who needs 5B? | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.B}} | {{AttackVersion|name=j.B}} | ||
{{# | {{#lst:BBTag/Hazama/Data|j.B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Hazama's j6D from the BB games. | * Hazama's j6D from the BB games. | ||
* Comes out at a great angle. | * Comes out at a great angle. | ||
Line 355: | Line 347: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.BB}} | {{AttackVersion|name=j.BB}} | ||
{{# | {{#lst:BBTag/Hazama/Data|j.BB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* 'D' followup to his drive moves in BlazBlue. | * 'D' followup to his drive moves in BlazBlue. | ||
* Hazama pulls himself in to the chain. | * Hazama pulls himself in to the chain. | ||
Line 367: | Line 359: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.BBB}} | {{AttackVersion|name=j.BBB}} | ||
{{# | {{#lst:BBTag/Hazama/Data|j.BBB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Hazama's jB from BlazBlue. | * Hazama's jB from BlazBlue. | ||
* Jump cancel-able on hit. | * Jump cancel-able on hit. | ||
Standard combo filler. One thing to note is that this move has some landing | Standard combo filler. One thing to note is that this move has some landing recovery when simply chaining in has none at all, so if you want to bait anti-airs, don't use this move as you get close to the ground. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBCS_Hazama_j2C.png |caption= Slicin' them up from above | ||
|name=j.C | |name=j.C | ||
|input= | |input= | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Hazama/Data|j.C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Hazama's | * Hazama's j.2C from BlazBlue. | ||
* I know you are still input it as j.2C. | |||
* | |||
As of 2.0, the old j.2C replaces the Jameijin(which became a special move) and preserves basically all nice properties in CF. Useful as a cross-up tool, and can fastly put you on the ground after chains, which is useful to bait anti-airs. | |||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.2B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hazama_j2B.png |caption= Down below? | |image=BBTag_Hazama_j2B.png |caption= Down below? | ||
Line 409: | Line 394: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Hazama/Data|j.2B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Hazama's j4D from the old BB games. | * Hazama's j4D from the old BB games. | ||
* For when the opponent is to close for j5B. | * For when the opponent is to close for j5B. | ||
Line 417: | Line 402: | ||
If the opponent is close enough for this to hit, they're probably close enough to punish you for using this if you miss, so use with caution.<br /> | If the opponent is close enough for this to hit, they're probably close enough to punish you for using this if you miss, so use with caution.<br /> | ||
Pressing B immediately after the chain comes out will send Haz across the screen starting at a more or less horizontal angle. Also called a "super air dash." | Pressing B immediately after the chain comes out will send Haz across the screen starting at a more or less horizontal angle. Also called a "super air dash." | ||
As of 1.50, the "super air dash" has been significantly slowed down. Don't rely on this too often. Instead, wait longer and press the B button. You'll fall down much faster and are in a position to use moves such as DP, 4A, or throw. Can be used to bait anti-airs if done this way. | |||
}} | }} | ||
}} | }} | ||
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==Universal Mechanics== | ==Universal Mechanics== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Ground Throw</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hazama_GroundThrow.png |caption= Send them flying or send them bouncing. | |image=BBTag_Hazama_GroundThrow.png |caption= Send them flying or send them bouncing. | ||
Line 432: | Line 419: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Hazama/Data|BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Forward throw launches the opponent vertically into the air. | * Forward throw launches the opponent vertically into the air. | ||
* Back throw side switches and wall bounces the opponent. | * Back throw side switches and wall bounces the opponent. | ||
Line 441: | Line 428: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Rising Fang - Gashoukyaku</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hazama_Gashoukyaku.png |caption= No longer whiffs on crouching and low attacks. Hurray! | |image=BBTag_Hazama_Gashoukyaku.png |caption= No longer whiffs on crouching and low attacks. Hurray! | ||
Line 450: | Line 437: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Hazama/Data|AD}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Can be done after Jagai or Jasetsu, i.e. after the first hit of 214A or | * Can be done after Jagai or Jasetsu, i.e. after the first hit of 214A or 236A, or while holding 214B or 236B. | ||
* If timed incorrectly, simply pressing D after 214A or 236A for an active switch/cross combo could accidentally get this move, even if A is released long beforehand. | |||
Hazama's DP. Comes out very fast and slightly pushes Hazama backwards, but the recovery for it is a bit on the slow side and it horizontal range is a bit lacking so try to not whiff or have it blocked. | Hazama's DP. Comes out very fast and slightly pushes Hazama backwards, but the recovery for it is a bit on the slow side and it horizontal range is a bit lacking so try to not whiff or have it blocked. | ||
Due to how Hazama's meterless special moves (notably the A versions) are the most useful to active switch out of, be sure you time active switching correctly or else you will get this move accidentally. | |||
}} | }} | ||
}} | }} | ||
Line 465: | Line 455: | ||
==Skills== | ==Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Falling Fang - Ressenga</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hazama_Jagai.png |caption= add a mixup | |image=BBTag_Hazama_Jagai.png |caption= add a mixup | ||
Line 475: | Line 465: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=A}} | {{AttackVersion|name=A}} | ||
{{# | {{#lst:BBTag/Hazama/Data|236A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* A does Jagai-Ressenga | * A does Jagai-Ressenga | ||
* A can be held to delay the attack, which gives the charged version of Ressenga. | * A can be held to delay the attack, which gives the charged version of Ressenga. | ||
As of 1.50, the charged version of the move should reflect the B version. However, if you do the charged version by holding A all the way, you get the pre-1.50 version of 236B instead despite getting the same visual effects. This means it can only link into houtenjin. | As of 1.50, the charged version of the move should reflect the B version. However, if you do the charged version by holding A all the way, you get the pre-1.50 version of 236B instead despite getting the same visual effects. This means it can only link into houtenjin. | ||
Line 487: | Line 476: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=B}} | {{AttackVersion|name=B}} | ||
{{# | {{#lst:BBTag/Hazama/Data|236B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* B does Ressenga Raw | * B does Ressenga Raw | ||
* B can be held to delay Ressenga | * B can be held to delay Ressenga | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Devouring Fang - Zaniega</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hazama_Jagai.png |caption= add some sprinkles | |image=BBTag_Hazama_Jagai.png |caption= add some sprinkles | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=A}} | {{AttackVersion|name=A}} | ||
{{# | {{#lst:BBTag/Hazama/Data|214A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* A does Jagai-Zaneiga | * A does Jagai-Zaneiga | ||
* A can be held to delay the attack. | * A can be held to delay the attack. | ||
As of 1.50, the charged version of the move should reflect the B version. However, if you do the charged version by holding A all the way, you get the pre-1.50 version of 214B instead despite getting the same visual effects. This means it can only link into houtenjin. | As of 1.50, the charged version of the move should reflect the B version. However, if you do the charged version by holding A all the way, you get the pre-1.50 version of 214B instead despite getting the same visual effects. This means it can only link into houtenjin. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=B}} | {{AttackVersion|name=B}} | ||
{{# | {{#lst:BBTag/Hazama/Data|214B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* B does Zaneiga Raw | * B does Zaneiga Raw | ||
* B can be held to delay Zaneiga | * B can be held to delay Zaneiga | ||
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As of patch 1.50, you can link into 5A and continue the combo fairly easily. It's so plus on hit that after you CC Active Switch, you can link this version into 4P. | As of patch 1.50, you can link into 5A and continue the combo fairly easily. It's so plus on hit that after you CC Active Switch, you can link this version into 4P. | ||
}} | |||
}} | |||
<nowiki/> | |||
====== <span style="visibility:hidden;font-size:0">Shadow Serpent</span> ====== | |||
{{MoveData | |||
|image=BBTag_Hazama_ShadowSerpent.png |caption= JAAAMEIJIN~ | |||
|name=Shadow Serpent/Jameijin | |||
|input=j.214A | |||
|data= | |||
{{AttackDataHeader-BBTag}} | |||
{{!}}- | |||
{{#lst:BBTag/Hazama/Data|j.214A}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Hazama's Shadow Serpent (Jameijin) from Centralfiction. | |||
* On whiff, the recovery is cancelable into forward dash, normals, and specials. | |||
* Stops all horizontal momentum and causes Hazama to fall quickly to the ground. | |||
As of 2.0, since the move become a special move, you can now cancel your chain or your momentum(especially 5BB) into this move (just like CF) and make a fast drop to do many things, including (but not limited to) baiting a Reversal Action and anti-airs, mix-up feints, and a lot of things. As in CF, you should never use this to hit an opponent who is below you from on high, as Hazama's leg has a massive hurtbox attached to it, meaning it can be countered by many attacks from the opponent. | |||
}} | |||
}} | |||
<nowiki/> | |||
====== <span style="visibility:hidden;font-size:0">Flying Sickle Thrust</span> ====== | |||
{{MoveData | |||
|image=BBTag_Hazama_FlyingSickleThrust.png |caption= BBCS loops are back, yay | |||
|name=Flying Sickle Thrust/Hirentotsu | |||
|input=j.214B | |||
|data= | |||
{{AttackDataHeader-BBTag}} | |||
{{!}}- | |||
{{#lst:BBTag/Hazama/Data|j.214B}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Hazama's Flying Sickle Thrust/Hirentotsu from BBCS/BBCP. | |||
* Does hard knockdown on hit, your air combo ender. | |||
Hazama's standard air combo ender. Use this to get oki off of any aerial moves you may hit-confirm. | |||
Note that this move can be Tiger Knee'd (2147B or (8/9)214B) a staple combo component in the corner, to recreate the famous 'Hirentotsu loop' in BBCSEX (or 'TK loop'). | |||
}} | }} | ||
}} | }} | ||
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==Extra Skills== | ==Extra Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Hungry Coils - Jakou</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hazama_Jakou.png |caption= send em back to the corner | |image=BBTag_Hazama_Jakou.png |caption= send em back to the corner | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Hazama/Data|236C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Wallbounces anywhere. | * Wallbounces anywhere. | ||
* Side swaps on hit. | * Side swaps on hit. | ||
* Large invincible frames during the catching move. | * Large invincible frames during the catching move. | ||
* Opponent is locked out of burst on successful hit | |||
Can be used against opponent approaching in air. Can also be linked up by j.B>j.BB or canceled into 214+BC as a few examples. | Can be used against opponent approaching in air. Can also be linked up by j.B>j.BB or canceled into 214+BC as a few examples. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Bloody Fang - Gasaishou</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hazama_Gasaishou.png |caption= GOTCHA 2: The Sequel | |image=BBTag_Hazama_Gasaishou.png |caption= GOTCHA 2: The Sequel | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Hazama/Data|214C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Hazama advances towards the opponent and performs a command grab that leaves them in a stun state. If close, he performs the command grab automatically without advancing. <br /> | * Hazama advances towards the opponent and performs a command grab that leaves them in a stun state. If close, he performs the command grab automatically without advancing. <br /> | ||
* Has grab invul against all grabs during startup, even moves such as Tager's GETB. | * Has grab invul against all grabs during startup, even moves such as Tager's GETB. | ||
Line 577: | Line 607: | ||
Links into 5C, making this move akin in damage to a standard non-super command grab. Useful for preventing bursts. | Links into 5C, making this move akin in damage to a standard non-super command grab. Useful for preventing bursts. | ||
In 2.0, this command grab when linked into extra assault deals around 6.27k unburstable damage. | |||
}} | |||
}} | |||
<nowiki/> | |||
====== <span style="visibility:hidden;font-size:0">EX Flying Sickle Thrust</span> ====== | |||
{{MoveData | |||
|image=BBTag_Hazama_FlyingSickleThrust.png |caption= NOT AN OVERHEAD. REPEAT. NOT. AN. OVERHEAD. | |||
|name=EX Flying Sickle Thrust | |||
|input=j.214C | |||
|data= | |||
{{AttackDataHeader-BBTag}} | |||
{{!}}- | |||
{{#lst:BBTag/Hazama/Data|j.214C}} | |||
{{!}}- | |||
{{Description|7|text= | |||
A more damaging and more versatile version of j.214B. On hit, you can cancel into chains(especially j.2B) to continue comboing. | |||
}} | }} | ||
}} | }} | ||
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==Partner Skills== | ==Partner Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">5P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBTag_Hazama_5P.png |caption= Mini Houtenjin | ||
|input= | |input= | ||
|name=5P | |name=5P | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Hazama/Data|5P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* | * Launches opponents on hit. | ||
Hazama performs the non-super version of Jayuko Houtenjin. Has some good range due to Hazama moving forward and will sometimes catch people at a reasonable height. | |||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">4P </span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hazama_Jagai.png |caption=hit | |image=BBTag_Hazama_Jagai.png |caption=hit | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Hazama/Data|4P }} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Launches the opponent into the air on the 2nd hit | * Launches the opponent into the air on the 2nd hit | ||
* 2nd hit is untechable until the opponent touches the ground. | * 2nd hit is untechable until the opponent touches the ground. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">6P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hazama_Jakou.png |caption= Drag them back for more pain. | |image=BBTag_Hazama_Jakou.png |caption= Drag them back for more pain. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Hazama/Data|6P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Wallbounces and side swaps on hit. | * Wallbounces and side swaps on hit. | ||
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==Distortion Skills== | ==Distortion Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Serpent's Infernal Rapture - Jayoku Houtenjin</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hazama_JayokuHoutenjin.png |caption=S U P E R S N A K E K I C K | |image=BBTag_Hazama_JayokuHoutenjin.png |caption=S U P E R S N A K E K I C K | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Hazama/Data|236BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
Serpent's Infernal Rapture, a.k.a Jayoku Houtenjin, is why Hazama is so scary once he gets 2 bar. Even the simplest midscreen combo you follow-up with after this will net you at least | Serpent's Infernal Rapture, a.k.a Jayoku Houtenjin, is why Hazama is so scary once he gets 2 bar. Even the simplest midscreen combo you follow-up with after this will net you at least 8k damage. This super is best done after a normal or two because of the remarkably low P1. Most commonly, you'll see the following normals or chains of normals leading into this super: 5A, 5AA, 5A > 2C, JBBB, or any throw. | ||
Usually, if your partner is still alive, then you should use partner skill instead of Jayoku if the damage has prorated too much. | Usually, if your partner is still alive, then you should use partner skill instead of Jayoku if the damage has prorated too much. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Eternal Coils of the Dragon Serpent - Mizuchi Rekkazan</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hazama_MizuchiRekkazan.png |caption=KIMOCHII DAROU?! | |image=BBTag_Hazama_MizuchiRekkazan.png |caption=KIMOCHII DAROU?! | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Hazama/Data|214BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Tracks the opponent's location. | * Tracks the opponent's location. | ||
* Has minimum distance that makes it whiff. | * Has minimum distance that makes it whiff. | ||
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* 20% minimum damage (100*10, 600) | * 20% minimum damage (100*10, 600) | ||
* Still not a low, stop trying to use it as a low. | * Still not a low, stop trying to use it as a low. | ||
* Startup until active is completely invulnerable to projectile attacks. | |||
Great combo ender. Can be reliably combo'd off from Hungry Coils or 2C in corner as a few examples. | Great combo ender. Can be reliably combo'd off from Hungry Coils or 2C in corner as a few examples. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Hazama/Data|Distortion Skill Duo}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* 100% minimum damage: 2000. 2500 during Resonance/Cross Combo | * 100% minimum damage: 2000. 2500 during Resonance/Cross Combo | ||
Go for it if you can kill. | Go for it if you can kill. Unlike the normal version of this super, this hits two characters. | ||
}} | }} | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Hazama/Data|222BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Hazama's Instakill from Blazblue | * Hazama's Instakill from Blazblue | ||
* Can be combo'd off. (ex. 214A, 2C, Forward/Back throws in corner.) | * Can be combo'd off. (ex. 214A, 2C, Forward/Back throws in corner.) | ||
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}} | }} | ||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
==Roadmap== | |||
<!--To update this section, go to this character's subheader in Dustloop Wiki:Roadmap/BBTag--> | |||
{{Roadmap}} | |||
==Navigation== | ==Navigation== | ||
{{# | {{#lst:BBTag/Hazama/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[BBTag/Hazama/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | {{notice|To edit frame data, edit values in [[BBTag/Hazama/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-BBTag}} | {{Navbar-BBTag}} |
Revision as of 05:02, 20 June 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Hazama |
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Overview
"This is getting a little bothersome. Can I leave the rest of the work to you?" | |
Lore: | Hazama is a captain of the Novus Orbis Librarium's (NOL) Intelligence Department and one of the first antagonists of the series. In reality, he is an artificial human created as a host for the soul of Yuuki Terumi, a former member of the Six Heroes and the creator of the Azure Grimoire and, by extension, the Black Beast. Although Hazama usually retains a calm and charming demeanor, this is simply a mask with which he hides his selfish and manipulative personality that lurks underneath. At the end of BlazBlue: Chrono Phantasma, he and Terumi become separate, and he gains his own will. During the events of Central Fiction, he puts his manipulation skills he picked up from his time as Terumi's host in order to pursue his own mysterious agenda. |
Drive: Ouroboros
Named after a snake that eats its own tail, Hazama's Drive is manifested as a stretching chain in the shape of a snake. He can cover many different angles and distances by shooting a Drive move. Although Hazama's drive has returned in BlazBlue Cross Tag Battle, veteran Hazama players from the BlazBlue series will notice a few changes have been made.
- Hazama's chains are now mapped to his B buttons.
- There are no longer any stocks for his chain.
- He no longer has multiple followups from his chains. Instead, you can do the D followup by continuing the B auto combo.
Playstyle
Hazama Hazama uses his Ouroboros chains to zip across the stage, either to approach his opponent or to run away. Once in, he can use his stance-mixups or his command grab to open them up and start in on any one of his myriad combo routes that lead into an aerial j.C ender, which places him in a great position to start everything over again.
At close range, Hazama is notably lacking. Although his tools are all decently fast, they barely cover any space. The ones that do, i.e. 2C and his 214s, all need resources to get damage off of. Due to this, its best to try to avoid close range footsies without some serious mind game trickery up your sleeve.
In general, with Hazama, you want to slip in, sneak in a hit, do some damage, then slip out. But if it allows you to maintain some scary pressure, then by all means keep staying in to confuse your foes even further.
- Lots of effective smart combo routes that deal damage and build meter.
- His B normals give him a large amount of range, being essentially the same as his D moves.
- Amazing Reversal Action.
- 236B+C is incredibly threatening.
- Solid mixup options supplemented by his special moves.
- Embarrassingly small footsies range, requiring him to close the gap often.
- Awkward mobility options limit his approaches severely.
- No drive chain that deals with air approaches.
- Being predictable in your approaches can easily get yourself anti-aired.
- Needs either meter or partner to convert his stance specials.
- Embarrassingly short true blockstrings without assist.
Normal Moves
4A | Template:AttackDataHeader-BBTag |
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5A | Template:AttackDataHeader-BBTag |
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5B | Template:AttackDataHeader-BBTag |
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5C | Template:AttackDataHeader-BBTag |
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2A | Template:AttackDataHeader-BBTag |
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2B | Template:AttackDataHeader-BBTag |
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2C | Template:AttackDataHeader-BBTag |
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j.A | Template:AttackDataHeader-BBTag |
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j.B | Template:AttackDataHeader-BBTag |
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j.C | Template:AttackDataHeader-BBTag |
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j.2B | Template:AttackDataHeader-BBTag |
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Universal Mechanics
Ground Throw 5B+C |
Template:AttackDataHeader-BBTag |
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Rising Fang - Gashoukyaku 5A+D |
Template:AttackDataHeader-BBTag |
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Skills
Falling Fang - Ressenga 236A/B |
Template:AttackDataHeader-BBTag |
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Devouring Fang - Zaneiga 214A/B |
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Shadow Serpent/Jameijin j.214A |
Template:AttackDataHeader-BBTag |
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Flying Sickle Thrust/Hirentotsu j.214B |
Template:AttackDataHeader-BBTag |
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Extra Skills
Hungry Coils - Jakou 236C |
Template:AttackDataHeader-BBTag |
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Bloody Fang - Gasaishou 214C |
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EX Flying Sickle Thrust j.214C |
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Partner Skills
5P | Template:AttackDataHeader-BBTag |
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4P Vengeful Viper > Rising Fang |
Template:AttackDataHeader-BBTag |
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6P Hungry Coils - Jakou |
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Distortion Skills
Serpent's Infernal Rapture - Jayoku Houtenjin 236B+C |
Template:AttackDataHeader-BBTag |
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Eternal Coils of the Dragon Serpent - Mizuchi Rekkazan 214B+C |
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Distortion Skill Duo
Eternal Coils of the Dragon Serpent - Mizuchi Rekkazan P during Distortion Skill |
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Astral Heat
Hungry Darkness of 1000 Souls - Senkon Meiraku 222B+C |
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Roadmap
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •