BBTag/Hazama

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< BBTag
Revision as of 02:26, 22 February 2019 by Shtkn (talk | contribs)
Hazama
BBTag Hazama Portrait.png
Movement Options
  • Double Jump, 1 Airdash, Dash Type: Step

Overview

"This is getting a little bothersome. Can I leave the rest of the work to you?"

Backstory

Hazama is a captain of the Novus Orbis Librarium's (NOL) Intelligence Department and one of the first antagonists of the series. In reality, he is an artificial human created as a host for the soul of Yuuki Terumi, a former member of the Six Heroes and the creator of the Azure Grimoire and, by extension, the Black Beast. Although Hazama usually retains a calm and charming demeanor, this is simply a mask with which he hides his selfish and manipulative personality that lurks underneath. At the end of BlazBlue: Chrono Phantasma, he and Terumi become separate, and he gains his own will. During the events of Central Fiction, he puts his manipulation skills he picked up from his time as Terumi's host in order to pursue his own mysterious agenda.

Playstyle

Hazama uses his Ouroboros chains to zip across the stage, either to approach his opponent or to run away. Once in, he can use his stance-mixups or his command grab to open them up and start in on any one of his myriad combo routes that lead into an aerial j.C ender, which places him in a great position to start everything over again.

At close range, Hazama is notably lacking. Although his tools are all decently fast, they barely cover any space. The ones that do, i.e. 2C and his 214s, all need resources to get damage off of. Due to this, its best to try to avoid close range footsies without some serious mind game trickery up your sleeve.

In general, with Hazama, you want to slip in, sneak in a hit, do some damage, then slip out. But if it allows you to maintain some scary pressure, then by all means keep staying in to confuse your foes even further.

Strengths/Weaknesses

Strengths Weaknesses
  • Lots of effective smart combo routes that deal damage and build meter.
  • His B normals give him a large amount of range, being essentially the same as his D moves.
  • Amazing Reversal Action.
  • 236B+C is incredibly threatening.
  • Solid mixup options supplemented by his special moves.
  • Embarrassingly small footsies range, requiring him to close the gap often.
  • Awkward mobility options limit his approaches severely.
  • No drive chain that deals with air approaches.
  • Being predictable in your approaches can easily get yourself anti-aired.
  • Needs either meter or partner to convert his stance specials.


Drive: Ouroboros

Named after a snake that eats its own tail, Hazama's Drive is manifested as a stretching chain in the shape of a snake. He can cover many different angles and distances by shooting a Drive move. Although Hazama's drive has returned in BlazBlue Cross Tag Battle, veteran Hazama players from the BlazBlue series will notice a few changes have been made.

  1. Hazama's chains are now mapped to his B buttons.
  2. There are no longer any stocks for his chain.
  3. He no longer has multiple followups from his chains. Instead, you can do the D followup by continuing the B auto combo.




Normal Moves

4A
4A
BBTag Hazama 4A.png
Jesus Knee
Template:AttackDataHeader-BBTag
4A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1300 All 7 3 12 +2 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBCS Hazama 5B.png
Jesus Knee
BBTAG Hazama 4A Hitbox.png


{{{text}}}

5A
5A
BBTag Hazama 5A.png
Whiff this in neutral if you feel like dying.
BBTag Hazama 5AA.png
Flick that arm.
BBTag Hazama 5AAA.png
Venom Sword/Jabaki
BBTag Hazama 5AAAA.png
Mini Houtenjin!
Template:AttackDataHeader-BBTag
5A


5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
950×2 All 8 1(1)6 21 -8 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 21 24 36 5 +0 +5
BBCS Hazama 5C.png
Whiff this in neutral if you feel like dying.
BBTAG Hazama 5A Hitbox.png

{{{text}}}

5AA


5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 13 3 21 -5 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 19 24 34 12 +0 +5
BBCF Hazama MeijaGekkouga.png
BBTAG Hazama 5AA Hitbox.png

{{{text}}}

5AAA


5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 15 2 21 -3 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 35 + Slide 22 49 + Slide 9/+3 +3 +5
Maximum Slide duration 25F
BBCS Hazama jabaki.png
"Jabaki"
BBTAG Hazama 5AAA Hitbox.png

{{{text}}}

5AAAA


5AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All 13 4 44 -27 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 60 Launch 76 13 +0 +8
BBTag Hazama 5AAAA.png
BBTAG Hazama 5AAAA Hitbox.png

{{{text}}}

5B
5B
BBTag Hazama 5B.png
Striking Coil!
BBTag Hazama DFollowup.png
I sure do hope I don't get anti-aired...
BBTag Hazama Old jB.png
Still technically j5B...
Template:AttackDataHeader-BBTag
5B


5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 17 - Total: 64 -22 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 9 14 28 19 42 8 +20 +20
Hazama enters 39F recovery animation on hit/block
BBCS Hazama 5D.png
BBTAG Hazama 5B Hitbox.png

{{{text}}}

5BB


5BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - - - - - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
BBCS Hazama DFollowup.png
I sure do hope I don't get anti-aired...

{{{text}}}

5BBB


5BBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 8 7 14 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 22 22 36 11 +0 +2
BBCS Hazama jB.png
BBTAG Hazama 5BBB Hitbox.png

{{{text}}}

5C
5C
BBTag Hazama 5C.png
Drop a snake on their heads.
Template:AttackDataHeader-BBTag
5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800 High 22 3 24 -10 B - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
BBCP Hazama CrushTrigger.png
BBTAG Hazama 5C Hitbox.png

{{{text}}}

2A
2A
BBTag Hazama 2A.png
Hazama still has classy legs
Template:AttackDataHeader-BBTag
2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 Low 7 2 23 -11 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 25 18 37 10 +0 +1
BBCS Hazama 2B.png
BBTAG Hazama 2A Hitbox.png


{{{text}}}

2B
2B
BBTag Hazama 2B.png
Shing!
BBTag Hazama 2BB.png
WRYYYY
BBTag Hazama DFollowup.png
Going up!
BBTag Hazama Old jB.png
Stick a leg out.
Template:AttackDataHeader-BBTag
2B


2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 13 3 37 -21 B 8~(End of Active) H - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 Launch 25 Launch 40 12 +0 +5
BBCS Hazama 2C.png
BBTAG Hazama 2B Hitbox.png

{{{text}}}

2BB


2BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 13 - Total: 58 - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 9 14 28 19 42 8 +20 +20
Hazama enters 39F recovery animation on hit/block
BBCS Hazama 4D.png
BBTAG Hazama 2BB Hitbox.png

{{{text}}}

2BBB


2BBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - - - - - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
BBCS Hazama DFollowup.png

{{{text}}}

2BBBB


2BBBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 8 7 14 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 22 22 36 11 +0 +2
BBCS Hazama jB.png
BBTAG Hazama 5BBB Hitbox.png

{{{text}}}

2C
2C
BBTag Hazama 2C.png
Just... Just use 3C...no other option.
Template:AttackDataHeader-BBTag
2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 Low 14 4 21 -4 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 40 Launch 56 13 +0 +8
BBCS Hazama 3C.png
BBTAG Hazama 2C Hitbox.png


{{{text}}}

j.A
j.A
BBTag Hazama jA.png
from CCCCC to AAAAA.....
Template:AttackDataHeader-BBTag
j.A


j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 High 10 2 23 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 2 13 14 14 18 26 5 +0 +1
BBCS Hazama jC1.png
BBTAG Hazama JA Hitbox.png
j.A


j.AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 High 5 2 23 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 2 13 14 14 18 26 5 +5 +5
BBCS Hazama jC1.png
BBTAG Hazama JAA Hitbox.png
j.AAA


j.AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 High 4 2 23 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 2 13 14 14 18 26 5 +5 +5
BBCS Hazama jC1.png
BBTAG Hazama JAAA Hitbox.png
j.AAAA


j.AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 High 6 3 21 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 2 13 14 14 18 26 5 +5 +5
BBCS Hazama jC1.png
BBTAG Hazama JAAAA Hitbox.png
j.AAAAA


j.AAAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 High 5 2 26 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 2 13 14 20 18 32 10 +0 +1
BBCS Hazama jC1.png
BBTAG Hazama JAAAAA Hitbox.png

{{{text}}}

j.B
j.B
BBTag Hazama jB.png
Who needs 5B?
BBTag Hazama DFollowup.png
Hope they're not anti-airing...
BBTag Hazama Old jB.png
Boot to the head.
Template:AttackDataHeader-BBTag
j.B


j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 13 - Total: 73 - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 9 14 28 19 42 8 +20 +20
Hazama enters ??F recovery animation on hit/block
BBCS Hazama j6D.png
Who needs 5B?
BBTAG Hazama JB Hitbox.png

{{{text}}}

j.BB


j.BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - - - - - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
BBCS Hazama DFollowup.png
Hope they're not anti-airing...

{{{text}}}

j.BBB


j.BBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 8 7 14 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 22 22 36 11 +0 +2
BBCS Hazama jB.png
BBTAG Hazama 5BBB Hitbox.png

{{{text}}}

j.C
j.C
Shadow Serpent/Jameijin JAAAMEIJIN~
Template:AttackDataHeader-BBTag
j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 High 14 4 22 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 19 24 34 12 +0 +5
BBCS Hazama j2C.png
BBTAG Hazama JC Hitbox.png


{{{text}}}

j.2B
j.2B
BBTag Hazama j2B.png
Down below?
Template:AttackDataHeader-BBTag
j.2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 13 - Total: 73 - P - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 9 14 28 19 42 8 +20 +20
Hazama enters ??F recovery animation on hit/block
BBCS Hazama j4D.png
BBTAG Hazama J2B Hitbox.png

{{{text}}}


Universal Mechanics

Ground Throw
Ground Throw
5B+C
BBTag Hazama GroundThrow.png
Send them flying or send them bouncing.
Template:AttackDataHeader-BBTag
BC
Forward Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 2000 Throw 7~30 3 23 - T - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0, 4 - Launch 70 - - - - 0, 12 -
Minimum Damage 2000
BBCS Hazama FThrow.png
Send them flying or send them bouncing.
BBTAG Hazama Throw Hitbox.png

{{{text}}}

Rising Fang - Gashoukyaku
Rising Fang - Gashoukyaku
5A+D No longer whiffs on crouching and low attacks. Hurray!
Template:AttackDataHeader-BBTag
AD
Rising Fang
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2300 Air Unblockable 10 8 16+28L -30 B 1~13 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 48 Launch 63 12 +0 +5
Minimum Damage 115
BBCS Hazama gashoukyaku.png
No longer whiffs on crouching and low attacks. Hurray!
BBTAG Hazama RA1 Hitbox.pngBBTAG Hazama RA2 Hitbox.pngBBTAG Hazama RA3 Hitbox.png


{{{text}}}



Skills

Falling Fang - Ressenga
Falling Fang - Ressenga
236A/B add a mixup or just outright bop their heads.
Template:AttackDataHeader-BBTag
A


236A
A Falling Fang
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500, 1500 [1500, 2200] All, High 15 2(27~69)4 1+13L -1 B, H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 27 40 + GBounce, 40 32 54 + GBounce, 54 6/+12, 11 +5 +10
Hold back to cancel. Cancel animation 21F
1st hit into 2nd hit is a true blockstring
Minimum Damage 75×2 (150)
BBCF Hazama Jagai.pngBBCS Hazama ressenga.png
Go for the mixup...
"Jagai"
BBTAG Hazama 236A1 Hitbox.pngBBTAG Hazama 236A2 Hitbox.png

{{{text}}}

B


236B
B Falling Fang
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2200 High 30~64 4 1+13L -1 H - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 19 40 24 54 11 +8 +13
Hold back to cancel. Cancel animation 21F
Minimum Damage 110
BBCS Hazama ressenga.png
...Or just bop their heads.
"Ressenga"
BBTAG Hazama 236A2 Hitbox.png

{{{text}}}

Devouring Fang - Zaniega
Devouring Fang - Zaneiga
214A/B add some sprinkles just scoop the ice cream instead
Template:AttackDataHeader-BBTag
A


214A
A Devouring Fang
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500, 1500 [1500, 2200] All, Low 15 2(25~69)4 17 -4 B, F - - 80, 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 27, Launch 40 + GBounce, 40 32, Launch 54 + GBounce, 54 6/+12, 16 [6/+12, 8] +5 +10
Hold back to cancel. Cancel animation 21F
1st hit into 2nd hit is a true blockstring
Minimum Damage 75, 75 [110] (150 [185])
BBCF Hazama Jagai.pngBBCS Hazama zaneiga.png
"Jagai-Zaneiga"
BBTAG Hazama 214A1 Hitbox.pngBBTAG Hazama 214A2 Hitbox.png

{{{text}}}

B


214B
B Devouring Fang
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2200 Low 26~62 4 17 -4 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 40 Launch 54 16 +8 +13
Hold back to cancel. Cancel animation 21F
Minimum Damage 110
BBCS Hazama zaneiga.png
"Zaneiga"
BBTAG Hazama 214A2 Hitbox.png

{{{text}}}


Extra Skills

Hungry Coils - Jakou
Hungry Coils - Jakou
236C send em back to the corner
Template:AttackDataHeader-BBTag
236C
Hungry Coils
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 3300 All 11 - Total: 53 - T - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 - 120 + Slide + WBounce + Down 33 - - 12/+7 12/+30, 0 +30, +0
Minimum Damage 0, 330 (330)
Maximum Slide duration 25F
BBCS Hazama jakou.png
Send 'em back to the corner!
"Jakou"
BBTAG Hazama 236C Hitbox.png

{{{text}}}

Bloody Fang - Gasaishou
Bloody Fang - Gasaishou
214C GOTCHA 2: The Sequel
Template:AttackDataHeader-BBTag
214C
Bloody Fang
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0×2 Throw 15~37 3 31 - T - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 0, 3 - 45 - - - - 0, 6 +0
Minimum Damage 0×2
BBCS Hazama gasaishou.png
"Gasaishou"
BBTAG Hazama 214C Hitbox.png

{{{text}}}


Partner Skills

5P
5P
Venom Sword - Jabaki
BBTag Hazama 5AAA.png
Slide 'em to the corner.
Template:AttackDataHeader-BBTag
5P
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All (18)+13 3 19+22L -27 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 60 - - 11 +0 -
Minimum Damage 75
BBTag Hazama 5P.png
Mini Houtenjin
BBTAG Hazama 5P Hitbox.png


{{{text}}}

4P
4P
Vengeful Viper > Rising Fang hit and launch
Template:AttackDataHeader-BBTag
4P
Vengeful Viper > Rising Fang
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700×2 All (18)+10 2(18)8 29 -18 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 + GBounce, 58 - - 6/+9, 12 +9, +0 -
Minimum Damage 85×2 (170)
BBCF Hazama Jagai.pngBBCS Hazama gashoukyaku.png
hit, and launch
BBTAG Hazama 4P1 Hitbox.pngBBTAG Hazama 4P2 Hitbox.png


{{{text}}}

6P
6P
Hungry Coils - Jakou Drag them back for more pain.
Template:AttackDataHeader-BBTag
6P
Hungry Coils
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 3300 All (18)+11 - Total: (18)+53 - T - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 - 120 + WBounce + Down 34 - - 12/+7 12/+30, 0 -
Minimum Damage 0, 165 (165)
BBCS Hazama jakou.png
Drag them back for more pain.
BBTAG Hazama 6P Hitbox.png

{{{text}}}


Distortion Skills

Serpent's Infernal Rapture - Jayoku Houtenjin
Serpent's Infernal Rapture - Jayoku Houtenjin
236B+C S U P E R S N A K E K I C K
Template:AttackDataHeader-BBTag
236BC
Serpent's Infernal Rapture
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
3980 [4980] All 4+(40 Flash)+1 3 19+31L -32 B 1~Flash All - 60
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 5 20 Launch 120 Launch 136 30 +0 +8
Values in [] are for Enhanced version
Minimum Damage: 796 [996]
BBCS Hazama Jayoku Houtenjin.png
Going Up!
"Jayoku Houtenjin"
BBTAG Hazama 236BC Hitbox.png

{{{text}}}

Eternal Coils of the Dragon Serpent - Mizuchi Rekkazan
Eternal Coils of the Dragon Serpent - Mizuchi Rekkazan
214B+C KIMOCHII DAROU?!
Template:AttackDataHeader-BBTag
214BC
Eternal Coils of the Dragon Serpent
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500×10, 2900
[500×2, 250×24, 1250×2]
All 1+(30 Flash)+14 2 Total: 70 -46 P 1~Flash All
2~19 P
- 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 0 9 Launch 100×8, 50 + Slide + Down 22
[100×25, 100 + Wallbounce + Down 73]
- - 0 0/+60, 1×8, 12
[0/+60, 2×24, 13×2]
-
Values in [] are for Enhanced version
Minimum damage 100×10, 957 (1957) [100×2, 50×24, 363×2 (2126)]
Maximum Slide duration 20F
BBCS Hazama Mizuchi Rekkazan.png
"Mizuchi Rekkazan"
BBTAG Hazama 214BC Hitbox.png


{{{text}}}

Distortion Skill Duo

Eternal Coils of the Dragon Serpent - Mizuchi Rekkazan
P during Distortion Skill I hope Burensou comes back
Template:AttackDataHeader-BBTag
Distortion Skill Duo
Eternal Coils of the Dragon Serpent
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
100×8, 1200
[50×24, 650×2]
All 1+(70 Flash)+1 See Notes 92 [115] -76 [-99] B 1~4 All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 1×8, 4
[1×24, 4×2]
- Launch 100×8, 50 + Slide + Down 22
[100×25, 100 + Wallbounce + Down 73]
- - 1×8, 12
[2×24, 13, 20]
+0 +0
Values in [] are for Enhanced version
Active Frames are 2(1)2(1)2(1)2(1)2(1)2(1)2(1)2(56)3
[Active Frames are 2(1)2(1)2(1)2(1)2(1)2(1)2(1)2,1(1)1(1)1(1)1(1)1(1)1(1)1(1)2,1(1)1(1)1(1)1(1)1(1)1(1)1(1)2(51)2(10)3]
Minimum Damage: 2000 [2500]
Maximum Slide duration 20F
BBCS Hazama Mizuchi Rekkazan.png
BBTAG Hazama DSD1 Hitbox.pngBBTAG Hazama DSD2 Hitbox.png


{{{text}}}


Astral Heat

Hungry Darkness of 1000 Souls - Senkon Meiraku
222B+C RIP pretzel motion 2010-2018
Template:AttackDataHeader-BBTag
222BC
Hungry Darkness of 1000 Souls
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
DESTROYED All 1+(46 Flash)+16 X{(3)X}×8 Total: 115 -44 - 1~91 All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 5 20 - - - - 0/+13 - -
BBCS Hazama Senkon Meiraku.png
RIP pretzel motion 2010-2018
"Senkon Meiraku"
BBTAG Hazama 222BC Hitbox.png


{{{text}}}


Navigation


To edit frame data, edit values in BBTag/Hazama/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.