BBTag/Hazama/Frame Data

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System Data[edit]

Health: 16,000

Jump Startup: 4F

Backdash Time 25F / Invul: 1-7F All


Normal Moves[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
4A
1300 - 100 80 - - - - - - - - - - - -
5A
950*2 - 100 85(once) - - - - - - - - - - - -
5AA
1700 - 100 85 - - - - - - - - - - - -
5AAA
1500 - 100 80 - - - - - - - - - - - -
5AAAA
2000 - 100 90 - - - - - - - - - - - -
2A
1000 - 90 75 - - - - - - - - - - - -
5B
1500 - 80 80 - - - - - - - - - - - -
5BB
- - - - - - - - - - - - - - - -
2B
1700 - 90 75 - - - - - - - - - - - -
2BB
1500 - 80 80 - - - - - - - - - - - -
5C
(Crush Attack)
800 - - - - - - - - - - - - - - -
2C
2000 - 90 90 - - - - - - - - - - - -
j.A
1000 - 80 85 - - - - - - - - - - - -
j.AA
1000 - 80 85 - - - - - - - - - - - -
j.AAA
1000 - 80 85 - - - - - - - - - - - -
j.AAAA
1000 - 80 85 - - - - - - - - - - - -
j.AAAAA
1000 - 80 85 - - - - - - - - - - - -
j.B
1500 - 80 80 - - - - - - - - - - - -
j.C
1700 - 80 85 - - - - - - - - - - - -
j.2B
1500 - 80 80 - - - - - - - - - - - -
j.BBB
(5BBB, 2BBBB, j2BBB)
1500 - 80 80 - - - - - - - - - - - -

Universal Mechanics[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Ground Throw
2000 - 100 50 - - - - - - - - - - - -
Rising Fang - Gashoukyaku
Reversal Action
2300 - 80 60 - - - - - - - - - - - -
Cross Burst Attack
- - - - - - - - - - - - - - - -

Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
A Falling Fang - Ressenga
(236A)
1500, 1500 - 100, 80 80, 80 - - - - - - - - - - - -
B Falling Fang - Ressenga
(236B)
2200 - 80 80 - - - - - - - - - - - -
A Devouring Fang - Zaneiga
(214A)
1500, 1500 - 100, 80 80, 80 - - - - - - - - - - - -
B Devouring Fang - Zaneiga
(214B)
2200 - 80 90 - - - - - - - - - - - -

Extra Skills[edit]

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Hungry Coils - Jakou
(236C)
0, 3300 - 100 85(once) - - - - - - - - - - - -
Bloody Fang - Gasaishou
(214C)
0 - 50 - - - - - - - - - - - - -

Partner Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
5P
(Venom Sword - Jabaki)
1500 - 70 80 - - - - - - - - - - - -
6P
(Hungry Coils - Jakou)
0, 3300 - 70 85 - - - - - - - - - - - -
4P
(Vengeful Viper > Rising Fang)
1700*2 - 70 85(once) - - - - - - - - - - - -

Distortion Skills[edit]

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Serpent's Infernal Rapture - Jayoku Houtenjin
236B+C
3980 - 50 80 - All - - - - - - - - - -
  • 20% minimum damage (796)
Serpent's Infernal Rapture - Jayoku Houtenjin
Enhanced
236B+C in CC/RB
4980 - 50 80 - All - - - - - - - - - -
  • 20% minimum damage (1000)
Eternal Coils of the Dragon Serpent - Mizuchi Rekkazan
214B+C
500*10, 3000 - 80 100 - All - - - - - - - - - -
  • 20% minimum damage (100*10, 600)
Eternal Coils of the Dragon Serpent - Mizuchi Rekkazan
Enhanced
214B+C in CC/RB
500*2, 250*24, 1250*2 - 80 100 - All - - - - - - - - - -
  • 20% minimum damage (100*2 , 50*24, 250*2)

Astral Heat[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Hungry Darkness of 1000 Souls - Senkon Meiraku
222B+C
DESTROYED - - - - - - - - - - - - - - -

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancel
4A 2A, 5A 5B, 2B 5C, 2C Throw, Jump, Special
5A[1] 2A, 5AA 5B, 2B 5C, 2C Throw, Jump[-], Special
5AA 2A, 5AAA 5B, 2B 5C, 2C Throw, Jump[-], Special
5AAA 5AAAA 5B, 2B 5C, 2C Special
5AAAA - - - -
2A[1] 5A 5B, 2B 5C, 2C Throw, Jump, Special
5B - 5BB[+] - Special
5BB j.A[+] 5BBB[+] j.C[+] -
5BBB j.A j.B, j.2B j.C Jump
2B 5A 2BB 5C, 2C Throw, Jump, Special
2BB - 2BBB[+] - -
2BBB j.A[+] 2BBBB[+] j.C[+] -
2BBBB j.A j.B, j.2B j.C Jump
5C - - - -
2C - - - Special
Air Revolver Action Table
A B C Cancel
j.A j.AA[+] j.B, j.2B j.C Jump
j.AA j.AAA[+] j.B, j.2B j.C Jump
j.AAA j.AAAA[+] j.B, j.2B j.C Jump
j.AAAA j.AAAAA[+] j.B, j.2B j.C Jump
j.AAAAA - j.B, j.2B j.C Jump
j.B, j.2B - j.BB[+] - -
j.BB j.A[+] j.BBB[+] j.C[+] -
j.BBB j.A j.B, j.2B j.C Jump
j.C - - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • Note that you have to wait for a period of time (12F, BBCF2 data) to do j.A, j.Bs and j.C after doing chain follow-ups (5BB, 2BBB, j.BB, j.2BB). So technically the chain follow-ups DO NOT cancel into these attacks.

Sources[edit]

Early Proration Data from Hima based on the Beta


BlazBlue Cross Tag Battlee
BlazBlue
Persona 4 Arena
Under Night In-Birth
RWBY
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesSkill/Cross/Resonance GaugeMisc