BBTag/Hazama/Frame Data

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System Data[edit]

Health: 17,000
Prejump: 4F
Backdash Time 25F / Invul: 1-7F All



Normal Moves[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
4A 1300 - 100 80 B All 7 3 12 2 3 16 17 17 11 - -
5A 950*2 - 100 85(once) B All 8 1(1)6 21 -8 4 18*2 - - 5*2 - -
5AA 1700 - 100 85 B All 13 3 21 -5 4 18 - - 12 - -
5AAA 1500 - 100 80 B All 15 2 21 -3 3 16 - - 9/+3/+3 - -
5AAAA 2000 - 100 90 B All 13 4 44 -27 5 20 Launch 60 13 - -
2A 1000 - 90 75 F Low 7 2 23 -11 2 13 - - 10 - -
5B 1500 - 80 80 P All 17 - Total: 64 -22 3 9 14 28 8/+0/+20 - -
  • Hazama enters 39F recovery animation on hit/block
5BB - - - - - - - - - - - - - - - - -
2B 1700 - 90 75 B All 13 3 37 -21 4 18 - - 12 - -
2BB 1500 - 80 80 P All 13 - Total: 58 - 3 9 14 28 8/+0/+20 - -
  • Hazama enters 39F recovery animation on hit/block
5C
(Crush Attack)
800 - - - B High 22 3 24 -10 3 16 - - 11 - -
2C 2000 - 90 90 F Low 14 4 21 -4 5 20 - - 13 - -
j.A 1000 - 80 85 H High 10 2 23 - 2 13 - - 5 - -
j.AA 1000 - 80 85 H High 5 2 23 - 2 13 - - 5 - -
j.AAA 1000 - 80 85 H High 4 2 23 - 2 13 - - 5 - -
j.AAAA 1000 - 80 85 H High 6 3 21 - 2 13 - - 5 - -
j.AAAAA 1000 - 80 85 H High 5 2 26 -14 2 13 - - 10 - -
j.B 1500 - 80 80 P All 13 - Total: 73 - 3 9 14 28 8/+0/+20 - -
  • Hazama enters ??F recovery animation on hit/block
j.C 1700 - 80 85 H High 14 4 22 - 4 18 19 50 - - -
j.2B 1500 - 80 80 P All 13 - Total: 73 - 3 9 14 28 8/+0/+20 - -
  • Hazama enters ??F recovery animation on hit/block
j.BBB
(5BBB, 2BBBB, j2BBB)
1500 - 80 80 H High 8 7 14 - 3 16 17 22 11 - -

Universal Mechanics[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Ground Throw 0, 2000 - 100 50 (once) T Throw 7~30 3 23 - 0, 4 - Launch 60 - - -
  • Minimum Damage 100% (2000)
Rising Fang - Gashoukyaku
Reversal Action
2300 - 80 60 B Air Unblockable 10 8 16+28L -30 4 18 Launch 48 12 1-13 All -

Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
A Falling Fang - Ressenga
236A
1500, 1500 [1500, 2200] - 100, 80 100, 80 B, H All, High 15 2(27~69)4 1+13L -1 3 16 27 40+GBounce, 40 6/+12/+5, 11/+0/+5 - -
  • Hold back to cancel. Cancel animation 21F
B Falling Fang - Ressenga
236B
2200 P 80 80 H High 30~64 4 1+13L -1 3 16 19 40 11/+0/+8 - -
  • Opponent experiences an additional +5F (+13F total) hitstop on counterhit
  • Hold back to cancel. Cancel animation 21F
A Devouring Fang - Zaneiga
214A
1500, 1500 [1500, 2200] - 100, 80 80 B, F All, Low 15 2(25~69)4 17 -4 3 16 Stagger 40, Launch 40+GBounce, 40 6/+12/+5, 8/+0/+5 - -
  • Hold back to cancel. Cancel animation 21F
B Devouring Fang - Zaneiga
214B
2200 - 90 80 F Low 26~59 4 17 -4 3 16 Launch 40 16/+0/+8 - -
  • Opponent experiences an additional +5F (+13F total) hitstop on counterhit
  • Hold back to cancel. Cancel animation 21F
Shadow Serpent - Jameijin
j.214A
1800 - 80 80 H All 13 Until L 16L - 3 16 Launch 50 11 - -
Flying Sickle Thrust
j.214B
2300 - 80 85 H All 13 6 Until L+9L - 4 18 Launch 50 + Down 24 12 - -

Extra Skills[edit]

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Hungry Coils - Jakou
236C
0, 3300 - 100 85(once) T All 11 - Total: 53 - 4 18 - 120 + WBounce + Down 34 12/+7/+30, 0 - -
Bloody Fang - Gasaishou
214C
0*2 - 100 50 T Throw 15~37 3 31 - 0, 3 - 45 - 8, 6 - -
EX Flying Sickle Thrust
j.214C
2500 - 80 85 H All 10 6 Until L+2L - 4 18 Launch 50 + Down 29 6 - -

Partner Skills[edit]

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
5P 1500 - 70 80 B All (18)+13 3 19+22L -27 3 16 Launch 60 11 - -
6P
Hungry Coils - Jakou
0, 3300 - 70 85(once) T All (18)+11 - Total: (18)+53 - 4 18 - 120 + WBounce + Down 34 12/+7/+30, 0 - -
4P
Vengeful Viper > Rising Fang
1700*2 - 70 85(once) B All (18)+10 2(18)8 29 -18 4 16 Launch 60 + GBounce, 58 6/+9/+9, 12 - -

Distortion Skills[edit]

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Serpent's Infernal Rapture - Jayoku Houtenjin
236B+C
3980 [4980] - 60 80 B All 4+1 3 19+31L -32 5 20 21 120 30 1-4 All -
  • Values in [] are for Enhanced version
  • Minimum Damage: 796 [996]
Eternal Coils of the Dragon Serpent - Mizuchi Rekkazan
214B+C
500*10, 3000
[500*2, 250*24, 1210*2]
- 80 100 P All 1+14 2 Total: 70 -46 0 9 Launch 100*8, 50 + Slide 39
[100*25, 100 + Wallbounce + Down 74]
0/+0/+60, 1*8, 12
[0/+0/+60, 2*24, 13*2]
- -
  • Values in [] are for Enhanced version
  • Minimum damage 100*10, 957 (1957) [100*2, 50*24, 363*2 (2126)]
Eternal Coils of the Dragon Serpent - Mizuchi Rekkazan
Distortion Skill Duo
100*8, 1200
[50*24, 650*2]
- 100 100 B All 1+1 See Notes 92 [115] -76 [-99] 1 - Launch 100*8, 50 + Slide 39
[100*25, 100 + Wallbounce + Down 74]
1*8, 12
[2*24, 13*2]
1-4 All
[1-4 All]
-
  • Values in [] are for Enhanced version
  • Active Frames are 2(1)2(1)2(1)2(1)2(1)2(1)2(1)2(56)3
  • [Active Frames are 2(1)2(1)2(1)2(1)2(1)2(1)2(1)2,1(1)1(1)1(1)1(1)1(1)1(1)1(1)2,1(1)1(1)1(1)1(1)1(1)1(1)1(1)2(51)2(10)3]
  • Minimum Damage: 2000 [2500]

Astral Heat[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Hungry Darkness of 1000 Souls - Senkon Meiraku
222B+C
DESTROYED - - - - - 1+16 - - - - - - - - - -

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancel
4A 2A, 5A 5B, 2B 5C, 2C Throw, Jump, Special
5A[1] 2A, 5AA 5B, 2B 5C, 2C Throw, Jump[-], Special, Super
5AA 2A, 5AAA 5B, 2B 5C, 2C Throw, Jump[-], Special, Super
5AAA 5AAAA 5B, 2B 5C, 2C Special, Super
5AAAA - - - -
2A[1] 5A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5B - 5BB[+] - Special, Super
5BB j.A[+] 5BBB[+] j.C[+] -
5BBB j.A j.B, j.2B j.C Jump, Special, Super
2B 5A 2BB 5C, 2C Throw, Jump, Special, Super
2BB - 2BBB[+] - -
2BBB j.A[+] 2BBBB[+] j.C[+] -
2BBBB j.A j.B, j.2B j.C Jump, Special
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA[+] j.B, j.2B j.C Jump, Special
j.AA j.AAA[+] j.B, j.2B j.C Jump, Special
j.AAA j.AAAA[+] j.B, j.2B j.C Jump, Special
j.AAAA j.AAAAA[+] j.B, j.2B j.C Jump, Special
j.AAAAA - j.B, j.2B j.C Jump, Special
j.B, j.2B - j.BB[+] - Special
j.BB j.A[+] j.BBB[+] j.C[+] -
j.BBB j.A j.B, j.2B j.C Jump, Special
j.C - j.B, j.2B j.C Jump, Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • Note that you have to wait for a period of time (12F, BBCF2 data) to do j.A, j.Bs and j.C after doing chain follow-ups (5BB, 2BBB, j.BB, j.2BB). So technically the chain follow-ups DO NOT cancel into these attacks.

Sources[edit]

Early Proration Data from Hima based on the Beta

Navigation[edit]


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