BBTag/Hazama/Frame Data

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System Data[edit]

Health: 16,000

Jump Startup: 4F

Backdash Time 25F / Invul: 1-7F All



Normal Moves[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
4A 1300 - 100 80 B All 8 3 12 2 3 16 17 17 11 - -
5A 950*2 - 100 85(once) B All 10 1(1)6 21 -8 4 18*2 - - 5*2 - -
5AA 1700 - 100 85 B All 13 3 21 -5 4 18 - - 12 - -
5AAA 1500 - 100 80 B All 15 2 21 -3 3 16 - - 9/+3/+3 - -
5AAAA 2000 - 100 90 B All 12 3 42 -24 5 20 - - 13 - -
2A 1000 - 90 75 F Low 10 2 23 -11 2 13 - - 10 - -
5B 1500 - 80 80 P All 17 - Total: 64 -22 3 9 14 28 8/+0/+20 - -
  • Hazama enters 39F recovery animation on hit/block
5BB - - - - - - - - - - - - - - - - -
2B 1700 - 90 75 B All 13 3 37 -21 4 18 - - 12 - -
2BB 1500 - 80 80 P All 13 - Total: 58 - 3 9 14 28 8/+0/+20 - -
  • Hazama enters 39F recovery animation on hit/block
5C
(Crush Attack)
800 - - - B High 22 3 24 -10 3 16 - - 11 - -
2C 2000 - 90 90 F Low 14 4 21 -4 5 20 - - 13 - -
j.A 1000 - 80 85 H High 10 2 23 - 2 13 - - 5 - -
j.AA 1000 - 80 85 H High 5 2 23 - 2 13 - - 5 - -
j.AAA 1000 - 80 85 H High 4 2 23 - 2 13 - - 5 - -
j.AAAA 1000 - 80 85 H High 6 3 21 - 2 13 - - 5 - -
j.AAAAA 1000 - 80 85 H High 5 2 26 -14 2 13 - - 10 - -
j.B 1500 - 80 80 P All 13 - Total: 73 - 3 9 14 28 8/+0/+20 - -
  • Hazama enters ??F recovery animation on hit/block
j.C 1700 - 80 85 H All 10 Until L 16 - 4 18 - - 12 - -
j.2B 1500 - 80 80 P All 13 - Total: 73 - 3 9 14 28 8/+0/+20 - -
  • Hazama enters ??F recovery animation on hit/block
j.BBB
(5BBB, 2BBBB, j2BBB)
1500 - 80 80 H High 8 7 14 - 3 16 17 22 11 - -

Universal Mechanics[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Ground Throw 0, 2000 - 100 50 (once) T Throw 7~30 3 23 - 0, 4 - Launch 60 - - -
  • Minimum Damage 100% (2000)
Rising Fang - Gashoukyaku
Reversal Action
2300 - 80 60 B Air Unblockable 10 8 16+28L -30 4 18 Launch 48 12 1-13 All -

Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
A Falling Fang - Ressenga
236A
1500, 1500 [1500, 2200] - 100, 80 100, 80 B, H All, High 15 2(27~69)4 1+13L -1 3 16 Stagger 40, 19 40+GBounce, 40 6/+9/+5, 11/+0/+5 - -
B Falling Fang - Ressenga
236B
2200 P 80 80 H High 30~64 4 1+13L -1 3 16 19 40 11/+0/+5 - -
  • Opponent experiences an additiona 8/13 hitstop on hit/counterhit
A Devouring Fang - Zaneiga
214A
1500, 1500 [1500, 2200] - 100, 80 80 B, F All, Low 15 2(25~69)4 17 -4 3 16 Stagger 40, Launch 40+GBounce, 40 6/+9/+5, 8/+0/+5 - -
B Devouring Fang - Zaneiga
214B
2200 - 90 80 F Low 26~59 4 17 -4 3 16 Launch 40 16/+0/+8 - -
  • Opponent experiences an additiona 8/13 hitstop on hit/counterhit

Extra Skills[edit]

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Hungry Coils - Jakou
(236C)
0, 3300 - 100 85(once) T All 11 - Total: 53 - 4 18 - 120 + WBounce + Knockdown 34 12/+7/+30, 0 - -
Bloody Fang - Gasaishou
(214C)
0*2 - 100 50 T Throw 15~37 3 31 - 0, 3 - 45 - 8, 6 - -

Partner Skills[edit]

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
5P
(Venom Sword - Jabaki)
1500 - 70 80 B All (18)+15 2 21 -1 0 16 Launch 35 + Slide 39 9/+5/+5 - -
6P
(Hungry Coils - Jakou)
0, 3300 - 70 85(once) T All (18)+11 - Total: (18)+53 - 4 18 - 120 + WBounce + Knockdown 34 12/+7/+30, 0 - -
4P
(Vengeful Viper > Rising Fang)
1700*2 - 70 85(once) B All (18)+10 2(18)8 29 -18 4 16 Launch 60 + GBounce, 58 6/+9/+9, 12 - -

Distortion Skills[edit]

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Serpent's Infernal Rapture - Jayoku Houtenjin
236B+C
3980 [4980] - 60 80 B All 4+1 3 19+31L -32 5 20 21 120 30 1-4 All -
  • Values in [] are for Enhanced version
  • 20% minimum damage (796 [996])
Eternal Coils of the Dragon Serpent - Mizuchi Rekkazan
214B+C
500*10, 3000
[500*2, 250*24, 1210*2]
- 80 100 P All 1+14 2 Total: 70 -46 0 9 Launch 100*8, 50 + Slide 39
[100*25, 100 + Wallbounce + Knockdown 74]
0/+0/+60, 1*8, 12
[0/+0/+60, 2*24, 13*2]
- -
  • Values in [] are for Enhanced version
  • Minimum damage 100*10, 957 (1957) [100*2, 50*24, 363*2 (2126)]
Eternal Coils of the Dragon Serpent - Mizuchi Rekkazan
Distortion Skill Duo
100*8, 1200
[50*24, 650*2]
- 100 100 B All 1+1 See Notes 92 [115] -76 [-99] 1 - Launch 100*8, 50 + Slide 39
[100*25, 100 + Wallbounce + Knockdown 74]
1*8, 12
[2*24, 13*2]
1-4 All
[1-4 All]
-
  • Values in [] are for Enhanced version
  • Active Frames are 2(1)2(1)2(1)2(1)2(1)2(1)2(1)2(56)3 [2(1)2(1)2(1)2(1)2(1)2(1)2(1)2,1(1)1(1)1(1)1(1)1(1)1(1)1(1)2,1(1)1(1)1(1)1(1)1(1)1(1)1(1)2(51)2(10)3]
  • Minimum Damage 100% (2000 [2500])

Astral Heat[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Hungry Darkness of 1000 Souls - Senkon Meiraku
222B+C
DESTROYED - - - - - 1+16 - - - - - - - - - -

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancel
4A 2A, 5A 5B, 2B 5C, 2C Throw, Jump, Special
5A[1] 2A, 5AA 5B, 2B 5C, 2C Throw, Jump[-], Special
5AA 2A, 5AAA 5B, 2B 5C, 2C Throw, Jump[-], Special
5AAA 5AAAA 5B, 2B 5C, 2C Special
5AAAA - - - -
2A[1] 5A 5B, 2B 5C, 2C Throw, Jump, Special
5B - 5BB[+] - Special
5BB j.A[+] 5BBB[+] j.C[+] -
5BBB j.A j.B, j.2B j.C Jump
2B 5A 2BB 5C, 2C Throw, Jump, Special
2BB - 2BBB[+] - -
2BBB j.A[+] 2BBBB[+] j.C[+] -
2BBBB j.A j.B, j.2B j.C Jump
5C - - - -
2C - - - Special
Air Revolver Action Table
A B C Cancel
j.A j.AA[+] j.B, j.2B j.C Jump
j.AA j.AAA[+] j.B, j.2B j.C Jump
j.AAA j.AAAA[+] j.B, j.2B j.C Jump
j.AAAA j.AAAAA[+] j.B, j.2B j.C Jump
j.AAAAA - j.B, j.2B j.C Jump
j.B, j.2B - j.BB[+] - -
j.BB j.A[+] j.BBB[+] j.C[+] -
j.BBB j.A j.B, j.2B j.C Jump
j.C - - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • Note that you have to wait for a period of time (12F, BBCF2 data) to do j.A, j.Bs and j.C after doing chain follow-ups (5BB, 2BBB, j.BB, j.2BB). So technically the chain follow-ups DO NOT cancel into these attacks.

Sources[edit]

Early Proration Data from Hima based on the Beta

Navigation[edit]


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