BBTag/Hazama/Frame Data: Difference between revisions

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|version=yes}}
|version=yes}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=4A|subtitle=}}
|version=4A
{{#lsth:BBTag/Hazama/Data|4A Full}}
|damage=1300 |cancel= |p1=100 |p2=80 |level= |attribute= |guard=
|-
|startup= |active= |recovery= |frameAdv=
{{AttackVersion|name=5A|subtitle=}}
|blockstun= |groundHit= |airHit=
{{#lsth:BBTag/Hazama/Data|5A Full}}
|invul= |hitbox=
|-
}}
{{AttackVersion|name=5AA|subtitle=}}
 
{{#lsth:BBTag/Hazama/Data|5AA Full}}
{{FrameData-BBTag
|-
|version=5A
{{AttackVersion|name=5AAA|subtitle=}}
|damage=950*2 |cancel= |p1=100 |p2=85(once) |level= |attribute= |guard=
{{#lsth:BBTag/Hazama/Data|5AAA Full}}
|startup= |active= |recovery= |frameAdv=
|-
|blockstun= |groundHit= |airHit=
{{AttackVersion|name=5AAAA|subtitle=}}
|invul= |hitbox=
{{#lsth:BBTag/Hazama/Data|5AAAA Full}}
}}
|-
 
{{AttackVersion|name=2A|subtitle=}}
{{FrameData-BBTag
{{#lsth:BBTag/Hazama/Data|2A Full}}
|version=5AA
|-
|damage=1700 |cancel= |p1=100 |p2=85 |level= |attribute= |guard=
{{AttackVersion|name=5B|subtitle=}}
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Hazama/Data|5B Full}}
|blockstun= |groundHit= |airHit=
|-
|invul= |hitbox=
{{AttackVersion|name=5BB|subtitle=}}
}}
{{#lsth:BBTag/Hazama/Data|5BB Full}}
 
|-
{{FrameData-BBTag
{{AttackVersion|name= 2B|subtitle=}}
|version=5AAA
{{#lsth:BBTag/Hazama/Data| 2B Full}}
|damage=1500 |cancel= |p1=100 |p2=80 |level= |attribute= |guard=
|-
|startup= |active= |recovery= |frameAdv=
{{AttackVersion|name= 2BB|subtitle=}}
|blockstun= |groundHit= |airHit=
{{#lsth:BBTag/Hazama/Data| 2BB Full}}
|invul= |hitbox=
|-
}}
{{AttackVersion|name=5C |subtitle=(Crush Attack)}}
{{FrameData-BBTag
{{#lsth:BBTag/Hazama/Data|5C Full}}
|version=5AAAA
|-
|damage=2000 |cancel= |p1=100 |p2=90 |level= |attribute= |guard=
{{AttackVersion|name=2C|subtitle=}}
|startup= |active= |recovery= |frameAdv=-23
{{#lsth:BBTag/Hazama/Data|2C Full}}
|blockstun= |groundHit= |airHit=
|-
|invul= |hitbox=
{{AttackVersion|name=j.A|subtitle=}}
}}
{{#lsth:BBTag/Hazama/Data|j.A Full}}
{{FrameData-BBTag
|-
|version=2A
{{AttackVersion|name=j.AA|subtitle=}}
|damage=1000 |cancel= |p1=90 |p2=75 |level= |attribute= |guard=
{{#lsth:BBTag/Hazama/Data|j.AA Full}}
|startup= |active= |recovery= |frameAdv=
|-
|blockstun= |groundHit= |airHit=
{{AttackVersion|name=j.AAA|subtitle=}}
|invul= |hitbox=
{{#lsth:BBTag/Hazama/Data|j.AAA Full}}
|description=
|-
}}
{{AttackVersion|name=j.AAAA|subtitle=}}
{{FrameData-BBTag
{{#lsth:BBTag/Hazama/Data|j.AAAA Full}}
|version=5B
|-
|damage=1500 |cancel= |p1=80 |p2=80 |level= |attribute= |guard=
{{AttackVersion|name=j.AAAAA|subtitle=}}
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Hazama/Data|j.AAAAA Full}}
|blockstun= |groundHit= |airHit=
|-
|invul= |hitbox=
{{AttackVersion|name=j.B|subtitle=}}
|description=
{{#lsth:BBTag/Hazama/Data|j.B Full}}
}}
|-
{{FrameData-BBTag
{{AttackVersion|name=j.C|subtitle=}}
|version=5BB
{{#lsth:BBTag/Hazama/Data|j.C Full}}
|damage=- |cancel= |p1=- |p2=- |level= |attribute= |guard=
|-
|startup= |active= |recovery= |frameAdv=
{{AttackVersion|name=j.2B|subtitle=}}
|blockstun= |groundHit= |airHit=
{{#lsth:BBTag/Hazama/Data|j.2B Full}}
|invul= |hitbox=
|-
|description=
{{AttackVersion|name=j.BBB |subtitle=(5BBB, 2BBBB, j2BBB)}}
}}
{{#lsth:BBTag/Hazama/Data|5BBB Full}}
{{FrameData-BBTag
|version= 2B
|damage=1700 |cancel= |p1=90 |p2=75 |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
}}
{{FrameData-BBTag
|version= 2BB
|damage=1500 |cancel= |p1=80 |p2=80 |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
}}
{{FrameData-BBTag
|version=5C |subtitle=(Crush Attack)
|damage=800 |cancel= |p1=- |p2=- |level= |attribute= |guard=
|startup=22 |active= |recovery= |frameAdv=-10
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
 
{{FrameData-BBTag
|version=2C
|damage=2000 |cancel= |p1=90 |p2=90 |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=j.A
|damage=1000 |cancel= |p1=80 |p2=85 |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=j.AA
|damage=1000 |cancel= |p1=80 |p2=85 |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=j.AAA
|damage=1000 |cancel= |p1=80 |p2=85 |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=j.AAAA
|damage=1000 |cancel= |p1=80 |p2=85 |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=j.AAAAA
|damage=1000 |cancel= |p1=80 |p2=85 |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=j.B
|damage=1500 |cancel= |p1=80 |p2=80 |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=j.C
|damage=1700 |cancel= |p1=80 |p2=85 |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=j.2B
|damage=1500 |cancel= |p1=80 |p2=80 |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=j.BBB |subtitle=(5BBB, 2BBBB, j2BBB)
|damage=1500 |cancel= |p1=80 |p2=80 |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
|}
|}


Line 187: Line 84:
|version=yes}}
|version=yes}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}}
|version=Ground Throw
{{#lsth:BBTag/Hazama/Data|BC Full}}
|damage=0, 2000 |cancel= |p1=100 |p2=50 |level= |attribute= |guard=
|-
|startup= |active= |recovery= |frameAdv=
{{Description|17|{{ColumnList |text=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description={{ColumnList |text=
*Minimum Damage 100% (2000)
*Minimum Damage 100% (2000)
}}
}}
  }}
  }}
 
|-
{{FrameData-BBTag
{{AttackVersion|name=Rising Fang - Gashoukyaku
|version=Rising Fang - Gashoukyaku
  |subtitle=Reversal Action}}
  |subtitle=Reversal Action
{{#lsth:BBTag/Hazama/Data|AD Full}}
|damage=2300 |cancel= |p1=80 |p2=60 |level= |attribute= |guard=
|-
|startup=10 |active= |recovery= |frameAdv=-31
{{AttackVersion|name=Cross Burst Attack|subtitle=}}
|blockstun= |groundHit= |airHit=
{{#lsth:BBTag/Hazama/Data|DP Full}}
|invul= |hitbox=
}}
 
{{FrameData-BBTag
|version=Cross Burst Attack
|damage=1000 |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
}}
|}
|}


Line 223: Line 107:
|version=yes}}
|version=yes}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=A Falling Fang - Ressenga |subtitle=236A}}
|version=A Falling Fang - Ressenga |subtitle=236A
{{#lsth:BBTag/Hazama/Data|236A Full}}
|damage=1500, 1500 |cancel= |p1=100, 80 |p2=100, 80 |level= |attribute= |guard=
|-
|startup=15 |active= |recovery= |frameAdv=-1
{{AttackVersion|name=B Falling Fang - Ressenga |subtitle=236B}}
|blockstun= |groundHit= |airHit=
{{#lsth:BBTag/Hazama/Data|236B Full}}
|invul= |hitbox=
|-
|description=
{{AttackVersion|name=A Devouring Fang - Zaneiga |subtitle=214A}}
}}
{{#lsth:BBTag/Hazama/Data|214A Full}}
{{FrameData-BBTag
|-
|version=B Falling Fang - Ressenga |subtitle=236B
{{AttackVersion|name=B Devouring Fang - Zaneiga |subtitle=214B}}
|damage=2200 |cancel= |p1=80 |p2=80 |level= |attribute= |guard=
{{#lsth:BBTag/Hazama/Data|214B Full}}
|startup=27~61 |active= |recovery= |frameAdv=-1
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=A Devouring Fang - Zaneiga |subtitle=214A
|damage=1500, 1500 |cancel= |p1=100, 80 |p2=80 |level= |attribute= |guard=
|startup=15 |active= |recovery= |frameAdv=-7
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=B Devouring Fang - Zaneiga |subtitle=214B
|damage=2200 |cancel= |p1=90 |p2=80 |level= |attribute= |guard=
|startup=26~59 |active= |recovery= |frameAdv=-7
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
|}
|}


Line 266: Line 129:
|version=yes}}
|version=yes}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=Hungry Coils - Jakou |subtitle=(236C)}}
|version=Hungry Coils - Jakou |subtitle=(236C)
{{#lsth:BBTag/Hazama/Data|236C Full}}
|damage=0, 3300 |cancel= |p1=100 |p2=85(once) |level= |attribute= |guard=
|-
|startup= |active= |recovery= |frameAdv=
{{AttackVersion|name=Bloody Fang - Gasaishou |subtitle=(214C)}}
|blockstun= |groundHit= |airHit=
{{#lsth:BBTag/Hazama/Data|214C Full}}
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=Bloody Fang - Gasaishou |subtitle=(214C)
|damage=0 |cancel= |p1=100 |p2=50 |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
|}
|}


Line 292: Line 144:
|version=yes}}
|version=yes}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=5P |subtitle=(Venom Sword - Jabaki)}}
|version=5P |subtitle=(Venom Sword - Jabaki)
{{#lsth:BBTag/Hazama/Data|5P Full}}
|damage=1500 |cancel= |p1=70 |p2=80 |level= |attribute= |guard=
|-
|startup=33 |active= |recovery= |frameAdv=
{{AttackVersion|name=6P |subtitle=(Hungry Coils - Jakou)}}
|blockstun= |groundHit= |airHit=
{{#lsth:BBTag/Hazama/Data|6P Full}}
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=6P |subtitle=(Hungry Coils - Jakou)
|damage=0, 3300  |cancel= |p1=70 |p2=85(once) |level= |attribute= |guard=
|startup=29 |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=4P |subtitle=(Vengeful Viper > Rising Fang)}}
|version=4P |subtitle=(Vengeful Viper > Rising Fang)
{{#lsth:BBTag/Hazama/Data|4P Full}}
|damage=1700*2 |cancel= |p1=70 |p2=85(once)
|level= |attribute= |guard=
|startup=29 |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
|}
|}


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|version=yes}}
|version=yes}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=Serpent's Infernal Rapture - Jayoku Houtenjin |subtitle=236B+C|rowspan=2}}
|version=Serpent's Infernal Rapture - Jayoku Houtenjin |subtitle=236B+C
{{#lsth:BBTag/Hazama/Data|236BC Full}}
|damage=3980 [4980] |cancel= |p1=60 |p2=80
|-
|level= |attribute= |guard=All
{{Description|17|
|startup= |active= |recovery= |frameAdv=-33
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
{{ColumnList |text=
{{ColumnList |text=
*Values in [] are for Enhanced version
*Values in [] are for Enhanced version
Line 342: Line 172:
}}
}}
  }}
  }}
{{FrameData-BBTag
|-
|version=Eternal Coils of the Dragon Serpent - Mizuchi Rekkazan |subtitle=214B+C
{{AttackVersion|name=Eternal Coils of the Dragon Serpent - Mizuchi Rekkazan |subtitle=214B+C|rowspan=2}}
|damage=500*10, 3000<br/>[500*2, 250*24, 1250*2] |cancel= |p1=80 |p2=100
{{#lsth:BBTag/Hazama/Data|214BC Full}}
|level= |attribute= |guard=All
|-
|startup= |active= |recovery= |frameAdv=
{{Description|17|
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
{{ColumnList |text=
{{ColumnList |text=
*Values in [] are for Enhanced version
*Values in [] are for Enhanced version
Line 356: Line 183:
  }}
  }}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=Eternal Coils of the Dragon Serpent - Mizuchi Rekkazan |subtitle=Distortion Skill Duo|rowspan=2}}
|version=Eternal Coils of the Dragon Serpent - Mizuchi Rekkazan |subtitle=Distortion Skill Duo
{{#lsth:BBTag/Hazama/Data|Distortion Skill Duo Full}}
|damage=100*8 , 1200<br/>[50*24, 650*2] |p1= |p2=
|-
|level= |attribute= |guard=All
{{Description|17|{{ColumnList |text=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description={{ColumnList |text=
*Values in [] are for Enhanced version
*Values in [] are for Enhanced version
*Minimum Damage 100% (2000 [2500])
*Minimum Damage 100% (2000 [2500])
Line 378: Line 201:
|version=yes}}
|version=yes}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=Hungry Darkness of 1000 Souls - Senkon Meiraku |subtitle=222B+C}}
|version=Hungry Darkness of 1000 Souls - Senkon Meiraku |subtitle=222B+C
{{#lsth:BBTag/Hazama/Data|222BC Full}}
|damage=DESTROYED |level= |attribute= |guard=
|startup=1+16 |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
|}
|}


Line 484: Line 301:


==Navigation==
==Navigation==
{{notice|To edit frame data, edit values in [[BBTag/Hazama/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{#lsth:BBTag/Hazama/Data|Links}}
{{#lsth:BBTag/Hazama/Data|Links}}
{{Navbar-BBTag}}
{{Navbar-BBTag}}
{{notice|To edit frame data, edit values in [[BBTag/Hazama/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
[[Category:Hazama]]
[[Category:Hazama]]
[[Category:BlazBlue Characters]]
[[Category:BlazBlue Characters]]
[[Category:BlazBlue Cross Tag Battle]]
[[Category:BlazBlue Cross Tag Battle]]

Revision as of 03:00, 22 February 2019

System Data


Normal Moves

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
4A
5A
5AA
5AAA
5AAAA
2A
5B
5BB
2B
2BB
5C
(Crush Attack)
2C
j.A
j.AA
j.AAA
j.AAAA
j.AAAAA
j.B
j.C
j.2B
j.BBB
(5BBB, 2BBBB, j2BBB)

Universal Mechanics

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Ground Throw

{{{text}}}

Rising Fang - Gashoukyaku
Reversal Action
Cross Burst Attack

Skills

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
A Falling Fang - Ressenga
236A
B Falling Fang - Ressenga
236B
A Devouring Fang - Zaneiga
214A
B Devouring Fang - Zaneiga
214B

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Hungry Coils - Jakou
(236C)
Bloody Fang - Gasaishou
(214C)

Partner Skills

  • Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
  • During Cross Combo, startup is reduced by 17F and this invincibility is removed.
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
5P
(Venom Sword - Jabaki)
6P
(Hungry Coils - Jakou)
4P
(Vengeful Viper > Rising Fang)

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Serpent's Infernal Rapture - Jayoku Houtenjin
236B+C

{{{text}}}

Eternal Coils of the Dragon Serpent - Mizuchi Rekkazan
214B+C

{{{text}}}

Eternal Coils of the Dragon Serpent - Mizuchi Rekkazan
Distortion Skill Duo

{{{text}}}

Astral Heat

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Hungry Darkness of 1000 Souls - Senkon Meiraku
222B+C

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A 2A, 5A 5B, 2B 5C, 2C Throw, Jump, Special
5A[1] 2A, 5AA 5B, 2B 5C, 2C Throw, Jump[-], Special
5AA 2A, 5AAA 5B, 2B 5C, 2C Throw, Jump[-], Special
5AAA 5AAAA 5B, 2B 5C, 2C Special
5AAAA - - - -
2A[1] 5A 5B, 2B 5C, 2C Throw, Jump, Special
5B - 5BB[+] - Special
5BB j.A[+] 5BBB[+] j.C[+] -
5BBB j.A j.B, j.2B j.C Jump
2B 5A 2BB 5C, 2C Throw, Jump, Special
2BB - 2BBB[+] - -
2BBB j.A[+] 2BBBB[+] j.C[+] -
2BBBB j.A j.B, j.2B j.C Jump
5C - - - -
2C - - - Special
Air Revolver Action Table
A B C Cancel
j.A j.AA[+] j.B, j.2B j.C Jump
j.AA j.AAA[+] j.B, j.2B j.C Jump
j.AAA j.AAAA[+] j.B, j.2B j.C Jump
j.AAAA j.AAAAA[+] j.B, j.2B j.C Jump
j.AAAAA - j.B, j.2B j.C Jump
j.B, j.2B - j.BB[+] - -
j.BB j.A[+] j.BBB[+] j.C[+] -
j.BBB j.A j.B, j.2B j.C Jump
j.C - - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • Note that you have to wait for a period of time (12F, BBCF2 data) to do j.A, j.Bs and j.C after doing chain follow-ups (5BB, 2BBB, j.BB, j.2BB). So technically the chain follow-ups DO NOT cancel into these attacks.

Sources

Early Proration Data from Hima based on the Beta

Navigation


To edit frame data, edit values in BBTag/Hazama/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.