Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
System Data
Normal Moves
Universal Mechanics
Skills
Extra Skills
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
Partner Skills
- Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
- During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Distortion Skills
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge at the beginning of superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
Astral Heat
Revolver Action Table
A | B | C | Cancel | |
---|---|---|---|---|
4A | 2A, 5A | 5B, 2B | 5C, 2C | Throw, Jump, Special |
5A[1] | 2A, 5AA | 5B, 2B | 5C, 2C | Throw, Jump[-], Special, Super |
5AA | 2A, 5AAA | 5B, 2B | 5C, 2C | Throw, Jump[-], Special, Super |
5AAA | 5AAAA | 5B, 2B | 5C, 2C | Special, Super |
5AAAA | - | - | - | - |
2A[1] | 5A | 5B, 2B | 5C, 2C | Throw, Jump, Special, Super |
5B | - | 5BB[+] | - | Special, Super |
5BB | j.A[+] | 5BBB[+] | j.C[+] | - |
5BBB | j.A | j.B, j.2B | j.C | Jump, Special, Super |
2B | 5A | 2BB | 5C, 2C | Throw, Jump, Special, Super |
2BB | - | 2BBB[+] | - | - |
2BBB | j.A[+] | 2BBBB[+] | j.C[+] | - |
2BBBB | j.A | j.B, j.2B | j.C | Jump, Special |
5C | - | - | - | - |
2C | - | - | - | Special, Super |
A | B | C | Cancel | |
---|---|---|---|---|
j.A | j.AA[+] | j.B, j.2B | j.C | Jump, Special |
j.AA | j.AAA[+] | j.B, j.2B | j.C | Jump, Special |
j.AAA | j.AAAA[+] | j.B, j.2B | j.C | Jump, Special |
j.AAAA | j.AAAAA[+] | j.B, j.2B | j.C | Jump, Special |
j.AAAAA | - | j.B, j.2B | j.C | Jump, Special |
j.B, j.2B | - | j.BB[+] | - | Special |
j.BB | j.A[+] | j.BBB[+] | j.C[+] | - |
j.BBB | j.A | j.B, j.2B | j.C | Jump, Special |
j.C | - | j.B, j.2B | j.C | Jump, Special |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- Note that you have to wait for a period of time (12F, BBCF2 data) to do j.A, j.Bs and j.C after doing chain follow-ups (5BB, 2BBB, j.BB, j.2BB). So technically the chain follow-ups DO NOT cancel into these attacks.
Sources
Early Proration Data from Hima based on the Beta
To edit frame data, edit values in BBTag/Hazama/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
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- Rachel Alucard [★]
- Ragna the Bloodedge [★]
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Click [★] for character's full frame data
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Misc •