BBTag/Heart Aino: Difference between revisions

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{{#lsth:BBTag/Heart Aino/Data|AD > A/B/C}}
{{#lsth:BBTag/Heart Aino/Data|AD > X}}
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{{Description|7|text=*Ground version invul 1~27 All
{{Description|7|text=*Ground version invul 1~27 All

Revision as of 01:23, 23 August 2019

Heart Aino
BBTag Heart Portrait.png
Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run, Homing Dash
Playstyle
Rushdown, pressure
Team role
Point

Overview

Backstory

Shockingly innocent and overflowing with energy, Heart believes that there is no such thing as a truly bad person. In the name of love and justice, she meddles in other people's business yet again.

Playstyle

An orthodox and balanced character, she specializes in using her fists to throw lively punches. Using the high-speed movement provided by "Homing" towards the opponent, Partinias' protection will strengthen her close-range attacks.

Strengths/Weaknesses

Strengths Weaknesses
  • High solo damage potential.
  • Full-screen grounded pressure options via 214 specials.
  • Has one of the best air mobility in the game thanks to Homing Dash
  • Incredible corner carry potential
  • Has no Head invincible attacks, armored attacks has long startup.
  • Range is short.
  • Homing Cancels burn through meter quickly.

Homing Dash

You can cancel the following normals or specials into Homing Dash for 1 meter:

  • 5BB
  • 2B(Charged only)
  • JA, JAA
  • JB, JBB
  • 236+A/B/C
  • 214+A/B/C





Normal Moves

4A
4A
BBTag Heart 4A.png
Template:AttackDataHeader-BBTag
4A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 6 3 12 -3 B - CSTJP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 1 11 12 12 16 23 9 +0 +0
BBTag Heart 4A.png
BBTAG Heart 4A Hitbox.png
5A
5A
BBTag Heart 5A.png
BBTag Heart 5AA.png
BBTag Heart 5AAA.png
BBTag Heart 5AAAA.png
Template:AttackDataHeader-BBTag
5A


5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 8 5 15 -3 B - CSTJP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Heart 5A.png
BBTAG Heart 5A Hitbox.png
5AA


5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 7 3 18 -4 B - CSTJP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 21 22 35 11 +0 +2
BBTag Heart 5AA.png
BBTAG Heart 5AA Hitbox.png
5AAA


5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 10 3 28 -14 B - CS(J)P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 21 22 35 11 +0 +2
BBTag Heart 5AAA.png
BBTAG Heart 5AAA Hitbox.png
5AAAA


5AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2500 All 10 5 34 -20 B - P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 Launch 75 12 -4 +1
BBTag Heart 5AAAA.png
BBTAG Heart 5AAAA Hitbox.png
  • Vacuums on second hit
5B
5B
BBTag Heart 5B.png
Lightning Arcana shenanigans
BBTag Heart 5BB.png
BBTag Heart 5BBB.png
Actually a low hit, this catches everyone
Template:AttackDataHeader-BBTag
5B


5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 [2200] All 11 [41] 3 27 -11 [-9] B 10~13 HBP Clash [10~43 HBP Clash] CSP 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 [90] 4 [5] 18 [20] 19 [21] 24 [29] 24 [27] 39 [43] 12 +0 [+5] +5 [+10]
Values in [] refer to charged version
On Guard Point, hitstop for Heart and Opponent 19F
BBTag Heart 5B.png
CLA-CLA-CLASH
BBTAG Heart 5B Hitbox.png

First hit can be charged up for extra distance.

  • Values in [] refer to charged version
  • On charged hit, opponent experiences an additional 5/10 hitstop on hit/counterhit
  • Fully charged travels about half-screen
  • Gains Clash properties while charging, nullifying any head/body attacks but being vulnerable to lows. Being hit by a projectile shoots out a Roz Toxo.
  • 10~Active HBP Clash
  • Fully charged splats enemy upon wall hit.
5BB


5BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 15 3 ??+12L - H - CSP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 24 + GBounce Launch 39 + GBounce 12 +0 +5
BBTag Heart 5BB.png
BBTAG Heart 5BB Hitbox.png
  • Can homing cancel
5BBB


5BBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 Low 12 3 20 -4 F - P 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 19 + Down 23 Launch 34 + Down 23 12 +0 +5
BBTag Heart 5BBB.png
Actually a low hit, this catches everyone
BBTAG Heart 5BBB Hitbox.png
  • Knocks down on hit.
  • Cancels into air specials.
5C
5C
BBTag Heart 5C.png
Template:AttackDataHeader-BBTag
5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800+ High 22 3 24 -10 H - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
BBTag Heart 5C.png
BBTAG Heart 5C Hitbox.png

Seems to be like the Persona or BlazBlue 5Cs, where the startup is quick but is unsafe on block.

2A
2A
BBTag Heart 2A.png
Template:AttackDataHeader-BBTag
2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 Low 7 3 15 -4 F - CSTP 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 10 +0 +1
BBTag Heart 2A.png
BBTAG Heart 2A Hitbox.png


2B
2B
BBTag Heart 2B.png
Template:AttackDataHeader-BBTag
2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 [2300] All 12 [33] 3 27 -11 B [7~Active HBP Clash] CS(J)P [CSP] 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 [95] 4 18 Launch 26 [55] Launch 41 [70] 12 [20] +0 [+5] +5 [+10]
Values in [] refer to charged version
On Guard Point, hitstop for Heart and Opponent 19F
Can homing cancel on charged hit only
BBTag Heart 2B.png
Fore!
BBTAG Heart 2B1 Hitbox.pngBBTAG Heart 2B2 Hitbox.png


No head invul but can be charged.

  • Values in [] refer to charged version
  • On charged hit, opponent experiences an additional 5/10 hitstop on hit/counterhit
  • Can homing cancel on charged hit only
  • Gains clash properties vs. mid/high while charging (faster startup than 5B), projectile clashes create Roz Toxos
  • Charged version 7~Active HBP Clash
  • Full charged 2B cannot be jump canceled but can be homing canceled.
2C
2C
BBTag Heart 2C.png
Template:AttackDataHeader-BBTag
2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 Low 13 3 24 -8 F - SP 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 30 Launch 45 12 +0 +5
BBTag Heart 2C.png
BBTAG Heart 2C Hitbox.png
j.A
j.A
BBTag Heart jA.png
BBTag Heart jAA.png
Template:AttackDataHeader-BBTag
j.A


j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 High 8 6 15 - H - SJP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 10 +0 +1
BBTag Heart jA.png
BBTAG Heart JA Hitbox.png
j.AA


j.AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 10 3 18 - H - SJP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 29 22 43 11 +0 +2
BBTag Heart jAA.png
BBTAG Heart JAA Hitbox.png
  • Can homing cancel
j.B
j.B
BBTag Heart jB.png
BBTag Heart jBB.png
Template:AttackDataHeader-BBTag
j.B


j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 9 10 16 - H - SJP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Heart jB.png
BBTAG Heart JB Hitbox.png
j.BB


j.BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 High 12 3 24 - H - SP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 40 24 55 12 +0 +5
BBTag Heart jBB.png
BBTAG Heart JBB Hitbox.png
  • Can homing cancel
j.C
j.C
BBTag Heart jC.png
We now have FRCs
Template:AttackDataHeader-BBTag
j.C


j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - - - - - CSP -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
Costs 1 skill gauge if done as a cancel
Cancel version causes non-projectile attacks done during homing or homing landing to have 100 P2
j.1/4/7C have 1-20F Inv All
BBTag Heart jC.png
We now have FRCs
j.4C
j.6C
j.8C
j.2C

The main mechanic staple to Arcana Heart side. Fly towards the opponent somewhat slowly. Neutral homing flies straight at the opponent, directional homing flies briefly in the chosen direction before homing in on the opponent.

  • Back homing (j.1/4/7C) has invulnerability on frame 1 until they begin homing
  • You can cancel normals or specials into this for 1 meter
  • Cancel version causes non-projectile attacks done during homing or homing landing to have 100 P2
  • You can use air normals, specials or DP to cancel the flight
  • Flight can be "steered" up/down/left/right while you approach. Steering down can allow you to land early, and steering up gives you a higher approach angle.



Universal Mechanics

Ground Throw
Ground Throw
5B+C
BBTag Heart 5AAA.png
BBTag Heart 2B.png
Front Throw
BBTag Heart GroundThrow.png
Back Throw
Template:AttackDataHeader-BBTag
BC


BC
Forward Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 1000×2 Throw 7-30 3 23 - T - S 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0, 3, 4 - 30, Launch 60 - - - - 0, 11, 12 +0
Minimum damage 2000
BBTag Heart 5AAA.pngBBTag Heart 2B.png
  • Front Throw
BBTAG Heart Throw Hitbox.png
4BC


4BC
Back Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 2000 Throw 7-30 3 23 - T - S 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0, 4 - Launch 60 + Down 23 - - - - 0 +0
Minimum damage 2000
BBTag Heart GroundThrow.png
Back Throw
BBTAG Heart Throw Hitbox.png
  • 100% minimum damage (2000)
Heartful Punch
Heartful Punch
5A+D (Air OK)
BBTag Heart HeartfulPunch.png
BBTag Heart HeartfulPunchFollowup.png
Template:AttackDataHeader-BBTag
Ground


AD
Heartful Punch
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200, 1500×2 Air Unblockable×2, All 10 2(4)12(7)5 26+8L -39 B 1~27 All - 80×2, 48
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60, 100 4 18 Launch×2, 19 60×2, 30 Launch×2, 24 75×2, 30 12×2, 0/+12 +0×2, +12 +5×2, +17
Final hit is considered a separate attack with P2: 100%
Minimum Damage 60, 75×2 (210)
BBTag Heart HeartfulPunch.png
BBTAG Heart RA1 Hitbox.pngBBTAG Heart RA2 Hitbox.pngBBTAG Heart RA3 Hitbox.png
Air


j.AD
Air Heartful Punch
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1100, 1400, 1500 All 7 3(6)12(7)5 Until L+8L - H 1~31 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60, 100 4 18 Launch×2, 19 60×2, 30 Launch×2, 24 75×2, 30 12×2, 0/+12 +0×2, +12 +5×2, +17
Final hit is considered a separate attack with P2: 100%
Minimum Damage 55, 70, 75 (200)
BBTag Heart HeartfulPunch.png
BBTAG Heart RA1 Hitbox.pngBBTAG Heart RA2 Hitbox.pngBBTAG Heart RA3 Hitbox.png
Followup Attack


AD > X
Followup Attack
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1600 All 10 3 Until L+14L - H - - 48
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 3 16 Launch 42 + Down 33 Launch 56 + Down 33 11 +0 +2
Minimum Damage 80
BBTag Heart HeartfulPunchFollowup.png
BBTAG Heart RAX1 Hitbox.pngBBTAG Heart RAX2 Hitbox.png
  • Ground version invul 1~27 All
  • Air version invul 1~31 All
  • Follow-up attack available by pressing A, B, or C


Skills

Roz Toxo
Roz Toxo Clash Projectile Template:AttackDataHeader-BBTag

5B or 2B clashing with projectiles while charging will spawn a Roz Toxo orb projectile for every hit.

  • Orb tracks the opponent to an extent; if the opponent jumps over them they will not track
Iron Fist Punch
Iron Fist Punch
236A/B
BBTag Heart IronFistPunch.png
PAAAAWNCHI
Template:AttackDataHeader-BBTag
A


236A
A Iron Fist Punch
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All 13 4 20 -4 B - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 28 30 33 44 11 +0 +2
Goes into first frame of recovery (20F) on hit/block
Minimum Damage 100
BBTag Heart IronFistPunch.png
BBTAG Heart 236A Hitbox.png
B


236B
B Iron Fist Punch
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2300 All 25 6 20 -2 B 7~18 HBP Clash P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 30 Launch 45 18 +0 +5
On Guard Point, hitstop for Heart and Opponent 19F
Goes into first frame of recovery (20F) on hit/block
Minimum Damage 115
BBTag Heart IronFistPunch.png
BBTAG Heart 236A Hitbox.png
  • B version gains clash properties vs. mid/high on startup
  • Can homing cancel
Roz Sfaira
Roz Sfaira
214A (air OK)
BBTag Heart RozSfaira.png
Template:AttackDataHeader-BBTag
Ground


214A
Roz Sfaira
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 51 300 Total: 51 +25 P - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 27 22 41 0/+9 +9 +11
Minimum Damage 75
BBTag Heart RozSfaira.png
BBTAG Heart 214A Hitbox.png
Air


j.214A
Air Roz Sfaira
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 51 300 Total: Until L+0L - P - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 27 22 41 0/+9 +9 +11
Minimum Damage 75
BBTag Heart RozSfaira.png
BBTAG Heart 214A Hitbox.png
  • Orb tracks the opponent to an extent; if the opponent jumps over them they will not track
  • Can be cancelled into homing with 5C for one meter
Tria Sfaira
Tria Sfaira
214B (air OK)
BBTag Heart TriaSfaira.png
Template:AttackDataHeader-BBTag
Ground


214B
Tria Sfaira
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500×3 All 61 P(3)P(3)P Total: 70 +22 P - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80×3 3 16 17 27 22 41 0/+9 +9 +11
Each P in active frames represents a projectile spawned
Each shot is active for 300F
Minimum Damage 75×3 (225)
BBTag Heart TriaSfaira.png
BBTAG Heart 214B Hitbox.png
Air


j.214B
Air Tria Sfaira
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500×3 All 61 P(3)P(3)P Total: Until L+0L - P - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80×3 3 16 17 27 22 41 0/+9 +9 +11
Each P in active frames represents a projectile spawned
Each shot is active for 300F
Minimum Damage 75×3 (225)
BBTag Heart TriaSfaira.png
BBTAG Heart 214B Hitbox.png

Slower startup than A version but makes three orbs that fly in sequence (for more stun/harder to avoid)

  • Orbs will track the opponent to an extent; if the opponent jumps over them they will not track
  • Can be cancelled into homing with 5C
Special Kick
Special Kick
j.236A/B
BBTag Heart SpecialKick.png
Template:AttackDataHeader-BBTag
A


j.236A
A Special Kick
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2200 High 14 Until L 18L - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 30 Launch 44 11 +0 +2
Minimum Damage 110
BBTag Heart SpecialKick.png
DIVEKICK!
BBTAG Heart J236A Hitbox.png
B


j.236B
B Special Kick
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2200 High 23 Until L 21L - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 4 18 Launch 30 + Down 26 Launch 45 + Down 26 12 +0 +5
Minimum Damage 110
BBTag Heart SpecialKick.png
BBTAG Heart J236A Hitbox.png
  • B version is slower but more advantageous and can be followed up with assist.


Extra Skills

EX Iron Fist Punch
EX Iron Fist Punch
236C
BBTag Heart IronFistPunch.png
Template:AttackDataHeader-BBTag
236C
EX Iron Fist Punch
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2600 All 13 8 20 -2 B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 29 + WBounce 40 Launch 44 + WBounce 40 20 +5 +10
Minimum Damage 260
BBTag Heart IronFistPunch.png
BBTAG Heart 236C Hitbox.png


Faster and farther than meterless versions. Also wallbounces on hit for easy followup.

Roz Toxo
Roz Toxo
214C (air OK)
BBTag Heart RozToxo.png
Template:AttackDataHeader-BBTag
Ground


214C
Roz Toxo
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2400 All 19 6 Total: 46 0 P1 - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 Launch 75 0/+9 +9 +14
Minimum Damage 240
BBTag Heart RozToxo.png
BBTAG Heart 214C Hitbox.png
Air


j.214C
Air Roz Toxo
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2400 All 19 6 Total: Until L - P1 - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 Launch 75 0/+9 +9 +14
Minimum Damage 240
BBTag Heart RozToxo.png
BBTAG Heart 214C Hitbox.png

Really fast fullscreen laser. Combos into 236BC in Resonance even at far distances for easy surprise punishes.

EX Special Kick
EX Special Kick
j.236C
BBTag Heart SpecialKick.png
Template:AttackDataHeader-BBTag
j.236C
EX Special Kick
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2800 High 14 Until L 18L - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 45 + Down 26 Launch 60 + Down 26 12 +0 +5
Minimum Damage 280
BBTag Heart SpecialKick.png
Now with extra diving
BBTAG Heart J236C Hitbox.png
  • Combos into ground normals.
  • Can be TK'd for a fast overhead that can be comboed out of solo.
Homing Cancel
Homing Cancel/Arcana Homing
Certain Moves > C
BBTag Heart jC.png
Template:AttackDataHeader-BBTag
Homing Cancel
Homing Cancel
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - - - - - CSP -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
BBTag Heart jC.png


  • Homing can be performed in the four cardinal directions, and can be steered while flying
  • Can be used for mixup. Neutral homing canceling a ground move will put you in the very at a very low height for a fast overhead while forward homing cancel will keep you on the ground for a quick low.
  • Steering down can allow you to land early, and steering up will give you a higher approach angle.


Partner Skills

5P
5P
Iron Fist Punch
BBTag Heart IronFistPunch.png
Template:AttackDataHeader-BBTag
5P
Iron Fist Punch
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All (18)+13 4 30 -15 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 70 - - 20 +0 -
Minimum Damage 100
BBTag Heart IronFistPunch.png
BBTAG Heart 5P Hitbox.png

Pretty fast, straightforward combo extension assist with good blockstun.

6P
6P
Roz Toxo
BBTag Heart RozToxo.png
Strong "MVC2" vibes
Template:AttackDataHeader-BBTag
6P
Roz Toxo
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2400 All (18)+28 6 Total: 70 -15 P - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 - - 0/+9 +9 -
Minimum Damage 120
BBTag Heart RozToxo.png
BBTAG Heart 6P Hitbox.png

Fullscreen laser

  • Has a bit of startup, unlike EX laser.
4P
4P
2B
BBTag Heart 2B.png
Template:AttackDataHeader-BBTag
4P
2B
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All (18)+10 6 28 -17 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 70 - - 11 +0 -
Minimum Damage 75
BBTag Heart 2B.png
BBTAG Heart 4P1 Hitbox.pngBBTAG Heart 4P2 Hitbox.pngBBTAG Heart 4P3 Hitbox.png
  • deceptively big range

Seems to be mostly for punishing bursts, since it lacks range vertically and horizontally, and seems to come out behind the point character.


Distortion Skills

Iron Fist Punch of Love
Iron Fist Punch of Love
236B+C
BBTag Heart IronFistPunchOfLove.png
BIONIC AAARR- wait wrong game
Template:AttackDataHeader-BBTag
236BC
Iron Fist Punch of Love
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
5200 [6200] All 7+(72 Flash)+8 12 39 -19 B 1~16 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 5 20 Launch 120 [+ Down 39] Launch 136 [+ Down 39] 20 -2 +3
Values in [] are for Enhanced version
Heart immediately enters recovery on hit/block
Minimum Damage 1612 [1798]
BBTag Heart IronFistPunchOfLove.png
BBTAG Heart 236BC Hitbox.png

Crosses the screen quickly with a big punch. Has no invul once the punch begins moving forward, so you won't be able to do this through projectiles or anything.

  • Non-resonance version can link into 4A if done off a high enough juggle
Amazing Heartful Punch
Amazing Heartful Punch
214B+C
BBTag Heart AmazingHeartfulPunch.png
Somewhere Elphelt Valentine is extremely happy about this.
Template:AttackDataHeader-BBTag
214BC
Amazing Heartful Punch
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500, 3500 <1500, 800×14> [1500, 600×22] All 4+(44 Flash)4 3(7)9 <3(6)3×14> [<3(6)3×14,2×4,1×4>] 45+8L [<??+51L>] -41 B 1~17 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 5 20 Launch 90, 90 + Down 23×14 [×22] Launch 106, 106 + Down 23×14 [×22] 13, 1×13 [×22] +0 +8
Values in [] are for Enhanced version
Values in <> are when first hit successfully hits opponent
Minimum Damage 450, 120×14 (2130) [300, 90×22 (2280)]
If first hit whiffs, only does a second hit with base damage 3500 and minimum damage 30% (1050)
BBTag Heart AmazingHeartfulPunch.png
BBTAG Heart 214BC1 Hitbox.pngBBTAG Heart 214BC2 Hitbox.png


Does more damage than 236BC, but with a much smaller hitbox. Mostly for combo enders.

  • Has an initial hitbox right in front of Heart. Will not deal full damage if the first hit whiffs.
Amazing Special Kick
Amazing Special Kick
j.236B+C
BBTag Heart AmazingSpecialKick.png
Template:AttackDataHeader-BBTag
j.236BC
Amazing Special Kick
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
5800, 3000 [6800, 3000] High, All 4+(43 Flash)2 Until L(3)3 15 +1 H, P 1~4 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 5, 4 20 Launch 60 + GBounce, 60 Launch 76 + GBounce, 75 13, 0 +0 +8, +5
Values in [] are for Enhanced version
Only does second hit if first hit whiffs
Minimum Damage 1914 [2108]
BBTag Heart AmazingSpecialKick.png
Super FOOTDIVE
BBTAG Heart J236BC Hitbox.png



Distortion Skill Duo

Iron Fist Punch of Love
P during Distortion Skill
BBTag Heart IronFistPunchOfLove.png
Pink Hawk Stinger
Template:AttackDataHeader-BBTag
Distortion Skill Duo
Iron Fist Punch of Love
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 [2500] All 1+(93 Flash)+1 12 39 <84> -30 B 1~13 All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 5 20 Launch 120 [+ Down 39] Launch 136 [+ Down 39] 20 -2 +3
Values in [] are for Enhanced version
Values in <> are on hit
Minimum Damage 2000 [2500]
BBTag Heart IronFistPunchOfLove.png
BBTAG Heart DSD Hitbox.png



Astral Heat

Super Amazing Iron Fist Punch of Love
222B+C
BBTag Heart SuperAmazingIronFistPunchOfLove.png
BBTag Heart SuperAmazingIronFistPunchOfLove2.png
S P I R I T B O M B
Template:AttackDataHeader-BBTag
222BC
Super Amazing Iron Fist Punch of Love
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- All 1+(80 Flash)+3 12 30+8L -29 B - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 5 20 - - - - 30 - -
BBTag Heart SuperAmazingIronFistPunchOfLove.pngBBTag Heart SuperAmazingIronFistPunchOfLove2.png
S P I R I T B O M B
BBTAG Heart 222BC Hitbox.png


Combos from literally anything


Navigation

To edit frame data, edit values in BBTag/Heart Aino/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.