BBTag/Heart Aino: Difference between revisions

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====== <font style="visibility:hidden" size="0">j.4C</font> ======
====== <font style="visibility:hidden" size="0">j.C</font> ======
{{MoveData
{{MoveData
|image=BBTag_Heart_jC.png |caption=
|image=BBTag_Heart_j4C.png |caption=
|name=j.C
|name=j.4C
|input=
|input=
|data=
|data=
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{{#lsth:BBTag/Heart Aino/Data|j.C}}
{{#lsth:BBTag/Heart Aino/Data|j.C}}
{{!}}-
{{!}}-
{{Description|6|text=
{{Description|6|text=  
* Heart "hops" backwards before performing a homing dash towards the opponent.
 
* Can be cancelled with an air normal
  }}
  }}
}}
}}

Revision as of 18:01, 22 March 2019

Heart Aino
BBTag Heart Portrait.png
Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run, Homing Dash
Playstyle
Playstyle Archetypes go here
Team role
Team role goes here

Overview

Backstory

Playstyle

Strengths/Weaknesses

Strengths Weaknesses





Normal Moves

4A
4A
BBTag Heart 4A.png
Template:AttackDataHeader-BBTag
4A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 6 3 12 -3 B - CSTJP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 1 11 12 12 16 23 9 +0 +0
BBTag Heart 4A.png
BBTAG Heart 4A Hitbox.png
5A
5A
BBTag Heart 5A.png
BBTag Heart 5AA.png
BBTag Heart 5AAA.png
Template:AttackDataHeader-BBTag
5A


5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 8 5 15 -3 B - CSTJP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Heart 5A.png
BBTAG Heart 5A Hitbox.png
5AA


5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 7 3 18 -4 B - CSTJP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 21 22 35 11 +0 +2
BBTag Heart 5AA.png
BBTAG Heart 5AA Hitbox.png
5AAA


5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 10 3 28 -14 B - CS(J)P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 21 22 35 11 +0 +2
BBTag Heart 5AAA.png
BBTAG Heart 5AAA Hitbox.png
5B
5B
BBTag Heart 5B.png
BBTag Heart 5BB.png
Template:AttackDataHeader-BBTag
5B


5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 [2200] All 11 [41] 3 27 -11 [-9] B 10~13 HBP Clash [10~43 HBP Clash] CSP 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 [90] 4 [5] 18 [20] 19 [21] 24 [29] 24 [27] 39 [43] 12 +0 [+5] +5 [+10]
Values in [] refer to charged version
On Guard Point, hitstop for Heart and Opponent 19F
BBTag Heart 5B.png
CLA-CLA-CLASH
BBTAG Heart 5B Hitbox.png
5BB


5BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 15 3 ??+12L - H - CSP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 24 + GBounce Launch 39 + GBounce 12 +0 +5
BBTag Heart 5BB.png
BBTAG Heart 5BB Hitbox.png
5C
5C
BBTag Heart 5C.png
Template:AttackDataHeader-BBTag
5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800+ High 22 3 24 -10 H - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
BBTag Heart 5C.png
BBTAG Heart 5C Hitbox.png
2A
2A
BBTag Heart 2A.png
Template:AttackDataHeader-BBTag
2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 Low 7 3 15 -4 F - CSTP 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 10 +0 +1
BBTag Heart 2A.png
BBTAG Heart 2A Hitbox.png


2B
2B
BBTag Heart 2B.png
Template:AttackDataHeader-BBTag
2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 [2300] All 12 [33] 3 27 -11 B [7~Active HBP Clash] CS(J)P [CSP] 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 [95] 4 18 Launch 26 [55] Launch 41 [70] 12 [20] +0 [+5] +5 [+10]
Values in [] refer to charged version
On Guard Point, hitstop for Heart and Opponent 19F
Can homing cancel on charged hit only
BBTag Heart 2B.png
Fore!
BBTAG Heart 2B1 Hitbox.pngBBTAG Heart 2B2 Hitbox.png


2C
2C
BBTag Heart 2C.png
Template:AttackDataHeader-BBTag
2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 Low 13 3 24 -8 F - SP 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 30 Launch 45 12 +0 +5
BBTag Heart 2C.png
BBTAG Heart 2C Hitbox.png
j.A
j.A
BBTag Heart jA.png
BBTag Heart jAA.png
Template:AttackDataHeader-BBTag
j.A


j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 High 8 6 15 - H - SJP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 10 +0 +1
BBTag Heart jA.png
BBTAG Heart JA Hitbox.png
j.AA


j.AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 10 3 18 - H - SJP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 29 22 43 11 +0 +2
BBTag Heart jAA.png
BBTAG Heart JAA Hitbox.png
j.B
j.B
BBTag Heart jB.png
Template:AttackDataHeader-BBTag
j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 9 10 16 - H - SJP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Heart jB.png
BBTAG Heart JB Hitbox.png
j.C
j.C
BBTag Heart jC.png
Template:AttackDataHeader-BBTag
j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - - - - - CSP -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
Costs 1 skill gauge if done as a cancel
Cancel version causes non-projectile attacks done during homing or homing landing to have 100 P2
j.1/4/7C have 1-20F Inv All
BBTag Heart jC.png
We now have FRCs



j.C
j.4C Template:AttackDataHeader-BBTagBBTag/Heart Aino/Data
  • Heart "hops" backwards before performing a homing dash towards the opponent.
  • Can be cancelled with an air normal


Universal Mechanics

Ground Throw
Ground Throw
5B+C
BBTag Heart GroundThrow.png
Template:AttackDataHeader-BBTag
BC
Forward Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 1000×2 Throw 7-30 3 23 - T - S 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0, 3, 4 - 30, Launch 60 - - - - 0, 11, 12 +0
Minimum damage 2000
BBTag Heart 5AAA.pngBBTag Heart 2B.png
  • Front Throw
BBTAG Heart Throw Hitbox.png


???
???
5A+D
Template:AttackDataHeader-BBTag
AD
Heartful Punch
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200, 1500×2 Air Unblockable×2, All 10 2(4)12(7)5 26+8L -39 B 1~27 All - 80×2, 48
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60, 100 4 18 Launch×2, 19 60×2, 30 Launch×2, 24 75×2, 30 12×2, 0/+12 +0×2, +12 +5×2, +17
Final hit is considered a separate attack with P2: 100%
Minimum Damage 60, 75×2 (210)
BBTag Heart HeartfulPunch.png
BBTAG Heart RA1 Hitbox.pngBBTAG Heart RA2 Hitbox.pngBBTAG Heart RA3 Hitbox.png



Skills

???
???
236A/B
Template:AttackDataHeader-BBTag
A


236A
A Iron Fist Punch
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All 13 4 20 -4 B - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 28 30 33 44 11 +0 +2
Goes into first frame of recovery (20F) on hit/block
Minimum Damage 100
BBTag Heart IronFistPunch.png
BBTAG Heart 236A Hitbox.png
B


236B
B Iron Fist Punch
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2300 All 25 6 20 -2 B 7~18 HBP Clash P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 30 Launch 45 18 +0 +5
On Guard Point, hitstop for Heart and Opponent 19F
Goes into first frame of recovery (20F) on hit/block
Minimum Damage 115
BBTag Heart IronFistPunch.png
BBTAG Heart 236A Hitbox.png


Extra Skills

???
???
236C
Template:AttackDataHeader-BBTag
236C
EX Iron Fist Punch
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2600 All 13 8 20 -2 B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 29 + WBounce 40 Launch 44 + WBounce 40 20 +5 +10
Minimum Damage 260
BBTag Heart IronFistPunch.png
BBTAG Heart 236C Hitbox.png



Partner Skills

5P
5P Template:AttackDataHeader-BBTag
5P
Iron Fist Punch
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All (18)+13 4 30 -15 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 70 - - 20 +0 -
Minimum Damage 100
BBTag Heart IronFistPunch.png
BBTAG Heart 5P Hitbox.png
6P
6P Template:AttackDataHeader-BBTag
6P
Roz Toxo
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2400 All (18)+28 6 Total: 70 -15 P - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 - - 0/+9 +9 -
Minimum Damage 120
BBTag Heart RozToxo.png
BBTAG Heart 6P Hitbox.png
4P
4P Template:AttackDataHeader-BBTag
4P
2B
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All (18)+10 6 28 -17 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 70 - - 11 +0 -
Minimum Damage 75
BBTag Heart 2B.png
BBTAG Heart 4P1 Hitbox.pngBBTAG Heart 4P2 Hitbox.pngBBTAG Heart 4P3 Hitbox.png


Distortion Skills

???
???
236B+C
Template:AttackDataHeader-BBTag
236BC
Iron Fist Punch of Love
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
5200 [6200] All 7+(72 Flash)+8 12 39 -19 B 1~16 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 5 20 Launch 120 [+ Down 39] Launch 136 [+ Down 39] 20 -2 +3
Values in [] are for Enhanced version
Heart immediately enters recovery on hit/block
Minimum Damage 1612 [1798]
BBTag Heart IronFistPunchOfLove.png
BBTAG Heart 236BC Hitbox.png
???
???
214B+C
Template:AttackDataHeader-BBTag
214BC
Amazing Heartful Punch
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500, 3500 <1500, 800×14> [1500, 600×22] All 4+(44 Flash)4 3(7)9 <3(6)3×14> [<3(6)3×14,2×4,1×4>] 45+8L [<??+51L>] -41 B 1~17 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 5 20 Launch 90, 90 + Down 23×14 [×22] Launch 106, 106 + Down 23×14 [×22] 13, 1×13 [×22] +0 +8
Values in [] are for Enhanced version
Values in <> are when first hit successfully hits opponent
Minimum Damage 450, 120×14 (2130) [300, 90×22 (2280)]
If first hit whiffs, only does a second hit with base damage 3500 and minimum damage 30% (1050)
BBTag Heart AmazingHeartfulPunch.png
BBTAG Heart 214BC1 Hitbox.pngBBTAG Heart 214BC2 Hitbox.png



Distortion Skill Duo

???
P during Distortion Skill
Template:AttackDataHeader-BBTag
Distortion Skill Duo
Iron Fist Punch of Love
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 [2500] All 1+(93 Flash)+1 12 39 <84> -30 B 1~13 All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 5 20 Launch 120 [+ Down 39] Launch 136 [+ Down 39] 20 -2 +3
Values in [] are for Enhanced version
Values in <> are on hit
Minimum Damage 2000 [2500]
BBTag Heart IronFistPunchOfLove.png
BBTAG Heart DSD Hitbox.png



Astral Heat

???
222B+C
Template:AttackDataHeader-BBTag
222BC
Super Amazing Iron Fist Punch of Love
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- All 1+(80 Flash)+3 12 30+8L -29 B - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 5 20 - - - - 30 - -
BBTag Heart SuperAmazingIronFistPunchOfLove.pngBBTag Heart SuperAmazingIronFistPunchOfLove2.png
S P I R I T B O M B
BBTAG Heart 222BC Hitbox.png



Navigation

To edit frame data, edit values in BBTag/Heart Aino/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.