< BBTag | Heart Aino
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{{#lst:BBTag/Heart Aino/Data|5B Full}} | {{#lst:BBTag/Heart Aino/Data|5B Full}} | ||
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{{Description| | {{Description|21|text=*Values in [] refer to charged version | ||
*On Guard Point, hitstop for Heart and Opponent 19F | *On Guard Point, hitstop for Heart and Opponent 19F | ||
}} | }} | ||
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{{#lst:BBTag/Heart Aino/Data|5BB Full}} | {{#lst:BBTag/Heart Aino/Data|5BB Full}} | ||
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{{Description| | {{Description|21|text=*Can homing cancel | ||
}} | }} | ||
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{{#lst:BBTag/Heart Aino/Data|2B Full}} | {{#lst:BBTag/Heart Aino/Data|2B Full}} | ||
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{{Description| | {{Description|21|text=*Values in [] refer to charged version | ||
*On Guard Point, hitstop for Heart and Opponent 19F | *On Guard Point, hitstop for Heart and Opponent 19F | ||
*Can homing cancel on charged hit only | *Can homing cancel on charged hit only | ||
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{{#lst:BBTag/Heart Aino/Data|j.A Full}} | {{#lst:BBTag/Heart Aino/Data|j.A Full}} | ||
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{{Description| | {{Description|21|text=*Can homing cancel | ||
}} | }} | ||
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{{#lst:BBTag/Heart Aino/Data|j.AA Full}} | {{#lst:BBTag/Heart Aino/Data|j.AA Full}} | ||
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{{Description| | {{Description|21|text=*Can homing cancel | ||
}} | }} | ||
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{{#lst:BBTag/Heart Aino/Data|j.B Full}} | {{#lst:BBTag/Heart Aino/Data|j.B Full}} | ||
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{{Description| | {{Description|21|text=*Can homing cancel | ||
}} | }} | ||
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{{#lst:BBTag/Heart Aino/Data|j.BB Full}} | {{#lst:BBTag/Heart Aino/Data|j.BB Full}} | ||
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{{Description| | {{Description|21|text=*Can homing cancel | ||
}} | }} | ||
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{{#lst:BBTag/Heart Aino/Data|j.C Full}} | {{#lst:BBTag/Heart Aino/Data|j.C Full}} | ||
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{{Description| | {{Description|21|text=*Costs 1 skill gauge if done as a cancel | ||
*Cancel version causes non-projectile attacks done during homing or homing landing to have 100 P2 | *Cancel version causes non-projectile attacks done during homing or homing landing to have 100 P2 | ||
*j.1/4/7C have invul on frame 1 until they begin homing | *j.1/4/7C have invul on frame 1 until they begin homing | ||
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{{#lst:BBTag/Heart Aino/Data|BC Full}} | {{#lst:BBTag/Heart Aino/Data|BC Full}} | ||
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{{Description| | {{Description|21|text=*100% minimum damage: 0, 2000 (2000) | ||
}} | }} | ||
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{{#lst:BBTag/Heart Aino/Data|236A Full}} | {{#lst:BBTag/Heart Aino/Data|236A Full}} | ||
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{{Description| | {{Description|21|text={{ColumnList|text= | ||
}} | }} | ||
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{{#lst:BBTag/Heart Aino/Data|236B Full}} | {{#lst:BBTag/Heart Aino/Data|236B Full}} | ||
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{{Description| | {{Description|21|text={{ColumnList|text= | ||
*On Guard Point, hitstop for Heart and Opponent 19F | *On Guard Point, hitstop for Heart and Opponent 19F | ||
}} | }} | ||
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{{#lst:BBTag/Heart Aino/Data|214A Full}} | {{#lst:BBTag/Heart Aino/Data|214A Full}} | ||
|- | |- | ||
{{Description| | {{Description|21|text={{ColumnList|text= | ||
}} | }} | ||
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{{#lst:BBTag/Heart Aino/Data|j.214A Full}} | {{#lst:BBTag/Heart Aino/Data|j.214A Full}} | ||
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{{Description| | {{Description|21|text={{ColumnList|text= | ||
}} | }} | ||
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{{#lst:BBTag/Heart Aino/Data|214B Full}} | {{#lst:BBTag/Heart Aino/Data|214B Full}} | ||
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{{Description| | {{Description|21|text={{ColumnList|text= | ||
*Each shot is active for 300F | *Each shot is active for 300F | ||
}} | }} | ||
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{{#lst:BBTag/Heart Aino/Data|j.214B Full}} | {{#lst:BBTag/Heart Aino/Data|j.214B Full}} | ||
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{{Description| | {{Description|21|text={{ColumnList|text= | ||
*Each shot is active for 300F | *Each shot is active for 300F | ||
}} | }} | ||
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{{#lst:BBTag/Heart Aino/Data|j.236A Full}} | {{#lst:BBTag/Heart Aino/Data|j.236A Full}} | ||
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{{Description| | {{Description|21|text={{ColumnList|text= | ||
}} | }} | ||
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{{#lst:BBTag/Heart Aino/Data|j.236B Full}} | {{#lst:BBTag/Heart Aino/Data|j.236B Full}} | ||
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{{Description| | {{Description|21|text={{ColumnList|text= | ||
}} | }} | ||
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{{#lst:BBTag/Heart Aino/Data|Roz Sfaira Clash Full}} | {{#lst:BBTag/Heart Aino/Data|Roz Sfaira Clash Full}} | ||
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{{Description| | {{Description|21|text={{ColumnList|text= | ||
}} | }} | ||
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{{#lst:BBTag/Heart Aino/Data|236BC Full}} | {{#lst:BBTag/Heart Aino/Data|236BC Full}} | ||
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{{Description| | {{Description|21|text={{ColumnList |text= | ||
*Values in [] are for Enhanced version | *Values in [] are for Enhanced version | ||
*Heart immediately enters recovery on hit/block | *Heart immediately enters recovery on hit/block | ||
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{{#lst:BBTag/Heart Aino/Data|214BC Full}} | {{#lst:BBTag/Heart Aino/Data|214BC Full}} | ||
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{{Description| | {{Description|21|text={{ColumnList |text= | ||
*Values in [] are for Enhanced version | *Values in [] are for Enhanced version | ||
*Values in <> are when first hit successfully hits opponent | *Values in <> are when first hit successfully hits opponent | ||
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{{#lst:BBTag/Heart Aino/Data|j.236BC Full}} | {{#lst:BBTag/Heart Aino/Data|j.236BC Full}} | ||
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{{Description| | {{Description|21|text={{ColumnList |text= | ||
*Values in [] are for Enhanced version | *Values in [] are for Enhanced version | ||
*Only does second hit if first hit whiffs | *Only does second hit if first hit whiffs | ||
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{{#lst:BBTag/Heart Aino/Data|Distortion Skill Duo Full}} | {{#lst:BBTag/Heart Aino/Data|Distortion Skill Duo Full}} | ||
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{{Description| | {{Description|21|text={{ColumnList |text= | ||
*Values in [] are for Enhanced version | *Values in [] are for Enhanced version | ||
*Values in <> are on hit | *Values in <> are on hit | ||
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{{#lst:BBTag/Heart Aino/Data|222BC Full}} | {{#lst:BBTag/Heart Aino/Data|222BC Full}} | ||
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{{Description| | {{Description|21|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
Revision as of 04:34, 12 August 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
System Data
Health | |
---|---|
Prejump | |
Backdash |
Normal Moves
Universal Mechanics
Skills
Extra Skills
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
Partner Skills
- Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
- During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Distortion Skills
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge at the beginning of superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
Astral Heat
Revolver Action Table
A | B | C | Cancel | |
---|---|---|---|---|
4A[3] | 4A[+], 5A, 2A | 5B, 2B | 5C, 2C | Throw, Jump, Special, Super |
5A[1] | 5AA, 2A | 5B, 2B | 5C, 2C | Throw, Special, Super |
5AA | 5AAA, 2A | 5B, 2B | 5C, 2C | Throw, Jump, Special, Super |
5AAA | 5AAA, 2A | 5B, 2B | 5C, 2C | Jump[-], Special, Super |
5AAAA | - | - | - | - |
2A[2] | 5A, 2A | 5B, 2B | 5C, 2C | Throw, Special, Super |
5B[1] | - | 5BB, 2B | 5C, 2C | Special, Super |
5BB | - | 5BBB | - | Special, Super |
5BBB | - | - | - | Special, Super |
2B[1] | - | 5B | 5C, 2C | Special, Super |
5C | - | - | - | - |
2C | - | - | - | Special, Super |
A | B | C | Cancel | |
---|---|---|---|---|
j.A | j.AA | j.B | - | Jump, Special, Super |
j.AA | - | j.B | - | Jump, Special, Super |
j.B | - | j.BB | - | Jump, Special, Super |
j.BB | - | - | - | Special, Super |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
Sources
To edit frame data, edit values in BBTag/Heart Aino/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
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Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •