BBTag/Heart Aino/Frame Data: Difference between revisions

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{{AttackVersion|name=4A|subtitle=}}
{{AttackVersion|name=4A|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|4A Full}}
{{#lst:{{BASEPAGENAME}}/Data|4A}}
{{#lst:{{BASEPAGENAME}}/Data|4A Extra}}
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{{AttackVersion|name=5A|subtitle=}}
{{AttackVersion|name=5A|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|5A Full}}
{{#lst:{{BASEPAGENAME}}/Data|5A}}
{{#lst:{{BASEPAGENAME}}/Data|5A Extra}}
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{{AttackVersion|name=5AA|subtitle=}}
{{AttackVersion|name=5AA|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|5AA Full}}
{{#lst:{{BASEPAGENAME}}/Data|5AA}}
{{#lst:{{BASEPAGENAME}}/Data|5AA Extra}}
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{{AttackVersion|name=5AAA|subtitle=}}
{{AttackVersion|name=5AAA|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|5AAA Full}}
{{#lst:{{BASEPAGENAME}}/Data|5AAA}}
{{#lst:{{BASEPAGENAME}}/Data|5AAA Extra}}
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{{AttackVersion|name=5AAAA|subtitle=}}
{{AttackVersion|name=5AAAA|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|5AAAA Full}}
{{#lst:{{BASEPAGENAME}}/Data|5AAAA}}
{{#lst:{{BASEPAGENAME}}/Data|5AAAA Extra}}
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{{AttackVersion|name=2A|subtitle=}}
{{AttackVersion|name=2A|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|2A Full}}
{{#lst:{{BASEPAGENAME}}/Data|2A}}
{{#lst:{{BASEPAGENAME}}/Data|2A Extra}}
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{{AttackVersion|name=5B|subtitle=|rowspan=2}}
{{AttackVersion|name=5B|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5B Full}}
{{#lst:{{BASEPAGENAME}}/Data|5B}}
{{#lst:{{BASEPAGENAME}}/Data|5B Extra}}
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{{Description|21|text=*Values in [] refer to charged version
{{Description|21|text=*Values in [] refer to charged version
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{{AttackVersion|name=5BB|subtitle=|rowspan=2}}
{{AttackVersion|name=5BB|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5BB Full}}
{{#lst:{{BASEPAGENAME}}/Data|5BB}}
{{#lst:{{BASEPAGENAME}}/Data|5BB Extra}}
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{{Description|21|text=*Can homing cancel
{{Description|21|text=*Can homing cancel
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{{AttackVersion|name=5BBB|subtitle=}}
{{AttackVersion|name=5BBB|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|5BBB Full}}
{{#lst:{{BASEPAGENAME}}/Data|5BBB}}
{{#lst:{{BASEPAGENAME}}/Data|5BBB Extra}}
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{{AttackVersion|name=2B|subtitle=|rowspan=2}}
{{AttackVersion|name=2B|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|2B Full}}
{{#lst:{{BASEPAGENAME}}/Data|2B}}
{{#lst:{{BASEPAGENAME}}/Data|2B Extra}}
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{{Description|21|text=*Values in [] refer to charged version
{{Description|21|text=*Values in [] refer to charged version
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{{AttackVersion|name=5C|subtitle=}}
{{AttackVersion|name=5C|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|5C Full}}
{{#lst:{{BASEPAGENAME}}/Data|5C}}
{{#lst:{{BASEPAGENAME}}/Data|5C Extra}}
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{{AttackVersion|name=2C|subtitle=}}
{{AttackVersion|name=2C|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|2C Full}}
{{#lst:{{BASEPAGENAME}}/Data|2C}}
{{#lst:{{BASEPAGENAME}}/Data|2C Extra}}
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{{AttackVersion|name=j.A|subtitle=|rowspan=2}}
{{AttackVersion|name=j.A|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.A Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.A}}
{{#lst:{{BASEPAGENAME}}/Data|j.A Extra}}
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{{Description|21|text=*Can homing cancel
{{Description|21|text=*Can homing cancel
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{{AttackVersion|name=j.AA|subtitle=|rowspan=2}}
{{AttackVersion|name=j.AA|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.AA Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.AA}}
{{#lst:{{BASEPAGENAME}}/Data|j.AA Extra}}
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{{Description|21|text=*Can homing cancel
{{Description|21|text=*Can homing cancel
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{{AttackVersion|name=j.B|subtitle=|rowspan=2}}
{{AttackVersion|name=j.B|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.B Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.B}}
{{#lst:{{BASEPAGENAME}}/Data|j.B Extra}}
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{{Description|21|text=*Can homing cancel
{{Description|21|text=*Can homing cancel
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{{AttackVersion|name=j.BB|subtitle=|rowspan=2}}
{{AttackVersion|name=j.BB|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.BB Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.BB}}
{{#lst:{{BASEPAGENAME}}/Data|j.BB Extra}}
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{{Description|21|text=*Can homing cancel
{{Description|21|text=*Can homing cancel
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{{AttackVersion|name=j.C|subtitle=|rowspan=2}}
{{AttackVersion|name=j.C|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.C Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.C}}
{{#lst:{{BASEPAGENAME}}/Data|j.C Extra}}
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{{Description|21|text=*Costs 1 skill gauge if done as a cancel
{{Description|21|text=*Costs 1 skill gauge if done as a cancel
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{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}}
{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|BC Full}}
{{#lst:{{BASEPAGENAME}}/Data|BC}}
{{#lst:{{BASEPAGENAME}}/Data|BC Extra}}
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{{Description|21|text=*100% minimum damage: 0, 2000 (2000)
{{Description|21|text=*100% minimum damage: 0, 2000 (2000)
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{{AttackVersion|name=Heartful Punch |subtitle=Reversal Action}}
{{AttackVersion|name=Heartful Punch |subtitle=Reversal Action}}
{{#lst:{{BASEPAGENAME}}/Data|AD Full}}
{{#lst:{{BASEPAGENAME}}/Data|AD}}
{{#lst:{{BASEPAGENAME}}/Data|AD Extra}}
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{{AttackVersion|name=Air Heartful Punch |subtitle=Air Reversal Action}}
{{AttackVersion|name=Air Heartful Punch |subtitle=Air Reversal Action}}
{{#lst:{{BASEPAGENAME}}/Data|j.AD Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.AD}}
{{#lst:{{BASEPAGENAME}}/Data|j.AD Extra}}
|-
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{{AttackVersion|name=Followup Attack |subtitle=}}
{{AttackVersion|name=Followup Attack |subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|AD X Full}}
{{#lst:{{BASEPAGENAME}}/Data|AD X}}
{{#lst:{{BASEPAGENAME}}/Data|AD X Extra}}
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|}
|}
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{{AttackVersion|name=A Iron Fist Punch |subtitle=236A|rowspan=2}}
{{AttackVersion|name=A Iron Fist Punch |subtitle=236A|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236A Full}}
{{#lst:{{BASEPAGENAME}}/Data|236A}}
{{#lst:{{BASEPAGENAME}}/Data|236A Extra}}
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{{Description|21|text={{ColumnList|text=
{{Description|21|text={{ColumnList|text=
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{{AttackVersion|name=B Iron Fist Punch |subtitle=236B|rowspan=2}}
{{AttackVersion|name=B Iron Fist Punch |subtitle=236B|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236B Full}}
{{#lst:{{BASEPAGENAME}}/Data|236B}}
{{#lst:{{BASEPAGENAME}}/Data|236B Extra}}
|-
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{{Description|21|text={{ColumnList|text=
{{Description|21|text={{ColumnList|text=
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{{AttackVersion|name=Roz Sfaira |subtitle=214A|rowspan=2}}
{{AttackVersion|name=Roz Sfaira |subtitle=214A|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214A Full}}
{{#lst:{{BASEPAGENAME}}/Data|214A}}
{{#lst:{{BASEPAGENAME}}/Data|214A Extra}}
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|-
{{Description|21|text={{ColumnList|text=
{{Description|21|text={{ColumnList|text=
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{{AttackVersion|name=Air Roz Sfaira |subtitle=j.214A|rowspan=2}}
{{AttackVersion|name=Air Roz Sfaira |subtitle=j.214A|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.214A Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.214A}}
{{#lst:{{BASEPAGENAME}}/Data|j.214A Extra}}
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{{Description|21|text={{ColumnList|text=
{{Description|21|text={{ColumnList|text=
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{{AttackVersion|name=Tria Sfaira |subtitle=214B|rowspan=2}}
{{AttackVersion|name=Tria Sfaira |subtitle=214B|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214B Full}}
{{#lst:{{BASEPAGENAME}}/Data|214B}}
{{#lst:{{BASEPAGENAME}}/Data|214B Extra}}
|-
|-
{{Description|21|text={{ColumnList|text=
{{Description|21|text={{ColumnList|text=
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{{AttackVersion|name=Air Tria Sfaira |subtitle=j.214B|rowspan=2}}
{{AttackVersion|name=Air Tria Sfaira |subtitle=j.214B|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.214B Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.214B}}
{{#lst:{{BASEPAGENAME}}/Data|j.214B Extra}}
|-
|-
{{Description|21|text={{ColumnList|text=
{{Description|21|text={{ColumnList|text=
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{{AttackVersion|name=A Special Kick|subtitle=j.236A|rowspan=2}}
{{AttackVersion|name=A Special Kick|subtitle=j.236A|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.236A Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.236A}}
{{#lst:{{BASEPAGENAME}}/Data|j.236A Extra}}
|-
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{{Description|21|text={{ColumnList|text=
{{Description|21|text={{ColumnList|text=
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{{AttackVersion|name=B Special Kick|subtitle=j.236B|rowspan=2}}
{{AttackVersion|name=B Special Kick|subtitle=j.236B|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.236B Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.236B}}
{{#lst:{{BASEPAGENAME}}/Data|j.236B Extra}}
|-
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{{Description|21|text={{ColumnList|text=
{{Description|21|text={{ColumnList|text=
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{{AttackVersion|name=Roz Sfaira|subtitle=Clash with Projectile|rowspan=2}}
{{AttackVersion|name=Roz Sfaira|subtitle=Clash with Projectile|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|Roz Sfaira Clash Full}}
{{#lst:{{BASEPAGENAME}}/Data|Roz Sfaira Clash}}
{{#lst:{{BASEPAGENAME}}/Data|Roz Sfaira Clash Extra}}
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{{Description|21|text={{ColumnList|text=
{{Description|21|text={{ColumnList|text=
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{{AttackVersion|name=EX Iron Fist Punch |subtitle=236C}}
{{AttackVersion|name=EX Iron Fist Punch |subtitle=236C}}
{{#lst:{{BASEPAGENAME}}/Data|236C Full}}
{{#lst:{{BASEPAGENAME}}/Data|236C}}
{{#lst:{{BASEPAGENAME}}/Data|236C Extra}}
|-
|-
{{AttackVersion|name=Roz Toxo |subtitle=214C}}
{{AttackVersion|name=Roz Toxo |subtitle=214C}}
{{#lst:{{BASEPAGENAME}}/Data|214C Full}}
{{#lst:{{BASEPAGENAME}}/Data|214C}}
{{#lst:{{BASEPAGENAME}}/Data|214C Extra}}
|-
|-
{{AttackVersion|name=Air Roz Toxo |subtitle=j.214C}}
{{AttackVersion|name=Air Roz Toxo |subtitle=j.214C}}
{{#lst:{{BASEPAGENAME}}/Data|j.214C Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.214C}}
{{#lst:{{BASEPAGENAME}}/Data|j.214C Extra}}
|-
|-
{{AttackVersion|name=EX Special Kick |subtitle=j.236C}}
{{AttackVersion|name=EX Special Kick |subtitle=j.236C}}
{{#lst:{{BASEPAGENAME}}/Data|j.236C Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.236C}}
{{#lst:{{BASEPAGENAME}}/Data|j.236C Extra}}
|-
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|}
|}
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{{AttackVersion|name=5P |subtitle=Iron Fist Punch}}
{{AttackVersion|name=5P |subtitle=Iron Fist Punch}}
{{#lst:{{BASEPAGENAME}}/Data|5P Full}}
{{#lst:{{BASEPAGENAME}}/Data|5P}}
{{#lst:{{BASEPAGENAME}}/Data|5P Extra}}
|-
|-
{{AttackVersion|name=6P |subtitle=Roz Toxo}}
{{AttackVersion|name=6P |subtitle=Roz Toxo}}
{{#lst:{{BASEPAGENAME}}/Data|6P Full}}
{{#lst:{{BASEPAGENAME}}/Data|6P}}
{{#lst:{{BASEPAGENAME}}/Data|6P Extra}}
|-
|-
{{AttackVersion|name=4P |subtitle=2B}}
{{AttackVersion|name=4P |subtitle=2B}}
{{#lst:{{BASEPAGENAME}}/Data|4P Full}}
{{#lst:{{BASEPAGENAME}}/Data|4P}}
{{#lst:{{BASEPAGENAME}}/Data|4P Extra}}
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|}
|}
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{{AttackVersion|name=Iron Fist Punch of Love |subtitle=236BC|rowspan=2}}
{{AttackVersion|name=Iron Fist Punch of Love |subtitle=236BC|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236BC Full}}
{{#lst:{{BASEPAGENAME}}/Data|236BC}}
{{#lst:{{BASEPAGENAME}}/Data|236BC Extra}}
|-
|-
{{Description|21|text={{ColumnList |text=
{{Description|21|text={{ColumnList |text=
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{{AttackVersion|name=Amazing Heartful Punch |subtitle=214B+C|rowspan=2}}
{{AttackVersion|name=Amazing Heartful Punch |subtitle=214B+C|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214BC Full}}
{{#lst:{{BASEPAGENAME}}/Data|214BC}}
{{#lst:{{BASEPAGENAME}}/Data|214BC Extra}}
|-
|-
{{Description|21|text={{ColumnList |text=
{{Description|21|text={{ColumnList |text=
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{{AttackVersion|name=Amazing Special Kick|subtitle=j.236BC|rowspan=2}}
{{AttackVersion|name=Amazing Special Kick|subtitle=j.236BC|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.236BC Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.236BC}}
{{#lst:{{BASEPAGENAME}}/Data|j.236BC Extra}}
|-
|-
{{Description|21|text={{ColumnList |text=
{{Description|21|text={{ColumnList |text=
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{{AttackVersion|name=Iron Fist Punch of Love |subtitle=Distortion Skill Duo|rowspan=2}}
{{AttackVersion|name=Iron Fist Punch of Love |subtitle=Distortion Skill Duo|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|Distortion Skill Duo Full}}
{{#lst:{{BASEPAGENAME}}/Data|Distortion Skill Duo}}
{{#lst:{{BASEPAGENAME}}/Data|Distortion Skill Duo Extra}}
|-
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{{Description|21|text={{ColumnList |text=
{{Description|21|text={{ColumnList |text=
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{{AttackVersion|name=Super Amazing Iron Fist Punch of Love |subtitle=222B+C|rowspan=2}}
{{AttackVersion|name=Super Amazing Iron Fist Punch of Love |subtitle=222B+C|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|222BC Full}}
{{#lst:{{BASEPAGENAME}}/Data|222BC}}
{{#lst:{{BASEPAGENAME}}/Data|222BC Extra}}
|-
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{{Description|21|text=
{{Description|21|text=

Revision as of 07:35, 6 March 2021

  Overview   Combos   Strategy/Counter Strategy   Full Frame Data    

System Data


Normal Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
4A


5A


5AA


5AAA


5AAAA


2A


5B


  • Values in [] refer to charged version
  • On Guard Point, hitstop for Heart and Opponent 19F
5BB


  • Can homing cancel
5BBB


2B


  • Values in [] refer to charged version
  • On Guard Point, hitstop for Heart and Opponent 19F
  • Can homing cancel on charged hit only
5C


2C


j.A


  • Can homing cancel
j.AA


  • Can homing cancel
j.B


  • Can homing cancel
j.BB


  • Can homing cancel
j.C


  • Costs 1 skill gauge if done as a cancel
  • Cancel version causes non-projectile attacks done during homing or homing landing to have 100 P2
  • j.1/4/7C have 1-20F Inv All

Universal Mechanics

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Ground Throw


  • 100% minimum damage: 0, 2000 (2000)
Heartful Punch
Reversal Action


Air Heartful Punch
Air Reversal Action


Followup Attack


Skills

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
A Iron Fist Punch
236A


B Iron Fist Punch
236B


  • On Guard Point, hitstop for Heart and Opponent 19F
Roz Sfaira
214A


Air Roz Sfaira
j.214A


Tria Sfaira
214B


  • Each shot is active for 300F
Air Tria Sfaira
j.214B


  • Each shot is active for 300F
A Special Kick
j.236A


B Special Kick
j.236B


Roz Sfaira
Clash with Projectile


Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
EX Iron Fist Punch
236C


Roz Toxo
214C


Air Roz Toxo
j.214C


EX Special Kick
j.236C


Partner Skills

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
5P
Iron Fist Punch


6P
Roz Toxo


4P
2B


Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Iron Fist Punch of Love
236BC


  • Values in [] are for Enhanced version
  • Heart immediately enters recovery on hit/block
  • Minimum Damage 1612 [1798]
Amazing Heartful Punch
214B+C


  • Values in [] are for Enhanced version
  • Values in <> are when first hit successfully hits opponent
  • Minimum Damage 450, 120*14 (2130) [300, 90*22 (2280)]
  • If first hit whiffs, only does a second hit with base damage 3500 and minimum damage 30% (1050)
Amazing Special Kick
j.236BC


  • Values in [] are for Enhanced version
  • Only does second hit if first hit whiffs
  • Minimum Damage 1914 [2108]
Iron Fist Punch of Love
Distortion Skill Duo


  • Values in [] are for Enhanced version
  • Values in <> are on hit
  • Minimum Damage 2000 [2500]

Astral Heat

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Super Amazing Iron Fist Punch of Love
222B+C


Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A[3] 4A[+], 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5A[1] 5AA, 2A 5B, 2B 5C, 2C Throw, Special, Super
5AA 5AAA, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AAA 5AAA, 2A 5B, 2B 5C, 2C Jump[-], Special, Super
5AAAA - - - -
2A[2] 5A, 2A 5B, 2B 5C, 2C Throw, Special, Super
5B[1] - 5BB, 2B 5C, 2C Special, Super
5BB - 5BBB - Special, Super
5BBB - - - Special, Super
2B[1] - 5B 5C, 2C Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B - Jump, Special, Super
j.AA - j.B - Jump, Special, Super
j.B - j.BB - Jump, Special, Super
j.BB - - - Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string

Sources

Navigation

To edit frame data, edit values in BBTag/Heart Aino/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.