Difference between revisions of "BBTag/Heart Aino/Frame Data"

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(Normal Moves)
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{{#lsth:BBTag/Heart Aino/Data|2A Full}}
 
{{#lsth:BBTag/Heart Aino/Data|2A Full}}
 
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{{AttackVersion|name=5B|subtitle=}}
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{{AttackVersion|name=5B|subtitle=|rowspan=2}}
 
{{#lsth:BBTag/Heart Aino/Data|5B Full}}
 
{{#lsth:BBTag/Heart Aino/Data|5B Full}}
 
|-
 
|-
{{AttackVersion|name=5BB|subtitle=}}
+
{{Description|18|text=*Values in [] refer to charged version
 +
*On charged hit, opponent experiences an additional 5/10 hitstop on hit/counterhit
 +
}}
 +
|-
 +
{{AttackVersion|name=5BB|subtitle=|rowspan=2}}
 
{{#lsth:BBTag/Heart Aino/Data|5BB Full}}
 
{{#lsth:BBTag/Heart Aino/Data|5BB Full}}
 +
|-
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{{Description|18|text=*Can homing cancel
 +
}}
 
|-
 
|-
 
{{AttackVersion|name=5BBB|subtitle=}}
 
{{AttackVersion|name=5BBB|subtitle=}}
 
{{#lsth:BBTag/Heart Aino/Data|5BBB Full}}
 
{{#lsth:BBTag/Heart Aino/Data|5BBB Full}}
 
|-
 
|-
{{AttackVersion|name=2B|subtitle=}}
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{{AttackVersion|name=2B|subtitle=|rowspan=2}}
 
{{#lsth:BBTag/Heart Aino/Data|2B Full}}
 
{{#lsth:BBTag/Heart Aino/Data|2B Full}}
 +
|-
 +
{{Description|18|text=*Values in [] refer to charged version
 +
*On charged hit, opponent experiences an additional 5/10 hitstop on hit/counterhit
 +
*Can homing cancel on charged hit only
 +
}}
 
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|-
 
{{AttackVersion|name=5C|subtitle=}}
 
{{AttackVersion|name=5C|subtitle=}}
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{{#lsth:BBTag/Heart Aino/Data|2C Full}}
 
{{#lsth:BBTag/Heart Aino/Data|2C Full}}
 
|-
 
|-
{{AttackVersion|name=j.A|subtitle=}}
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{{AttackVersion|name=j.A|subtitle=|rowspan=2}}
 
{{#lsth:BBTag/Heart Aino/Data|j.A Full}}
 
{{#lsth:BBTag/Heart Aino/Data|j.A Full}}
 
|-
 
|-
{{AttackVersion|name=j.AA|subtitle=}}
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{{Description|18|text=*Can homing cancel
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}}
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|-
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{{AttackVersion|name=j.AA|subtitle=|rowspan=2}}
 
{{#lsth:BBTag/Heart Aino/Data|j.AA Full}}
 
{{#lsth:BBTag/Heart Aino/Data|j.AA Full}}
 
|-
 
|-
{{AttackVersion|name=j.B|subtitle=}}
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{{Description|18|text=*Can homing cancel
 +
}}
 +
|-
 +
{{AttackVersion|name=j.B|subtitle=|rowspan=2}}
 
{{#lsth:BBTag/Heart Aino/Data|j.B Full}}
 
{{#lsth:BBTag/Heart Aino/Data|j.B Full}}
 
|-
 
|-
{{AttackVersion|name=j.BB|subtitle=}}
+
{{Description|18|text=*Can homing cancel
 +
}}
 +
|-
 +
{{AttackVersion|name=j.BB|subtitle=|rowspan=2}}
 
{{#lsth:BBTag/Heart Aino/Data|j.BB Full}}
 
{{#lsth:BBTag/Heart Aino/Data|j.BB Full}}
 +
|-
 +
{{Description|18|text=*Can homing cancel
 +
}}
 
|-
 
|-
 
{{AttackVersion|name=j.C|subtitle=}}
 
{{AttackVersion|name=j.C|subtitle=}}

Revision as of 08:24, 8 July 2019

System Data

Health: 16,000

Jump Startup: 4

Backdash Time 21 / Invul: 1-7 All



Normal Moves

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
4A 1000 CSTJP 100 70 B All 6 3 12 -3 1 11 12 12 9 - -
5A 1500 CSTJP 100 80 B All 8 5 15 -3 3 16 17 17 11 - -
5AA 1500 CSTJP 100 80 B All 7 3 18 -4 3 16 17 17 11 - -
5AAA 1500 CS(J)P 100 80 B All 10 3 28 -14 3 16 17 21 11 - -
5AAAA 2500 P 100 85 B All 10 5 34 -20 4 18 Launch 60 12 - -
2A 1000 CSTP 90 75 F Low 7 3 15 -4 2 13 14 14 10 - -
5B 1700 [2200] CSP 90 85 [90] B All 11 3 27 -11 [-9] 4 [5] 18 [20] 19 [21] 24 [29] 12 [20*] 10~Active HBP Clash -
  • Values in [] refer to charged version
  • On charged hit, opponent experiences an additional 5/10 hitstop on hit/counterhit
5BB 1700 CSP 100 85 H All 15 3 - - 4 18 Groundbounce Groundbounce 24 12 - -
  • Can homing cancel
5BBB 2000 P 90 85 F Low 12 3 20 -4 4 18 19 19 12 - -
2B 1700 [2300] CS(J)P [CSP] 90 75 [95] B All 12 3 27 -11 4 18 Launch 26 [55] 12 [20*] [7~Active HBP Clash] -
  • Values in [] refer to charged version
  • On charged hit, opponent experiences an additional 5/10 hitstop on hit/counterhit
  • Can homing cancel on charged hit only
5C 800+ - 100 100 H High 22 3 24 -10 3 16 - Knockdown 11 - -
2C 1700 SP 90 85 F Low 13 3 24 -8 4 18 Launch 30 12 - -
j.A 1000 SJP 80 75 H High 8 6 15 - 2 13 14 14 10 - -
  • Can homing cancel
j.AA 1500 SJP 80 80 H High 10 3 18 - 3 16 18 29 11 - -
  • Can homing cancel
j.B 1500 SJP 80 80 H High 9 10 16 - 3 16 18 18 11 - -
  • Can homing cancel
j.BB 1700 SP 80 85 H High 12 3 24 - 4 18 19 40 Knockdown 12 - -
  • Can homing cancel
j.C - CSP - - - - - - - - - - - - - - -

Universal Mechanics

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Ground Throw 0, 1000*2 S 100 50 (once) T Throw 7-30 3 23 - 0, 3*2 - 30, Launch 60 0, 11*2 - -
  • 100% minimum damage: 0, 2000 (2000)
Heartful Punch
Reversal Action
1200, 1500, 1500 - 80*2, 48 60*2 (once), 100 B Air Unblockable*2, All 10 2(4)12(7)5 26+8L -39 4 18 Launch 60*2, 30 12*2, 0/+12 1~27 All -
Air Heartful Punch
Air Reversal Action
1100, 1400 - 80 60 (once) H All 7 3(6)12(7)5 Until L+8L - 4 18 Launch 60 12 1~31 All -
Followup Attack
Cross Burst Attack

Skills

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
A Iron Fist Punch
236A
2000 P 80 80 B All 13 4 20 -7 3 16 28 30 11 - -
B Iron Fist Punch
236B
2300 P 80 85 B All 24 6 20 -7 4 18 Launch 30 18 7-17 HBP Clash -
Roz Sfaira
214A
1500 - 80 80 P All 51 300 Total: 51 +25 3 16 17 27 0/+9 - -
Air Roz Sfaira
j.214A
1500 - 80 80 P All 51 300 Total: Until L+0L - 3 16 17 27 0/+9 - -
Tria Sfaira
214B
1500*3 - 80 80 P All 61 X(6)X(6)X Total: 70 +28 3 16 17 27 0/+9 - -
Air Tria Sfaira
j.214B
1500*3 - 80 80 P All 61 X(6)X(6)X Total: Until L - 3 16 17 27 0/+9 - -
A Special Kick
j.236A
2200 - 80 80 H High 14 Until L 18L - 3 16 Launch 30 11 - -
B Special Kick
j.236B
2200 - 80 80 H High 23 Until L 21L - 4 18 Launch 30 + Knockdown 27 12 - -

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
EX Iron Fist Punch
236C
2600 - 80 100 B - 13 8 20 -9 4 18 Launch 29 + WBounce 40 20/+0/+5 - -
Roz Toxo
214C
2400 - 100 85 P All 19 6 Total: 46 0 4 18 Launch 60 0/+9 - -
Air Roz Toxo
j.214C
2400 - 100 85 P All 19 6 Total: Until L - 4 18 Launch 60 0/+9 - -
EX Special Kick
j.236C
2800 - 80 85 H High 14 Until L 18JL - 4 18 Launch 45 + Knockdown 27 12 - -

Partner Skills

  • Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
  • During Cross Combo, startup is reduced by 17F and this invincibility is removed.
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
5P 2000 - 70 85 B All (18)+13 4 30 -12 4 18 Launch 70 20 - -
6P 2400 - 70 85 P All (18)+28 6 Total: 70 -15 4 18 Launch 60 0/+9 - -
4P 1500 - 70 80 B All (18)+10 6 28 -17 3 16 Launch 70 11 - -

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Iron Fist Punch of Love
236BC
5200 [6200] - 80 60 B All 7+8 12 39 -19 5 20 21 120 20/+0/-2 1-16 All -
  • Values in [] are for Enhanced version
Amazing Heartful Punch
214B+C
1500, 3500 <1500, 800*14> [1500, 600*22] - 80 60 (Once) B All 4+4 3(7)9 <3(6)3*14> [<3(6)3*14,2*4,1*4>] 45+8L [<??+51L>] -41 5 20 Launch 90 + Knockdown 24 13, 1*13 [13, 1*22] 1-17 All -
  • Values in [] are for Enhanced version
Amazing Special Kick
j.236BC
5800 [6800] - 80 60 H, P All 4+2 Until L(3)3 15 - 5, 4 20 Launch 60 + GBounce 13, 0 1-4 All -
  • Values in [] are for Enhanced version
Iron Fist Punch of Love
Distortion Skill Duo
2000 [2500] - 100 100 B All 1+1 12 39 <84> -30 5 20 Launch 120 + Knockdown 40 20/+0/-2 [30/+0/-2] 1-13 All -
  • Values in [] are for Enhanced version
  • Minimum Damage 100% (2000 [2500])

Astral Heat

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
???
222B+C
- - - - B All 1+3 12 30+8L -29 5 20 - - 30 - -

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A - - - -
5A 5AA - - -
5AA 5AAA - - -
5AAA - - - -
2A - - - -
5B - - - -
5BB - - - -
2B - - - -
5C - - - -
2C - - - -
Air Revolver Action Table
A B C Cancel
j.A j.AA - - -
j.AA - - - -
j.B j.BB - - -
j.BB - - - -
j.C - - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string

Sources

Navigation


Ambox notice.png To edit frame data, edit values in BBTag/Heart Aino/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
BlazBlue Cross Tag Battlee
BlazBlue
Persona 4 Arena
Under Night In-Birth
RWBY
Arcana Heart
Senran Kagura
Akatsuki/En-Eins
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesSkill/Cross/Resonance GaugeMisc