BBTag/Heart Aino/Frame Data

From Dustloop Wiki

System Data

name health prejump backdash forwarddash Unique Movement Options
Heart Aino 17,000 4F 21F (1~7F Inv All) Arcana Homing
Homing Cancel


Normal Moves

input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
4A 1000 All 6 3 12 -3 100 70 CSTJP 1 11 12 12 16 23 9 +0 +0
5A 1500 All 8 5 15 -3 100 80 CSTJP 3 16 17 17 22 31 11 +0 +2
5AA 1500 All 7 3 18 -4 100 80 CSTJP 3 16 17 21 22 35 11 +0 +2
5AAA 1500 All 10 3 28 -14 100 80 CS(J)P 3 16 17 21 22 35 11 +0 +2
5AAAA 2500 All 10 5 34 -20 100 85 P 4 18 Launch 60 Launch 75 12 -4 +1
2A 1000 Low 7 3 15 -4 90 75 CSTP 2 13 14 14 18 26 10 +0 +1
5B 1700 [2200] All 11 [41] 3 27 -11 [-9] 10~13 HBP Clash [10~43 HBP Clash] 90 85 [90] CSP 4 [5] 18 [20] 19 [21] 24 [29] 24 [27] 39 [43] 12 +0 [+5] +5 [+10]
5BB 1700 All 15 3 ??+12L 100 85 CSP 4 18 Launch 24 + GBounce Launch 39 + GBounce 12 +0 +5
5BBB 2000 Low 12 3 20 -4 90 85 P 4 18 Launch 19 + Down 23 Launch 34 + Down 23 12 +0 +5
2B 1700 [2300] All 12 [33] 3 27 -11 [7~Active HBP Clash] 90 75 [95] CS(J)P [CSP] 4 18 Launch 26 [55] Launch 41 [70] 12 [20] +0 [+5] +5 [+10]
5C 800+ High 22 3 24 -10 100 100 3 16 17 + Down 23 31 + Down 23 11 +0 +2
2C 1700 Low 13 3 24 -8 90 85 SP 4 18 Launch 30 Launch 45 12 +0 +5
j.A 1000 High 8 6 15 80 75 SJP 2 13 14 14 18 26 10 +0 +1
j.AA 1500 High 10 3 18 80 80 SJP 3 16 17 29 22 43 11 +0 +2
j.B 1500 High 9 10 16 80 80 SJP 3 16 17 17 22 31 11 +0 +2
j.BB 1700 High 12 3 24 80 85 SP 4 18 19 40 24 55 12 +0 +5
j.C CSP

Universal Mechanics

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC Forward Throw 0, 1000×2 Throw 7-30 3 23 100 50 S 0, 3, 4 30, Launch 60 0, 11, 12 +0
4BC Back Throw 0, 2000 Throw 7-30 3 23 100 50 S 0, 4 Launch 60 + Down 23 0 +0
AD Heartful Punch 1200, 1500×2 Air Unblockable×2, All 10 2(4)12(7)5 26+8L -39 1~27 All 80×2, 48 60, 100 4 18 Launch×2, 19 60×2, 30 Launch×2, 24 75×2, 30 12×2, 0/+12 +0×2, +12 +5×2, +17
j.AD Air Heartful Punch 1100, 1400, 1500 All 7 3(6)12(7)5 Until L+8L 1~31 All 80 60, 100 4 18 Launch×2, 19 60×2, 30 Launch×2, 24 75×2, 30 12×2, 0/+12 +0×2, +12 +5×2, +17
AD > X Followup Attack 1600 All 10 3 Until L+14L 48 100 3 16 Launch 42 + Down 33 Launch 56 + Down 33 11 +0 +2

Skills

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236A A Iron Fist Punch 2000 All 13 4 20 -4 80 80 P 3 16 28 30 33 44 11 +0 +2
236B B Iron Fist Punch 2300 All 25 6 20 -2 7~18 HBP Clash 80 85 P 4 18 Launch 30 Launch 45 18 +0 +5
214A Roz Sfaira 1500 All 51 300 Total: 51 +25 80 80 3 16 17 27 22 41 0/+9 +9 +11
j.214A Air Roz Sfaira 1500 All 51 300 Total: Until L+0L 80 80 3 16 17 27 22 41 0/+9 +9 +11
214B Tria Sfaira 1500×3 All 61 P(3)P(3)P Total: 70 +22 80 80×3 3 16 17 27 22 41 0/+9 +9 +11
j.214B Air Tria Sfaira 1500×3 All 61 P(3)P(3)P Total: Until L+0L 80 80×3 3 16 17 27 22 41 0/+9 +9 +11
j.236A A Special Kick 2200 High 14 Until L 18L 80 80 3 16 Launch 30 Launch 44 11 +0 +2
j.236B B Special Kick 2200 High 23 Until L 21L 80 80 4 18 Launch 30 + Down 26 Launch 45 + Down 26 12 +0 +5
Projectile Clash Roz Sfaira (from clash) 1200 All 300 80 80 3 16 17 27 22 41 0/+9 +9 +11

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236C EX Iron Fist Punch 2600 All 13 8 20 -2 80 85 4 18 Launch 29 + WBounce 40 Launch 44 + WBounce 40 20 +5 +10
214C Roz Toxo 2400 All 19 6 Total: 46 0 100 85 4 18 Launch 60 Launch 75 0/+9 +9 +14
j.214C Air Roz Toxo 2400 All 19 6 Total: Until L 100 85 4 18 Launch 60 Launch 75 0/+9 +9 +14
j.236C EX Special Kick 2800 High 14 Until L 18L 80 85 4 18 Launch 45 + Down 26 Launch 60 + Down 26 12 +0 +5
Homing Cancel Homing Cancel CSP

Partner Skills

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5P Iron Fist Punch 2000 All (18)+13 4 30 -15 70 85 4 18 Launch 70 20 +0
6P Roz Toxo 2400 All (18)+28 6 Total: 70 -15 70 85 4 18 Launch 60 0/+9 +9
4P 2B 1500 All (18)+10 6 28 -17 70 80 3 16 Launch 70 11 +0

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236BC Iron Fist Punch of Love 5200 [6200] All 7+(72 Flash)+8 12 39 -19 1~16 All 80 60 5 20 Launch 120 [+ Down 39] Launch 136 [+ Down 39] 20 -2 +3
214BC Amazing Heartful Punch 1500, 3500 <1500, 800×14> [1500, 600×22] All 4+(44 Flash)4 3(7)9 <3(6)3×14> [<3(6)3×14,2×4,1×4>] 45+8L [<??+51L>] -41 1~17 All 80 60 5 20 Launch 90, 90 + Down 23×14 [×22] Launch 106, 106 + Down 23×14 [×22] 13, 1×13 [×22] +0 +8
j.236BC Amazing Special Kick 5800, 3000 [6800, 3000] High, All 4+(43 Flash)2 Until L(3)3 15 +1 1~4 All 80 60 5, 4 20 Launch 60 + GBounce, 60 Launch 76 + GBounce, 75 13, 0 +0 +8, +5
Distortion Skill Duo Iron Fist Punch of Love 2000 [2500] All 1+(93 Flash)+1 12 39 <84> -30 1~13 All 100 100 5 20 Launch 120 [+ Down 39] Launch 136 [+ Down 39] 20 -2 +3

Astral Heat

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
222BC Super Amazing Iron Fist Punch of Love All 1+(80 Flash)+3 12 30+8L -29 5 20 30

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4ABBTag Heart 4A.pngGuardAllStartup6Recovery12Advantage-3[3] 4A[+], 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5ABBTag Heart 5A.pngGuardAllStartup8Recovery15Advantage-3[1] 5AA, 2A 5B, 2B 5C, 2C Throw, Special, Super
5AABBTag Heart 5AA.pngGuardAllStartup7Recovery18Advantage-4 5AAA, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AAABBTag Heart 5AAA.pngGuardAllStartup10Recovery28Advantage-14 5AAA, 2A 5B, 2B 5C, 2C Jump[-], Special, Super
5AAAABBTag Heart 5AAAA.pngGuardAllStartup10Recovery34Advantage-20 - - - -
2ABBTag Heart 2A.pngGuardLowStartup7Recovery15Advantage-4[2] 5A, 2A 5B, 2B 5C, 2C Throw, Special, Super
5BBBTag Heart 5B.pngGuardAllStartup11 [41]Recovery27Advantage-11 [-9][1] - 5BB, 2B 5C, 2C Special, Super
5BBBBTag Heart 5BB.pngGuardAllStartup15Recovery??+12LAdvantage- - 5BBB - Special, Super
5BBBBBTag Heart 5BBB.pngGuardLowStartup12Recovery20Advantage-4 - - - Special, Super
2BBBTag Heart 2B.pngGuardAllStartup12 [33]Recovery27Advantage-11[1] - 5B 5C, 2C Special, Super
5CBBTag Heart 5C.pngGuardHighStartup22Recovery24Advantage-10 - - - -
2CBBTag Heart 2C.pngGuardLowStartup13Recovery24Advantage-8 - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.ABBTag Heart jA.pngGuardHighStartup8Recovery15Advantage- j.AA j.B - Jump, Special, Super
j.AABBTag Heart jAA.pngGuardHighStartup10Recovery18Advantage- - j.B - Jump, Special, Super
j.BBBTag Heart jB.pngGuardHighStartup9Recovery16Advantage- - j.BB - Jump, Special, Super
j.BBBBTag Heart jBB.pngGuardHighStartup12Recovery24Advantage- - - - Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string

Sources

Navigation

To edit frame data, edit values in BBTag/Heart Aino/Data.