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{{# | {{#lst:BBTag/Hilda/Data|SystemData}} | ||
;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Run | * Double Jump, 1 Airdash, Dash Type: Run | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5A}} | {{AttackVersion|name=5A}} | ||
{{# | {{#lst:BBTag/Hilda/Data|5A}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AA}} | {{AttackVersion|name=5AA}} | ||
{{# | {{#lst:BBTag/Hilda/Data|5AA}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AAA}} | {{AttackVersion|name=5AAA}} | ||
{{# | {{#lst:BBTag/Hilda/Data|5AAA}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AAAA}} | {{AttackVersion|name=5AAAA}} | ||
{{# | {{#lst:BBTag/Hilda/Data|5AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5B}} | {{AttackVersion|name=5B}} | ||
{{# | {{#lst:BBTag/Hilda/Data|5B}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5BB}} | {{AttackVersion|name=5BB}} | ||
{{# | {{#lst:BBTag/Hilda/Data|5BB}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5BBB}} | {{AttackVersion|name=5BBB}} | ||
{{# | {{#lst:BBTag/Hilda/Data|5BBB}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= Fullscreen laser-like projectile, jump cancellable on hit, not on block. Vertical range is deceptively bad. Projectile attribute for the entirety of the autocombo, both 5B and 5BB are pretty safe on block and all parts are pretty delayable. 5BB>5BBB is not a true blockstring. | {{Description|7|text= Fullscreen laser-like projectile, jump cancellable on hit, not on block. Vertical range is deceptively bad. Projectile attribute for the entirety of the autocombo, both 5B and 5BB are pretty safe on block and all parts are pretty delayable. 5BB>5BBB is not a true blockstring. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Hilda/Data|5C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= | {{Description|6|text= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Hilda/Data|2A}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= Mostly the same as in UNI, but no longer has a point blank blindspot. Hilda's fastest normal (aside from universal throw). Leg attribute, but is a mid. | {{Description|6|text= Mostly the same as in UNI, but no longer has a point blank blindspot. Hilda's fastest normal (aside from universal throw). Leg attribute, but is a mid. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=2B}} | {{AttackVersion|name=2B}} | ||
{{# | {{#lst:BBTag/Hilda/Data|2B}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=2BB}} | {{AttackVersion|name=2BB}} | ||
{{# | {{#lst:BBTag/Hilda/Data|2BB}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=2C}} | {{AttackVersion|name=2C}} | ||
{{# | {{#lst:BBTag/Hilda/Data|2C}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=2CC}} | {{AttackVersion|name=2CC}} | ||
{{# | {{#lst:BBTag/Hilda/Data|2CC}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= Now the first 2C hit is actually a low unlike in UNI. 2CC still hits low and can't be reverse beat except into 5B series. Still special cancellable | {{Description|7|text= Now the first 2C hit is actually a low unlike in UNI. 2CC still hits low and can't be reverse beat except into 5B series. Still special cancellable | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.A}} | {{AttackVersion|name=j.A}} | ||
{{# | {{#lst:BBTag/Hilda/Data|j.A}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.AA}} | {{AttackVersion|name=j.AA}} | ||
{{# | {{#lst:BBTag/Hilda/Data|j.AA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= Old j.C, no longer chargeable. Can hit some characters as an ioh now though. | {{Description|7|text= Old j.C, no longer chargeable. Can hit some characters as an ioh now though. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.B}} | {{AttackVersion|name=j.B}} | ||
{{# | {{#lst:BBTag/Hilda/Data|j.B}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.BB}} | {{AttackVersion|name=j.BB}} | ||
{{# | {{#lst:BBTag/Hilda/Data|j.BB}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= A more diagonal and less horizontal version of UNI j.236A/B, both j.B and j.BB are jump and special cancellable on block and lead into j.C. j.B leads into a faster version of UNI 421C teleport that teleports Hilda in front of the opponent instead of the back, you can't make her teleport in the back anymore. | {{Description|6|text= A more diagonal and less horizontal version of UNI j.236A/B, both j.B and j.BB are jump and special cancellable on block and lead into j.C. j.B leads into a faster version of UNI 421C teleport that teleports Hilda in front of the opponent instead of the back, you can't make her teleport in the back anymore. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Hilda/Data|j.C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= One of Hilda's best movement tools because of its range and speed, and the fact she has a double jump now, unlike in the game this move came from. Will get you out of very sticky situations sometimes. This move is a mid and cannot be special cancelled even on hit. It being safe on block depends on height. | {{Description|6|text= One of Hilda's best movement tools because of its range and speed, and the fact she has a double jump now, unlike in the game this move came from. Will get you out of very sticky situations sometimes. This move is a mid and cannot be special cancelled even on hit. It being safe on block depends on height. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Hilda/Data|BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= | {{Description|6|text= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{# | {{#lst:BBTag/Hilda/Data|AD}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{# | {{#lst:BBTag/Hilda/Data|j.AD}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= Very slow but incredibly ranged DP. Very potent air unblockable against characters like Hazama. Not a projectile. | {{Description|7|text= Very slow but incredibly ranged DP. Very potent air unblockable against characters like Hazama. Not a projectile. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=A}} | {{AttackVersion|name=A}} | ||
{{# | {{#lst:BBTag/Hilda/Data|236A}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=B}} | {{AttackVersion|name=B}} | ||
{{# | {{#lst:BBTag/Hilda/Data|236B}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{# | {{#lst:BBTag/Hilda/Data|214A}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{# | {{#lst:BBTag/Hilda/Data|j.214A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{# | {{#lst:BBTag/Hilda/Data|214B}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{# | {{#lst:BBTag/Hilda/Data|j.214B}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Hilda/Data|236C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= Fullscreen tracking projectile that costs meter but hits low for fullscreen high/low mixup. You can't combo off of it solo and it's not + on block | {{Description|6|text= Fullscreen tracking projectile that costs meter but hits low for fullscreen high/low mixup. You can't combo off of it solo and it's not + on block | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{# | {{#lst:BBTag/Hilda/Data|214C}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{# | {{#lst:BBTag/Hilda/Data|j.214C}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= Fullscreen tracking air-ok projectile that hits high. In conjunction with 236C you can use this to make the opponent guess between high and low. You can combo off it even with 5B from fullscreen, won't lead to much damage but will give you time. | {{Description|7|text= Fullscreen tracking air-ok projectile that hits high. In conjunction with 236C you can use this to make the opponent guess between high and low. You can combo off it even with 5B from fullscreen, won't lead to much damage but will give you time. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Hilda/Data|5P}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= | {{Description|6|text= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Hilda/Data|6P}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= | {{Description|6|text= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Hilda/Data|4P}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= | {{Description|6|text= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Hilda/Data|236BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= One of the true fullscreen supers in this game, you cannot dodge it without invulnerability as it hits literally everywhere. Single target super but doesn't deal as much damage as that kind of super usually does. Projectile attribute. | {{Description|6|text= One of the true fullscreen supers in this game, you cannot dodge it without invulnerability as it hits literally everywhere. Single target super but doesn't deal as much damage as that kind of super usually does. Projectile attribute. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{# | {{#lst:BBTag/Hilda/Data|214BC}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{# | {{#lst:BBTag/Hilda/Data|j.214BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= One of the classic not-very-invulneable but very + on block supers in this game, covers a LOT of space and it can be hard to reach her if she does it high up in the air. | {{Description|7|text= One of the classic not-very-invulneable but very + on block supers in this game, covers a LOT of space and it can be hard to reach her if she does it high up in the air. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Hilda/Data|Distortion Skill Duo}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= | {{Description|6|text= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Hilda/Data|222BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= | {{Description|6|text= | ||
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{{Roadmap}} | {{Roadmap}} | ||
==Navigation== | ==Navigation== | ||
{{# | {{#lst:BBTag/Hilda/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[BBTag/Hilda/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | {{notice|To edit frame data, edit values in [[BBTag/Hilda/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-BBTag}} | {{Navbar-BBTag}} | ||
[[Category:BlazBlue Cross Tag Battle]] | [[Category:BlazBlue Cross Tag Battle]] | ||
[[Category:Hilda]] | [[Category:Hilda]] |
Revision as of 06:44, 6 March 2020
Hilda |
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Long-range, Pressure
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Overview
Backstory
The final boss of Under Night In-Birth. The leader of Amnesia, a beautiful diva, and one of the most powerful In-Births, if not the most powerful. Despite her status as a very powerful combatant, she isn't very smart, and is only respected for her wealth and abilities, with Gordeau and Chaos having to do most of the heavy lifting and planning as well as keeping Hilda from getting killed. Her goal is to transcend the power of an In-Birth and become an even more powerful being known as a Re-Birth in order to free the Hollow Night from Amnesia's rivals, the Licht Kreis. However, gathering a large amount of EXS and becoming a Re-Birth carries a gigantic risk of becoming a Void from the inside out, something Hilda chooses to ignore. When the Hollow Night comes, she awaits at the Altar of Light and Darkness near the Abyss, a fountain of infinite EXS at the center of the Hollow Night. She hopes to take Hyde's Insulator and use it to force the Abyss open and obtain eternity.
Playstyle
Hilda is a long range zoner similar to Nu-13. Her normals keep the opponent out and attack from a distance, with 5B covering the whole screen. She has many ways to mix up the opponent, with the low attack 2C, Fallen Pain, and her ridiculously long ranged Clash Assault. In addition to mixups and playing keepaway, Hilda can easily apply wakeup pressure thanks to Condensity Gloom. Despite her low damage output, Hilda can relentlessly pressure the opponent once a knockdown is secured, though she suffers when being pressured herself by rushdown characters due to not having much in the way of defensive options outside of Reject Guard and Reversal Action. To play Hilda effectively, keep the opponent away with her far reaching normals, apply okizeme, and do not let the opponent get in close.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normal Moves
5A
5A | Template:AttackDataHeader-BBTag |
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5B
5B | Template:AttackDataHeader-BBTag |
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5C
5C | Template:AttackDataHeader-BBTag |
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2A
2A | Template:AttackDataHeader-BBTag |
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2B
2B | Template:AttackDataHeader-BBTag |
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2C
2C | Template:AttackDataHeader-BBTag |
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j.A
j.A | Template:AttackDataHeader-BBTag |
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j.B
j.B | Template:AttackDataHeader-BBTag |
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j.C
j.C | Template:AttackDataHeader-BBTag |
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Universal Moves
Ground Throw
Ground Throw 5B+C |
Template:AttackDataHeader-BBTag |
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Trifurcate
Trifurcate 5A+D (air OK) |
Template:AttackDataHeader-BBTag |
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Skills
Interference
Interference 236A/B |
Template:AttackDataHeader-BBTag |
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Condensity Gloom
Condensity Gloom 214A(air OK) |
Template:AttackDataHeader-BBTag |
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Aspersivity
Aspersivity 214B (air OK) |
Template:AttackDataHeader-BBTag |
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Extra Skills
Pillar of Revenance
Pillar of Revenance 236C |
Template:AttackDataHeader-BBTag |
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Fallen Pain
Fallen Pain 214C (air OK) |
Template:AttackDataHeader-BBTag |
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Partner Skills
5P
5P 5A |
Template:AttackDataHeader-BBTag |
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6P
6P Aspersivity |
Template:AttackDataHeader-BBTag |
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4P
4P UNI 5[C] |
Template:AttackDataHeader-BBTag |
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Distortion Skills
Impalement
Impalement 236B+C |
Template:AttackDataHeader-BBTag |
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Nail Torrent
Nail Torrent 214B+C (air OK) |
Template:AttackDataHeader-BBTag |
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Distortion Skill Duo
Impalement P during Main Character's Distortion Skill |
Template:AttackDataHeader-BBTag |
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Astral Heat
In The Darkness (UNI IWEXS) 222B+C |
Template:AttackDataHeader-BBTag |
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Roadmap
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •