(revmoving <nowiki/>. No longer needed to preserve space) |
|||
(37 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
{| | {{InvisibleHeader}}{{NavTabs|game=BBTag|chara=Hilda}} | ||
======<span style="visibility:hidden;font-size:0">Overview</span>====== | |||
{{FlexContainer}} | |||
{{FlexTopContainer}}<!-- BEGIN TOP SECTION --> | |||
{{FP Box|header=Overview | |||
|content= | |||
Hilda is a long range zoner similar to Nu-13. Her normals keep the opponent out and attack from a distance, with 5B covering the whole screen. She has many ways to mix up the opponent, with the low attack 2C, Fallen Pain, and her ridiculously long ranged Clash Assault. In addition to mixups and playing keepaway, Hilda can easily apply wakeup pressure thanks to Condensity Gloom. Despite her low damage output, Hilda can relentlessly pressure the opponent once a knockdown is secured, though she suffers when being pressured herself by rushdown characters due to not having much in the way of defensive options outside of Reject Guard and Reversal Action. To play Hilda effectively, keep the opponent away with her far reaching normals, apply okizeme, and do not let the opponent get in close. | |||
{{Bio | |||
| name = Hilda | |||
| game = BBTag | |||
| quote = | |||
| lore = | |||
< | |||
{{ | |||
< | |||
=== | |||
The final boss of Under Night In-Birth. The leader of Amnesia, a beautiful diva, and one of the most powerful In-Births, if not the most powerful. Despite her status as a very powerful combatant, she isn't very smart, and is only respected for her wealth and abilities, with Gordeau and Chaos having to do most of the heavy lifting and planning as well as keeping Hilda from getting killed. Her goal is to transcend the power of an In-Birth and become an even more powerful being known as a Re-Birth in order to free the Hollow Night from Amnesia's rivals, the Licht Kreis. However, gathering a large amount of EXS and becoming a Re-Birth carries a gigantic risk of becoming a Void from the inside out, something Hilda chooses to ignore. When the Hollow Night comes, she awaits at the Altar of Light and Darkness near the Abyss, a fountain of infinite EXS at the center of the Hollow Night. She hopes to take Hyde's Insulator and use it to force the Abyss open and obtain eternity. | The final boss of Under Night In-Birth. The leader of Amnesia, a beautiful diva, and one of the most powerful In-Births, if not the most powerful. Despite her status as a very powerful combatant, she isn't very smart, and is only respected for her wealth and abilities, with Gordeau and Chaos having to do most of the heavy lifting and planning as well as keeping Hilda from getting killed. Her goal is to transcend the power of an In-Birth and become an even more powerful being known as a Re-Birth in order to free the Hollow Night from Amnesia's rivals, the Licht Kreis. However, gathering a large amount of EXS and becoming a Re-Birth carries a gigantic risk of becoming a Void from the inside out, something Hilda chooses to ignore. When the Hollow Night comes, she awaits at the Altar of Light and Darkness near the Abyss, a fountain of infinite EXS at the center of the Hollow Night. She hopes to take Hyde's Insulator and use it to force the Abyss open and obtain eternity. | ||
}} | |||
{{StrengthsAndWeaknesses | |||
|intro= | |||
|pros= | |||
{ | |||
| | |||
| | |||
* Very strong keep-out game. 5A pushes opponents back quite a distance and 214A prevents button presses on wakeup. | * Very strong keep-out game. 5A pushes opponents back quite a distance and 214A prevents button presses on wakeup. | ||
* Large hitboxes that can be thrown out to disrupt momentum. | * Large hitboxes that can be thrown out to disrupt momentum. | ||
* DP is extremely large, punishing players who like to super jump-in and block. | * DP is extremely large, punishing players who like to super jump-in and block. | ||
* Assists are also very large. | * Assists are also very large. | ||
| | |cons= | ||
* Tough to reach damaging combos past 5k without meter or assist. | * Tough to reach damaging combos past 5k without meter or assist. | ||
* Most of her attacks are projectiles which makes for a disastrous weakness against characters with projectile invulnerable moves. | * Most of her attacks are projectiles which makes for a disastrous weakness against characters with projectile invulnerable moves. | ||
Line 45: | Line 28: | ||
* DP is directional, and does not auto-correct against well-timed cross-ups. | * DP is directional, and does not auto-correct against well-timed cross-ups. | ||
* Whiffed attacks are easily punishable due to very long recovery. | * Whiffed attacks are easily punishable due to very long recovery. | ||
| | *Even though her assist are all really well, they all have long startup and will lose to alot if not used properly. | ||
|} | *Hard to overall play at a high level of play. | ||
}} | |||
{{#lst: | }} | ||
{{Closediv}}<!--END TOP SECTION--> | |||
{{FlexSideContainer}}<!-- BEGIN FLEX SECTION --> | |||
{{FP TOC}} | |||
{{FP Box | |||
| padding=no | |||
| content={{CharaInfo | |||
| game=BBTag | |||
| fullname=Hilda | |||
| health={{#lst:{{PAGENAME}}/Data|health}} | |||
| comborate={{#lst:{{PAGENAME}}/Data|comborate}} | |||
| prejump={{#lst:{{PAGENAME}}/Data|prejump}} | |||
| backdash={{#lst:{{PAGENAME}}/Data|backdash}} | |||
| movement={{#lst:{{PAGENAME}}/Data|movementoptions}} | |||
}} | |||
}} | |||
{{Closediv}}<!--END FLEX OTHER SECTION--> | |||
{{Closediv}} | |||
==Normal Moves== | ==Normal Moves== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">5A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hilda_5A.png |caption=UNI 66B/5BB | |image=BBTag_Hilda_5A.png |caption=UNI 66B/5BB | ||
Line 64: | Line 63: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5A}} | {{AttackVersion|name=5A}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|5A}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AA}} | {{AttackVersion|name=5AA}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|5AA}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AAA}} | {{AttackVersion|name=5AAA}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|5AAA}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AAAA}} | {{AttackVersion|name=5AAAA}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|5AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">5B</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Hilda_5B.png |caption=Skewers must be one of Hilda's fave dishes. (UNI 236A/B) | |image=BBTag_Hilda_5B.png |caption=Skewers must be one of Hilda's fave dishes. (UNI 236A/B) | ||
Line 89: | Line 87: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5B}} | {{AttackVersion|name=5B}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|5B}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5BB}} | {{AttackVersion|name=5BB}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|5BB}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5BBB}} | {{AttackVersion|name=5BBB}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|5BBB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= Fullscreen laser-like projectile, jump cancellable on hit, not on block. Vertical range is deceptively bad. Projectile attribute for the entirety of the autocombo, both 5B and 5BB are pretty safe on block and all parts are pretty delayable. 5BB>5BBB is not a true blockstring. | ||
}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">5C</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Hilda_5C.png |caption=UNI Assault j.C | |image=BBTag_Hilda_5C.png |caption=UNI Assault j.C | ||
Line 108: | Line 105: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|5C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">2A</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Hilda_2A.png |caption=UNI 2B | |image=BBTag_Hilda_2A.png |caption=UNI 2B | ||
Line 121: | Line 117: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|2A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= Mostly the same as in UNI, but no longer has a point blank blindspot. Hilda's fastest normal (aside from universal throw). Leg attribute, but is a mid. | ||
}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">2B</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Hilda_2B.png |caption=UNI 3C | |image=BBTag_Hilda_2B.png |caption=UNI 3C | ||
Line 136: | Line 131: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=2B}} | {{AttackVersion|name=2B}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|2B}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=2BB}} | {{AttackVersion|name=2BB}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|2BB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">2C</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Hilda_2C.png |caption=UNI 2C | |image=BBTag_Hilda_2C.png |caption=UNI 2C | ||
Line 154: | Line 148: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=2C}} | {{AttackVersion|name=2C}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|2C}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=2CC}} | {{AttackVersion|name=2CC}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|2CC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= Now the first 2C hit is actually a low unlike in UNI. 2CC still hits low and can't be reverse beat except into 5B series. Still special cancellable | ||
}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">j.A</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Hilda_jA.png |caption=UNI uncharged j.C | |image=BBTag_Hilda_jA.png |caption=UNI uncharged j.C | ||
Line 172: | Line 165: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.A}} | {{AttackVersion|name=j.A}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|j.A}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.AA}} | {{AttackVersion|name=j.AA}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|j.AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= Old j.C, no longer chargeable. Can hit some characters as an ioh now though. | ||
}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">j.B</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Hilda_jB.png |caption=Air A Skewer (UNI j.236A) | |image=BBTag_Hilda_jB.png |caption=Air A Skewer (UNI j.236A) | ||
Line 190: | Line 182: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.B}} | {{AttackVersion|name=j.B}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|j.B}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.BB}} | {{AttackVersion|name=j.BB}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|j.BB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= A more diagonal and less horizontal version of UNI j.236A/B, both j.B and j.BB are jump and special cancellable on block and lead into j.C. j.B leads into a faster version of UNI 421C teleport that teleports Hilda in front of the opponent instead of the back, you can't make her teleport in the back anymore. | ||
}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">j.C</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Hilda_jC.png |caption=UNI j.2C | |image=BBTag_Hilda_jC.png |caption=UNI j.2C | ||
Line 206: | Line 197: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|j.C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= One of Hilda's best movement tools because of its range and speed, and the fact she has a double jump now, unlike in the game this move came from. Will get you out of very sticky situations sometimes. This move is a mid and cannot be special cancelled even on hit. It being safe on block depends on height. | ||
}} | }} | ||
}} | }} | ||
Line 215: | Line 206: | ||
==Universal Moves== | ==Universal Moves== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Ground Throw</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hilda_GroundThrow.png |caption= | |image=BBTag_Hilda_GroundThrow.png |caption= | ||
Line 223: | Line 214: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Trifurcate</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Hilda_Trifurcate.png |caption= UNIST Fully charged Force Function. | |image=BBTag_Hilda_Trifurcate.png |caption= UNIST Fully charged Force Function. | ||
Line 238: | Line 228: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|AD}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|j.AD}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= Very slow but incredibly ranged DP. Very potent air unblockable against characters like Hazama. Not a projectile. | ||
}} | }} | ||
}} | }} | ||
Line 250: | Line 240: | ||
==Skills== | ==Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Interference</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hilda_Interference.png |caption=UNI 623X | |image=BBTag_Hilda_Interference.png |caption=UNI 623X | ||
Line 259: | Line 249: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=A}} | {{AttackVersion|name=A}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|236A}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=B}} | {{AttackVersion|name=B}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|236B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Condensity Gloom</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Hilda_CondensityGloom.png |caption=UNI 214X | |image=BBTag_Hilda_CondensityGloom.png |caption=UNI 214X | ||
Line 277: | Line 266: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|214A}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|j.214A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Aspersivity</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Hilda_Aspersivity.png |caption= Only French Bread would make up a move name like this. (UNI 41236C) | |image=BBTag_Hilda_Aspersivity.png |caption= Only French Bread would make up a move name like this. (UNI 41236C) | ||
Line 295: | Line 283: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|214B}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|j.214B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
}} | }} | ||
}} | }} | ||
==Extra Skills== | ==Extra Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Pillar of Revenance</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hilda_PillarOfRevenance.png |caption=UNI 22C | |image=BBTag_Hilda_PillarOfRevenance.png |caption=UNI 22C | ||
Line 313: | Line 301: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|236C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= Fullscreen tracking projectile that costs meter but hits low for fullscreen high/low mixup. You can't combo off of it solo and it's not + on block | ||
}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Fallen Pain</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Hilda_5BBB.png |caption=UNI [X], charged version | |image=BBTag_Hilda_5BBB.png |caption=UNI [X], charged version | ||
Line 328: | Line 315: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|214C}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|j.214C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= Fullscreen tracking air-ok projectile that hits high. In conjunction with 236C you can use this to make the opponent guess between high and low. You can combo off it even with 5B from fullscreen, won't lead to much damage but will give you time. | ||
}} | }} | ||
}} | }} | ||
Line 340: | Line 327: | ||
==Partner Skills== | ==Partner Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">5P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hilda_5A.png |caption= | |image=BBTag_Hilda_5A.png |caption= | ||
Line 348: | Line 335: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|5P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">6P</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Hilda_Aspersivity.png |caption= | |image=BBTag_Hilda_Aspersivity.png |caption= | ||
Line 362: | Line 348: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|6P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">4P</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Hilda_4P.png |caption= This space is mine now | |image=BBTag_Hilda_4P.png |caption= This space is mine now | ||
Line 376: | Line 361: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|4P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
}} | }} | ||
}} | }} | ||
Line 385: | Line 370: | ||
==Distortion Skills== | ==Distortion Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Impalement</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hilda_Impalement.png |caption=Could hit you on the far side of the Moon. "Gravity Squeeze" (UNI Infinite Worth 41236D) | |image=BBTag_Hilda_Impalement.png |caption=Could hit you on the far side of the Moon. "Gravity Squeeze" (UNI Infinite Worth 41236D) | ||
Line 393: | Line 378: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|236BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= One of the true fullscreen supers in this game, you cannot dodge it without invulnerability as it hits literally everywhere. Single target super but doesn't deal as much damage as that kind of super usually does. Projectile attribute. | ||
}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Nail Torrent</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Hilda_NailTorrent.png |caption=UNI j.41236C | |image=BBTag_Hilda_NailTorrent.png |caption=UNI j.41236C | ||
Line 408: | Line 392: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|214BC}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|j.214BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= One of the classic not-very-invulneable but very + on block supers in this game, covers a LOT of space and it can be hard to reach her if she does it high up in the air. | ||
}} | }} | ||
}} | }} | ||
Line 426: | Line 410: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|Distortion Skill Duo}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
}} | }} | ||
}} | }} | ||
Line 442: | Line 426: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|222BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
}} | }} | ||
}} | }} | ||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
==Navigation== | ==Navigation== | ||
{{# | {{#lst:{{PAGENAME}}/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[ | {{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-BBTag}} | {{Navbar-BBTag}} | ||
Revision as of 19:39, 7 September 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Hilda is a long range zoner similar to Nu-13. Her normals keep the opponent out and attack from a distance, with 5B covering the whole screen. She has many ways to mix up the opponent, with the low attack 2C, Fallen Pain, and her ridiculously long ranged Clash Assault. In addition to mixups and playing keepaway, Hilda can easily apply wakeup pressure thanks to Condensity Gloom. Despite her low damage output, Hilda can relentlessly pressure the opponent once a knockdown is secured, though she suffers when being pressured herself by rushdown characters due to not having much in the way of defensive options outside of Reject Guard and Reversal Action. To play Hilda effectively, keep the opponent away with her far reaching normals, apply okizeme, and do not let the opponent get in close.
Lore: | The final boss of Under Night In-Birth. The leader of Amnesia, a beautiful diva, and one of the most powerful In-Births, if not the most powerful. Despite her status as a very powerful combatant, she isn't very smart, and is only respected for her wealth and abilities, with Gordeau and Chaos having to do most of the heavy lifting and planning as well as keeping Hilda from getting killed. Her goal is to transcend the power of an In-Birth and become an even more powerful being known as a Re-Birth in order to free the Hollow Night from Amnesia's rivals, the Licht Kreis. However, gathering a large amount of EXS and becoming a Re-Birth carries a gigantic risk of becoming a Void from the inside out, something Hilda chooses to ignore. When the Hollow Night comes, she awaits at the Altar of Light and Darkness near the Abyss, a fountain of infinite EXS at the center of the Hollow Night. She hopes to take Hyde's Insulator and use it to force the Abyss open and obtain eternity. |
- Very strong keep-out game. 5A pushes opponents back quite a distance and 214A prevents button presses on wakeup.
- Large hitboxes that can be thrown out to disrupt momentum.
- DP is extremely large, punishing players who like to super jump-in and block.
- Assists are also very large.
- Tough to reach damaging combos past 5k without meter or assist.
- Most of her attacks are projectiles which makes for a disastrous weakness against characters with projectile invulnerable moves.
- Can be punished easily by full screen supers if not careful.
- Struggles against quick / rushdown characters.
- DP is directional, and does not auto-correct against well-timed cross-ups.
- Whiffed attacks are easily punishable due to very long recovery.
- Even though her assist are all really well, they all have long startup and will lose to alot if not used properly.
- Hard to overall play at a high level of play.
Normal Moves
5A | Template:AttackDataHeader-BBTag |
---|
5B | Template:AttackDataHeader-BBTag |
---|
5C | Template:AttackDataHeader-BBTag |
---|
2A | Template:AttackDataHeader-BBTag |
---|
2B | Template:AttackDataHeader-BBTag |
---|
2C | Template:AttackDataHeader-BBTag |
---|
j.A | Template:AttackDataHeader-BBTag |
---|
j.B | Template:AttackDataHeader-BBTag |
---|
j.C | Template:AttackDataHeader-BBTag |
---|
Universal Moves
Ground Throw 5B+C |
Template:AttackDataHeader-BBTag |
---|
Trifurcate 5A+D (air OK) |
Template:AttackDataHeader-BBTag |
---|
Skills
Interference 236A/B |
Template:AttackDataHeader-BBTag |
---|
Condensity Gloom 214A(air OK) |
Template:AttackDataHeader-BBTag |
---|
Aspersivity 214B (air OK) |
Template:AttackDataHeader-BBTag |
---|
Extra Skills
Pillar of Revenance 236C |
Template:AttackDataHeader-BBTag |
---|
Fallen Pain 214C (air OK) |
Template:AttackDataHeader-BBTag |
---|
Partner Skills
5P 5A |
Template:AttackDataHeader-BBTag |
---|
6P Aspersivity |
Template:AttackDataHeader-BBTag |
---|
4P UNI 5[C] |
Template:AttackDataHeader-BBTag |
---|
Distortion Skills
Impalement 236B+C |
Template:AttackDataHeader-BBTag |
---|
Nail Torrent 214B+C (air OK) |
Template:AttackDataHeader-BBTag |
---|
Distortion Skill Duo
Impalement P during Main Character's Distortion Skill |
Template:AttackDataHeader-BBTag |
---|
Astral Heat
In The Darkness (UNI IWEXS) 222B+C |
Template:AttackDataHeader-BBTag |
---|
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •