Difference between revisions of "BBTag/Hilda"

From Dustloop Wiki
Jump to: navigation, search
(Normal Moves)
(Astral Heat)
 
(67 intermediate revisions by 18 users not shown)
Line 12: Line 12:
  
 
;Playstyle
 
;Playstyle
:Mid-range, Aggressive
+
Long-range, Pressure
  
 
;Team role
 
;Team role
:Point; Jiggly bits
+
:Point
 
|}
 
|}
 
<div style="float:left; margin-right:25px;">
 
<div style="float:left; margin-right:25px;">
Line 23: Line 23:
  
 
===Backstory===
 
===Backstory===
 +
The final boss of Under Night In-Birth. The leader of Amnesia, a beautiful diva, and one of the most powerful In-Births, if not the most powerful. Despite her status as a very powerful combatant, she isn't very smart, and is only respected for her wealth and abilities, with Gordeau and Chaos having to do most of the heavy lifting and planning as well as keeping Hilda from getting killed. Her goal is to transcend the power of an In-Birth and become an even more powerful being known as a Re-Birth in order to free the Hollow Night from Amnesia's rivals, the Licht Kreis. However, gathering a large amount of EXS and becoming a Re-Birth carries a gigantic risk of becoming a Void from the inside out, something Hilda chooses to ignore. When the Hollow Night comes, she awaits at the Altar of Light and Darkness near the Abyss, a fountain of infinite EXS at the center of the Hollow Night. She hopes to take Hyde's Insulator and use it to force the Abyss open and obtain eternity.
  
 
===Playstyle===
 
===Playstyle===
 +
Hilda is a long range zoner similar to Nu-13. Her normals keep the opponent out and attack from a distance, with 5B covering the whole screen. She has many ways to mix up the opponent, with the low attack 2C, Fallen Pain, and her ridiculously long ranged Clash Assault. In addition to mixups and playing keepaway, Hilda can easily apply wakeup pressure thanks to Condensity Gloom. Despite her low damage output, Hilda can relentlessly pressure the opponent once a knockdown is secured, though she suffers when being pressured herself by rushdown characters due to not having much in the way of defensive options outside of Reject Guard and Reversal Action. To play Hilda effectively, keep the opponent away with her far reaching normals, apply okizeme, and do not let the opponent get in close.
  
 
===Strengths/Weaknesses===
 
===Strengths/Weaknesses===
 
+
{|
 +
|-style="text-align:left;"
 +
! Strengths !! Weaknesses
 +
|- style="vertical-align:top;text-alighn:left"
 +
| style="width: 50%;"|
 +
* Very strong keep-out game. 5A pushes opponents back quite a distance and 214A prevents button presses on wakeup.
 +
* Large hitboxes that can be thrown out to disrupt momentum.
 +
* DP is extremely large, punishing players who like to super jump-in and block.
 +
* Assists are also very large.
 +
| style="width: 50%;"|
 +
* Tough to reach damaging combos past 5k without meter or assist.
 +
* Most of her attacks are projectiles which makes for a disastrous weakness against characters with projectile invulnerable moves.
 +
* Can be punished easily by full screen supers if not careful.
 +
* Struggles against quick / rushdown characters.
 +
* DP is directional, and does not auto-correct against well-timed cross-ups.
 +
* Whiffed attacks are easily punishable due to very long recovery.
 +
|-
 +
|}
  
 
{{#lst:BBTag/Hilda/Data|Links}}
 
{{#lst:BBTag/Hilda/Data|Links}}
Line 38: Line 57:
 
|image=BBTag_Hilda_5A.png |caption=UNI 66B/5BB
 
|image=BBTag_Hilda_5A.png |caption=UNI 66B/5BB
 
|image2=BBTag_Hilda_5AA.png |caption2=UNI 5C
 
|image2=BBTag_Hilda_5AA.png |caption2=UNI 5C
|image3=BBTag_Hilda_5AAA.png |caption3=UNI 5CC
+
|image3=BBTag_Hilda_5AAA.png |caption3=UNI 5CC: Clock hands say it's time to die.
 
|image4=BBTag_Hilda_5AAAA.png |caption4=Last part of her throw animation
 
|image4=BBTag_Hilda_5AAAA.png |caption4=Last part of her throw animation
 
|name=5A
 
|name=5A
Line 62: Line 81:
 
====== <font style="visibility:hidden" size="0">5B</font> ======
 
====== <font style="visibility:hidden" size="0">5B</font> ======
 
{{MoveData
 
{{MoveData
|image=BBTag_Hilda_5B.png |caption=A Skewer(UNI 236A)
+
|image=BBTag_Hilda_5B.png |caption=Skewers must be one of Hilda's fave dishes. (UNI 236A)
 
|image2=BBTag_Hilda_5BB.png |caption2=B Revenance Pillar (UNI 22B)
 
|image2=BBTag_Hilda_5BB.png |caption2=B Revenance Pillar (UNI 22B)
|image3=BBTag_Hilda_5BBB.png |caption3=Fallen Pain (UNI [X])
+
|image3=BBTag_Hilda_5BBB.png |caption3=Perfect to set up Gloom Oki (UNI ]Bpin[)
 
|name=5B
 
|name=5B
 
|data=
 
|data=
Line 78: Line 97:
 
{{#lsth:BBTag/Hilda/Data|5BBB}}
 
{{#lsth:BBTag/Hilda/Data|5BBB}}
 
{{!}}-
 
{{!}}-
{{Description|7|text=
+
{{Description|7|text= Fullscreen laser-like projectile, jump cancellable on hit, not on block
 
  }}
 
  }}
 
}}
 
}}
Line 111: Line 130:
 
{{MoveData
 
{{MoveData
 
|image=BBTag_Hilda_2B.png |caption=UNI 3C
 
|image=BBTag_Hilda_2B.png |caption=UNI 3C
|image2=BBTag_Hilda_2B.png |caption2=UNI 3CC
+
|image2=BBTag_Hilda_2BB.png |caption2=UNI 3CC
 
|name=2B
 
|name=2B
 
|data=
 
|data=
  {{AttackDataHeader-BBTag}}
+
  {{AttackDataHeader-BBTag|version=yes}}
 
{{!}}-
 
{{!}}-
 +
{{AttackVersion|name=2B}}
 
{{#lsth:BBTag/Hilda/Data|2B}}
 
{{#lsth:BBTag/Hilda/Data|2B}}
 
{{!}}-
 
{{!}}-
{{Description|6|text=
+
{{AttackVersion|name=2BB}}
 +
{{#lsth:BBTag/Hilda/Data|2BB}}
 +
{{!}}-
 +
{{Description|7|text=
 
  }}
 
  }}
 
}}
 
}}
Line 125: Line 148:
 
{{MoveData
 
{{MoveData
 
|image=BBTag_Hilda_2C.png |caption=UNI 2C
 
|image=BBTag_Hilda_2C.png |caption=UNI 2C
|image2=BBTag_Hilda_2B.png |caption2=UNI 2CC
+
|image2=BBTag_Hilda_2CC.png |caption2=UNI 2CC
 
|name=2C
 
|name=2C
 
|data=
 
|data=
  {{AttackDataHeader-BBTag}}
+
  {{AttackDataHeader-BBTag|version=yes}}
 
{{!}}-
 
{{!}}-
 +
{{AttackVersion|name=2C}}
 
{{#lsth:BBTag/Hilda/Data|2C}}
 
{{#lsth:BBTag/Hilda/Data|2C}}
 
{{!}}-
 
{{!}}-
{{Description|6|text=
+
{{AttackVersion|name=2CC}}
 +
{{#lsth:BBTag/Hilda/Data|2CC}}
 +
{{!}}-
 +
{{Description|7|text=
 
  }}
 
  }}
 
}}
 
}}
Line 139: Line 166:
 
{{MoveData
 
{{MoveData
 
|image=BBTag_Hilda_jA.png |caption=UNI j.C
 
|image=BBTag_Hilda_jA.png |caption=UNI j.C
 +
|image2=BBTag_Hilda_jAA.png |caption2=
 
|name=j.A
 
|name=j.A
 
|data=
 
|data=
{{AttackDataHeader-BBTag|}}
+
{{AttackDataHeader-BBTag|version=yes}}
 
{{!}}-
 
{{!}}-
 +
{{AttackVersion|name=j.A}}
 
{{#lsth:BBTag/Hilda/Data|j.A}}
 
{{#lsth:BBTag/Hilda/Data|j.A}}
 +
{{!}}-
 +
{{AttackVersion|name=j.AA}}
 +
{{#lsth:BBTag/Hilda/Data|j.AA}}
 
{{!}}-
 
{{!}}-
 
{{Description|7|text=
 
{{Description|7|text=
Line 152: Line 184:
 
{{MoveData
 
{{MoveData
 
|image=BBTag_Hilda_jB.png |caption=Air A Skewer (UNI j.236A)
 
|image=BBTag_Hilda_jB.png |caption=Air A Skewer (UNI j.236A)
|image2=BBTag_Hilda_jB.png |caption2=Air C Dismal Sign (UNI j.421C)
+
|image2=BBTag_Hilda_jBB.png |caption2=Air C Dismal Sign (UNI j.421C)
 
|name=j.B
 
|name=j.B
 
|data=
 
|data=
Line 197: Line 229:
 
}}
 
}}
  
====== <font style="visibility:hidden" size="0">Memory Slip</font> ======
+
====== <font style="visibility:hidden" size="0">Trifurcate</font> ======
 
{{MoveData
 
{{MoveData
|image=BBTag_Hilda_MemorySlip.png |caption=
+
|image=BBTag_Hilda_Trifurcate.png |caption= UNIST Fully charged Force Function.
|name=Memory Slip
+
|name=Trifurcate
|input=5A+D
+
|input=5A+D (air OK)
 
|data=
 
|data=
  {{AttackDataHeader-BBTag}}
+
  {{AttackDataHeader-BBTag|version=yes}}
 
{{!}}-
 
{{!}}-
 +
{{AttackVersion|name=Ground}}
 
{{#lsth:BBTag/Hilda/Data|AD}}
 
{{#lsth:BBTag/Hilda/Data|AD}}
 
{{!}}-
 
{{!}}-
{{Description|6|text=
+
{{AttackVersion|name=Air}}
 +
{{#lsth:BBTag/Hilda/Data|j.AD}}
 +
{{!}}-
 +
{{Description|7|text=
 
  }}
 
  }}
 
}}
 
}}
Line 238: Line 274:
 
|name=Condensity Gloom
 
|name=Condensity Gloom
 
|data=
 
|data=
  {{AttackDataHeader-BBTag}}
+
  {{AttackDataHeader-BBTag|version=yes}}
 
{{!}}-
 
{{!}}-
 
{{AttackVersion|name=Ground}}
 
{{AttackVersion|name=Ground}}
Line 249: Line 285:
 
  }}
 
  }}
 
}}
 
}}
====== <font style="visibility:hidden" size="0">Antidespersive</font> ======
+
 
 +
====== <font style="visibility:hidden" size="0">Aspersivity</font> ======
 
{{MoveData
 
{{MoveData
|image=BBTag_Hilda_Antidespersive.png |caption=UNI 41236C
+
|image=BBTag_Hilda_Aspersivity.png |caption= Only French Bread would make up a move name like this. (UNI 41236C)
|input=214B(air OK)
+
|input=214B (air OK)
|name=Antidespersive
+
|name=Aspersivity
 
|data=
 
|data=
  {{AttackDataHeader-BBTag}}
+
  {{AttackDataHeader-BBTag|version=yes}}
 
{{!}}-
 
{{!}}-
 
{{AttackVersion|name=Ground}}
 
{{AttackVersion|name=Ground}}
Line 268: Line 305:
  
 
==Extra Skills==
 
==Extra Skills==
====== <font style="visibility:hidden" size="0">EX Interference</font> ======
+
====== <font style="visibility:hidden" size="0">Pillar of Revenance</font> ======
 
{{MoveData
 
{{MoveData
|image=BBTag_Hilda_InterferenceEX.png |caption=
+
|image=BBTag_Hilda_PillarOfRevenance.png |caption=UNI 22C
 
|input=236C
 
|input=236C
|name=EX Interference
+
|name=Pillar of Revenance
 
|data=
 
|data=
 
  {{AttackDataHeader-BBTag}}
 
  {{AttackDataHeader-BBTag}}
Line 284: Line 321:
 
====== <font style="visibility:hidden" size="0">Fallen Pain</font> ======
 
====== <font style="visibility:hidden" size="0">Fallen Pain</font> ======
 
{{MoveData
 
{{MoveData
|image=BBTag_Hilda_FallenPain.png |caption=UNI [X], charged version
+
|image=BBTag_Hilda_5BBB.png |caption=UNI [X], charged version
 
|input=214C (air OK)
 
|input=214C (air OK)
 
|name=Fallen Pain
 
|name=Fallen Pain
 
|data=
 
|data=
  {{AttackDataHeader-BBTag}}
+
  {{AttackDataHeader-BBTag|version=yes}}
 
{{!}}-
 
{{!}}-
 +
{{AttackVersion|name=Ground}}
 
{{#lsth:BBTag/Hilda/Data|214C}}
 
{{#lsth:BBTag/Hilda/Data|214C}}
 
{{!}}-
 
{{!}}-
{{Description|6|text=
+
{{AttackVersion|name=Air}}
 +
{{#lsth:BBTag/Hilda/Data|j.214C}}
 +
{{!}}-
 +
{{Description|7|text=
 
  }}
 
  }}
 
}}
 
}}
Line 315: Line 356:
 
====== <font style="visibility:hidden" size="0">6P</font> ======
 
====== <font style="visibility:hidden" size="0">6P</font> ======
 
{{MoveData
 
{{MoveData
|image=BBTag_Hilda_Antidespersive.png |caption=
+
|image=BBTag_Hilda_Aspersivity.png |caption=
|input=Antidespersive
+
|input=Aspersivity
 
|name=6P
 
|name=6P
 
|data=
 
|data=
Line 329: Line 370:
 
====== <font style="visibility:hidden" size="0">4P</font> ======
 
====== <font style="visibility:hidden" size="0">4P</font> ======
 
{{MoveData
 
{{MoveData
|image=BBTag_Hilda_4P.png |caption=
+
|image=BBTag_Hilda_4P.png |caption= This space is mine now
 
|input=UNI 5[C]
 
|input=UNI 5[C]
 
|name=4P
 
|name=4P
Line 344: Line 385:
  
 
==Distortion Skills==
 
==Distortion Skills==
====== <font style="visibility:hidden" size="0">???</font> ======
+
====== <font style="visibility:hidden" size="0">Impalement</font> ======
 
{{MoveData
 
{{MoveData
|image=BBTag_Hilda_???.png |caption=UNI IW
+
|image=BBTag_Hilda_Impalement.png |caption=Could hit you on the far side of the Moon. "Gravity Squeeze" (UNI Infinite Worth 41236D)
 
|input=236B+C
 
|input=236B+C
 
|name=Impalement
 
|name=Impalement
Line 358: Line 399:
 
}}
 
}}
  
====== <font style="visibility:hidden" size="0">???</font> ======
+
====== <font style="visibility:hidden" size="0">Nail Torrent</font> ======
 
{{MoveData
 
{{MoveData
|image=BBTag_Hilda_???.png |caption=UNI j.41236C
+
|image=BBTag_Hilda_NailTorrent.png |caption=UNI j.41236C
|input=214B+C
+
|input=214B+C (air OK)
 
|name=Nail Torrent
 
|name=Nail Torrent
 
|data=
 
|data=
  {{AttackDataHeader-BBTag}}
+
  {{AttackDataHeader-BBTag|version=yes}}
 
{{!}}-
 
{{!}}-
 +
{{AttackVersion|name=Ground}}
 
{{#lsth:BBTag/Hilda/Data|214BC}}
 
{{#lsth:BBTag/Hilda/Data|214BC}}
 
{{!}}-
 
{{!}}-
{{Description|6|text=
+
{{AttackVersion|name=Air}}
 +
{{#lsth:BBTag/Hilda/Data|j.214BC}}
 +
{{!}}-
 +
{{Description|7|text=
 
  }}
 
  }}
 
}}
 
}}
Line 375: Line 420:
 
==Distortion Skill Duo==
 
==Distortion Skill Duo==
 
{{MoveData
 
{{MoveData
|image=BBTag_Hilda_???.png |caption=
+
|image=BBTag_Hilda_Impalement.png |caption="Wanna see this trick I learned from Magneto?" (UNI Infinite Worth 41236D)
 
|input=P during Main Character's Distortion Skill  
 
|input=P during Main Character's Distortion Skill  
|name=???
+
|name=Impalement
 
|data=
 
|data=
 
  {{AttackDataHeader-BBTag}}
 
  {{AttackDataHeader-BBTag}}
Line 390: Line 435:
 
==Astral Heat==
 
==Astral Heat==
 
{{MoveData
 
{{MoveData
|image=BBTag_Hilda_???.png |caption=
+
|image=BBTag_Hilda_InTheDarkness.png |caption=
 +
|image2=BBTag_Hilda_InTheDarkness2.png |caption2=
 
|input=222B+C
 
|input=222B+C
|name=In The Darkness
+
|name=In The Darkness (UNI IWEXS)
 
|data=  
 
|data=  
 
  {{AttackDataHeader-BBTag}}
 
  {{AttackDataHeader-BBTag}}
Line 402: Line 448:
 
}}
 
}}
 
<br style="clear:both;"/>
 
<br style="clear:both;"/>
 +
 +
==Roadmap==
 +
<!--To update this section, go to this character's subheader in Dustloop Wiki:Roadmap/BBTag-->
 +
{{Roadmap}}
 
==Navigation==
 
==Navigation==
 
{{#lsth:BBTag/Hilda/Data|Links}}
 
{{#lsth:BBTag/Hilda/Data|Links}}

Latest revision as of 07:28, 18 January 2020

Hilda
BBTag Hilda Portrait.png

Health: 17,000
Prejump: 4F
Backdash Time 28F / Invul: 1-7F All


Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run
Playstyle

Long-range, Pressure

Team role
Point

Overview[edit]

Backstory[edit]

The final boss of Under Night In-Birth. The leader of Amnesia, a beautiful diva, and one of the most powerful In-Births, if not the most powerful. Despite her status as a very powerful combatant, she isn't very smart, and is only respected for her wealth and abilities, with Gordeau and Chaos having to do most of the heavy lifting and planning as well as keeping Hilda from getting killed. Her goal is to transcend the power of an In-Birth and become an even more powerful being known as a Re-Birth in order to free the Hollow Night from Amnesia's rivals, the Licht Kreis. However, gathering a large amount of EXS and becoming a Re-Birth carries a gigantic risk of becoming a Void from the inside out, something Hilda chooses to ignore. When the Hollow Night comes, she awaits at the Altar of Light and Darkness near the Abyss, a fountain of infinite EXS at the center of the Hollow Night. She hopes to take Hyde's Insulator and use it to force the Abyss open and obtain eternity.

Playstyle[edit]

Hilda is a long range zoner similar to Nu-13. Her normals keep the opponent out and attack from a distance, with 5B covering the whole screen. She has many ways to mix up the opponent, with the low attack 2C, Fallen Pain, and her ridiculously long ranged Clash Assault. In addition to mixups and playing keepaway, Hilda can easily apply wakeup pressure thanks to Condensity Gloom. Despite her low damage output, Hilda can relentlessly pressure the opponent once a knockdown is secured, though she suffers when being pressured herself by rushdown characters due to not having much in the way of defensive options outside of Reject Guard and Reversal Action. To play Hilda effectively, keep the opponent away with her far reaching normals, apply okizeme, and do not let the opponent get in close.

Strengths/Weaknesses[edit]

Strengths Weaknesses
  • Very strong keep-out game. 5A pushes opponents back quite a distance and 214A prevents button presses on wakeup.
  • Large hitboxes that can be thrown out to disrupt momentum.
  • DP is extremely large, punishing players who like to super jump-in and block.
  • Assists are also very large.
  • Tough to reach damaging combos past 5k without meter or assist.
  • Most of her attacks are projectiles which makes for a disastrous weakness against characters with projectile invulnerable moves.
  • Can be punished easily by full screen supers if not careful.
  • Struggles against quick / rushdown characters.
  • DP is directional, and does not auto-correct against well-timed cross-ups.
  • Whiffed attacks are easily punishable due to very long recovery.




Normal Moves[edit]

5A[edit]
5A
BBTag Hilda 5A.png
UNI 66B/5BB
BBTag Hilda 5AA.png
UNI 5C
BBTag Hilda 5AAA.png
UNI 5CC: Clock hands say it's time to die.
BBTag Hilda 5AAAA.png
Last part of her throw animation
Version Damage Guard Startup Active Recovery Frame Adv.
5A 550*4 All 12 2,2,2,2 24 -9
5AA 1500 All 11 3 24 -17
5AAA 1500 All 16 1 20 -19
5AAAA 0*2, 2500 All 16 9 33 -20


5B[edit]
5B
BBTag Hilda 5B.png
Skewers must be one of Hilda's fave dishes. (UNI 236A)
BBTag Hilda 5BB.png
B Revenance Pillar (UNI 22B)
BBTag Hilda 5BBB.png
Perfect to set up Gloom Oki (UNI ]Bpin[)
Version Damage Guard Startup Active Recovery Frame Adv.
5B 1700 All 21 2 Total 52 -7
5BB 1700 All 21 3 23 -7
5BBB 1500 High 21 Until L Total 58 -15

Fullscreen laser-like projectile, jump cancellable on hit, not on block


5C[edit]
5C
BBTag Hilda 5C.png
UNI Assault j.C
Damage Guard Startup Active Recovery Frame Adv.
1500 High 26 3 5+13L -4


2A[edit]
2A
BBTag Hilda 2A.png
UNI 2B
Damage Guard Startup Active Recovery Frame Adv.
1000 Low 11 3 22 -11


2B[edit]
2B
BBTag Hilda 2B.png
UNI 3C
BBTag Hilda 2BB.png
UNI 3CC
Version Damage Guard Startup Active Recovery Frame Adv.
2B 1500 All 11 3 21 -17
2BB 1500 - 13 3 32 -18


2C[edit]
2C
BBTag Hilda 2C.png
UNI 2C
BBTag Hilda 2CC.png
UNI 2CC
Version Damage Guard Startup Active Recovery Frame Adv.
2C 1500 Low 14 3 29 -15
2CC 1500 Low 13 3 32 -18


j.A[edit]
j.A
BBTag Hilda jA.png
UNI j.C
BBTag Hilda jAA.png
Version Damage Guard Startup Active Recovery Frame Adv.
j.A 1500 High 16 3 20 -
j.AA 1500 High 10 3 24 -


j.B[edit]
j.B
BBTag Hilda jB.png
Air A Skewer (UNI j.236A)
BBTag Hilda jBB.png
Air C Dismal Sign (UNI j.421C)
Version Damage Guard Startup Active Recovery Frame Adv.
j.B 1700 All 21 2 Total Until L+6L -
j.BB 450*4 All 20 X{(3)X}*3 Total Until L+20L -


j.C[edit]
j.C
BBTag Hilda jC.png
UNI j.2C
Damage Guard Startup Active Recovery Frame Adv.
1700 All 15 Until L 22 -


Universal Moves[edit]

Ground Throw[edit]
Ground Throw
5B+C
BBTag Hilda GroundThrow.png
Damage Guard Startup Active Recovery Frame Adv.
0, 2000 Throw 7~30 3 23 -


Trifurcate[edit]
Trifurcate
5A+D (air OK)
BBTag Hilda Trifurcate.png
UNIST Fully charged Force Function.
Version Damage Guard Startup Active Recovery Frame Adv.
Ground 1200 Air Unblockable 18 5,4*3 34+12L -35
Air 1200*4 All 18 5,4*3 Until L+12L -



Skills[edit]

Interference[edit]
Interference
236A/B
BBTag Hilda Interference.png
UNI 623X
Version Damage Guard Startup Active Recovery Frame Adv.
A 2000 All 16 3 Total 55 -14
B 2000 All 37 3 Total 55 +3


Condensity Gloom[edit]
Condensity Gloom
214A(air OK)
BBTag Hilda CondensityGloom.png
UNI 214X
Version Damage Guard Startup Active Recovery Frame Adv.
Ground 500*8 All 65 X{(3)X}*7 Total 42+12L -
Air 500*8 All 65 X{(3)X}*7 Total Until L+12L -


Aspersivity[edit]
Aspersivity
214B (air OK)
BBTag Hilda Aspersivity.png
Only French Bread would make up a move name like this. (UNI 41236C)
Version Damage Guard Startup Active Recovery Frame Adv.
Ground 800*6 All 55 Until Hit Total 67 +9
Air 800*6 All 55 Until Hit Total Until L+6L -


Extra Skills[edit]

Pillar of Revenance[edit]
Pillar of Revenance
236C
BBTag Hilda PillarOfRevenance.png
UNI 22C
Damage Guard Startup Active Recovery Frame Adv.
1700, 2000 Low 21 3 Total 59 -10


Fallen Pain[edit]
Fallen Pain
214C (air OK)
BBTag Hilda 5BBB.png
UNI [X], charged version
Version Damage Guard Startup Active Recovery Frame Adv.
Ground 1700, 0 High 23 Until L+2 Total 60 -12
Air 1700, 0 High 33 Until L+2, 3 Total 62 -


Partner Skills[edit]

5P[edit]
5P
5A
BBTag Hilda 5A.png
Damage Guard Startup Active Recovery Frame Adv.
650*4 All (18)+18 2*4 32 -17


6P[edit]
6P
Aspersivity
BBTag Hilda Aspersivity.png
Damage Guard Startup Active Recovery Frame Adv.
800*6 All (18)+54 Until Hit Total (18)+66 +9


4P[edit]
4P
UNI 5[C]
BBTag Hilda 4P.png
This space is mine now
Damage Guard Startup Active Recovery Frame Adv.
800*4 All (18)+30 3*4 38 -22



Distortion Skills[edit]

Impalement[edit]
Impalement
236B+C
BBTag Hilda Impalement.png
Could hit you on the far side of the Moon. "Gravity Squeeze" (UNI Infinite Worth 41236D)
Damage Guard Startup Active Recovery Frame Adv.
450, 262*11, 7685 [450, 185*33, 7139] All 11+9 5 Total 78 -40


Nail Torrent[edit]
Nail Torrent
214B+C (air OK)
BBTag Hilda NailTorrent.png
UNI j.41236C
Version Damage Guard Startup Active Recovery Frame Adv.
Ground 460*28 [460*35] All 9+1 X{(2)X}*28 [X{(2)X}*35] Total 45 -
Air 460*28 [460*35] All 9+1 X{(2)X}*28 [X{(2)X}*35] Total 45 -


Distortion Skill Duo[edit]

Impalement
P during Main Character's Distortion Skill
BBTag Hilda Impalement.png
"Wanna see this trick I learned from Magneto?" (UNI Infinite Worth 41236D)
Damage Guard Startup Active Recovery Frame Adv.
250, 50*11, 1700 [250, 50*33, 1100] All 1+1 5 43 -28


Astral Heat[edit]

In The Darkness (UNI IWEXS)
222B+C
BBTag Hilda InTheDarkness.png
BBTag Hilda InTheDarkness2.png
Damage Guard Startup Active Recovery Frame Adv.
- All 1+9 3*5 Total: 102 -55


Roadmap[edit]

21% complete
Page Status %
Overview Backstory, playstyle, strengths and weaknesses accounted for. Missing 5AAAA, Condensity Gloom, Pillar of Revenance, and Astral Heat images. 8/15
Combos Combo notation and one video are present, as well as combo theory. Might want to add another video. List of combos in general still needs work. 8/10
Okizeme A few oki options are present, and that's it. 2/5
Strategy Anti-Hilda tips, while not many, are there. 3/20
Frame Data Entirely absent. Get on it ASAP. 0/50

Click here for the scoring criteria to assess character page completion.


Navigation[edit]


Ambox notice.png To edit frame data, edit values in BBTag/Hilda/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
BlazBlue Cross Tag Battlee
BlazBlue
Persona 4 Arena
Under Night In-Birth
RWBY
Guest Entries
Single Entries
Akatsuki/En-Eins
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesSkill/Cross/Resonance GaugeMisc