BBTag/Hilda

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< BBTag
Revision as of 21:48, 5 December 2019 by 172.58.79.105 (talk) (→‎Strengths/Weaknesses: DP directional weakness)
Hilda
BBTag Hilda Portrait.png
Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run
Playstyle

Long-range, Pressure

Team role
Point

Overview

Backstory

The final boss of Under Night In-Birth. The leader of Amnesia, a beautiful diva, and one of the most powerful In-Births, if not the most powerful. Despite her status as a very powerful combatant, she isn't very smart, and is only respected for her wealth and abilities, with Gordeau and Chaos having to do most of the heavy lifting and planning as well as keeping Hilda from getting killed. Her goal is to transcend the power of an In-Birth and become an even more powerful being known as a Re-Birth in order to free the Hollow Night from Amnesia's rivals, the Licht Kreis. However, gathering a large amount of EXS and becoming a Re-Birth carries a gigantic risk of becoming a Void from the inside out, something Hilda chooses to ignore. When the Hollow Night comes, she awaits at the Altar of Light and Darkness near the Abyss, a fountain of infinite EXS at the center of the Hollow Night. She hopes to take Hyde's Insulator and use it to force the Abyss open and obtain eternity.

Playstyle

Hilda is a long range zoner similar to Nu-13. Her normals keep the opponent out and attack from a distance, with 5B covering the whole screen. She has many ways to mix up the opponent, with the low attack 2C, Fallen Pain, and her ridiculously long ranged Clash Assault. In addition to mixups and playing keepaway, Hilda can easily apply wakeup pressure thanks to Condensity Gloom. Despite her low damage output, Hilda can relentlessly pressure the opponent once a knockdown is secured, though she suffers when being pressured herself by rushdown characters due to not having much in the way of defensive options outside of Reject Guard and Reversal Action. To play Hilda effectively, keep the opponent away with her far reaching normals, apply okizeme, and do not let the opponent get in close.

Strengths/Weaknesses

Strengths Weaknesses
  • Very strong keep-out game. 5A pushes opponents back quite a distance and 214A prevents button presses on wakeup.
  • Large hitboxes that can be thrown out to disrupt momentum.
  • DP is extremely large, punishing players who like to super jump-in and block.
  • Assists are also very large.
  • Tough to reach damaging combos past 5k without meter or assist.
  • Most of her attacks are projectiles which makes for a disastrous weakness against characters with projectile invulnerable moves.
  • Can be punished easily by full screen supers if not careful.
  • Struggles against quick / rushdown characters.
  • DP is directional, and does not auto-correct against well-timed cross-ups.



Normal Moves

5A
5A
BBTag Hilda 5A.png
UNI 66B/5BB
BBTag Hilda 5AA.png
UNI 5C
BBTag Hilda 5AAA.png
UNI 5CC: Clock hands say it's time to die.
BBTag Hilda 5AAAA.png
Last part of her throw animation
Template:AttackDataHeader-BBTag
5A


5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
550×4 All 12 2,2,2,2 24 -9 B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 2×3, 12 +0 +2
BBTag Hilda 5A.png
BBTag Hilda 5A Hitbox.png
5AA


5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 11 3 24 -17 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Hilda 5AA.png
BBTag Hilda 5AA Hitbox.png
5AAA


5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 16 1 20 -19 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 3 16 Launch 22 Launch 36 11 +0 +2
BBTag Hilda 5AAA.png
Tick tock, please don't block
BBTag Hilda 5AAA Hitbox.png
5AAAA


5AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0×2, 2500 All 16 9 33 -20 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100, 85, 100 4×2, 5 18 19, Launch Stand, 60 + WBounce - - 3 3, 0/+10 -
BBTag Hilda 5AAAA.png
BBTag Hilda 5AAAA Hitbox.png
5B
5B
BBTag Hilda 5B.png
Skewers must be one of Hilda's fave dishes. (UNI 236A)
BBTag Hilda 5BB.png
B Revenance Pillar (UNI 22B)
BBTag Hilda 5BBB.png
Finally an autocombo ender worth using. (UNI ]Bpin[)
Template:AttackDataHeader-BBTag
5B


5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 21 2 Total 52 -7 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 Launch 30 Launch 45 0/+6 +6 +11
BBTag Hilda 5B.png
This is not neutral
BBTag Hilda 5B Hitbox.png
5BB


5BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 21 3 Total 46 -7 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 36 Launch 51 12 +0 +5
BBTag Hilda 5BB.png
AKA: The loop button
BBTag Hilda 5BB Hitbox.png
5BBB


5BBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 21 Until L Total 58 -15 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 3 16 Launch 60 + GBounce Launch 74 + GBounce 0/+3 +5 +5
Startup to hit standing Ragna is 24, frame adv listed is based on this
Startup to hit crouching Ragna is 26
BBTag Hilda 5BBB.png
Perfect to set up Gloom Oki
BBTag Hilda 5BBB Hitbox.png

Fullscreen laser-like projectile, jump cancellable on hit, not on block

5C
5C
BBTag Hilda 5C.png
UNI Assault j.C
Template:AttackDataHeader-BBTag
5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 26 3 5+13L -4 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
BBTag Hilda 5C.png
Oh look, rights
BBTag Hilda 5C Hitbox.png
2A
2A
BBTag Hilda 2A.png
UNI 2B
Template:AttackDataHeader-BBTag
2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 11 3 22 -11 F - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 10 +0 +1
BBTag Hilda 2A.png
Mashing out of pressure with something faster than frame 11? Couldn't be me.
BBTag Hilda 2A Hitbox.png


2B
2B
BBTag Hilda 2B.png
UNI 3C
BBTag Hilda 2BB.png
UNI 3CC
Template:AttackDataHeader-BBTag
2B


2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 11 3 21 -17 B 9~13 H - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 22 22 36 11 +0 +2
BBTag Hilda 2B.png
"This, children, is called an anti-air."
BBTag Hilda 2B Hitbox.png
2BB


2BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 - 13 3 32 -18 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 32 Launch 46 11 +3 +5
BBTag Hilda 2BB.png
"And THIS, children, is called bullshit!"
BBTag Hilda 2BB Hitbox.png
2C
2C
BBTag Hilda 2C.png
UNI 2C
BBTag Hilda 2CC.png
UNI 2CC
Template:AttackDataHeader-BBTag
2C


2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 Low 14 3 29 -15 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 22 22 36 11 +0 +2
BBTag Hilda 2C.png
Toe-b-gone
BBTag Hilda 2C Hitbox.png
2CC


2CC
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 Low 13 3 32 -18 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 32 Launch 46 11 +3 +5
BBTag Hilda 2CC.png
Combo-b-start
BBTag Hilda 2CC Hitbox.png
j.A
j.A
BBTag Hilda jA.png
UNI j.C
BBTag Hilda jAA.png
Template:AttackDataHeader-BBTag
j.A


j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 16 3 20 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 22 22 36 11 +0 +2
BBTag Hilda jA.png
I'm gonna IAD this and they'll never see it coming
BBTag Hilda jA Hitbox.png
j.AA


j.AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 10 3 24 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 22 22 36 11 +0 +2
BBTag Hilda jAA.png
BBTag Hilda jAA Hitbox.png
j.B
j.B
BBTag Hilda jB.png
Air A Skewer (UNI j.236A)
BBTag Hilda jBB.png
Air C Dismal Sign (UNI j.421C)
Template:AttackDataHeader-BBTag
j.B


j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 21 2 Total Until L+6L - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 Launch 30 Launch 45 6 +0 +5
BBTag Hilda jB.png
Once again, NOT. NEUTRAL. MORI.
BBTag Hilda jB Hitbox.png
j.BB


j.BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
450×4 All 20 P{(3)P}×3 Total Until L+20L - P1 9~15 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 2 13 14 28 18 40 0/+3 +3 +4
Each P in active frames represents a projectile spawned
BBTag Hilda jBB.png
BBTag Hilda jBB Hitbox.png
j.C
j.C
BBTag Hilda jC.png
UNI j.2C
Template:AttackDataHeader-BBTag
j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 15 Until L 22 0~-8 H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 24 Launch 60 + Down 23 Launch 75 + Down 23 12 +0 +5
BBTag Hilda jC.png
We live in fear
BBTag Hilda jC Hitbox.png



Universal Moves

Ground Throw
Ground Throw
5B+C
BBTag Hilda GroundThrow.png
Template:AttackDataHeader-BBTag
BC
Ground Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 2000 Throw 7~30 3 23 - T - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0, 5 - Launch 60 + WBounce 60 - - - - 0, 10 -
Minimum damage 2000
BBTag Hilda GroundThrow.png
BBTag Hilda Throw Hitbox.png


Trifurcate
Trifurcate
5A+D (air OK)
BBTag Hilda Trifurcate.png
UNIST Fully charged Force Function.
Template:AttackDataHeader-BBTag
Ground


AD
Trifurcate
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200×3 Air Unblockable 23 5,4×3 34+12L -35 B 1~26 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 60 Launch 75 2 +0 +5
Minimum Damage 60×3 (180)
BBTag Hilda Trifurcate.png
Terrible reversal, but at least you can anti air like a boss.
BBTag Hilda RA1 Hitbox.pngBBTag Hilda RA2 Hitbox.pngBBTag Hilda RA3 Hitbox.pngBBTag Hilda RA4 Hitbox.png
Air


j.AD
Air Trifurcate
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200×3 All 23 5,4×3 Until L+12L - H 1~26 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 60 Launch 75 2 +0 +5
Minimum Damage 60×3 (180)
BBTag Hilda Trifurcate.png
BBTag Hilda RA1 Hitbox.pngBBTag Hilda RA2 Hitbox.pngBBTag Hilda RA3 Hitbox.pngBBTag Hilda RA4 Hitbox.png


Skills

Interference
Interference
236A/B
BBTag Hilda Interference.png
UNI 623X
Template:AttackDataHeader-BBTag
A


236A
A Interference
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All 16 3 Total 55 -14 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 60 + WBounce Launch 76 + WBounce 0/+5 +5 +13
Minimum Damage 100
BBTag Hilda Interference.png
BBTag Hilda 236A Hitbox.png
B


236B
B Interference
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All 37 3 Total 55 +3 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 60 + WBounce Launch 76 + WBounce 0/+1 +1 +9
Minimum Damage 100
BBTag Hilda Interference.png
BBTag Hilda 236B Hitbox.png
Condensity Gloom
Condensity Gloom
214A(air OK)
BBTag Hilda CondensityGloom.png
UNI 214X
Template:AttackDataHeader-BBTag
Ground


214A
Condensity Gloom
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500×8 All 65 P{(3)P}×7 Total 42+12L - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 2 13 14 25 18 30 0/+3 +3 +4
Each P in active frames represents a projectile spawned
Minimum Damage 25×8 (200)
BBTag Hilda CondensityGloom.png
BBTag Hilda 214A Hitbox.png
Air


j.214A
Air Condensity Gloom
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500×8 All 65 P{(3)P}×7 Total Until L+12L - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 2 13 14 25 18 30 0/+3 +3 +4
Each PP in active frames represents a projectile spawned
Minimum Damage 25×8 (200)
BBTag Hilda CondensityGloom.png
BBTag Hilda 214A Hitbox.png
Aspersivity
Aspersivity
214B (air OK)
BBTag Hilda Aspersivity.png
Only French Bread would make up a move name like this. (UNI 41236C)
Template:AttackDataHeader-BBTag
Ground


214B
Aspersivity
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800×6 All 55 P×6 Total 67 +9 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90×6 3 16 Launch 43 Launch 57 0/+5 +5 +7
Each P in active frames represents a projectile spawned
Minimum Damage 40×6 (240)
BBTag Hilda Aspersivity.png
BBTag Hilda 214B Hitbox.png
Air


j.214B
Air Aspersivity
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800×6 All 55 P×6 Total Until L+6L - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90×6 3 16 Launch 43 Launch 57 0/+5 +5 +7
Each P in active frames represents a projectile spawned
Minimum Damage 40×6 (240)
BBTag Hilda Aspersivity.png
BBTag Hilda 214B Hitbox.png

Extra Skills

Pillar of Revenance
Pillar of Revenance
236C
BBTag Hilda PillarOfRevenance.png
UNI 22C
Template:AttackDataHeader-BBTag
236C
Pillar of Revenance
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700, 2000 Low 21 3 Total 59 -10 P1 - - 70, 63
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90, 100 4 18 Launch 30 Launch 45 0/+10 +10 +15
Minimum Damage 170, 200 (370)
BBTag Hilda PillarOfRevenance.png
BBTag Hilda 236C Hitbox.png


Fallen Pain
Fallen Pain
214C (air OK)
BBTag Hilda 5BBB.png
UNI [X], charged version
Template:AttackDataHeader-BBTag
Ground


214C
Fallen Pain
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700, 0 High 23 Until L+2 Total 60 -12 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 25, Crumple + Down 10 Stand 30, Crumple + Down 10 Stand 0/+3, 0 +9 +9
Startup to hit standing Ragna is 27, frame adv listed is based on this
Startup to hit crouching Ragna is 30
Minimum Damage 170
Crumple Duration 100F, Crumple Fall 41F
BBTag Hilda 5BBB.png
BBTag Hilda 214C Hitbox.png
Air


j.214C
Air Fallen Pain
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700, 0 High 33 Until L+2, 3 Total 62 - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 25, Crumple + Down 10 Stand 30, Crumple + Down 10 Stand 0/+3, 0 +9 +9
Minimum Damage 170
Crumple Duration 100F, Crumple Fall 41F
BBTag Hilda 5BBB.png
BBTag Hilda 214C Hitbox.png


Partner Skills

5P
5P
5A
BBTag Hilda 5A.png
Template:AttackDataHeader-BBTag
5P
5A
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
650×4 All (18)+18 2×4 32 -17 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 60 - - 2×3, 12 +0 -
Minimum Damage 32×4 (128)
BBTag Hilda 5A.png
BBTag Hilda 5A Hitbox.png
6P
6P
Aspersivity
BBTag Hilda Aspersivity.png
Template:AttackDataHeader-BBTag
6P
Aspersivity
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800×6 All (18)+54 P×6 Total (18)+66 +9 P1 - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90×6 3 16 Launch 43 - - 0/+5 +5 -
Each P in active frames represents a projectile spawned
Minimum Damage 40×6 (240)
BBTag Hilda Aspersivity.png
BBTag Hilda 214B Hitbox.png
4P
4P
UNI 5[C]
BBTag Hilda 4P.png
This space is mine now
Template:AttackDataHeader-BBTag
4P
UNI 5[C]
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800×4 All (18)+30 3×4 38 -22 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 - - 5 +0 -
Minimum Damage 40×4 (160)
BBTag Hilda 4P.png
This space is mine now
BBTag Hilda 4P1 Hitbox.pngBBTag Hilda 4P2 Hitbox.pngBBTag Hilda 4P3 Hitbox.pngBBTag Hilda 4P4 Hitbox.png



Distortion Skills

Impalement
Impalement
236B+C
BBTag Hilda Impalement.png
Could hit you on the far side of the Moon. "Gravity Squeeze" (UNI Infinite Worth 41236D)
Template:AttackDataHeader-BBTag
236BC
Impalement
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
450, 262×11, 7685 [450, 185×33, 7139] All 11+(63 Flash)+9 5 Total 78 -40 P2 1~24 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 150, 300×11 [×33], 300 + Down 23 - - 12 12, 0/+1×11 [×33], 0/+20 -
Values in [] are for Enhanced version
Minimum Damage 90, 20×11, 1383 (1693)
[Minimum Damage 90, 14×33, 1142 (1694)]
BBTag Hilda Impalement.png
Could hit you on the far side of the Moon
BBTag Hilda 236BC Hitbox.png
Nail Torrent
Nail Torrent
214B+C (air OK)
BBTag Hilda NailTorrent.png
UNI j.41236C
Template:AttackDataHeader-BBTag
Ground


214BC
Nail Torrent
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
460×28 [460×35] All 9+(28 Flash)+1 P{(2)P}×28 [P{(2)P}×35] Total 45 - P2 1~8 All - 60
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 4 20 23 23 28 48 0/+2 +2 +7
Each P in active frames represents a projectile spawned
Values in [] are for Enhanced version
Minimum Damage 79×28 (2212) [79×35 (2765)]
BBTag Hilda NailTorrent.png
"This, children, is called a neutral scam."
BBTag Hilda 214BC Hitbox.png
Air


j.214BC
Air Nail Torrent
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
460×28 [460×35] All 9+(28 Flash)+1 P{(2)P}×28 [P{(2)P}×35] Total 45 - P2 1~8 All - 60
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 4 20 23 23 28 48 0/+2 +2 +7
Each P in active frames represents a projectile spawned
Values in [] are for Enhanced version
Minimum Damage 79×28 (2212) [79×35 (2765)]
BBTag Hilda NailTorrent.png
BBTag Hilda 214BC Hitbox.png


Distortion Skill Duo

Impalement
P during Main Character's Distortion Skill
BBTag Hilda Impalement.png
"Wanna see this trick I learned from Magneto?" (UNI Infinite Worth 41236D)
Template:AttackDataHeader-BBTag
Distortion Skill Duo
Impalement
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
250, 50×11, 1700 [250, 50×33, 1100] All 1+(107 Flash)+1 5 43 -28 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 4 18 Launch 150, 300×11 [×33], 300 + Down 23 - - 12 12, 0/+1×11 [×33], 0/+20 -
Values in [] are for Enhanced version
Minimum Damage 2500 [3000]
BBTag Hilda Impalement.png
BBTag Hilda 236BC Hitbox.png



Astral Heat

In The Darkness (UNI IWEXS)
222B+C
BBTag Hilda InTheDarkness.png
Template:AttackDataHeader-BBTag
222BC
In The Darkness
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- All 1+(70 Flash)+9 3×5 Total: 102 -55 B 1~28 All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 5 20 - - - - 0/+5 - -
BBTag Hilda InTheDarkness.pngBBTag Hilda InTheDarkness2.png
I think I recognize this • OH WAIT IT'S HER IWE-
BBTag Hilda 222BC Hitbox.png



Roadmap

Template:Roadmap

Navigation

To edit frame data, edit values in BBTag/Hilda/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.