BBTag/Hyde

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Hyde
BBTag Hyde Portrait.png

Health: 16,000

Jump Startup: 4F

Backdash Time 22F / Invul: 1-7F All

Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run

Overview[edit]

"Get in my way and I'll get rid of you!"

Backstory[edit]

Hyde Kido was once a normal high school boy until one night, he is attacked by the Void; creatures of the Hollow Night. He is able to barely escape death due to the help of a girl he met named Linne, but the attack causes him to become an In-Birth. Soon after, Linne, her pet Dragon Kuu and Waldstein move into Hyde's home to teach and train Hyde about the Hollow Night and how to use his Power of Existence (EXS). When the Hollow Night returns and Linne and Waldstein disappear, Hyde sets out into the night in search of them.

Playstyle[edit]

Hyde is a well rounded character with a more rushdown focus. He has normals with good reach to fight up close and a projectile to control space, help cover an approach or help in blockstrings. His reversal is also very reliable, making it a good defensive option when used wisely. As he is a UNI character, he has the ability to reverse beat, giving him the ability to cancel any normal into any other normal giving him very varied and fluid pressure.

Strengths/Weaknesses[edit]

EXS of Jet Black : Void Red[edit]

Hyde's EXS allows him to summon a sword from within his hand called the Indulgence of Sever Rending or "Insulator". It has the power to rend things apart. In Under Night in Birth, this power was adapted into Hyde's gameplay by making all his normals that have him attack with his sword do chip damage on block. In BlazBlue Cross Tag Battle, Hyde has the same unique ability.



Normal Moves[edit]

5A[edit]
5A
BBTag Hyde 5A.png
Not a low, and his only best move for hitting people on the ground to pick them back up.
BBTag Hyde 5AA.png
BBTag Hyde 5AAA.png
Why couldn't you have been a button on your own I miss you 6B
BBTag Hyde BendSinister.png
Despite its similar animation and voice clip to Bend Sinister, this move is still different in its own right.
Version Damage Guard Startup Active Recovery Frame Adv.
5A - All 7 - - -6
  • Good poke to catch people mashing or jumping out of pressure. Also jump cancelable on block, very good for pressure resets or quick crossups with j.B.
5AA - All 9 - - -8
  • Combo filler
5AAA - All 8 - - -9
  • Launches on hit. Can followup into vacant shift and call an assist afterwards.
  • Does two Hits with one input.
5AAAA - All 17 - - -11
  • Insert notes here


5B[edit]
5B
BBTag Hyde 5B.png
BBTag Hyde 5BB.png
BBTag Hyde 5BBB.png
Version Damage Guard Startup Active Recovery Frame Adv.
5B - All 13 - - -7
  • Heavier poke, far more non commital that other heavy buttons because of Hyde's ability to rebeat it into 2a to eliminate some recovery.
5BB - All 15 - - -16
  • Hyde's original Force Function animation. Ignores combo timer, a staple in Hyde's combo game. Ideally you'll want to hit them with the max height of this move and combo into black orbiter.
5BBB - All 18 - - -15
  • Hyde's original Shadow Scare animation. Can follow-up the full smart combo with either an assist or Vacant Shift.

Detailed description of the usefulness of the move go here


5C[edit]
5C
BBTag Hyde 5C.png
Damage Guard Startup Active Recovery Frame Adv.
- High 26 - - -4
  • UNI assault 5c, it is VERY slow but has the ability to low crush.


2A[edit]
2A
BBTag Hyde 2A.png
Damage Guard Startup Active Recovery Frame Adv.
- Low 7 - - -4
  • Also jump cancellable on block, this is one of hydes best tools as if you save it for later in your pressure strings, you can whiff it and either go for a throw or run up and re establish pressure.


2B[edit]
2B
BBTag Hyde 2B.png
Stop jumping
Damage Guard Startup Active Recovery Frame Adv.
- All 11 - - -6
  • An amazing anti air just like it was in UNI, however it moves him forward a bit so anti airing with it up close can be a bit awkward. Amazing reward on counter hit.
  • Can launch opponents a little bit more into the air if you already launched them in a combo; 5AAA>5BB>2B>aerial combo.


2C[edit]
2C
BBTag Hyde 2C.png
Damage Guard Startup Active Recovery Frame Adv.
- Low 12 - - -3
  • Good to use if your opponent keeps blocking


j.A[edit]
j.A
BBTag Hyde jA.png
BBTag Hyde jAA.png
Version Damage Guard Startup Active Recovery Frame Adv.
j.A - High 11 - - -
  • Aerial combo starter.

Detailed description of the usefulness of the move go here

j.AA - High 12 - - -
  • Important points go here

Detailed description of the usefulness of the move go here


j.B[edit]
j.B
BBTag Hyde jB.png
Damage Guard Startup Active Recovery Frame Adv.
- High 14 - - -
  • Solid aerial for crossing-up opponents
  • Can combo this move into j.C if you hit your opponent directly from above with j.B


j.C[edit]
j.C
BBTag Hyde jC.png
Damage Guard Startup Active Recovery Frame Adv.
- All 9 - - -
  • Hyde's classic midair Dark Lotus. Can be used a few times if if your high in the air.
  • Hits twice from activation via Hyde's sword having an initial hitbox, and the explosion itself.

Detailed description of the usefulness of the move go here



Universal Mechanics[edit]

Ground Throw[edit]
Ground Throw
5B+C
BBTag Hyde GroundThrow.png
Looks like I bent my leg while trying to kick someone.
Damage Guard Startup Active Recovery Frame Adv.
- Throw 7 - - -
  • Can connect with most moves and distortions.

Detailed description of the usefulness of the move go here


Red-Clad Craver[edit]
Red-Clad Craver
5A+D
(Air OK)
BBTag Hyde RedCladCraver.png
Setsuna would be proud.
Version Damage Guard Startup Active Recovery Frame Adv.
Ground - Air Unblockable 10 - - -47
  • Gives super armor during attack.
  • Can catch any opponent in the air, and is unblock-able if they are in the air.
  • Multi hit attack
  • Large endlag.

Detailed description of the usefulness of the move go here

Air - All 7 - - -
  • Important points go here

Detailed description of the usefulness of the move go here



Skills[edit]

Black Orbiter[edit]
Black Orbiter
236A/B
BBTag Hyde BlackOrbiter.png
Throwin' pizzas
Version Damage Guard Startup Active Recovery Frame Adv.
A - All 14 - - -5
  • Moves at an good speed.

Detailed description of the usefulness of the move go here

B - All 12 - - -9
  • A bit faster than version A.

Detailed description of the usefulness of the move go here


Dark Lotus[edit]
Dark Lotus
After Black Orbiter 236A
BBTag Hyde DarkLotus.png
Blow up the pizza
Damage Guard Startup Active Recovery Frame Adv.
- All 19 - - -15
  • Important points go here

Makes the projectile explode.


Bend Sinister[edit]
Bend Sinister
After Black Orbiter 236B/C
BBTag Hyde BendSinister.png
Slice the pizza
Version Damage Guard Startup Active Recovery Frame Adv.
B - All 24 - - -12
C - All 24 - - -12

Because this move only hits once, it's a great way to confirm from Black Orbiter without scaling your combo's damage down. Use P/4P for a full combo extension.


Vacant Shift[edit]
Vacant Shift
214A/B (Air OK)
BBTag Hyde VacantShift.png
Rekkas, but with benefits from delaying the extra hits.
Version Damage Guard Startup Active Recovery Frame Adv.
A - All 15 - - -8
  • Goes at a 30 or 35 degree angle.
  • Shorter horizontal distance then B version

Detailed description of the usefulness of the move go here

B - All 18 - - -20
  • Goes at a 30 or 35 degree angle.
  • Good and fast horizontal distance.
  • The main version to use to connect with aerial and ground launching combos.

Detailed description of the usefulness of the move go here

Second
Vacant Shift > A/B/C
- All 13 - - -
  • Combo filler.
  • Can choose not to do the input.

Detailed description of the usefulness of the move go here

Third
Second > A/B/C
- All 15 - - -
  • If in Resonance Blaze, it can connect into Gyre Vortex once landed.
  • Combo Filler.
  • Can choose not to do the input.

Detailed description of the usefulness of the move go here



Extra Skills[edit]

EX Black Orbiter[edit]
EX Black Orbiter
236C
BBTag Hyde BlackOrbiter.png
When the moon hits your eye, like an EX pizza pie, that's amore.
Damage Guard Startup Active Recovery Frame Adv.
- All 11 - - -17
  • Has multiple hits.
  • Very Fast projectile.
  • Can't use Dark Lotus or Bend Sinister.

Detailed description of the usefulness of the move go here


EX Vacant Shift[edit]
Vacant Shift - Sediment
214C (Air OK)
BBTag Hyde VacantShift.png
First, you land the knee. Then you slice 'em up nice and high.
Damage Guard Startup Active Recovery Frame Adv.
- All 6 - - -23
  • Hyde's classic EX version of Vacant Shift, with the full sequence intact.

Detailed description of the usefulness of the move go here



Partner Skills[edit]

5P[edit]
Black Orbiter
6P
BBTag Hyde BlackOrbiter.png
Throw your partner a pizza.
Damage Guard Startup Active Recovery Frame Adv.
- All 31 N/A N/A +30
  • Important points go here

Detailed description of the usefulness of the move go here


6P[edit]
Dark Lotus
4P
BBTag Hyde DarkLotus.png
Damage Guard Startup Active Recovery Frame Adv.
- All 35 N/A N/A +28
  • Important points go here

Detailed description of the usefulness of the move go here


4P[edit]
Pale Bringer
5P
BBTag Hyde PaleBringer.png
Damage Guard Startup Active Recovery Frame Adv.
- All 31 N/A N/A +45
  • Covers a large amount of horizontal distance
  • Great assist both at close and long range



Distortion Skills[edit]

Gyre Vortex[edit]
Gyre Vortex
236B+C
BBTag Hyde GyreVortex.png
Chip them to death.
Damage Guard Startup Active Recovery Frame Adv.
- All 1+10 - - -52
  • Very tall vertical hitbox.
  • Invulnerable during start up.
  • Perfect for countering distortions that dash forward.
  • Leaves huge endlag if blocked or missed.
  • Can connect from Vacant Shift once you land while in Resonance Blaze.

Detailed description of the usefulness of the move go here


Pale Bringer[edit]
Pale Bringer Arrows/Arose
214B+C
BBTag Hyde PaleBringer.png
I'm sorry, did you throw a projectile from Full screen?
Damage Guard Startup Active Recovery Frame Adv.
- All 6+3 - - -43
  • Can catch opponents slightly above Hyde.
  • Covers large horizontal distance.
  • Can connect with any ground combo while in Resonance Blaze.
  • Leaves huge endlag if blocked or missed.

Detailed description of the usefulness of the move go here



Astral Heat[edit]

Raging Roar
222B+C
BBTag Hyde RagingRoar.png
I can shoot lasers, and open rifts in thin air that spew waves energy that will cut you to shreds!
BBTag Hyde RagingRoar2.png
Damage Guard Startup Active Recovery Frame Adv.
Instant kill All 1+19 - - -24
  • Only available at lv4 Resonance Blaze, and requires 9 skill meter
  • Has a short start up.
  • Able to hit opponents from far away.
  • Can connect with the following so far: 5AAA>5BB>Astral, 2C>Astral.

Detailed description of the usefulness of the move go here




BlazBlue Cross Tag Battlee
BlazBlue
Persona 4 Arena
Under Night In-Birth
RWBY
Click [*] for character's frame data
System Explanations

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