Difference between revisions of "BBTag/Hyde"

From Dustloop Wiki
Jump to: navigation, search
(Special Moves)
(5A)
 
(11 intermediate revisions by 4 users not shown)
Line 7: Line 7:
 
|-
 
|-
 
||
 
||
;Health: 16,000
+
{{CharData-BBTag
 +
|health=16,000 |jumpStartup=
 +
|backdashTime= |backdashInv=
 +
|partnerSkillCooldown=
 +
}}
 
;Movement Options
 
;Movement Options
 
* Double Jump, 1 Airdash, Dash Type: Run
 
* Double Jump, 1 Airdash, Dash Type: Run
Line 28: Line 32:
 
===Backstory===
 
===Backstory===
  
Hyde Kido was once a normal high school boy until one night, he is attacked by the Void. He is able to barely escape death due to the help of a girl he met in a daylight named Linne but the attack causes him to become an In-Birth. Soon after, Linne, her pet Dragon Kuu and Waldstein move into Hyde's home to teach and train Hyde about the Hollow Night and how to use his Power of Existence (EXS). When the Hollow Night returns and Linne and Waldstein disappear, Hyde sets out into the night in search of them.
+
Hyde Kido was once a normal high school boy until one night, he is attacked by the Void; creatures of the Hollow Night. He is able to barely escape death due to the help of a girl he met named Linne, but the attack causes him to become an In-Birth. Soon after, Linne, her pet Dragon Kuu and Waldstein move into Hyde's home to teach and train Hyde about the Hollow Night and how to use his Power of Existence (EXS). When the Hollow Night returns and Linne and Waldstein disappear, Hyde sets out into the night in search of them.
  
 
===Playstyle===
 
===Playstyle===
  
Hyde is a well rounded character with a more rushdown focus. He has normals with good reach to fight up close and a projectile to control space, help cover an approach or help in blockstrings. His reversal is also very reliable, making it a good defensive option when used wisely.
+
Hyde is a well rounded character with a more rushdown focus. He has normals with good reach to fight up close and a projectile to control space, help cover an approach or help in blockstrings. His reversal is also very reliable, making it a good defensive option when used wisely. As he is a UNI character, he has the ability to reverse beat, giving him the ability to cancel any normal into any other normal giving him very varied and fluid pressure.
  
 
===EXS of Jet Black : Void Red===
 
===EXS of Jet Black : Void Red===
Line 46: Line 50:
 
|image=BBTag_Hyde_5A.png |caption=
 
|image=BBTag_Hyde_5A.png |caption=
 
|image2=BBTag_Hyde_5AA.png |caption2=
 
|image2=BBTag_Hyde_5AA.png |caption2=
|image3=BBTag_Hyde_5AAA.png |caption3=
+
|image3=BBTag_Hyde_5AAA.png |caption3= Why couldn't you have been a button on your own I miss you 6B
 +
|image4=BBTag_Hyde_5AAAA.png |caption4=
 
|name=5A
 
|name=5A
 
|data=
 
|data=
Line 54: Line 59:
 
  |startup= |active= |recovery= |frameAdv=
 
  |startup= |active= |recovery= |frameAdv=
 
  |description=
 
  |description=
* Important points go here
+
* Good poke to catch people mashing or jumping out of pressure. Also jump cancelable on block, very good for pressure resets or quick crossups with j.B.
  
Detailed description of the usefulness of the move go here
 
 
  }}
 
  }}
 
  {{AttackData-BBTag
 
  {{AttackData-BBTag
Line 64: Line 68:
 
  |startup= |active= |recovery= |frameAdv=
 
  |startup= |active= |recovery= |frameAdv=
 
  |description=
 
  |description=
* Important points go here
+
* Combo filler
  
Detailed description of the usefulness of the move go here
 
 
  }}
 
  }}
 
  {{AttackData-BBTag
 
  {{AttackData-BBTag
Line 74: Line 77:
 
  |startup= |active= |recovery= |frameAdv=
 
  |startup= |active= |recovery= |frameAdv=
 
  |description=
 
  |description=
* Important points go here
+
* Launches on hit. Can followup into vacant shift and call an assist afterwards.
 
+
}}
Detailed description of the usefulness of the move go here
+
{{AttackData-BBTag
 +
|header=no
 +
|version=5AAAA
 +
|damage= |guard=All
 +
|startup= |active= |recovery= |frameAdv=
 +
|description=
 +
* Insert notes here
 
  }}
 
  }}
 
}}
 
}}
Line 92: Line 101:
 
  |startup= |active= |recovery= |frameAdv=
 
  |startup= |active= |recovery= |frameAdv=
 
  |description=
 
  |description=
* Important points go here
+
* Heavier poke, far more non commital that other heavy buttons because of Hyde's ability to rebeat it into 2a to eliminate some recovery.
  
Detailed description of the usefulness of the move go here
 
 
  }}
 
  }}
 
  {{AttackData-BBTag
 
  {{AttackData-BBTag
Line 102: Line 110:
 
  |startup= |active= |recovery= |frameAdv=
 
  |startup= |active= |recovery= |frameAdv=
 
  |description=
 
  |description=
* Important points go here
+
* Ignores combo timer, a staple in Hyde's combo game. Ideally you'll want to hit them with the max height of this move and combo into black orbiter.
  
Detailed description of the usefulness of the move go here
 
 
  }}
 
  }}
 
  {{AttackData-BBTag
 
  {{AttackData-BBTag
Line 127: Line 134:
 
  |startup= |active= |recovery= |frameAdv=
 
  |startup= |active= |recovery= |frameAdv=
 
  |description=
 
  |description=
* Important points go here
+
* UNI assault 5c, it is VERY slow but has the ability to low crush.
 
 
Detailed description of the usefulness of the move go here
 
 
  }}
 
  }}
 
}}
 
}}
Line 142: Line 147:
 
  |startup= |active= |recovery= |frameAdv=
 
  |startup= |active= |recovery= |frameAdv=
 
  |description=
 
  |description=
* Important points go here
+
* Also jump cancelable on block, this is one of hydes best tools as if you save it for later in your pressure strings, you can whiff it and either go for a throw or run up and re establish pressure.
  
Detailed description of the usefulness of the move go here
 
 
  }}
 
  }}
 
}}
 
}}
Line 150: Line 154:
 
====== <font style="visibility:hidden" size="0">2B</font> ======
 
====== <font style="visibility:hidden" size="0">2B</font> ======
 
{{MoveData
 
{{MoveData
|image=BBTag_Hyde_2B.png |caption=
+
|image=BBTag_Hyde_2B.png |caption= Stop jumping
 
|name=2B
 
|name=2B
 
|data=
 
|data=
Line 157: Line 161:
 
  |startup= |active= |recovery= |frameAdv=
 
  |startup= |active= |recovery= |frameAdv=
 
  |description=
 
  |description=
* Important points go here
+
* An amazing anti air just like it was in UNI, however it moves him forward a bit so anti airing with it up close can be a bit awkward. Amazing reward on counter hit.
  
Detailed description of the usefulness of the move go here
 
 
  }}
 
  }}
 
}}
 
}}
Line 278: Line 281:
 
====== <font style="visibility:hidden" size="0">Black Orbiter</font> ======
 
====== <font style="visibility:hidden" size="0">Black Orbiter</font> ======
 
{{MoveData
 
{{MoveData
|image=BBTag_Hyde_BlackOrbiter.png |caption=
+
|image=BBTag_Hyde_BlackOrbiter.png |caption=Sonic Boom, but with followups.
 
|input=236A/B
 
|input=236A/B
 
|name=Black Orbiter
 
|name=Black Orbiter
Line 353: Line 356:
 
====== <font style="visibility:hidden" size="0">Vacant Shift</font> ======
 
====== <font style="visibility:hidden" size="0">Vacant Shift</font> ======
 
{{MoveData
 
{{MoveData
|image=BBTag_Hyde_VacantShift.png |caption=
+
|image=BBTag_Hyde_VacantShift.png |caption=Rekkas, but with benefits from delaying the extra hits.
 
|input= 214A/B (Air OK)
 
|input= 214A/B (Air OK)
 
|name=Vacant Shift
 
|name=Vacant Shift
Line 405: Line 408:
  
 
<br clear=all/>
 
<br clear=all/>
==Skills==
+
 
 +
==Extra Skills==
  
 
====== <font style="visibility:hidden" size="0">Black Orbiter</font> ======
 
====== <font style="visibility:hidden" size="0">Black Orbiter</font> ======
Line 431: Line 435:
 
|data=
 
|data=
 
{{AttackData-BBTag
 
{{AttackData-BBTag
|version=C
 
|damage= |guard=All
 
|startup= |active= |recovery= |frameAdv=
 
|description=
 
* Important points go here
 
 
Detailed description of the usefulness of the move go here
 
 
}}
 
{{AttackData-BBTag
 
|header=no
 
|version=Second
 
|subtitle=Press A, B or C after non-C Vacant Shift
 
|damage= |guard=All
 
|startup= |active= |recovery= |frameAdv=
 
|description=
 
* Important points go here
 
 
Detailed description of the usefulness of the move go here
 
 
}}
 
{{AttackData-BBTag
 
|header=no
 
|version=Third
 
|subtitle=Press A, B or C after Second
 
 
  |damage= |guard=All
 
  |damage= |guard=All
 
  |startup= |active= |recovery= |frameAdv=
 
  |startup= |active= |recovery= |frameAdv=
Line 526: Line 505:
 
====== <font style="visibility:hidden" size="0">Gyre Vortex</font> ======
 
====== <font style="visibility:hidden" size="0">Gyre Vortex</font> ======
 
{{MoveData
 
{{MoveData
|image=BBTag_Hyde_GyreVortex.png |caption=
+
|image=BBTag_Hyde_GyreVortex.png |caption=Chip them to death.
 
|input=236B+C
 
|input=236B+C
 
|name=Gyre Vortex
 
|name=Gyre Vortex

Latest revision as of 05:20, 25 May 2018

Hyde
BBTag Hyde Portrait.png

Health: 16,000

Jump Startup:

Backdash Time / Invul:

Partner Skill Cooldown:

Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run
  

Overview[edit]

"Get in my way and I'll get rid of you!"

Backstory[edit]

Hyde Kido was once a normal high school boy until one night, he is attacked by the Void; creatures of the Hollow Night. He is able to barely escape death due to the help of a girl he met named Linne, but the attack causes him to become an In-Birth. Soon after, Linne, her pet Dragon Kuu and Waldstein move into Hyde's home to teach and train Hyde about the Hollow Night and how to use his Power of Existence (EXS). When the Hollow Night returns and Linne and Waldstein disappear, Hyde sets out into the night in search of them.

Playstyle[edit]

Hyde is a well rounded character with a more rushdown focus. He has normals with good reach to fight up close and a projectile to control space, help cover an approach or help in blockstrings. His reversal is also very reliable, making it a good defensive option when used wisely. As he is a UNI character, he has the ability to reverse beat, giving him the ability to cancel any normal into any other normal giving him very varied and fluid pressure.

EXS of Jet Black : Void Red[edit]

Hyde's EXS allows him to summon a sword from within his hand called the Indulgence of Sever Rending or "Insulator". It has the power to rend things apart. In Under Night in Birth, this power was adapted into Hyde's gameplay by making all his normals that have him attack with his sword do chip damage on block. In BlazBlue Cross Tag Battle, Hyde has the same unique ability.


Normal Moves[edit]

5A[edit]
5A
BBTag Hyde 5A.png
BBTag Hyde 5AA.png
BBTag Hyde 5AAA.png
Why couldn't you have been a button on your own I miss you 6B
BBTag Hyde BendSinister.png
Version Damage Guard Startup Active Recovery Frame Adv.
5A - All - - - -
  • Good poke to catch people mashing or jumping out of pressure. Also jump cancelable on block, very good for pressure resets or quick crossups with j.B.
5AA - All - - - -
  • Combo filler
5AAA - All - - - -
  • Launches on hit. Can followup into vacant shift and call an assist afterwards.
5AAAA - All - - - -
  • Insert notes here


5B[edit]
5B
BBTag Hyde 5B.png
BBTag Hyde 5BB.png
BBTag Hyde 5BBB.png
Version Damage Guard Startup Active Recovery Frame Adv.
5B - All - - - -
  • Heavier poke, far more non commital that other heavy buttons because of Hyde's ability to rebeat it into 2a to eliminate some recovery.
5BB - All - - - -
  • Ignores combo timer, a staple in Hyde's combo game. Ideally you'll want to hit them with the max height of this move and combo into black orbiter.
5BBB - All - - - -
  • Can follow-up the full smart combo with either an assist or Vacant Shift.

Detailed description of the usefulness of the move go here


5C[edit]
5C
BBTag Hyde 5C.png
Damage Guard Startup Active Recovery Frame Adv.
- H - - - -
  • UNI assault 5c, it is VERY slow but has the ability to low crush.


2A[edit]
2A
BBTag Hyde 2A.png
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Also jump cancelable on block, this is one of hydes best tools as if you save it for later in your pressure strings, you can whiff it and either go for a throw or run up and re establish pressure.


2B[edit]
2B
BBTag Hyde 2B.png
Stop jumping
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • An amazing anti air just like it was in UNI, however it moves him forward a bit so anti airing with it up close can be a bit awkward. Amazing reward on counter hit.


2C[edit]
2C
BBTag Hyde 2C.png
Damage Guard Startup Active Recovery Frame Adv.
- L - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


j.A[edit]
j.A
BBTag Hyde jA.png
BBTag Hyde jAA.png
Version Damage Guard Startup Active Recovery Frame Adv.
j.A - H - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

j.AA - H - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


j.B[edit]
j.B
BBTag Hyde jB.png
Damage Guard Startup Active Recovery Frame Adv.
- H - - - -
  • Solid aerial for crossing-up opponents.
  • Can combo this move into j.C if you hit your opponent directly from above with j.B.

Detailed description of the usefulness of the move go here


j.C[edit]
j.C
BBTag Hyde jC.png
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here



Universal Mechanics[edit]

Ground Throw[edit]
Ground Throw
5B+C
BBTag Hyde GroundThrow.png
Damage Guard Startup Active Recovery Frame Adv.
- Throw - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


Red Clad Craver[edit]
Red Clad Craver
5A+D
(Air OK)
BBTag Hyde RedCladCraver.png
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here



Skills[edit]

Black Orbiter[edit]
Black Orbiter
236A/B
BBTag Hyde BlackOrbiter.png
Sonic Boom, but with followups.
Version Damage Guard Startup Active Recovery Frame Adv.
A - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

B - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


Dark Lotus[edit]
Dark Lotus
After Black Orbiter 236A
BBTag Hyde DarkLotus.png
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


Bend Sinister[edit]
Bend Sinister
After Black Orbiter 236B/C
BBTag Hyde BendSinister.png
Version Damage Guard Startup Active Recovery Frame Adv.
B - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

c - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


Vacant Shift[edit]
Vacant Shift
214A/B (Air OK)
BBTag Hyde VacantShift.png
Rekkas, but with benefits from delaying the extra hits.
Version Damage Guard Startup Active Recovery Frame Adv.
A - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

B - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

Second
Press A, B or C after non-C Vacant Shift
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

Third
Press A, B or C after Second
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here



Extra Skills[edit]

Black Orbiter[edit]
Black Orbiter
236C
BBTag Hyde BlackOrbiter.png
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


Vacant Shift[edit]
Vacant Shift
214C (Air OK)
BBTag Hyde VacantShift.png
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here



Partner Skills[edit]

5P[edit]
Black Orbiter
5P
BBTag Hyde BlackOrbiter.png
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


6P[edit]
Dark Lotus
6P
BBTag Hyde DarkLotus.png
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


4P[edit]
Pale Bringer
4P
BBTag Hyde PaleBringer.png
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Covers a large amount of horizontal distance.
  • Great assist both at close and long range.

Detailed description of the usefulness of the move go here



Distortion Skills[edit]

Gyre Vortex[edit]
Gyre Vortex
236B+C
BBTag Hyde GyreVortex.png
Chip them to death.
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


Pale Bringer[edit]
Pale Bringer Arrows
214B+C
BBTag Hyde PaleBringer.png
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here



Astral Heat[edit]

Raging Roar
222B+C
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here




BlazBlue Cross Tag Battlee
BlazBlue
Persona 4 Arena
Under Night In-Birth
RWBY
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesSkill/Cross/Resonance GaugeMisc