Difference between revisions of "BBTag/Hyde"

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(Skills)
(EXS of Jet Black : Void Red)
 
(110 intermediate revisions by 17 users not shown)
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|-
 
|-
 
||
 
||
;Health: 16,000
+
{{CharData-BBTag|Hyde}}
 
;Movement Options
 
;Movement Options
 
* Double Jump, 1 Airdash, Dash Type: Run
 
* Double Jump, 1 Airdash, Dash Type: Run
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<div style="float:left; margin-right:25px;">
 
<div style="float:left; margin-right:25px;">
 
{{TOC limit|2}}
 
{{TOC limit|2}}
</div>
 
{{CharNav |charMainPage=BBTag/Hyde
 
|videos=
 
|forums=
 
}}
 
<!--USE THIS STYLING FOR SHORT NAVIGATION-->
 
<div style="height:200px; width:1px;">
 
  &nbsp;
 
 
</div>
 
</div>
 
==Overview==
 
==Overview==
Line 28: Line 20:
 
===Backstory===
 
===Backstory===
  
Hyde Kido was once a normal high school boy until one night, he is attacked by the Void. He is able to barely escape death due to the help of a girl he met in a daylight named Linne but the attack causes him to become an In-Birth. Soon after, Linne, her pet Dragon Kuu and Waldstein move into Hyde's home to teach and train Hyde about the Hollow Night and how to use his Power of Existence (EXS). When the Hollow Night returns and Linne and Waldstein disappear, Hyde sets out into the night in search of them.
+
Hyde Kido was once a normal high school boy until one night, he is attacked by the Void; creatures of the Hollow Night. He is able to barely escape death due to the help of a girl he met named Linne, but the attack causes him to become an In-Birth. Soon after, Linne, her pet Dragon Kuu and Waldstein move into Hyde's home to teach and train Hyde about the Hollow Night and how to use his Power of Existence (EXS). When the Hollow Night returns and Linne and Waldstein disappear, Hyde sets out into the night in search of them.
  
 
===Playstyle===
 
===Playstyle===
  
Hyde is a well rounded character with a more rushdown focus. He has normals with good reach to fight up close and a projectile to control space, help cover an approach or help in blockstrings. His reversal is also very reliable, making it a good defensive option when used wisely.
+
Hyde is a well rounded character with a more rushdown focus. He has normals with good reach to fight up close and a projectile to control space, help cover an approach or help in blockstrings. His reversal is also very reliable, making it a good defensive option when used wisely. As he is a UNI character, he has the ability to reverse beat, giving him the ability to cancel any normal into any other normal giving him very varied and fluid pressure.
 +
 
 +
===Strengths/Weaknesses===
  
 
===EXS of Jet Black : Void Red===
 
===EXS of Jet Black : Void Red===
  
Hyde's EXS allows him to summon a sword from within his hand called the Indulgence of Sever Rending or "Insulator". It has the power to rend things apart. In Under Night in Birth, this power was adapted into Hyde's gameplay by making all his normals that have him attack with his sword do chip damage on block. In BlazBlue Cross Tag  Battle, Hyde has the same unique ability.  
+
Hyde's EXS allows him to summon a sword from within his hand called the Indulgence of Sever Rending or "Insulator". It has the power to rend things apart. In Under Night in Birth, this power was adapted into Hyde's gameplay by making all his normals that have him attack with his sword do chip damage on block. In BlazBlue Cross Tag  Battle, Hyde has the same unique ability.
 +
<br clear=all/>
  
 +
 +
{{CharLinks-BBTag|Hyde}}
 
<br clear=all/>
 
<br clear=all/>
  
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====== <font style="visibility:hidden" size="0">5A</font> ======
 
====== <font style="visibility:hidden" size="0">5A</font> ======
 
{{MoveData
 
{{MoveData
|image=BBTag_Hyde_5A.png |caption=
+
|image=BBTag_Hyde_5A.png |caption=Not a low, and his only best move for hitting people on the ground to pick them back up.
 
|image2=BBTag_Hyde_5AA.png |caption2=
 
|image2=BBTag_Hyde_5AA.png |caption2=
|image3=BBTag_Hyde_5AAA.png |caption3=
+
|image3=BBTag_Hyde_5AAA.png |caption3= Why couldn't you have been a button on your own I miss you 6B
 +
|image4=BBTag_Hyde_5AAAA.png |caption4= Despite its similar animation and voice clip to Bend Sinister, this move is still different in its own right.
 
|name=5A
 
|name=5A
 
|data=
 
|data=
Line 52: Line 50:
 
  |version=5A
 
  |version=5A
 
  |damage= |guard=All
 
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
+
  |startup=7 |active= |recovery= |frameAdv=-6
 
  |description=
 
  |description=
* Important points go here
+
* Good poke to catch people mashing or jumping out of pressure. Also jump cancelable on block, very good for pressure resets or quick crossups with j.B.
  
Detailed description of the usefulness of the move go here
 
 
  }}
 
  }}
 
  {{AttackData-BBTag
 
  {{AttackData-BBTag
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  |version=5AA
 
  |version=5AA
 
  |damage= |guard=All
 
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
+
  |startup=9 |active= |recovery= |frameAdv=-8
 
  |description=
 
  |description=
* Important points go here
+
* Combo filler
  
Detailed description of the usefulness of the move go here
 
 
  }}
 
  }}
 
  {{AttackData-BBTag
 
  {{AttackData-BBTag
Line 72: Line 68:
 
  |version=5AAA
 
  |version=5AAA
 
  |damage= |guard=All
 
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
+
  |startup=8 |active= |recovery= |frameAdv=-9
 +
|description=
 +
* Launches on hit. Can followup into vacant shift and call an assist afterwards.
 +
* Does two Hits with one input.
 +
}}
 +
{{AttackData-BBTag
 +
|header=no
 +
|version=5AAAA
 +
|damage= |guard=All
 +
|startup=17 |active= |recovery= |frameAdv=-11
 
  |description=
 
  |description=
* Important points go here
+
* Insert notes here
 
 
Detailed description of the usefulness of the move go here
 
 
  }}
 
  }}
 
}}
 
}}
Line 90: Line 93:
 
  |version=5B
 
  |version=5B
 
  |damage= |guard=All
 
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
+
  |startup=13 |active= |recovery= |frameAdv=-7
 
  |description=
 
  |description=
* Important points go here
+
* Heavier poke, far more non commital that other heavy buttons because of Hyde's ability to rebeat it into 2a to eliminate some recovery.
  
Detailed description of the usefulness of the move go here
 
 
  }}
 
  }}
 
  {{AttackData-BBTag
 
  {{AttackData-BBTag
Line 100: Line 102:
 
  |version=5BB
 
  |version=5BB
 
  |damage= |guard=All
 
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
+
  |startup=15 |active= |recovery= |frameAdv=-16
 
  |description=
 
  |description=
* Important points go here
+
* Hyde's original Force Function animation. Ignores combo timer, a staple in Hyde's combo game. Ideally you'll want to hit them with the max height of this move and combo into black orbiter.
  
Detailed description of the usefulness of the move go here
 
 
  }}
 
  }}
 
  {{AttackData-BBTag
 
  {{AttackData-BBTag
Line 110: Line 111:
 
  |version=5BBB
 
  |version=5BBB
 
  |damage= |guard=All
 
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
+
  |startup=18 |active= |recovery= |frameAdv=-15
 
  |description=
 
  |description=
* Can follow-up the full smart combo with either an assist or Vacant Shift.
+
* Hyde's original Shadow Scare animation. Can follow-up the full smart combo with either an assist or Vacant Shift.
  
 
Detailed description of the usefulness of the move go here
 
Detailed description of the usefulness of the move go here
Line 124: Line 125:
 
|data=
 
|data=
 
  {{AttackData-BBTag
 
  {{AttackData-BBTag
  |damage= |guard=H
+
  |damage= |guard=High
  |startup= |active= |recovery= |frameAdv=
+
  |startup=26 |active= |recovery= |frameAdv=-4
 
  |description=
 
  |description=
* Important points go here
+
* UNI assault 5c, it is VERY slow but has the ability to low crush.
 
 
Detailed description of the usefulness of the move go here
 
 
  }}
 
  }}
 
}}
 
}}
Line 139: Line 138:
 
|data=
 
|data=
 
  {{AttackData-BBTag
 
  {{AttackData-BBTag
  |damage= |guard=All
+
  |damage= |guard=Low
  |startup= |active= |recovery= |frameAdv=
+
  |startup=7 |active= |recovery= |frameAdv=-4
 
  |description=
 
  |description=
* Important points go here
+
* Also jump cancellable on block, this is one of hydes best tools as if you save it for later in your pressure strings, you can whiff it and either go for a throw or run up and re establish pressure.
  
Detailed description of the usefulness of the move go here
 
 
  }}
 
  }}
 
}}
 
}}
Line 150: Line 148:
 
====== <font style="visibility:hidden" size="0">2B</font> ======
 
====== <font style="visibility:hidden" size="0">2B</font> ======
 
{{MoveData
 
{{MoveData
|image=BBTag_Hyde_2B.png |caption=
+
|image=BBTag_Hyde_2B.png |caption= Stop jumping
 
|name=2B
 
|name=2B
 
|data=
 
|data=
 
  {{AttackData-BBTag
 
  {{AttackData-BBTag
 
  |damage= |guard=All
 
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
+
  |startup=11 |active= |recovery= |frameAdv=-6
 
  |description=
 
  |description=
* Important points go here
+
* An amazing anti air just like it was in UNI, however it moves him forward a bit so anti airing with it up close can be a bit awkward. Amazing reward on counter hit.
 
+
* Can launch opponents a little bit more into the air if you already launched them in a combo; 5AAA>5BB>2B>aerial combo.
Detailed description of the usefulness of the move go here
 
 
  }}
 
  }}
 
}}
 
}}
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|data=
 
|data=
 
  {{AttackData-BBTag
 
  {{AttackData-BBTag
  |damage= |guard=L
+
  |damage= |guard=Low
  |startup= |active= |recovery= |frameAdv=
+
  |startup=12 |active= |recovery= |frameAdv=-3
 
  |description=
 
  |description=
* Important points go here
+
* Good to use if your opponent keeps blocking
 
 
Detailed description of the usefulness of the move go here
 
 
  }}
 
  }}
 
}}
 
}}
Line 186: Line 181:
 
  {{AttackData-BBTag
 
  {{AttackData-BBTag
 
  |version=j.A
 
  |version=j.A
  |damage= |guard=H
+
  |damage= |guard=High
  |startup= |active= |recovery= |frameAdv=
+
  |startup=11 |active= |recovery= |frameAdv=
 
  |description=
 
  |description=
* Important points go here
+
* Aerial combo starter.
  
 
Detailed description of the usefulness of the move go here
 
Detailed description of the usefulness of the move go here
Line 196: Line 191:
 
  |header=no
 
  |header=no
 
  |version=j.AA
 
  |version=j.AA
  |damage= |guard=H
+
  |damage= |guard=High
  |startup= |active= |recovery= |frameAdv=
+
  |startup=12 |active= |recovery= |frameAdv=
 
  |description=
 
  |description=
 
* Important points go here
 
* Important points go here
Line 211: Line 206:
 
|data=
 
|data=
 
  {{AttackData-BBTag
 
  {{AttackData-BBTag
  |damage= |guard=H
+
  |damage= |guard=High
  |startup= |active= |recovery= |frameAdv=
+
  |startup=14 |active= |recovery= |frameAdv=
 
  |description=
 
  |description=
* Solid aerial for crossing-up opponents.
+
* Solid aerial for crossing-up opponents
* Can combo this move into j.C if you hit your opponent directly from above with j.B.
+
* Can combo this move into j.C if you hit your opponent directly from above with j.B
 
 
Detailed description of the usefulness of the move go here
 
 
  }}
 
  }}
 
}}
 
}}
Line 228: Line 221:
 
  {{AttackData-BBTag
 
  {{AttackData-BBTag
 
  |damage= |guard=All
 
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
+
  |startup=9 |active= |recovery= |frameAdv=
 
  |description=
 
  |description=
* Important points go here
+
* Hyde's classic midair Dark Lotus. Can be used a few times if if your high in the air.
 
+
* Hits twice from activation via Hyde's sword having an initial hitbox, and the explosion itself.
 
Detailed description of the usefulness of the move go here
 
Detailed description of the usefulness of the move go here
 
  }}
 
  }}
Line 242: Line 235:
 
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======
 
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======
 
{{MoveData
 
{{MoveData
|image=BBTag_Hyde_GroundThrow.png |caption=
+
|image=BBTag_Hyde_GroundThrow.png |caption=Looks like I bent my leg while trying to kick someone.
 
|name=Ground Throw
 
|name=Ground Throw
 
|input=5B+C
 
|input=5B+C
Line 248: Line 241:
 
  {{AttackData-BBTag
 
  {{AttackData-BBTag
 
  |damage= |guard=Throw
 
  |damage= |guard=Throw
  |startup= |active= |recovery= |frameAdv=
+
  |startup=7 |active= |recovery= |frameAdv=
 
  |description=
 
  |description=
* Important points go here
+
* Can connect with most moves and distortions.
  
 
Detailed description of the usefulness of the move go here
 
Detailed description of the usefulness of the move go here
Line 256: Line 249:
 
}}
 
}}
  
====== <font style="visibility:hidden" size="0">Red Clad Craver</font> ======
+
====== <font style="visibility:hidden" size="0">Red-Clad Craver</font> ======
 
{{MoveData
 
{{MoveData
|image=BBTag_Hyde_RedCladCraver.png |caption=
+
|image=BBTag_Hyde_RedCladCraver.png |caption=Setsuna would be proud.
|name=Red Clad Craver
+
|name=Red-Clad Craver
 
|input=5A+D<br><small>(Air OK)</small>
 
|input=5A+D<br><small>(Air OK)</small>
 
|data=
 
|data=
 
  {{AttackData-BBTag
 
  {{AttackData-BBTag
 +
|version=Ground
 +
|damage= |guard=Air Unblockable
 +
|startup=10 |active= |recovery= |frameAdv=-47
 +
|description=
 +
* Gives super armor during attack.
 +
* Can catch any opponent in the air, and is unblock-able if they are in the air.
 +
* Multi hit attack
 +
* Large endlag.
 +
 +
Detailed description of the usefulness of the move go here
 +
}}
 +
{{AttackData-BBTag
 +
|header=no
 +
|version=Air
 
  |damage= |guard=All
 
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
+
  |startup=7 |active= |recovery= |frameAdv=
 
  |description=
 
  |description=
 
* Important points go here
 
* Important points go here
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====== <font style="visibility:hidden" size="0">Black Orbiter</font> ======
 
====== <font style="visibility:hidden" size="0">Black Orbiter</font> ======
 
{{MoveData
 
{{MoveData
|image=BBTag_Hyde_BlackOrbiter.png |caption=
+
|image=BBTag_Hyde_BlackOrbiter.png |caption=Throwin' pizzas
 
|input=236A/B
 
|input=236A/B
 
|name=Black Orbiter
 
|name=Black Orbiter
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  |version=A
 
  |version=A
 
  |damage= |guard=All
 
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
+
  |startup=14 |active= |recovery= |frameAdv=-5
 
  |description=
 
  |description=
* Important points go here
+
* Moves at an good speed.
  
 
Detailed description of the usefulness of the move go here
 
Detailed description of the usefulness of the move go here
Line 296: Line 303:
 
  |version=B
 
  |version=B
 
  |damage= |guard=All
 
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
+
  |startup=12 |active= |recovery= |frameAdv=-9
 
  |description=
 
  |description=
* Important points go here
+
* A bit faster than version A.
  
 
Detailed description of the usefulness of the move go here
 
Detailed description of the usefulness of the move go here
Line 307: Line 314:
 
====== <font style="visibility:hidden" size="0">Dark Lotus</font> ======
 
====== <font style="visibility:hidden" size="0">Dark Lotus</font> ======
 
{{MoveData
 
{{MoveData
|image=BBTag_Hyde_DarkLotus.png |caption=
+
|image=BBTag_Hyde_DarkLotus.png |caption=Blow up the pizza
 
|input= After Black Orbiter 236A
 
|input= After Black Orbiter 236A
 
|name=Dark Lotus
 
|name=Dark Lotus
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  {{AttackData-BBTag
 
  {{AttackData-BBTag
 
  |damage= |guard=All
 
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
+
  |startup=19 |active= |recovery= |frameAdv=-15
 
  |description=
 
  |description=
 
* Important points go here
 
* Important points go here
  
Detailed description of the usefulness of the move go here
+
Makes the projectile explode.
  
 
  }}
 
  }}
Line 324: Line 331:
 
====== <font style="visibility:hidden" size="0">Bend Sinister</font> ======
 
====== <font style="visibility:hidden" size="0">Bend Sinister</font> ======
 
{{MoveData
 
{{MoveData
|image=BBTag_Hyde_BendSinister.png |caption=
+
|image=BBTag_Hyde_BendSinister.png |caption= Slice the pizza
 
|input=After Black Orbiter 236B/C  
 
|input=After Black Orbiter 236B/C  
 
|name=Bend Sinister  
 
|name=Bend Sinister  
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  |version=B
 
  |version=B
 
  |damage= |guard=All
 
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
+
  |startup=24 |active= |recovery= |frameAdv=-12
 
  |description=
 
  |description=
* Important points go here
 
 
Detailed description of the usefulness of the move go here
 
 
 
  }}
 
  }}
 
  {{AttackData-BBTag
 
  {{AttackData-BBTag
 
  |header=no
 
  |header=no
  |version=c
+
  |version=C
 
  |damage= |guard=All
 
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
+
  |startup=24 |active= |recovery= |frameAdv=-12
 
  |description=
 
  |description=
* Important points go here
+
Because this move only hits once, it's a great way to confirm from Black Orbiter without scaling your combo's damage down. Use P/4P for a full combo extension.
 
 
Detailed description of the usefulness of the move go here
 
  
 
  }}
 
  }}
Line 353: Line 354:
 
====== <font style="visibility:hidden" size="0">Vacant Shift</font> ======
 
====== <font style="visibility:hidden" size="0">Vacant Shift</font> ======
 
{{MoveData
 
{{MoveData
|image=BBTag_Hyde_VacantShift.png |caption=
+
|image=BBTag_Hyde_VacantShift.png |caption=Rekkas, but with benefits from delaying the extra hits.
 
|input= 214A/B (Air OK)
 
|input= 214A/B (Air OK)
 
|name=Vacant Shift
 
|name=Vacant Shift
Line 360: Line 361:
 
  |version=A
 
  |version=A
 
  |damage= |guard=All
 
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
+
  |startup=15 |active= |recovery= |frameAdv=-8
 
  |description=
 
  |description=
* Important points go here
+
* Goes at a 30 or 35 degree angle.
 +
* Shorter horizontal distance then B version
  
 
Detailed description of the usefulness of the move go here
 
Detailed description of the usefulness of the move go here
Line 371: Line 373:
 
  |version=B
 
  |version=B
 
  |damage= |guard=All
 
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
+
  |startup=18 |active= |recovery= |frameAdv=-20
 
  |description=
 
  |description=
* Important points go here
+
* Goes at a 30 or 35 degree angle.
 +
* Good and fast horizontal distance.
 +
* The main version to use to connect with aerial and ground launching combos.
  
 
Detailed description of the usefulness of the move go here
 
Detailed description of the usefulness of the move go here
Line 381: Line 385:
 
  |header=no
 
  |header=no
 
  |version=Second
 
  |version=Second
  |subtitle=Press A, B or C after non-C Vacant Shift
+
  |subtitle=Vacant Shift > A/B/C
 
  |damage= |guard=All
 
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
+
  |startup=13 |active= |recovery= |frameAdv=
 
  |description=
 
  |description=
* Important points go here
+
* Combo filler.
 +
* Can choose not to do the input.
  
 
Detailed description of the usefulness of the move go here
 
Detailed description of the usefulness of the move go here
Line 393: Line 398:
 
  |header=no
 
  |header=no
 
  |version=Third
 
  |version=Third
  |subtitle=Press A, B or C after Second
+
  |subtitle=Second > A/B/C
 
  |damage= |guard=All
 
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
+
  |startup=15 |active= |recovery= |frameAdv=
 
  |description=
 
  |description=
* Important points go here
+
* If in Resonance Blaze, it can connect into Gyre Vortex once landed.
 
+
* Combo Filler.
 +
* Can choose not to do the input.
 
Detailed description of the usefulness of the move go here
 
Detailed description of the usefulness of the move go here
  
Line 405: Line 411:
  
 
<br clear=all/>
 
<br clear=all/>
 +
 
==Extra Skills==
 
==Extra Skills==
  
====== <font style="visibility:hidden" size="0">Black Orbiter</font> ======
+
====== <font style="visibility:hidden" size="0">EX Black Orbiter</font> ======
 
{{MoveData
 
{{MoveData
|image=BBTag_Hyde_BlackOrbiter.png |caption=
+
|image=BBTag_Hyde_BlackOrbiter.png |caption=When the moon hits your eye, like an EX pizza pie, that's amore.
 
|input=236C
 
|input=236C
|name=Black Orbiter
+
|name=EX Black Orbiter
 
|data=
 
|data=
 
  {{AttackData-BBTag
 
  {{AttackData-BBTag
 
  |damage= |guard=All
 
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
+
  |startup=11 |active= |recovery= |frameAdv=-17
 
  |description=
 
  |description=
* Important points go here
+
* Has multiple hits.
 +
* Very Fast projectile.
 +
* Can't use Dark Lotus or Bend Sinister.
  
 
Detailed description of the usefulness of the move go here
 
Detailed description of the usefulness of the move go here
Line 424: Line 433:
 
}}
 
}}
  
====== <font style="visibility:hidden" size="0">Vacant Shift</font> ======
+
====== <font style="visibility:hidden" size="0">EX Vacant Shift</font> ======
 
{{MoveData
 
{{MoveData
|image=BBTag_Hyde_VacantShift.png |caption=
+
|image=BBTag_Hyde_VacantShift.png |caption= First, you land the knee. Then you slice 'em up nice and high.
 
|input= 214C (Air OK)
 
|input= 214C (Air OK)
|name=Vacant Shift
+
|name=Vacant Shift - Sediment
 
|data=
 
|data=
 
{{AttackData-BBTag
 
{{AttackData-BBTag
|version=C
 
 
  |damage= |guard=All
 
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
+
  |startup=6 |active= |recovery= |frameAdv=-23
 
  |description=
 
  |description=
* Important points go here
+
* Hyde's classic EX version of Vacant Shift, with the full sequence intact.
 
 
Detailed description of the usefulness of the move go here
 
 
 
}}
 
{{AttackData-BBTag
 
|header=no
 
|version=Second
 
|subtitle=Press A, B or C after non-C Vacant Shift
 
|damage= |guard=All
 
|startup= |active= |recovery= |frameAdv=
 
|description=
 
* Important points go here
 
 
 
Detailed description of the usefulness of the move go here
 
 
 
}}
 
{{AttackData-BBTag
 
|header=no
 
|version=Third
 
|subtitle=Press A, B or C after Second
 
|damage= |guard=All
 
|startup= |active= |recovery= |frameAdv=
 
|description=
 
* Important points go here
 
  
 
Detailed description of the usefulness of the move go here
 
Detailed description of the usefulness of the move go here
Line 471: Line 455:
 
====== <font style="visibility:hidden" size="0">5P</font> ======
 
====== <font style="visibility:hidden" size="0">5P</font> ======
 
{{MoveData
 
{{MoveData
|image=BBTag_Hyde_BlackOrbiter.png |caption=
+
|image=BBTag_Hyde_BlackOrbiter.png |caption=Throw your partner a pizza.
|input=5P
+
|input=6P
 
|name=Black Orbiter
 
|name=Black Orbiter
 
|data=
 
|data=
 
  {{AttackData-BBTag
 
  {{AttackData-BBTag
 
  |damage= |guard=All
 
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
+
  |startup=31 |active=N/A |recovery=N/A |frameAdv=+30
 
  |description=
 
  |description=
 
* Important points go here
 
* Important points go here
Line 489: Line 473:
 
{{MoveData
 
{{MoveData
 
|image=BBTag_Hyde_DarkLotus.png |caption=
 
|image=BBTag_Hyde_DarkLotus.png |caption=
|input=6P
+
|input=4P
 
|name=Dark Lotus
 
|name=Dark Lotus
 
|data=
 
|data=
 
  {{AttackData-BBTag
 
  {{AttackData-BBTag
 
  |damage= |guard=All
 
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
+
  |startup=35 |active=N/A |recovery=N/A |frameAdv=+28
 
  |description=
 
  |description=
 
* Important points go here
 
* Important points go here
Line 506: Line 490:
 
{{MoveData
 
{{MoveData
 
|image=BBTag_Hyde_PaleBringer.png |caption=
 
|image=BBTag_Hyde_PaleBringer.png |caption=
|input=4P
+
|input=5P
 
|name=Pale Bringer
 
|name=Pale Bringer
 
|data=
 
|data=
 
  {{AttackData-BBTag
 
  {{AttackData-BBTag
 
  |damage= |guard=All
 
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
+
  |startup=31 |active=N/A |recovery=N/A |frameAdv=+45
 
  |description=
 
  |description=
* Covers a large amount of horizontal distance.
+
* Covers a large amount of horizontal distance
* Great assist both at close and long range.
+
* Great assist both at close and long range
Detailed description of the usefulness of the move go here
 
  
 
  }}
 
  }}
Line 526: Line 509:
 
====== <font style="visibility:hidden" size="0">Gyre Vortex</font> ======
 
====== <font style="visibility:hidden" size="0">Gyre Vortex</font> ======
 
{{MoveData
 
{{MoveData
|image=BBTag_Hyde_GyreVortex.png |caption=
+
|image=BBTag_Hyde_GyreVortex.png |caption=Chip them to death.
 
|input=236B+C
 
|input=236B+C
 
|name=Gyre Vortex
 
|name=Gyre Vortex
Line 532: Line 515:
 
  {{AttackData-BBTag
 
  {{AttackData-BBTag
 
  |damage= |guard=All
 
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
+
  |startup=1+10 |active= |recovery= |frameAdv=-52
 
  |description=
 
  |description=
* Important points go here
+
* Very tall vertical hitbox.
 
+
* Invulnerable during start up.
 +
* Perfect for countering distortions that dash forward.
 +
* Leaves huge endlag if blocked or missed.
 +
* Can connect from Vacant Shift once you land while in Resonance Blaze.
 
Detailed description of the usefulness of the move go here
 
Detailed description of the usefulness of the move go here
  
Line 543: Line 529:
 
====== <font style="visibility:hidden" size="0">Pale Bringer</font> ======
 
====== <font style="visibility:hidden" size="0">Pale Bringer</font> ======
 
{{MoveData
 
{{MoveData
|image=BBTag_Hyde_PaleBringer.png |caption=
+
|image=BBTag_Hyde_PaleBringer.png |caption= I'm sorry, did you throw a projectile from Full screen?
 
|input=214B+C
 
|input=214B+C
|name=Pale Bringer Arrows
+
|name=Pale Bringer Arrows/Arose
 
|data=
 
|data=
 
  {{AttackData-BBTag
 
  {{AttackData-BBTag
 
  |damage= |guard=All
 
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
+
  |startup=6+3 |active= |recovery= |frameAdv=-43
  |description=
+
  |description=  
* Important points go here
+
* Can catch opponents slightly above Hyde.
 
+
* Covers large horizontal distance.
 +
* Can connect with any ground combo while in Resonance Blaze.
 +
* Leaves huge endlag if blocked or missed.
 
Detailed description of the usefulness of the move go here
 
Detailed description of the usefulness of the move go here
  
Line 559: Line 547:
  
 
<br clear=all/>
 
<br clear=all/>
 +
 
==Astral Heat==
 
==Astral Heat==
 
{{MoveData
 
{{MoveData
|image=BBTag_Hyde_RagingRoar.png |caption=
+
|image=BBTag_Hyde_RagingRoar.png |caption=I can shoot lasers, and open rifts in thin air that spew waves energy that will cut you to shreds!
 +
|image2=BBTag_Hyde_RagingRoar2.png |caption2=
 
|input=222B+C
 
|input=222B+C
 
|name=Raging Roar
 
|name=Raging Roar
 
|data=
 
|data=
 
  {{AttackData-BBTag
 
  {{AttackData-BBTag
  |damage= |guard=All
+
  |damage=Instant kill |guard=All
  |startup= |active= |recovery= |frameAdv=
+
  |startup=1+19 |active= |recovery= |frameAdv=-24
 
  |description=
 
  |description=
* Important points go here
+
* Only available at lv4 Resonance Blaze, and requires 9 skill meter
 
+
* Has a short start up.
 +
* Able to hit opponents from far away.
 +
* Can connect with the following so far: 5AAA>5BB>Astral, 2C>Astral.
 
Detailed description of the usefulness of the move go here
 
Detailed description of the usefulness of the move go here
  
Line 579: Line 571:
  
 
----
 
----
{{CharLinks
+
{{CharLinks-BBTag|Hyde}}
|charMainPage=BBTag/Hyde
 
|videos=
 
}}
 
 
{{Navbar-BBTag}}
 
{{Navbar-BBTag}}
 
[[Category:BlazBlue Cross Tag Battle]]
 
[[Category:BlazBlue Cross Tag Battle]]
 
[[Category:Hyde]]
 
[[Category:Hyde]]

Latest revision as of 05:39, 10 August 2018

Hyde
BBTag Hyde Portrait.png

Health: 16,000

Jump Startup: 4F

Backdash Time 22F / Invul: 1-7F All

Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run

Overview[edit]

"Get in my way and I'll get rid of you!"

Backstory[edit]

Hyde Kido was once a normal high school boy until one night, he is attacked by the Void; creatures of the Hollow Night. He is able to barely escape death due to the help of a girl he met named Linne, but the attack causes him to become an In-Birth. Soon after, Linne, her pet Dragon Kuu and Waldstein move into Hyde's home to teach and train Hyde about the Hollow Night and how to use his Power of Existence (EXS). When the Hollow Night returns and Linne and Waldstein disappear, Hyde sets out into the night in search of them.

Playstyle[edit]

Hyde is a well rounded character with a more rushdown focus. He has normals with good reach to fight up close and a projectile to control space, help cover an approach or help in blockstrings. His reversal is also very reliable, making it a good defensive option when used wisely. As he is a UNI character, he has the ability to reverse beat, giving him the ability to cancel any normal into any other normal giving him very varied and fluid pressure.

Strengths/Weaknesses[edit]

EXS of Jet Black : Void Red[edit]

Hyde's EXS allows him to summon a sword from within his hand called the Indulgence of Sever Rending or "Insulator". It has the power to rend things apart. In Under Night in Birth, this power was adapted into Hyde's gameplay by making all his normals that have him attack with his sword do chip damage on block. In BlazBlue Cross Tag Battle, Hyde has the same unique ability.



Normal Moves[edit]

5A[edit]
5A
BBTag Hyde 5A.png
Not a low, and his only best move for hitting people on the ground to pick them back up.
BBTag Hyde 5AA.png
BBTag Hyde 5AAA.png
Why couldn't you have been a button on your own I miss you 6B
BBTag Hyde BendSinister.png
Despite its similar animation and voice clip to Bend Sinister, this move is still different in its own right.
Version Damage Guard Startup Active Recovery Frame Adv.
5A - All 7 - - -6
  • Good poke to catch people mashing or jumping out of pressure. Also jump cancelable on block, very good for pressure resets or quick crossups with j.B.
5AA - All 9 - - -8
  • Combo filler
5AAA - All 8 - - -9
  • Launches on hit. Can followup into vacant shift and call an assist afterwards.
  • Does two Hits with one input.
5AAAA - All 17 - - -11
  • Insert notes here


5B[edit]
5B
BBTag Hyde 5B.png
BBTag Hyde 5BB.png
BBTag Hyde 5BBB.png
Version Damage Guard Startup Active Recovery Frame Adv.
5B - All 13 - - -7
  • Heavier poke, far more non commital that other heavy buttons because of Hyde's ability to rebeat it into 2a to eliminate some recovery.
5BB - All 15 - - -16
  • Hyde's original Force Function animation. Ignores combo timer, a staple in Hyde's combo game. Ideally you'll want to hit them with the max height of this move and combo into black orbiter.
5BBB - All 18 - - -15
  • Hyde's original Shadow Scare animation. Can follow-up the full smart combo with either an assist or Vacant Shift.

Detailed description of the usefulness of the move go here


5C[edit]
5C
BBTag Hyde 5C.png
Damage Guard Startup Active Recovery Frame Adv.
- High 26 - - -4
  • UNI assault 5c, it is VERY slow but has the ability to low crush.


2A[edit]
2A
BBTag Hyde 2A.png
Damage Guard Startup Active Recovery Frame Adv.
- Low 7 - - -4
  • Also jump cancellable on block, this is one of hydes best tools as if you save it for later in your pressure strings, you can whiff it and either go for a throw or run up and re establish pressure.


2B[edit]
2B
BBTag Hyde 2B.png
Stop jumping
Damage Guard Startup Active Recovery Frame Adv.
- All 11 - - -6
  • An amazing anti air just like it was in UNI, however it moves him forward a bit so anti airing with it up close can be a bit awkward. Amazing reward on counter hit.
  • Can launch opponents a little bit more into the air if you already launched them in a combo; 5AAA>5BB>2B>aerial combo.


2C[edit]
2C
BBTag Hyde 2C.png
Damage Guard Startup Active Recovery Frame Adv.
- Low 12 - - -3
  • Good to use if your opponent keeps blocking


j.A[edit]
j.A
BBTag Hyde jA.png
BBTag Hyde jAA.png
Version Damage Guard Startup Active Recovery Frame Adv.
j.A - High 11 - - -
  • Aerial combo starter.

Detailed description of the usefulness of the move go here

j.AA - High 12 - - -
  • Important points go here

Detailed description of the usefulness of the move go here


j.B[edit]
j.B
BBTag Hyde jB.png
Damage Guard Startup Active Recovery Frame Adv.
- High 14 - - -
  • Solid aerial for crossing-up opponents
  • Can combo this move into j.C if you hit your opponent directly from above with j.B


j.C[edit]
j.C
BBTag Hyde jC.png
Damage Guard Startup Active Recovery Frame Adv.
- All 9 - - -
  • Hyde's classic midair Dark Lotus. Can be used a few times if if your high in the air.
  • Hits twice from activation via Hyde's sword having an initial hitbox, and the explosion itself.

Detailed description of the usefulness of the move go here



Universal Mechanics[edit]

Ground Throw[edit]
Ground Throw
5B+C
BBTag Hyde GroundThrow.png
Looks like I bent my leg while trying to kick someone.
Damage Guard Startup Active Recovery Frame Adv.
- Throw 7 - - -
  • Can connect with most moves and distortions.

Detailed description of the usefulness of the move go here


Red-Clad Craver[edit]
Red-Clad Craver
5A+D
(Air OK)
BBTag Hyde RedCladCraver.png
Setsuna would be proud.
Version Damage Guard Startup Active Recovery Frame Adv.
Ground - Air Unblockable 10 - - -47
  • Gives super armor during attack.
  • Can catch any opponent in the air, and is unblock-able if they are in the air.
  • Multi hit attack
  • Large endlag.

Detailed description of the usefulness of the move go here

Air - All 7 - - -
  • Important points go here

Detailed description of the usefulness of the move go here



Skills[edit]

Black Orbiter[edit]
Black Orbiter
236A/B
BBTag Hyde BlackOrbiter.png
Throwin' pizzas
Version Damage Guard Startup Active Recovery Frame Adv.
A - All 14 - - -5
  • Moves at an good speed.

Detailed description of the usefulness of the move go here

B - All 12 - - -9
  • A bit faster than version A.

Detailed description of the usefulness of the move go here


Dark Lotus[edit]
Dark Lotus
After Black Orbiter 236A
BBTag Hyde DarkLotus.png
Blow up the pizza
Damage Guard Startup Active Recovery Frame Adv.
- All 19 - - -15
  • Important points go here

Makes the projectile explode.


Bend Sinister[edit]
Bend Sinister
After Black Orbiter 236B/C
BBTag Hyde BendSinister.png
Slice the pizza
Version Damage Guard Startup Active Recovery Frame Adv.
B - All 24 - - -12
C - All 24 - - -12

Because this move only hits once, it's a great way to confirm from Black Orbiter without scaling your combo's damage down. Use P/4P for a full combo extension.


Vacant Shift[edit]
Vacant Shift
214A/B (Air OK)
BBTag Hyde VacantShift.png
Rekkas, but with benefits from delaying the extra hits.
Version Damage Guard Startup Active Recovery Frame Adv.
A - All 15 - - -8
  • Goes at a 30 or 35 degree angle.
  • Shorter horizontal distance then B version

Detailed description of the usefulness of the move go here

B - All 18 - - -20
  • Goes at a 30 or 35 degree angle.
  • Good and fast horizontal distance.
  • The main version to use to connect with aerial and ground launching combos.

Detailed description of the usefulness of the move go here

Second
Vacant Shift > A/B/C
- All 13 - - -
  • Combo filler.
  • Can choose not to do the input.

Detailed description of the usefulness of the move go here

Third
Second > A/B/C
- All 15 - - -
  • If in Resonance Blaze, it can connect into Gyre Vortex once landed.
  • Combo Filler.
  • Can choose not to do the input.

Detailed description of the usefulness of the move go here



Extra Skills[edit]

EX Black Orbiter[edit]
EX Black Orbiter
236C
BBTag Hyde BlackOrbiter.png
When the moon hits your eye, like an EX pizza pie, that's amore.
Damage Guard Startup Active Recovery Frame Adv.
- All 11 - - -17
  • Has multiple hits.
  • Very Fast projectile.
  • Can't use Dark Lotus or Bend Sinister.

Detailed description of the usefulness of the move go here


EX Vacant Shift[edit]
Vacant Shift - Sediment
214C (Air OK)
BBTag Hyde VacantShift.png
First, you land the knee. Then you slice 'em up nice and high.
Damage Guard Startup Active Recovery Frame Adv.
- All 6 - - -23
  • Hyde's classic EX version of Vacant Shift, with the full sequence intact.

Detailed description of the usefulness of the move go here



Partner Skills[edit]

5P[edit]
Black Orbiter
6P
BBTag Hyde BlackOrbiter.png
Throw your partner a pizza.
Damage Guard Startup Active Recovery Frame Adv.
- All 31 N/A N/A +30
  • Important points go here

Detailed description of the usefulness of the move go here


6P[edit]
Dark Lotus
4P
BBTag Hyde DarkLotus.png
Damage Guard Startup Active Recovery Frame Adv.
- All 35 N/A N/A +28
  • Important points go here

Detailed description of the usefulness of the move go here


4P[edit]
Pale Bringer
5P
BBTag Hyde PaleBringer.png
Damage Guard Startup Active Recovery Frame Adv.
- All 31 N/A N/A +45
  • Covers a large amount of horizontal distance
  • Great assist both at close and long range



Distortion Skills[edit]

Gyre Vortex[edit]
Gyre Vortex
236B+C
BBTag Hyde GyreVortex.png
Chip them to death.
Damage Guard Startup Active Recovery Frame Adv.
- All 1+10 - - -52
  • Very tall vertical hitbox.
  • Invulnerable during start up.
  • Perfect for countering distortions that dash forward.
  • Leaves huge endlag if blocked or missed.
  • Can connect from Vacant Shift once you land while in Resonance Blaze.

Detailed description of the usefulness of the move go here


Pale Bringer[edit]
Pale Bringer Arrows/Arose
214B+C
BBTag Hyde PaleBringer.png
I'm sorry, did you throw a projectile from Full screen?
Damage Guard Startup Active Recovery Frame Adv.
- All 6+3 - - -43
  • Can catch opponents slightly above Hyde.
  • Covers large horizontal distance.
  • Can connect with any ground combo while in Resonance Blaze.
  • Leaves huge endlag if blocked or missed.

Detailed description of the usefulness of the move go here



Astral Heat[edit]

Raging Roar
222B+C
BBTag Hyde RagingRoar.png
I can shoot lasers, and open rifts in thin air that spew waves energy that will cut you to shreds!
BBTag Hyde RagingRoar2.png
Damage Guard Startup Active Recovery Frame Adv.
Instant kill All 1+19 - - -24
  • Only available at lv4 Resonance Blaze, and requires 9 skill meter
  • Has a short start up.
  • Able to hit opponents from far away.
  • Can connect with the following so far: 5AAA>5BB>Astral, 2C>Astral.

Detailed description of the usefulness of the move go here




BlazBlue Cross Tag Battlee
BlazBlue
Persona 4 Arena
Under Night In-Birth
RWBY
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesSkill/Cross/Resonance GaugeMisc