BBTag/Hyde: Difference between revisions

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|image=BBTag_Hyde_BlackOrbiter.png |caption=Throw your partner a pizza.
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|image=BBTag_Hyde_DarkLotus.png |caption=
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Revision as of 10:18, 16 July 2019

Hyde
BBTag Hyde Portrait.png
Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run
Playstyle
Balanced, Aggressive, Mid-range
Team role
Point, Support

Overview

"Get in my way and I'll get rid of you!"

Backstory

Hyde Kido was once a normal high school boy until one night, he is attacked by the Void; creatures of the Hollow Night. He is able to barely escape death due to the help of a girl he met named Linne, but the attack causes him to become an In-Birth. Soon after, Linne, her pet Dragon Kuu and Waldstein move into Hyde's home to teach and train Hyde about the Hollow Night and how to use his Power of Existence (EXS). When the Hollow Night returns and Linne and Waldstein disappear, Hyde sets out into the night in search of them.

Playstyle

Hyde is a well rounded character. He has normals with good reach to fight up close and a projectile to control space, help cover an approach or help in blockstrings. His reversal is also very reliable, making it a good defensive option when used wisely. As he is a UNI character, he has the ability to reverse beat, giving him the ability to cancel any normal into any other normal giving him very varied and fluid pressure.

Strengths/Weaknesses

Strengths Weaknesses
  • Amazing pressure due to long blockstrings and chip damage on all sword moves
  • Great range with both sword normals and decent zoning potential
  • Excellent aerial oppression with his 2B anti-air
  • Good at baiting punish attempts
  • Flexible combo options
  • Phenomenal corner carry with Pale Bringer Arose
  • Great assists
  • Extremely scary Resonance Blaze game, especially with his natural chip damage
  • Subpar high-and-low mixups
  • Relatively low damage without committing to specialized routes or assists
  • Slow utility moves, which make him prone to being whiff punished
  • Laughable close range special moves in neutral which don't provide much advantage on their own (save for EX Orbiter)


EXS of Jet Black : Void Red

Hyde's EXS allows him to summon a sword from within his hand called the Indulgence of Sever Rending or "Insulator". It has the power to rend things apart and can kill even immortal beings. In Under Night in Birth, this power was adapted into Hyde's gameplay by making all his normals that have him attack with his sword do chip damage on block. In BlazBlue Cross Tag Battle, Hyde has the same unique ability.


Normal Moves

5A
5A
BBTag Hyde 5A.png
Not a low, and his only best move for hitting people on the ground to pick them back up.
BBTag Hyde 5AA.png
BBTag Hyde 5AAA.png
Why couldn't you have been a button on your own I miss you 6B
BBTag Hyde 5AAAA.png
Despite its similar animation and voice clip to Bend Sinister, this move is still different in its own right.
Template:AttackDataHeader-BBTag
5A


5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 7 2 18 -6 B - CSTJP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 10 +0 +1
BBTag Hyde 5A.png
Used for pokes and for OTG's after Vacant Shift Third.
BBTag Hyde 5A Hitbox.png
  • 10% chip damage
  • Good poke to catch people mashing or jumping out of pressure. Also jump cancelable on block, very good for pressure resets or quick crossups with j.B.
5AA


5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 9 4 18 -8 B - CST(J)P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 10 +0 +1
BBTag Hyde 5AA.png
Delay follow-ups for combo extensions.
BBTag Hyde 5AA Hitbox.png
  • 10% chip damage
  • Combo filler
5AAA


5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500×2 All 8 2(10)2 24 -9 B - CS(J)P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 3 16 Launch 22 Launch 36 11 +0 +2
BBTag Hyde 5AAA.png
Why couldn't you have been a stand-alone button? I miss you 6B.
BBTag Hyde 5AAA1 Hitbox.pngBBTag Hyde 5AAA2 Hitbox.png
  • 10% chip damage
  • Launches on hit. Can followup into vacant shift and call an assist afterwards.
  • Does two Hits with one input.
5AAAA


5AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All 11+Until Landing 2 30 -11 H - P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 32 + Down 23 Launch 48 + Down 23 13 +0 +8
BBTag Hyde 5AAAA.png
Bend Sinister, but not actually Bend Sinister.
BBTag Hyde 5AAAA Hitbox.png
  • 10% chip damage
5B
5B
BBTag Hyde 5B.png
BBTag Hyde 5BB.png
Strict Daze
BBTag Hyde 5BBB.png
Shadow Scare
Template:AttackDataHeader-BBTag
5B


5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 13 5 19 -7 B - CS(J)P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Hyde 5B.png
BBTag Hyde 5B Hitbox.png
  • 10% chip damage
  • Heavier poke, far more non commital that other heavy buttons because of Hyde's ability to rebeat it into 2a to eliminate some recovery.
5BB


5BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 15 2 35 -16 B - CS(J)P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 21 30 27 46 13 +0 +8
BBTag Hyde 5BB.png
BBTag Hyde 5BB Hitbox.png
  • 20% chip damage
  • Hyde's original Force Function animation. Ignores combo timer, a staple in Hyde's combo game. Ideally you'll want to hit them with the max height of this move and combo into black orbiter. The only way to combo to 2C properly is that Hyde’s opponent in front of him must be on the back of corner.
5BBB


5BBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 18 9 Total 53 -15 P1 - CSP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 32 Launch 46 0/+4 +8 +10
BBTag Hyde 5BBB.png
BBTag Hyde 5BBB Hitbox.png
  • 10% chip damage
  • Hyde's original Shadow Scare animation. Can follow-up the full smart combo with either an assist or Vacant Shift.

Detailed description of the usefulness of the move go here

5C
5C
BBTag Hyde 5C.png
Template:AttackDataHeader-BBTag
5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800+ High 26 3 18 -4 H - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
BBTag Hyde 5C.png
BBTag Hyde 5C Hitbox.png
  • UNI assault 5c, it is VERY slow but has the ability to low crush.
2A
2A
BBTag Hyde 2A.png
Template:AttackDataHeader-BBTag
2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 Low 7 2 16 -4 F - CSTJP 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 10 +0 +1
BBTag Hyde 2A.png
Use this for pushblock-safe strings.
BBTag Hyde 2A Hitbox.png
  • Also jump cancellable on block, this is one of hydes best tools as if you save it for later in your pressure strings, you can whiff it and either go for a throw or run up and re establish pressure.
2B
2B
BBTag Hyde 2B.png
Stop jumping, for real.
Template:AttackDataHeader-BBTag
2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 11 2 23 -6 B 5~12 H CS(J)P 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 24 24 39 12 +0 +5
BBTag Hyde 2B.png
Stop jumping, for real.
BBTag Hyde 2B Hitbox.png


  • 10% chip damage
  • An amazing anti air just like it was in UNI, however it moves him forward a bit so anti airing with it up close can be a bit awkward. Amazing reward on counter hit.
  • Can launch opponents a little bit more into the air if you already launched them in a combo; 5AAA>5BB>2B>aerial combo.
2C
2C
BBTag Hyde 2C.png
Template:AttackDataHeader-BBTag
2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 Low 12 5 17 -3 F - CS(J)P 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 Launch 26 Launch 41 12 +0 +5
BBTag Hyde 2C.png
When they are too close for 5B, but not close enough for 2A
BBTag Hyde 2C Hitbox.png
  • Good to use if your opponent keeps blocking
j.A
j.A
BBTag Hyde jA.png
BBTag Hyde jAA.png
Template:AttackDataHeader-BBTag
j.A


j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 11 3 19 - H - SJP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Hyde jA.png
BBTag Hyde jA Hitbox.png
  • 10% chip damage
  • Air combo starter.

Detailed description of the usefulness of the move go here

j.AA


j.AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 12 3 19 - H - SJP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Hyde jAA.png
BBTag Hyde jAA Hitbox.png
  • 10% chip damage

Detailed description of the usefulness of the move go here

j.B
j.B
BBTag Hyde jB.png
Template:AttackDataHeader-BBTag
j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1100×2 High 14 2,2 23 - H - SJP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 7 +0 +2
BBTag Hyde jB.png
BBTag Hyde jB Hitbox.png


  • 10% chip damage
  • Hyde's j.2C originally added in UNIST 3.00; solid move for crossing-up opponents
  • Can combo this move into j.C if you hit your opponent directly from above with j.B
j.C
j.C
Dark Lotus (midair)
BBTag Hyde jC.png
Template:AttackDataHeader-BBTag
j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000, 1700 All 9 3(14)6 21 - H, P1 - SP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19, Launch 19 + Down 23, 24 24, Launch 34 + Down 23, 39 12, 0/+12 +0, +12 +5, +17
BBTag Hyde jC.png
Did I just catch you mashing throw?
BBTag Hyde jC1 Hitbox.pngBBTag Hyde jC2 Hitbox.png


  • 10% chip damage
  • Hyde's classic midair Dark Lotus. Can be used a few times if you're high in the air.
  • Hold forward to drift forward during attack, like the original A and B versions of the move.
  • Hits twice from activation via Hyde's sword having an initial hitbox, and the explosion itself.

Detailed description of the usefulness of the move go here


Universal Mechanics

Ground Throw
Ground Throw
5B+C
BBTag Hyde GroundThrow.png
Looks like I bent my leg while trying to kick someone.
Template:AttackDataHeader-BBTag
BC
Ground Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 2000 Throw 7-30 3 23 - T - S 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0, 4 - Launch 60 - - - - 0, 12 -
Minimum damage 2000
BBTag Hyde GroundThrow.png
BBTag Hyde Throw Hitbox.png


  • Can connect with most moves and distortions.

Detailed description of the usefulness of the move go here

Red-Clad Craver
Red-Clad Craver
5A+D
(Air OK)
BBTag Hyde RedCladCraver.png
Setsuna would be proud.
Template:AttackDataHeader-BBTag
Ground


AD
Red Clad Craver
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
680×7 Air Unblockable 10 5, 2×6 (42+)22L -47 B 1~28 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 52 Launch 67 12, 10, 3×5 +0 +5
Minimum Damage 34×7 (238)
BBTag Hyde RedCladCraver.png
BBTag Hyde RA1 Hitbox.pngBBTag Hyde RA2 Hitbox.png
  • 10% chip damage
  • Can catch any opponent in the air, and is unblock-able if they are in the air.
  • Multi hit attack
  • Lots of recovery

Detailed description of the usefulness of the move go here

Air


j.AD
Air Red Clad Craver
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
680×7 All 7 2×7 Until L+17 - H 1~22 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 52 Launch 67 12, 10, 3×5 +0 +5
Minimum Damage 34×7 (238)
BBTag Hyde RedCladCraver.png
BBTag Hyde RA1 Hitbox.pngBBTag Hyde RA2 Hitbox.png
  • 10% chip damage

Detailed description of the usefulness of the move go here


Skills

Black Orbiter
Black Orbiter
236A/B
BBTag Hyde BlackOrbiter.png
Throw the pizza.
Template:AttackDataHeader-BBTag
A


236A
A Black Orbiter
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 14 Until Hit Total 46 -5 P1 - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 24 22 38 0/+11 +11 +13
Minimum Damage 75
BBTag Hyde BlackOrbiter.png
Throw the pizza.
BBTag Hyde 236A Hitbox.png
  • 10% chip damage
  • Moves at an good speed.

Detailed description of the usefulness of the move go here

B


236B
B Black Orbiter
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 12 Until Hit Total 48 -9 P1 - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 24 22 38 0/+11 +11 +13
Minimum Damage 75
BBTag Hyde BlackOrbiter.png
Throw the pizza.
BBTag Hyde 236A Hitbox.png
  • 10% chip damage
  • A bit faster than version A.

Detailed description of the usefulness of the move go here

Dark Lotus
Dark Lotus
After Black Orbiter 236A
BBTag Hyde DarkLotus.png
Blow up the pizza
Template:AttackDataHeader-BBTag
  • 10% chip damage
  • Can explode on block, hit, or whiff

Makes the projectile explode.

Bend Sinister
Bend Sinister
After Black Orbiter 236B/C
BBTag Hyde BendSinister.png
Slice the pizza
Template:AttackDataHeader-BBTag
B
C
  • 10% chip damage

Because this move only hits once, it's a great way to confirm from Black Orbiter without scaling your combo's damage down. Use P/4P for a full combo extension.

Vacant Shift
Vacant Shift
214A/B (Air OK)
BBTag Hyde VacantShift.png
Rekkas, but with benefits from delaying the extra hits.
Template:AttackDataHeader-BBTag
Ground A


214A
A Vacant Shift
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1100 All 15 4 16+7L -8 B - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 24 Launch 39 12 +0 +5
Minimum Damage 55
BBTag Hyde VacantShift.png
Rekkas, but with benefits from delaying the extra hits.
BBTag Hyde 214A Hitbox.png
Air A


j.214A
Air A Vacant Shift
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1100 All 12 4 Until L+9L - H - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 24 Launch 39 12 +0 +5
Minimum Damage 55
BBTag Hyde VacantShift.png
Rekkas, but with benefits from delaying the extra hits.
BBTag Hyde 214A Hitbox.png
  • 10% chip damage
  • Goes at a 30 or 35 degree angle.
  • Shorter horizontal distance then B version

Detailed description of the usefulness of the move go here

Ground B


214B
B Vacant Shift
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1300 All 18 4 26+9L -20 B - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 24 Launch 39 12 +0 +5
Minimum Damage 65
BBTag Hyde VacantShift.png
Rekkas, but with benefits from delaying the extra hits.
BBTag Hyde 214A Hitbox.png
Air B


j.214B
Air B Vacant Shift
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1300 All 12 4 Until L+9L - H - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 24 Launch 39 12 +0 +5
Minimum Damage 65
BBTag Hyde VacantShift.png
Rekkas, but with benefits from delaying the extra hits.
BBTag Hyde 214A Hitbox.png
  • 10% chip damage
  • Goes at a 30 or 35 degree angle.
  • Good and fast horizontal distance.
  • The main version to use to connect with aerial and ground launching combos.

Detailed description of the usefulness of the move go here

Second
First > A/B/C
  • 10% chip damage
  • Values in [] are when done from B Vacant Shift
  • Combo filler.
  • Can choose not to do the input.

Detailed description of the usefulness of the move go here

Third
Second > A/B/C
  • 10% chip damage
  • If in Resonance Blaze, it can connect into Gyre Vortex once landed.
  • Combo Filler.
  • Can choose not to do the input.

Detailed description of the usefulness of the move go here


Extra Skills

EX Black Orbiter
EX Black Orbiter
236C
BBTag Hyde BlackOrbiter.png
When the moon hits your eye, like an EX pizza pie, that's amore.
Template:AttackDataHeader-BBTag
236C
EX Black Orbiter
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
750×5 All 11 Until Hit×5 Total 51 -17 P - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 24 Launch 38 0/+3 +3 +5
Minimum Damage 75×5 (375)
BBTag Hyde BlackOrbiter.png
When the moon hits your eye, like an EX pizza pie, that's amore.
BBTag Hyde 236C Hitbox.png
  • 10% chip damage
  • Has multiple hits.
  • Very Fast projectile.
  • Can't use Dark Lotus or Bend Sinister.

Detailed description of the usefulness of the move go here

EX Vacant Shift
Vacant Shift - Sediment
214C (Air OK)
BBTag Hyde VacantShift.png
First, you land the knee. Then you slice 'em up nice and high.
Template:AttackDataHeader-BBTag
Ground


214C
EX Vacant Shift
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800×5, 2000 All 6 4(10)2 [(6)2(7)2(10)2(23)4] 28+18L [21+18L] -23 B - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90×6 5 20 Launch 60×5, 40 + Down 28 Launch 76×5, 56 + Down 28 13, 8×4, 14 +0 +8, +0×5
Minimum Damage 80×5, 200 (600)
BBTag Hyde VacantShift.png
SHARE IF YOU DON'T THINK
BBTag Hyde 214C1 Hitbox.pngBBTag Hyde 214C2 Hitbox.png
Air


j.214C
Air EX Vacant Shift
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800×4, 2000 All 6 4(10)2 [(6)2(7)2(10)2(23)4] Until L+18L -23 B - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90×5 5 20 Launch 60×5, 40 + Down 28 Launch 76×5, 56 + Down 28 13, 8×4, 14 +0 +8, +0×5
Minimum Damage 80×5, 200 (600)
BBTag Hyde VacantShift.png
BBTag Hyde 214C1 Hitbox.pngBBTag Hyde 214C2 Hitbox.png
  • Hyde's classic EX version of Vacant Shift, with the full sequence intact.
  • Good to beat bad blockstrings/5C users because this is F6
  • Good move to Active Switch from because it is unburstable

EX Vacant Shift is faster than DP so it can be used to beat bad blockstrings, also it brings them to the corner


Partner Skills

5P
6P
Black Orbiter
BBTag Hyde BlackOrbiter.png
Throw your partner a pizza.
Template:AttackDataHeader-BBTag
6P
Black Orbiter
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×3 All (18)+16 Until Hit Total: (18)+53 +9 P - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 40 - - 0/+3 +3 -
Minimum Damage 50×3 (150)
BBTag Hyde BlackOrbiter.png
Throw your partner a pizza.
BBTag Hyde 236A Hitbox.png
  • Has EX Orbiter properties
  • Can beat a lot of other fireball assists thanks to EX Orbiter properties

Really good to start pressuring your opponent and it lets your point get in, also decent for AS setups

6P
4P
Dark Lotus
BBTag Hyde DarkLotus.png
Template:AttackDataHeader-BBTag
4P
Dark Lotus
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800×3 All (18)+17 3,3,8 Total: (18)+63 -18 P1 - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 60 - - 0/+2 +2 -
Minimum Damage 40×3 (120)
BBTag Hyde DarkLotus.png
Blow up your partner's pizza.
BBTag Hyde 4P Hitbox.png
  • Defensive Assist

Can start combos, not ideal to extend combos.

4P
5P
Pale Bringer
BBTag Hyde PaleBringer.png
Template:AttackDataHeader-BBTag
5P
Pale Bringer
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700×2 All (18)+13 6 [(14)4(2)2(2)2] 23+17L -33 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85×2 4 18 19, Launch 40 - - 12, 0 +0 -
Immediately transitions into values in [] on hit/block. Else goes into [] after first set of active frames
Minimum Damage 85×2 (170)
BBTag Hyde PaleBringer.png
Putting the pizza in the oven?
BBTag Hyde 5P1 Hitbox.pngBBTag Hyde 5P2 Hitbox.pngBBTag Hyde 5P3 Hitbox.png


  • Covers a large amount of horizontal distance
  • Great assist both at close and long range
  • Good for roundstart situations

Another awesome pressure tool, the rising hit covers a lot of space but be careful when you decide to AS into Hyde from his 5P because the second hit leaves you in the air.


Distortion Skills

Gyre Vortex
Gyre Vortex
236B+C
BBTag Hyde GyreVortex.png
Chip them to death.
Wait chips don't kill in this game-
Template:AttackDataHeader-BBTag
236BC
Gyre Vortex
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000, 790×10
[2000, 510×20]
All 1+(62 Flash)+10 5,3×4,5,3,2×4
[5,3×4,5,3,1×4,3,1×4,3,1×4]
70 [73] -52 [-51] B, P3×10 [×20] 1~24 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90, 96×10
[90, 98×20]
5 20 Launch 40, 100×10 [×20] Launch 56, 116×10 [×20] 13, 0/+4×5, 0×2, 0/+2, 0, 0/+2
[13, 0/+4×5, 0, {0, 0/+2}×7]
+0, +4×5, +0×2, +2, +0, +2
[+0, +4×5, +0, {+0, +2}×7]
+8, +4×5, +0×2, +2, +0, +2
[+8, +4×5, +0, {+0, +2}×7]
Values in [] are for Enhanced version
Minimum Damage: 600, 134×10 (1940)
[Minimum Damage: 600, 76×20 (2120)]
BBTag Hyde GyreVortex.png
What if you wanted to do a sandwich mixup on Hyde, but Hyde said-
BBTag Hyde 236BC1 Hitbox.pngBBTag Hyde 236BC2 Hitbox.pngBBTag Hyde 236BC3 Hitbox.png


  • Very tall vertical hitbox.
  • Invulnerable during start up.
  • Perfect for countering distortions that dash forward.
  • Hitbox reaches both sides, allowing it to potentially counter "sandwich" situations where both enemy characters are on opposite sides of Hyde.
  • Leaves huge endlag if blocked or missed.
  • Can connect from Vacant Shift once you land while in Resonance Blaze.

Detailed description of the usefulness of the move go here

Pale Bringer
Pale Bringer Arose
214B+C
BBTag Hyde PaleBringer.png
I'm sorry, did you throw a projectile from full-screen? Time to "wake you up" from that bs. Get it?
Template:AttackDataHeader-BBTag
214BC
Pale Bringer Arose
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700, 50×N, 960×8
[1700, 50×N, 600×13, 2150]
All 6+(60 Flash)+3 15,5(2)2,2(2)2(2)2 31+26L -43 B 1~28 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100, 100×N, 60 4 18 Crumple×(N+1), Launch×5 [×14] Stand×(N+1), 60×7 [×13], 60 + Down 23 Crumple×(N+1), Launch×5 [×14] Stand×(N+1), 75×7 [×13], 75 + Down 23 12, 8, 0×4 12, 0×N, 20, 0×7, 12
[12, 0×N, 20, 0×12, 20]
+5
Values in [] are for Enhanced version
If first hit whiffs, then remaining hits each do 1700 with P1=80, P2=60 (Once)
Minimum Damage: 340, 11×N, 192×8 (1726+11×N)
[Minimum Damage: 340, 10×N, 102×14, 365 (2133+10×N)]
The rising portion is considered one attack with P2: 60%
Crumple Duration 29F, Crumple Fall 62F
BBTag Hyde PaleBringer.png
I'm sorry, did you throw a projectile from full-screen? Time to "wake you up" from that bs. Get it?
BBTag Hyde 214BC1 Hitbox.pngBBTag Hyde 214BC2 Hitbox.pngBBTag Hyde 214BC3 Hitbox.png


  • Can catch opponents slightly above Hyde.
  • Covers large horizontal distance.
  • Can connect with any ground combo while in Resonance Blaze.
  • Leaves huge endlag if blocked or missed.
  • Invincible from startup. And will go through projectiles to counter zoners
  • Leaves into a safejump


Distortion Skill Duo

Gyre Vortex
P during Main Character's Distortion Skill
BBTag Hyde GyreVortex.png
Template:AttackDataHeader-BBTag
  • If the opponent got happy birthday this DHC hits both characters

Detailed description of the usefulness of the move go here


Astral Heat

Raging Roar
222B+C
BBTag Hyde RagingRoar.png
"Don't you die on me!"
BBTag Hyde RagingRoar2.png
"RAGGINGGGG ROARRRRR!"
Template:AttackDataHeader-BBTag
222BC
Raging Roar
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- All 1+(90 Flash)+19 6 39 -24 B 1~25 All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 5 20 - - - - 13 - -
BBTag Hyde RagingRoar.pngBBTag Hyde RagingRoar2.png
"Don't you die on me!""RAGGINGGGG ROARRRRR!"
BBTag Hyde 222BC1 Hitbox.pngBBTag Hyde 222BC2 Hitbox.png


  • Only available at lv4 Resonance Blaze, and requires 9 skill meter
  • Has a short start up.
  • Able to hit opponents from far away.
  • Can connect with the following so far: 5AAA>5BB>Astral, 2C>Astral.

Detailed description of the usefulness of the move go here


Navigation

To edit frame data, edit values in BBTag/Hyde/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.