BBTag/Hyde: Difference between revisions

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|-
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{{CharData-BBTagList|Hyde}}
{{CharData-BBTag|Hyde}}
;Movement Options
;Movement Options
* Double Jump, 1 Airdash, Dash Type: Run
* Double Jump, 1 Airdash, Dash Type: Run
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===Playstyle===
===Playstyle===


Hyde is a well rounded character with a more rushdown focus. He has normals with good reach to fight up close and a projectile to control space, help cover an approach or help in blockstrings. His reversal is also very reliable, making it a good defensive option when used wisely. As he is a UNI character, he has the ability to reverse beat, giving him the ability to cancel any normal into any other normal giving him very varied and fluid pressure.
Hyde is a well rounded character. He has normals with good reach to fight up close and a projectile to control space, help cover an approach or help in blockstrings. His reversal is also very reliable, making it a good defensive option when used wisely. As he is a UNI character, he has the ability to reverse beat, giving him the ability to cancel any normal into any other normal giving him very varied and fluid pressure.


===Strengths/Weaknesses===
===Strengths/Weaknesses===
{|
|-style="text-align:left;"
! Strengths !! Weaknesses
|- style="vertical-align:top;text-alighn:left"
| style="width: 50%;"|
*Amazing pressure due to long blockstrings and chip damage on all sword moves
*Great range with both sword normals and decent zoning potential
*Excellent aerial oppression with his 2B anti-air
*Good at baiting punish attempts
*Flexible combo options
*Phenomenal corner carry with Pale Bringer Arose
*Great assists
*Extremely scary Resonance Blaze game, especially with natural his chip damage
| style="width: 50%;"|
*Subpar high-and-low mixups
*Relatively low damage without committing to specialized routes or assists
*Slow utility moves, which make him prone to being whiff punished
*Laughable close range special moves in neutral which don't provide much advantage on their own (save for EX Orbiter)
|-
|}
<br clear=all/>


===EXS of Jet Black : Void Red===
===EXS of Jet Black : Void Red===


Hyde's EXS allows him to summon a sword from within his hand called the Indulgence of Sever Rending or "Insulator". It has the power to rend things apart. In Under Night in Birth, this power was adapted into Hyde's gameplay by making all his normals that have him attack with his sword do chip damage on block. In BlazBlue Cross Tag  Battle, Hyde has the same unique ability.  
Hyde's EXS allows him to summon a sword from within his hand called the Indulgence of Sever Rending or "Insulator". It has the power to rend things apart and can kill even immortal beings. In Under Night in Birth, this power was adapted into Hyde's gameplay by making all his normals that have him attack with his sword do chip damage on block. In BlazBlue Cross Tag  Battle, Hyde has the same unique ability.
<br clear=all/>
 


{{CharLinks-BBTag|Hyde}}
{{CharLinks-BBTag|Hyde}}
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====== <font style="visibility:hidden" size="0">5A</font> ======
====== <font style="visibility:hidden" size="0">5A</font> ======
{{MoveData
{{MoveData
|image=BBTag_Hyde_5A.png |caption=
|image=BBTag_Hyde_5A.png |caption=Not a low, and his only best move for hitting people on the ground to pick them back up.
|image2=BBTag_Hyde_5AA.png |caption2=
|image2=BBTag_Hyde_5AA.png |caption2=
|image3=BBTag_Hyde_5AAA.png |caption3= Why couldn't you have been a button on your own I miss you 6B
|image3=BBTag_Hyde_5AAA.png |caption3= Why couldn't you have been a button on your own I miss you 6B
Line 48: Line 71:
  |version=5A
  |version=5A
  |damage= |guard=All
  |damage= |guard=All
  |startup=7 |active= |recovery= |frameAdv=
  |startup=7 |active= |recovery= |frameAdv=-6
  |description=
  |description=
* Good poke to catch people mashing or jumping out of pressure. Also jump cancelable on block, very good for pressure resets or quick crossups with j.B.
* Good poke to catch people mashing or jumping out of pressure. Also jump cancelable on block, very good for pressure resets or quick crossups with j.B.
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  |version=5AA
  |version=5AA
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=9 |active= |recovery= |frameAdv=-8
  |description=
  |description=
* Combo filler
* Combo filler
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  |version=5AAA
  |version=5AAA
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=8 |active= |recovery= |frameAdv=-9
  |description=
  |description=
* Launches on hit. Can followup into vacant shift and call an assist afterwards.
* Launches on hit. Can followup into vacant shift and call an assist afterwards.
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  |version=5AAAA
  |version=5AAAA
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=-11
  |startup=17 |active= |recovery= |frameAdv=-11
  |description=
  |description=
* Insert notes here
* Insert notes here
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  |version=5B
  |version=5B
  |damage= |guard=All
  |damage= |guard=All
  |startup=13 |active= |recovery= |frameAdv=
  |startup=13 |active= |recovery= |frameAdv=-7
  |description=
  |description=
* Heavier poke, far more non commital that other heavy buttons because of Hyde's ability to rebeat it into 2a to eliminate some recovery.
* Heavier poke, far more non commital that other heavy buttons because of Hyde's ability to rebeat it into 2a to eliminate some recovery.
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  |version=5BB
  |version=5BB
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=15 |active= |recovery= |frameAdv=-16
  |description=
  |description=
* Hyde's original Force Function animation. Ignores combo timer, a staple in Hyde's combo game. Ideally you'll want to hit them with the max height of this move and combo into black orbiter.
* Hyde's original Force Function animation. Ignores combo timer, a staple in Hyde's combo game. Ideally you'll want to hit them with the max height of this move and combo into black orbiter.
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  |version=5BBB
  |version=5BBB
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=-15
  |startup=18 |active= |recovery= |frameAdv=-15
  |description=
  |description=
* Hyde's original Shadow Scare animation. Can follow-up the full smart combo with either an assist or Vacant Shift.
* Hyde's original Shadow Scare animation. Can follow-up the full smart combo with either an assist or Vacant Shift.
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=Low
  |damage= |guard=Low
  |startup= |active= |recovery= |frameAdv=
  |startup=7 |active= |recovery= |frameAdv=-4
  |description=
  |description=
* Also jump cancellable on block, this is one of hydes best tools as if you save it for later in your pressure strings, you can whiff it and either go for a throw or run up and re establish pressure.
* Also jump cancellable on block, this is one of hydes best tools as if you save it for later in your pressure strings, you can whiff it and either go for a throw or run up and re establish pressure.
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=11 |active= |recovery= |frameAdv=-6
  |description=
  |description=
* An amazing anti air just like it was in UNI, however it moves him forward a bit so anti airing with it up close can be a bit awkward. Amazing reward on counter hit.
* An amazing anti air just like it was in UNI, however it moves him forward a bit so anti airing with it up close can be a bit awkward. Amazing reward on counter hit.
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=Low
  |damage= |guard=Low
  |startup= |active= |recovery= |frameAdv=
  |startup=12 |active= |recovery= |frameAdv=-3
  |description=
  |description=
* Good to use if your opponent keeps blocking.
* Good to use if your opponent keeps blocking
 
Detailed description of the usefulness of the move go here
  }}
  }}
}}
}}
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  |version=j.A
  |version=j.A
  |damage= |guard=High
  |damage= |guard=High
  |startup= |active= |recovery= |frameAdv=
  |startup=11 |active= |recovery= |frameAdv=
  |description=
  |description=
* Aerial combo starter.
* Aerial combo starter.
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  |version=j.AA
  |version=j.AA
  |damage= |guard=High
  |damage= |guard=High
  |startup= |active= |recovery= |frameAdv=
  |startup=12 |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Important points go here
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=High
  |damage= |guard=High
  |startup= |active= |recovery= |frameAdv=
  |startup=14 |active= |recovery= |frameAdv=
  |description=
  |description=
* Solid aerial for crossing-up opponents.
* Hyde's j.2C originally added in UNIST 3.00; solid aerial for crossing-up opponents
* Can combo this move into j.C if you hit your opponent directly from above with j.B.
* Can combo this move into j.C if you hit your opponent directly from above with j.B
 
Detailed description of the usefulness of the move go here
  }}
  }}
}}
}}
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=Throw
  |damage= |guard=Throw
  |startup= |active= |recovery= |frameAdv=
  |startup=7 |active= |recovery= |frameAdv=
  |description=
  |description=
* Can connect with most moves and distortions.
* Can connect with most moves and distortions.
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  |startup=10 |active= |recovery= |frameAdv=-47
  |startup=10 |active= |recovery= |frameAdv=-47
  |description=
  |description=
* Gives super armor during attack.
* Can catch any opponent in the air, and is unblock-able if they are in the air.
* Can catch any opponent in the air, and is unblock-able if they are in the air.
* Multi hit attack
* Multi hit attack
* Large endlag.
* Lots of recovery


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
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  |version=Air  
  |version=Air  
  |damage= |guard=All
  |damage= |guard=All
  |startup=10 |active= |recovery= |frameAdv=-47
  |startup=7 |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Important points go here
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  |version=A
  |version=A
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=14 |active= |recovery= |frameAdv=-5
  |description=
  |description=
* Moves at an good speed.
* Moves at an good speed.
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  |version=B
  |version=B
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=12 |active= |recovery= |frameAdv=-9
  |description=
  |description=
* A bit faster than version A.
* A bit faster than version A.
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  |startup=19 |active= |recovery= |frameAdv=-15
  |startup=19 |active= |recovery= |frameAdv=-15
  |description=
  |description=
* Important points go here
* Can explode on block, hit, or whiff


Makes the projectile explode.
Makes the projectile explode.
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  |startup=24 |active= |recovery= |frameAdv=-12
  |startup=24 |active= |recovery= |frameAdv=-12
  |description=
  |description=
* Important points go here
Because this move only hits once, it's a great way to confirm from Black Orbiter without scaling your combo's damage down. Use P/4P for a full combo extension.
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
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  |version=C
  |version=C
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=24 |active= |recovery= |frameAdv=-12
  |description=
  |description=
* Important points go here
Because this move only hits once, it's a great way to confirm from Black Orbiter without scaling your combo's damage down. Use P/4P for a full combo extension.
 
Detailed description of the usefulness of the move go here


  }}
  }}
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  |subtitle=Vacant Shift > A/B/C
  |subtitle=Vacant Shift > A/B/C
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=13 |active= |recovery= |frameAdv=
  |description=
  |description=
* Combo filler.
* Combo filler.
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{{AttackData-BBTag
{{AttackData-BBTag
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=6 |active= |recovery= |frameAdv=-23
  |description=
  |description=
* Hyde's classic EX version of Vacant Shift, with the full sequence intact.
* Hyde's classic EX version of Vacant Shift, with the full sequence intact.
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{{MoveData
{{MoveData
|image=BBTag_Hyde_BlackOrbiter.png |caption=Throw your partner a pizza.
|image=BBTag_Hyde_BlackOrbiter.png |caption=Throw your partner a pizza.
|input=6P
|input=Black Orbiter
|name=Black Orbiter
|name=6P
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
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{{MoveData
{{MoveData
|image=BBTag_Hyde_DarkLotus.png |caption=
|image=BBTag_Hyde_DarkLotus.png |caption=
|input=4P
|input=Dark Lotus
|name=Dark Lotus
|name=4P
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=35 |active=N/A |recovery=N/A |frameAdv=+28
  |description=
  |description=
* Important points go here
* Defensive Assist


Detailed description of the usefulness of the move go here
Can start combos, not ideal to extend combos.


  }}
  }}
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{{MoveData
{{MoveData
|image=BBTag_Hyde_PaleBringer.png |caption=
|image=BBTag_Hyde_PaleBringer.png |caption=
|input=5P
|input=Pale Bringer
|name=Pale Bringer
|name=5P
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=31 |active=N/A |recovery=N/A |frameAdv=+45
  |description=
  |description=
* Covers a large amount of horizontal distance.
* Covers a large amount of horizontal distance
* Great assist both at close and long range.
* Great assist both at close and long range
Detailed description of the usefulness of the move go here


  }}
  }}
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=-52
  |startup=1+10 |active= |recovery= |frameAdv=-52
  |description=
  |description=
* Very tall vertical hitbox.
* Very tall vertical hitbox.
* Invulnerable during start up.
* Invulnerable during start up.
* Perfect for countering distortions that dash forward.
* Perfect for countering distortions that dash forward.
* Hitbox reaches both sides, allowing it to potentially counter "sandwich" situations where both enemy characters are on opposite sides of Hyde.
* Leaves huge endlag if blocked or missed.
* Leaves huge endlag if blocked or missed.
* Can connect from Vacant Shift once you land while in Resonance Blaze.
* Can connect from Vacant Shift once you land while in Resonance Blaze.
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====== <font style="visibility:hidden" size="0">Pale Bringer</font> ======
====== <font style="visibility:hidden" size="0">Pale Bringer</font> ======
{{MoveData
{{MoveData
|image=BBTag_Hyde_PaleBringer.png |caption= I'm sorry, did you throw a projectile from Full screen?
|image=BBTag_Hyde_PaleBringer.png |caption= I'm sorry, did you throw a projectile from full-screen? Time to "wake you up" from that bs. Get it?
|input=214B+C
|input=214B+C
|name=Pale Bringer Arrows/Arose
|name=Pale Bringer Arose
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=-43
  |startup=6+3 |active= |recovery= |frameAdv=-43
  |description=  
  |description=  
* Can catch opponents slightly above Hyde.
* Can catch opponents slightly above Hyde.
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* Can connect with any ground combo while in Resonance Blaze.
* Can connect with any ground combo while in Resonance Blaze.
* Leaves huge endlag if blocked or missed.
* Leaves huge endlag if blocked or missed.
Detailed description of the usefulness of the move go here
* Invincible from startup. And will go through projectiles to counter zoners
 


  }}
  }}
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==Astral Heat==
==Astral Heat==
{{MoveData
{{MoveData
|image=BBTag_Hyde_RagingRoar.png |caption=I can shoot lasers, and open rifts in thin air that spew waves energy that will cut you to shreds!
|image=BBTag_Hyde_RagingRoar.png |caption=''"Don't you die on me!"''
|image2=BBTag_Hyde_RagingRoar2.png |caption2=
|image2=BBTag_Hyde_RagingRoar2.png |caption2='''''"RAGGINGGGG ROARRRRR!"'''''
|input=222B+C
|input=222B+C
|name=Raging Roar
|name=Raging Roar
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage=Instant kill |guard=All
  |damage=Instant kill |guard=All
  |startup= |active= |recovery= |frameAdv=-24
  |startup=1+19 |active= |recovery= |frameAdv=-24
  |description=
  |description=
* Only available at lv4 Resonance Blaze, and requires 9 skill meter
* Only available at lv4 Resonance Blaze, and requires 9 skill meter

Revision as of 06:59, 13 October 2018

Hyde
BBTag Hyde Portrait.png

Health:
Prejump:
Backdash Time / Invul:

Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run

Overview

"Get in my way and I'll get rid of you!"

Backstory

Hyde Kido was once a normal high school boy until one night, he is attacked by the Void; creatures of the Hollow Night. He is able to barely escape death due to the help of a girl he met named Linne, but the attack causes him to become an In-Birth. Soon after, Linne, her pet Dragon Kuu and Waldstein move into Hyde's home to teach and train Hyde about the Hollow Night and how to use his Power of Existence (EXS). When the Hollow Night returns and Linne and Waldstein disappear, Hyde sets out into the night in search of them.

Playstyle

Hyde is a well rounded character. He has normals with good reach to fight up close and a projectile to control space, help cover an approach or help in blockstrings. His reversal is also very reliable, making it a good defensive option when used wisely. As he is a UNI character, he has the ability to reverse beat, giving him the ability to cancel any normal into any other normal giving him very varied and fluid pressure.

Strengths/Weaknesses

Strengths Weaknesses
  • Amazing pressure due to long blockstrings and chip damage on all sword moves
  • Great range with both sword normals and decent zoning potential
  • Excellent aerial oppression with his 2B anti-air
  • Good at baiting punish attempts
  • Flexible combo options
  • Phenomenal corner carry with Pale Bringer Arose
  • Great assists
  • Extremely scary Resonance Blaze game, especially with natural his chip damage
  • Subpar high-and-low mixups
  • Relatively low damage without committing to specialized routes or assists
  • Slow utility moves, which make him prone to being whiff punished
  • Laughable close range special moves in neutral which don't provide much advantage on their own (save for EX Orbiter)


EXS of Jet Black : Void Red

Hyde's EXS allows him to summon a sword from within his hand called the Indulgence of Sever Rending or "Insulator". It has the power to rend things apart and can kill even immortal beings. In Under Night in Birth, this power was adapted into Hyde's gameplay by making all his normals that have him attack with his sword do chip damage on block. In BlazBlue Cross Tag Battle, Hyde has the same unique ability.


Template:CharLinks-BBTag

Normal Moves

5A
5A
BBTag Hyde 5A.png
Not a low, and his only best move for hitting people on the ground to pick them back up.
BBTag Hyde 5AA.png
BBTag Hyde 5AAA.png
Why couldn't you have been a button on your own I miss you 6B
BBTag Hyde 5AAAA.png
Despite its similar animation and voice clip to Bend Sinister, this move is still different in its own right.
All 7 - - - All 9 - - - All 8 - - - All 17 - - -
5B
5B
BBTag Hyde 5B.png
BBTag Hyde 5BB.png
BBTag Hyde 5BBB.png
All 13 - - - All 15 - - - All 18 - - -
5C
5C
BBTag Hyde 5C.png
High 26 - - -
2A
2A
BBTag Hyde 2A.png
Low 7 - - -
2B
2B
BBTag Hyde 2B.png
Stop jumping
All 11 - - -
2C
2C
BBTag Hyde 2C.png
Low 12 - - -
j.A
j.A
BBTag Hyde jA.png
BBTag Hyde jAA.png
High 11 - - - High 12 - - -
j.B
j.B
BBTag Hyde jB.png
High 14 - - -
j.C
j.C
BBTag Hyde jC.png
All 9 - - -


Universal Mechanics

Ground Throw
Ground Throw
5B+C
BBTag Hyde GroundThrow.png
Looks like I bent my leg while trying to kick someone.
Throw 7 - - -
Red-Clad Craver
Red-Clad Craver
5A+D
(Air OK)
BBTag Hyde RedCladCraver.png
Setsuna would be proud.
Air Unblockable 10 - - - All 7 - - -


Skills

Black Orbiter
Black Orbiter
236A/B
BBTag Hyde BlackOrbiter.png
Throwin' pizzas
All 14 - - - All 12 - - -
Dark Lotus
Dark Lotus
After Black Orbiter 236A
BBTag Hyde DarkLotus.png
Blow up the pizza
All 19 - - -
Bend Sinister
Bend Sinister
After Black Orbiter 236B/C
BBTag Hyde BendSinister.png
Slice the pizza
All 24 - - - All 24 - - -
Vacant Shift
Vacant Shift
214A/B (Air OK)
BBTag Hyde VacantShift.png
Rekkas, but with benefits from delaying the extra hits.
All 15 - - - All 18 - - - All 13 - - - All 15 - - -


Extra Skills

EX Black Orbiter
EX Black Orbiter
236C
BBTag Hyde BlackOrbiter.png
When the moon hits your eye, like an EX pizza pie, that's amore.
All 11 - - -
EX Vacant Shift
Vacant Shift - Sediment
214C (Air OK)
BBTag Hyde VacantShift.png
First, you land the knee. Then you slice 'em up nice and high.
All 6 - - -


Partner Skills

5P
6P
Black Orbiter
BBTag Hyde BlackOrbiter.png
Throw your partner a pizza.
All 31 N/A N/A - - -
6P
4P
Dark Lotus
BBTag Hyde DarkLotus.png
All 35 N/A N/A - - -
4P
5P
Pale Bringer
BBTag Hyde PaleBringer.png
All 31 N/A N/A - - -


Distortion Skills

Gyre Vortex
Gyre Vortex
236B+C
BBTag Hyde GyreVortex.png
Chip them to death.
All 1+10 - - -
Pale Bringer
Pale Bringer Arose
214B+C
BBTag Hyde PaleBringer.png
I'm sorry, did you throw a projectile from full-screen? Time to "wake you up" from that bs. Get it?
All 6+3 - - -


Astral Heat

Raging Roar
222B+C
BBTag Hyde RagingRoar.png
"Don't you die on me!"
BBTag Hyde RagingRoar2.png
"RAGGINGGGG ROARRRRR!"
Instant kill All 1+19 - - -



Template:CharLinks-BBTag