No edit summary |
Gamedefier (talk | contribs) (→5A) |
||
Line 81: | Line 81: | ||
* Jump cancelable. | * Jump cancelable. | ||
* Throw cancelable. | * Throw cancelable. | ||
Sword poke that doesn't hit low but can pick up enemies that are flat on the ground. In neutral, this is Hyde's fastest attack and thus vital to both starting pressure and contesting an opponent's pressure. Keep in mind that its lack of vertical reach makes this attack useless against jumping foes | Sword poke that doesn't hit low but can pick up enemies that are flat on the ground. In neutral, this is Hyde's fastest attack and thus vital to both starting pressure and contesting an opponent's pressure. This move is also vital for extending combos after Vacant Shift Third anywhere or after Shadow Scare in the corner. Keep in mind that its lack of vertical reach makes this attack useless against jumping foes and that the gleaming tip of the blade has no hitbox, meaning the animation doesn't match the actual range of the attack. | ||
}} | }} | ||
Line 91: | Line 91: | ||
* Knocks down on air hit. | * Knocks down on air hit. | ||
* Throw cancelable. | * Throw cancelable. | ||
Downward slash that drags airborne opponents down. Pressure filler and combo tool used to control the | Downward slash that drags airborne opponents down. Pressure filler and combo tool used to control the opponent's height, useful for ending combos with 2C safe-jump oki or for setting-up delayed Vacant Shift Third combo extensions. | ||
}} | }} | ||
Line 102: | Line 102: | ||
* Jump cancelable on hit on both hits. | * Jump cancelable on hit on both hits. | ||
* Launches on hit on both hits. | * Launches on hit on both hits. | ||
Hyde swings twice horizontally, lifting grounded opponents into the air. Basic launcher for converting into air combos and filler for blockstrings. Avoid using in | Hyde swings twice horizontally, lifting grounded opponents into the air. Basic launcher for converting into air combos and filler for blockstrings. Avoid using this attack in combos whenever 2C is still available to cancel into as it is also a launcher but has similar cancel options and way better damage and scaling. | ||
}} | }} | ||
Line 113: | Line 113: | ||
* Opponent cannot Cross Burst during this attack. | * Opponent cannot Cross Burst during this attack. | ||
* 30% chip damage. | * 30% chip damage. | ||
Auto combo version of Bend Sinister. Has identical damage, range, and frame data as the special version but Hyde only travels about half screen before attacking. Generally less useful than the normal version but has an easier time setting up safe-jump oki thanks to 5AAA's launching properties though note that at the end of scaled combos the opponent will recover before this attack comes out, leaving Hyde | Auto combo version of Bend Sinister. Has identical damage, range, and frame data as the special version but Hyde only travels about half screen before attacking. Generally less useful than the normal version but has an easier time setting up safe-jump oki thanks to 5AAA's launching properties though note that at the end of scaled combos the opponent will recover before this attack comes out, leaving Hyde open to a counter attack. Should be used early into a combo if a Cross Raid is desired. Has fantastic damage and scaling, making it great for starting combos if an assist is available. 5AAA to Bend Sinister is a natural frame trap but that same gap makes it vulnerable to reversals. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | <nowiki/> | ||
====== <span style="visibility:hidden;font-size:0">5B</span> ====== | ====== <span style="visibility:hidden;font-size:0">5B</span> ====== | ||
{{MoveData | {{MoveData |
Revision as of 10:48, 25 April 2020
Hyde |
---|
|
Overview
"Get in my way and I'll get rid of you!" | |
Lore: | Hyde Kido was once a normal high school boy until one night, he is attacked by the Void; creatures of the Hollow Night. He is able to barely escape death due to the help of a girl he met named Linne, but the attack causes him to become an In-Birth. Soon after, Linne, her pet Dragon Kuu and Waldstein move into Hyde's home to teach and train Hyde about the Hollow Night and how to use his Power of Existence (EXS). When the Hollow Night returns and Linne and Waldstein disappear, Hyde sets out into the night in search of them. |
Playstyle
Hyde Hyde is a basic and well-rounded character, but unlike Yu and Ruby who lean towards a more aggressive playstyle, Hyde is more balanced between offense and defense. His great ground normals dominate close and mid-ranges thanks to their combination of range and speed, and you can get a lot of value simply out of poking and whiff punishing. At longer ranges, he can use his fireball to control the ground, tack on chip damage (particularly using dark lotus), and encourage the opponent to approach. However, possibly Hyde's most important tool of all his 2B: it's one of the best anti-airs in the game and leads to a lot of damage on counterhit, making Hyde very dangerous to jump in on. By presenting the threat of 2B, Hyde can force the opponent to play more grounded, which is where he excels. However, Hyde does have weaknesses that can cause him to struggle in certain matchups and situations. Because of his assault-style air dash, he can't move forward as fast as other characters, and can have difficulty getting in if he is forced to approach. He also has limited ways of controlling the air other than directly above him, having weak air to airs and no air projectile. Still, Hyde is a solid character and great pick if you want to play a more balanced footsies style.
- Amazing pressure due to having long blockstrings and reverse beat.
- All sword and energy attacks deal chip damage on block.
- Excellent aerial oppression thanks to his fast and long reaching 2B.
- Great range with both his sword and his projectile, Black Orbiter.
- Has access to many unconventional combo extensions.
- Can end nearly every combo with safe-jump oki.
- EX Bend Sinister can shut down zoning of any kind and is plus on block at full-screen.
- Pale Bringer Arose guarantees a corner position and safe-jump oki while denying all zoning.
- Versatile assists, most of which are great at contesting zoning.
- Extremely scary in Resonance Blaze thanks to its chip damage modifier scaling with Void Red EXS.
- Slow and predictable overheads hurt his mix-up game.
- High execution needed for anything more than basic combos.
- Low damage without meter or assists which also means low meter gain.
- All of his damage is locked behind his B Smart Combo which is difficult to use outside the corner.
- Any use of his A Smart Combo scales combos drastically.
- Almost all of his special moves are unsafe on block at close range.
- Reject Guard prevents him from safely building chip damage on defending opponents.
- Cannot chip enemies to death, must get a successful hit to finish opponents.
EXS of Jet Black : Void Red
Hyde's EXS allows him to summon a sword from within his hand called the Indulgence of Sever Rending or "Insulator". It has the power to rend things apart and can kill even immortal beings. In Under Night in Birth, this power was adapted into Hyde's gameplay by making all his sword normals deal chip damage on block. In BlazBlue Cross Tag Battle, Hyde has the same unique ability. As of 2.0, all of his normals deal 20% chip damage while all of his specials and supers deal 30% chip damage. His EXS stacks with the bonus chip damage of Resonance Blaze and scales accordingly, with level 4 RB providing ludicrously high chip damage on block. Only 4 of Hyde's moves are unaffected by his EXS; Throw, 2A, 2C, and Raging Roar.
Normal Moves
5A | Template:AttackDataHeader-BBTag |
---|
5B | Template:AttackDataHeader-BBTag |
---|
5C | Template:AttackDataHeader-BBTag |
---|
2A | Template:AttackDataHeader-BBTag |
---|
2B | Template:AttackDataHeader-BBTag |
---|
2C | Template:AttackDataHeader-BBTag |
---|
j.A | Template:AttackDataHeader-BBTag |
---|
j.B | Template:AttackDataHeader-BBTag |
---|
j.C Dark Lotus (midair) |
Template:AttackDataHeader-BBTag |
---|
Universal Mechanics
Ground Throw 5B+C |
Template:AttackDataHeader-BBTag |
---|
Red-Clad Craver 5A+D (Air OK) |
Template:AttackDataHeader-BBTag |
---|
Skills
Black Orbiter 236A/B |
Template:AttackDataHeader-BBTag |
---|
Dark Lotus After Black Orbiter 236A |
Template:AttackDataHeader-BBTag |
---|
Bend Sinister After Black Orbiter 236B |
Template:AttackDataHeader-BBTag |
---|
Vacant Shift 214A/B (Air OK) |
Template:AttackDataHeader-BBTag |
---|
Extra Skills
EX Black Orbiter 236C |
Template:AttackDataHeader-BBTag |
---|
EX Bend Sinister After Black Orbiter 236C |
Template:AttackDataHeader-BBTag |
---|
Vacant Shift - Sediment 214C (Air OK) |
Template:AttackDataHeader-BBTag |
---|
Partner Skills
6P Black Orbiter |
Template:AttackDataHeader-BBTag |
---|
4P Dark Lotus |
Template:AttackDataHeader-BBTag |
---|
5P Pale Bringer |
Template:AttackDataHeader-BBTag |
---|
Distortion Skills
Gyre Vortex 236B+C |
Template:AttackDataHeader-BBTag |
---|
Pale Bringer Arose 214B+C |
Template:AttackDataHeader-BBTag |
---|
Distortion Skill Duo
Gyre Vortex P during Main Character's Distortion Skill |
Template:AttackDataHeader-BBTag |
---|
Astral Heat
Raging Roar 222B+C |
Template:AttackDataHeader-BBTag |
---|
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •