(Created page with "{| class="wikitable" style="float:right; margin-left: 10px; width:400px" |- !Hyde |- || 350x500px|center |- || ;Movement Options * Double Jump...") |
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{{CharData-BBTag | |||
|health=16,000 |jumpStartup= | |||
|backdashTime= |backdashInv= | |||
|partnerSkillCooldown= | |||
}} | |||
;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Run | * Double Jump, 1 Airdash, Dash Type: Run | ||
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</div> | </div> | ||
==Overview== | ==Overview== | ||
''"Get in my way and I'll get rid of you!"'' | |||
===Backstory=== | |||
Hyde Kido was once a normal high school boy until one night, he is attacked by the Void; creatures of the Hollow Night. He is able to barely escape death due to the help of a girl he met named Linne, but the attack causes him to become an In-Birth. Soon after, Linne, her pet Dragon Kuu and Waldstein move into Hyde's home to teach and train Hyde about the Hollow Night and how to use his Power of Existence (EXS). When the Hollow Night returns and Linne and Waldstein disappear, Hyde sets out into the night in search of them. | |||
===Playstyle=== | |||
Hyde is a well rounded character with a more rushdown focus. He has normals with good reach to fight up close and a projectile to control space, help cover an approach or help in blockstrings. His reversal is also very reliable, making it a good defensive option when used wisely. As he is a UNI character, he has the ability to reverse beat, giving him the ability to cancel any normal into any other normal giving him very varied and fluid pressure. | |||
===EXS of Jet Black : Void Red=== | |||
Hyde's EXS allows him to summon a sword from within his hand called the Indulgence of Sever Rending or "Insulator". It has the power to rend things apart. In Under Night in Birth, this power was adapted into Hyde's gameplay by making all his normals that have him attack with his sword do chip damage on block. In BlazBlue Cross Tag Battle, Hyde has the same unique ability. | |||
<br clear=all/> | <br clear=all/> | ||
==Normal Moves== | ==Normal Moves== | ||
====== <font style="visibility:hidden" size="0">5A</font> ====== | ====== <font style="visibility:hidden" size="0">5A</font> ====== | ||
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|image=BBTag_Hyde_5A.png |caption= | |image=BBTag_Hyde_5A.png |caption= | ||
|image2=BBTag_Hyde_5AA.png |caption2= | |image2=BBTag_Hyde_5AA.png |caption2= | ||
|image3=BBTag_Hyde_5AAA.png |caption3= | |image3=BBTag_Hyde_5AAA.png |caption3= Why couldn't you have been a button on your own I miss you 6B | ||
|image4=BBTag_Hyde_5AAAA.png |caption4= | |||
|name=5A | |name=5A | ||
|data= | |data= | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Good poke to catch people mashing or jumping out of pressure. Also jump cancelable on block, very good for pressure resets or quick crossups with j.B. | ||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Combo filler | ||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Launches on hit. Can followup into vacant shift and call an assist afterwards. | ||
}} | |||
{{AttackData-BBTag | |||
|header=no | |||
|version=5AAAA | |||
|damage= |guard=All | |||
|startup= |active= |recovery= |frameAdv= | |||
|description= | |||
* Insert notes here | |||
}} | }} | ||
}} | }} | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Heavier poke, far more non commital that other heavy buttons because of Hyde's ability to rebeat it into 2a to eliminate some recovery. | ||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Ignores combo timer, a staple in Hyde's combo game. Ideally you'll want to hit them with the max height of this move and combo into black orbiter. | ||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Can follow-up the full smart combo with either an assist or Vacant Shift. | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * UNI assault 5c, it is VERY slow but has the ability to low crush. | ||
}} | }} | ||
}} | }} | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Also jump cancelable on block, this is one of hydes best tools as if you save it for later in your pressure strings, you can whiff it and either go for a throw or run up and re establish pressure. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">2B</font> ====== | ====== <font style="visibility:hidden" size="0">2B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hyde_2B.png |caption= | |image=BBTag_Hyde_2B.png |caption= Stop jumping | ||
|name=2B | |name=2B | ||
|data= | |data= | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * An amazing anti air just like it was in UNI, however it moves him forward a bit so anti airing with it up close can be a bit awkward. Amazing reward on counter hit. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Hyde_jA.png |caption= | |image=BBTag_Hyde_jA.png |caption= | ||
|image2=BBTag_Hyde_jAA.png |caption2= | |||
|name=j.A | |name=j.A | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard= | |version=j.A | ||
|damage= |guard=H | |||
|startup= |active= |recovery= |frameAdv= | |||
|description= | |||
* Important points go here | |||
Detailed description of the usefulness of the move go here | |||
}} | |||
{{AttackData-BBTag | |||
|header=no | |||
|version=j.AA | |||
|damage= |guard=H | |||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard= | |damage= |guard=H | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Solid aerial for crossing-up opponents. | ||
* Can combo this move into j.C if you hit your opponent directly from above with j.B. | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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====== <font style="visibility:hidden" size="0">Red Clad Craver</font> ====== | ====== <font style="visibility:hidden" size="0">Red Clad Craver</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBTag_Hyde_RedCladCraver.png |caption= | ||
|name=Red Clad Craver | |name=Red Clad Craver | ||
|input=5A+ | |input=5A+D<br><small>(Air OK)</small> | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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<br clear=all/> | <br clear=all/> | ||
== | ==Skills== | ||
====== <font style="visibility:hidden" size="0">Black Orbiter</font> ====== | ====== <font style="visibility:hidden" size="0">Black Orbiter</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBTag_Hyde_BlackOrbiter.png |caption=Sonic Boom, but with followups. | ||
|input=236A/B | |||
|input=236A/B | |||
|name=Black Orbiter | |name=Black Orbiter | ||
|data= | |data= | ||
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|header=no | |header=no | ||
|version=B | |version=B | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
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}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Dark Lotus</font> ====== | ====== <font style="visibility:hidden" size="0">Dark Lotus</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBTag_Hyde_DarkLotus.png |caption= | ||
|input= After Black Orbiter 236A | |input= After Black Orbiter 236A | ||
|name=Dark Lotus | |name=Dark Lotus | ||
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====== <font style="visibility:hidden" size="0">Bend Sinister</font> ====== | ====== <font style="visibility:hidden" size="0">Bend Sinister</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBTag_Hyde_BendSinister.png |caption= | ||
|input=After Black Orbiter 236B/C | |input=After Black Orbiter 236B/C | ||
|name=Bend Sinister | |name=Bend Sinister | ||
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====== <font style="visibility:hidden" size="0">Vacant Shift</font> ====== | ====== <font style="visibility:hidden" size="0">Vacant Shift</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBTag_Hyde_VacantShift.png |caption=Rekkas, but with benefits from delaying the extra hits. | ||
|input= 214A/B | |input= 214A/B (Air OK) | ||
|name=Vacant Shift | |name=Vacant Shift | ||
|data= | |data= | ||
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}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|header=no | |||
|version=B | |version=B | ||
|damage= |guard=All | |damage= |guard=All | ||
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}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=C | |header=no | ||
|version=Second | |||
|subtitle=Press A, B or C after non-C Vacant Shift | |||
|damage= |guard=All | |||
|startup= |active= |recovery= |frameAdv= | |||
|description= | |||
* Important points go here | |||
Detailed description of the usefulness of the move go here | |||
}} | |||
{{AttackData-BBTag | |||
|header=no | |||
|version=Third | |||
|subtitle=Press A, B or C after Second | |||
|damage= |guard=All | |||
|startup= |active= |recovery= |frameAdv= | |||
|description= | |||
* Important points go here | |||
Detailed description of the usefulness of the move go here | |||
}} | |||
}} | |||
<br clear=all/> | |||
==Extra Skills== | |||
====== <font style="visibility:hidden" size="0">Black Orbiter</font> ====== | |||
{{MoveData | |||
|image=BBTag_Hyde_BlackOrbiter.png |caption= | |||
|input=236C | |||
|name=Black Orbiter | |||
|data= | |||
{{AttackData-BBTag | |||
|damage= |guard=All | |||
|startup= |active= |recovery= |frameAdv= | |||
|description= | |||
* Important points go here | |||
Detailed description of the usefulness of the move go here | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Vacant Shift</font> ====== | |||
{{MoveData | |||
|image=BBTag_Hyde_VacantShift.png |caption= | |||
|input= 214C (Air OK) | |||
|name=Vacant Shift | |||
|data= | |||
{{AttackData-BBTag | |||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
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==Partner Skills== | ==Partner Skills== | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">5P</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBTag_Hyde_BlackOrbiter.png |caption= | ||
|input= | |input=5P | ||
|name=Black Orbiter | |name=Black Orbiter | ||
|data= | |data= | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">6P</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBTag_Hyde_DarkLotus.png |caption= | ||
|input= | |input=6P | ||
|name=Dark Lotus | |name=Dark Lotus | ||
|data= | |data= | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">4P</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBTag_Hyde_PaleBringer.png |caption= | ||
|input= | |input=4P | ||
|name=Pale Bringer | |name=Pale Bringer | ||
|data= | |data= | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Covers a large amount of horizontal distance. | ||
* Great assist both at close and long range. | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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====== <font style="visibility:hidden" size="0">Gyre Vortex</font> ====== | ====== <font style="visibility:hidden" size="0">Gyre Vortex</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBTag_Hyde_GyreVortex.png |caption=Chip them to death. | ||
|input=236B+C | |input=236B+C | ||
|name=Gyre Vortex | |name=Gyre Vortex | ||
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====== <font style="visibility:hidden" size="0">Pale Bringer</font> ====== | ====== <font style="visibility:hidden" size="0">Pale Bringer</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBTag_Hyde_PaleBringer.png |caption= | ||
|input=214B+C | |input=214B+C | ||
|name=Pale Bringer | |name=Pale Bringer Arrows | ||
|data= | |||
{{AttackData-BBTag | |||
|damage= |guard=All | |||
|startup= |active= |recovery= |frameAdv= | |||
|description= | |||
* Important points go here | |||
Detailed description of the usefulness of the move go here | |||
}} | |||
}} | |||
<br clear=all/> | |||
==Astral Heat== | |||
{{MoveData | |||
|image=BBTag_Hyde_RagingRoar.png |caption= | |||
|input=222B+C | |||
|name=Raging Roar | |||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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}} | }} | ||
{{Navbar-BBTag}} | {{Navbar-BBTag}} | ||
[[Category:BlazBlue Cross Tag Battle]] | |||
[[Category:Hyde]] |
Revision as of 05:20, 25 May 2018
Hyde |
---|
Health: 16,000
|
Navigation
Overview
"Get in my way and I'll get rid of you!"
Backstory
Hyde Kido was once a normal high school boy until one night, he is attacked by the Void; creatures of the Hollow Night. He is able to barely escape death due to the help of a girl he met named Linne, but the attack causes him to become an In-Birth. Soon after, Linne, her pet Dragon Kuu and Waldstein move into Hyde's home to teach and train Hyde about the Hollow Night and how to use his Power of Existence (EXS). When the Hollow Night returns and Linne and Waldstein disappear, Hyde sets out into the night in search of them.
Playstyle
Hyde is a well rounded character with a more rushdown focus. He has normals with good reach to fight up close and a projectile to control space, help cover an approach or help in blockstrings. His reversal is also very reliable, making it a good defensive option when used wisely. As he is a UNI character, he has the ability to reverse beat, giving him the ability to cancel any normal into any other normal giving him very varied and fluid pressure.
EXS of Jet Black : Void Red
Hyde's EXS allows him to summon a sword from within his hand called the Indulgence of Sever Rending or "Insulator". It has the power to rend things apart. In Under Night in Birth, this power was adapted into Hyde's gameplay by making all his normals that have him attack with his sword do chip damage on block. In BlazBlue Cross Tag Battle, Hyde has the same unique ability.
Normal Moves
5A
5A |
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5B
5B |
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5C
5C |
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2A
2A |
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2B
2B |
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2C
2C |
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j.A
j.A |
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j.B
j.B |
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j.C
j.C |
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Universal Mechanics
Ground Throw
Ground Throw 5B+C |
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Red Clad Craver
Red Clad Craver 5A+D (Air OK) |
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Skills
Black Orbiter
Black Orbiter 236A/B |
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Dark Lotus
Dark Lotus After Black Orbiter 236A |
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Bend Sinister
Bend Sinister After Black Orbiter 236B/C |
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Vacant Shift
Vacant Shift 214A/B (Air OK) |
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Extra Skills
Black Orbiter
Black Orbiter 236C |
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Vacant Shift
Vacant Shift 214C (Air OK) |
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Partner Skills
5P
Black Orbiter 5P |
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6P
Dark Lotus 6P |
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4P
Pale Bringer 4P |
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Distortion Skills
Gyre Vortex
Gyre Vortex 236B+C |
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Pale Bringer
Pale Bringer Arrows 214B+C |
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Astral Heat
Raging Roar 222B+C |
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Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •