BBTag/Hyde: Difference between revisions

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(Created page with "{| class="wikitable" style="float:right; margin-left: 10px; width:400px" |- !Hyde |- || 350x500px|center |- || ;Movement Options * Double Jump...")
 
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|-
|-
||
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{{CharData-BBTag
|health=16,000 |jumpStartup=
|backdashTime= |backdashInv=
|partnerSkillCooldown=
}}
;Movement Options
;Movement Options
* Double Jump, 1 Airdash, Dash Type: Run
* Double Jump, 1 Airdash, Dash Type: Run
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</div>
</div>
==Overview==
==Overview==
''"Get in my way and I'll get rid of you!"''
===Backstory===
Hyde Kido was once a normal high school boy until one night, he is attacked by the Void; creatures of the Hollow Night. He is able to barely escape death due to the help of a girl he met named Linne, but the attack causes him to become an In-Birth. Soon after, Linne, her pet Dragon Kuu and Waldstein move into Hyde's home to teach and train Hyde about the Hollow Night and how to use his Power of Existence (EXS). When the Hollow Night returns and Linne and Waldstein disappear, Hyde sets out into the night in search of them.
===Playstyle===
Hyde is a well rounded character with a more rushdown focus. He has normals with good reach to fight up close and a projectile to control space, help cover an approach or help in blockstrings. His reversal is also very reliable, making it a good defensive option when used wisely. As he is a UNI character, he has the ability to reverse beat, giving him the ability to cancel any normal into any other normal giving him very varied and fluid pressure.
===EXS of Jet Black : Void Red===
Hyde's EXS allows him to summon a sword from within his hand called the Indulgence of Sever Rending or "Insulator". It has the power to rend things apart. In Under Night in Birth, this power was adapted into Hyde's gameplay by making all his normals that have him attack with his sword do chip damage on block. In BlazBlue Cross Tag  Battle, Hyde has the same unique ability.
<br clear=all/>
<br clear=all/>


==Normal Moves==
==Normal Moves==
====== <font style="visibility:hidden" size="0">4A</font> ======
{{MoveData
|image=BBTag_Hyde_4A.png |caption=
|name=4A
|data=
{{AttackData-BBTag
|damage= |guard=All
|startup= |active= |recovery= |frameAdv=
|description=
* Important points go here
Detailed description of the usefulness of the move go here
}}
}}


====== <font style="visibility:hidden" size="0">5A</font> ======
====== <font style="visibility:hidden" size="0">5A</font> ======
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|image=BBTag_Hyde_5A.png |caption=
|image=BBTag_Hyde_5A.png |caption=
|image2=BBTag_Hyde_5AA.png |caption2=
|image2=BBTag_Hyde_5AA.png |caption2=
|image3=BBTag_Hyde_5AAA.png |caption3=
|image3=BBTag_Hyde_5AAA.png |caption3= Why couldn't you have been a button on your own I miss you 6B
|image4=BBTag_Hyde_5AAAA.png |caption4=
|name=5A
|name=5A
|data=
|data=
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Good poke to catch people mashing or jumping out of pressure. Also jump cancelable on block, very good for pressure resets or quick crossups with j.B.


Detailed description of the usefulness of the move go here
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Combo filler


Detailed description of the usefulness of the move go here
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Launches on hit. Can followup into vacant shift and call an assist afterwards.
 
}}
Detailed description of the usefulness of the move go here
{{AttackData-BBTag
|header=no
|version=5AAAA
|damage= |guard=All
|startup= |active= |recovery= |frameAdv=
|description=
* Insert notes here
  }}
  }}
}}
}}
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Heavier poke, far more non commital that other heavy buttons because of Hyde's ability to rebeat it into 2a to eliminate some recovery.


Detailed description of the usefulness of the move go here
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Ignores combo timer, a staple in Hyde's combo game. Ideally you'll want to hit them with the max height of this move and combo into black orbiter.


Detailed description of the usefulness of the move go here
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Can follow-up the full smart combo with either an assist or Vacant Shift.


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* UNI assault 5c, it is VERY slow but has the ability to low crush.
 
Detailed description of the usefulness of the move go here
  }}
  }}
}}
}}
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Also jump cancelable on block, this is one of hydes best tools as if you save it for later in your pressure strings, you can whiff it and either go for a throw or run up and re establish pressure.


Detailed description of the usefulness of the move go here
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">2B</font> ======
====== <font style="visibility:hidden" size="0">2B</font> ======
{{MoveData
{{MoveData
|image=BBTag_Hyde_2B.png |caption=
|image=BBTag_Hyde_2B.png |caption= Stop jumping
|name=2B
|name=2B
|data=
|data=
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* An amazing anti air just like it was in UNI, however it moves him forward a bit so anti airing with it up close can be a bit awkward. Amazing reward on counter hit.


Detailed description of the usefulness of the move go here
  }}
  }}
}}
}}
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{{MoveData
{{MoveData
|image=BBTag_Hyde_jA.png |caption=
|image=BBTag_Hyde_jA.png |caption=
|image2=BBTag_Hyde_jAA.png |caption2=
|name=j.A
|name=j.A
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
|version=j.A
|damage= |guard=H
|startup= |active= |recovery= |frameAdv=
|description=
* Important points go here
 
Detailed description of the usefulness of the move go here
}}
{{AttackData-BBTag
|header=no
|version=j.AA
  |damage= |guard=H
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage= |guard=H
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Solid aerial for crossing-up opponents.
* Can combo this move into j.C if you hit your opponent directly from above with j.B.


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
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====== <font style="visibility:hidden" size="0">Red Clad Craver</font> ======
====== <font style="visibility:hidden" size="0">Red Clad Craver</font> ======
{{MoveData
{{MoveData
|image=BBTag_Hyde_Red Clad Craver.png |caption=
|image=BBTag_Hyde_RedCladCraver.png |caption=
|name=Red Clad Craver
|name=Red Clad Craver
|input=5A+T
|input=5A+D<br><small>(Air OK)</small>
|data=
{{AttackData-BBTag
|damage= |guard=All
|startup= |active= |recovery= |frameAdv=
|description=
* Important points go here
 
Detailed description of the usefulness of the move go here
}}
}}
 
====== <font style="visibility:hidden" size="0">Cross Burst Attack</font> ======
{{MoveData
|image=BBTag_Hyde_CrossBurstAttack.png |caption=
|name=Cross Burst Attack
|input=5A+B+C+T
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
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<br clear=all/>
<br clear=all/>


==Special Moves==
==Skills==


====== <font style="visibility:hidden" size="0">Black Orbiter</font> ======
====== <font style="visibility:hidden" size="0">Black Orbiter</font> ======
{{MoveData
{{MoveData
|image=BBTag_Hyde_Black Orbiter.png |caption=
|image=BBTag_Hyde_BlackOrbiter.png |caption=Sonic Boom, but with followups.
|image2=BBTag_Hyde_Black Orbiter-2.png |caption2=
|input=236A/B
|image3=BBTag_Hyde_Black Orbiter-3.png |caption3=
|input=236A/B/C
|name=Black Orbiter
|name=Black Orbiter
|data=
|data=
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  |header=no
  |header=no
  |version=B
  |version=B
|damage= |guard=All
|startup= |active= |recovery= |frameAdv=
|description=
* Important points go here
Detailed description of the usefulness of the move go here
}}
{{AttackData-BBTag
|header=no
|version=C
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
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  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">Dark Lotus</font> ======
====== <font style="visibility:hidden" size="0">Dark Lotus</font> ======
{{MoveData
{{MoveData
|image=BBTag_Hyde_Dark Lotus.png |caption=
|image=BBTag_Hyde_DarkLotus.png |caption=
|input= After Black Orbiter 236A
|input= After Black Orbiter 236A
|name=Dark Lotus
|name=Dark Lotus
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====== <font style="visibility:hidden" size="0">Bend Sinister</font> ======
====== <font style="visibility:hidden" size="0">Bend Sinister</font> ======
{{MoveData
{{MoveData
|image=BBTag_Hyde_Bend Sinister.png |caption=
|image=BBTag_Hyde_BendSinister.png |caption=
|input=After Black Orbiter 236B/C  
|input=After Black Orbiter 236B/C  
|name=Bend Sinister  
|name=Bend Sinister  
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====== <font style="visibility:hidden" size="0">Vacant Shift</font> ======
====== <font style="visibility:hidden" size="0">Vacant Shift</font> ======
{{MoveData
{{MoveData
|image=BBTag_Hyde_Vacant Shift.png |caption=
|image=BBTag_Hyde_VacantShift.png |caption=Rekkas, but with benefits from delaying the extra hits.
|input= 214A/B/C
|input= 214A/B (Air OK)
|name=Vacant Shift
|name=Vacant Shift
|data=
|data=
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  }}
  }}
{{AttackData-BBTag
{{AttackData-BBTag
|header=no
  |version=B
  |version=B
  |damage= |guard=All
  |damage= |guard=All
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  }}
  }}
{{AttackData-BBTag
{{AttackData-BBTag
  |version=C
|header=no
|version=Second
|subtitle=Press A, B or C after non-C Vacant Shift
|damage= |guard=All
|startup= |active= |recovery= |frameAdv=
|description=
* Important points go here
 
Detailed description of the usefulness of the move go here
 
}}
{{AttackData-BBTag
|header=no
  |version=Third
|subtitle=Press A, B or C after Second
|damage= |guard=All
|startup= |active= |recovery= |frameAdv=
|description=
* Important points go here
 
Detailed description of the usefulness of the move go here
 
}}
}}
 
<br clear=all/>
 
==Extra Skills==
 
====== <font style="visibility:hidden" size="0">Black Orbiter</font> ======
{{MoveData
|image=BBTag_Hyde_BlackOrbiter.png |caption=
|input=236C
|name=Black Orbiter
|data=
{{AttackData-BBTag
|damage= |guard=All
|startup= |active= |recovery= |frameAdv=
|description=
* Important points go here
 
Detailed description of the usefulness of the move go here
 
}}
}}
 
====== <font style="visibility:hidden" size="0">Vacant Shift</font> ======
{{MoveData
|image=BBTag_Hyde_VacantShift.png |caption=
|input= 214C (Air OK)
|name=Vacant Shift
|data=
{{AttackData-BBTag
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
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==Partner Skills==
==Partner Skills==
====== <font style="visibility:hidden" size="0">Black Oriter</font> ======
====== <font style="visibility:hidden" size="0">5P</font> ======
{{MoveData
{{MoveData
|image=BBTag_Hyde_Black Orbiter.png |caption=
|image=BBTag_Hyde_BlackOrbiter.png |caption=
|input=?S
|input=5P
|name=Black Orbiter
|name=Black Orbiter
|data=
|data=
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}}
}}


====== <font style="visibility:hidden" size="0">Dark Lotus</font> ======
====== <font style="visibility:hidden" size="0">6P</font> ======
{{MoveData
{{MoveData
|image=BBTag_Hyde_Dark Lotus.png |caption=
|image=BBTag_Hyde_DarkLotus.png |caption=
|input=?S
|input=6P
|name=Dark Lotus
|name=Dark Lotus
|data=
|data=
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}}
}}


====== <font style="visibility:hidden" size="0">Pale Bringer</font> ======
====== <font style="visibility:hidden" size="0">4P</font> ======
{{MoveData
{{MoveData
|image=BBTag_Hyde_Pale Bringer.png |caption=
|image=BBTag_Hyde_PaleBringer.png |caption=
|input=?S
|input=4P
|name=Pale Bringer
|name=Pale Bringer
|data=
|data=
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Covers a large amount of horizontal distance.
 
* Great assist both at close and long range.
Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here


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====== <font style="visibility:hidden" size="0">Gyre Vortex</font> ======
====== <font style="visibility:hidden" size="0">Gyre Vortex</font> ======
{{MoveData
{{MoveData
|image=BBTag_Hyde_Gyre Vortex.png |caption=
|image=BBTag_Hyde_GyreVortex.png |caption=Chip them to death.
|input=236B+C
|input=236B+C
|name=Gyre Vortex
|name=Gyre Vortex
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====== <font style="visibility:hidden" size="0">Pale Bringer</font> ======
====== <font style="visibility:hidden" size="0">Pale Bringer</font> ======
{{MoveData
{{MoveData
|image=BBTag_Hyde_Pale Bringer.png |caption=
|image=BBTag_Hyde_PaleBringer.png |caption=
|input=214B+C
|input=214B+C
|name=Pale Bringer
|name=Pale Bringer Arrows
|data=
{{AttackData-BBTag
|damage= |guard=All
|startup= |active= |recovery= |frameAdv=
|description=
* Important points go here
 
Detailed description of the usefulness of the move go here
 
}}
}}
 
<br clear=all/>
==Astral Heat==
{{MoveData
|image=BBTag_Hyde_RagingRoar.png |caption=
|input=222B+C
|name=Raging Roar
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
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}}
}}
{{Navbar-BBTag}}
{{Navbar-BBTag}}
[[Category:BlazBlue Cross Tag Battle]]
[[Category:Hyde]]

Revision as of 05:20, 25 May 2018

Hyde
BBTag Hyde Portrait.png

Health: 16,000
Prejump:
Backdash Time / Invul:

Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run
  

Overview

"Get in my way and I'll get rid of you!"

Backstory

Hyde Kido was once a normal high school boy until one night, he is attacked by the Void; creatures of the Hollow Night. He is able to barely escape death due to the help of a girl he met named Linne, but the attack causes him to become an In-Birth. Soon after, Linne, her pet Dragon Kuu and Waldstein move into Hyde's home to teach and train Hyde about the Hollow Night and how to use his Power of Existence (EXS). When the Hollow Night returns and Linne and Waldstein disappear, Hyde sets out into the night in search of them.

Playstyle

Hyde is a well rounded character with a more rushdown focus. He has normals with good reach to fight up close and a projectile to control space, help cover an approach or help in blockstrings. His reversal is also very reliable, making it a good defensive option when used wisely. As he is a UNI character, he has the ability to reverse beat, giving him the ability to cancel any normal into any other normal giving him very varied and fluid pressure.

EXS of Jet Black : Void Red

Hyde's EXS allows him to summon a sword from within his hand called the Indulgence of Sever Rending or "Insulator". It has the power to rend things apart. In Under Night in Birth, this power was adapted into Hyde's gameplay by making all his normals that have him attack with his sword do chip damage on block. In BlazBlue Cross Tag Battle, Hyde has the same unique ability.


Normal Moves

5A
5A
BBTag Hyde 5A.png
BBTag Hyde 5AA.png
BBTag Hyde 5AAA.png
Why couldn't you have been a button on your own I miss you 6B
BBTag Hyde 5AAAA.png
All - - - All - - - All - - - All - - -
5B
5B
BBTag Hyde 5B.png
BBTag Hyde 5BB.png
BBTag Hyde 5BBB.png
All - - - All - - - All - - -
5C
5C
BBTag Hyde 5C.png
H - - -
2A
2A
BBTag Hyde 2A.png
All - - -
2B
2B
BBTag Hyde 2B.png
Stop jumping
All - - -
2C
2C
BBTag Hyde 2C.png
L - - -
j.A
j.A
BBTag Hyde jA.png
BBTag Hyde jAA.png
H - - - H - - -
j.B
j.B
BBTag Hyde jB.png
H - - -
j.C
j.C
BBTag Hyde jC.png
All - - -


Universal Mechanics

Ground Throw
Ground Throw
5B+C
BBTag Hyde GroundThrow.png
Throw - - -
Red Clad Craver
Red Clad Craver
5A+D
(Air OK)
BBTag Hyde RedCladCraver.png
All - - -


Skills

Black Orbiter
Black Orbiter
236A/B
BBTag Hyde BlackOrbiter.png
Sonic Boom, but with followups.
All - - - All - - -
Dark Lotus
Dark Lotus
After Black Orbiter 236A
BBTag Hyde DarkLotus.png
All - - -
Bend Sinister
Bend Sinister
After Black Orbiter 236B/C
BBTag Hyde BendSinister.png
All - - - All - - -
Vacant Shift
Vacant Shift
214A/B (Air OK)
BBTag Hyde VacantShift.png
Rekkas, but with benefits from delaying the extra hits.
All - - - All - - - All - - - All - - -


Extra Skills

Black Orbiter
Black Orbiter
236C
BBTag Hyde BlackOrbiter.png
All - - -
Vacant Shift
Vacant Shift
214C (Air OK)
BBTag Hyde VacantShift.png
All - - -


Partner Skills

5P
Black Orbiter
5P
BBTag Hyde BlackOrbiter.png
All - - -
6P
Dark Lotus
6P
BBTag Hyde DarkLotus.png
All - - -
4P
Pale Bringer
4P
BBTag Hyde PaleBringer.png
All - - -


Distortion Skills

Gyre Vortex
Gyre Vortex
236B+C
BBTag Hyde GyreVortex.png
Chip them to death.
All - - -
Pale Bringer
Pale Bringer Arrows
214B+C
BBTag Hyde PaleBringer.png
All - - -


Astral Heat

Raging Roar
222B+C
BBTag Hyde RagingRoar.png
All - - -