BBTag/Hyde: Difference between revisions

From Dustloop Wiki
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{{CharData-BBTag
{{CharData-BBTag|Hyde}}
|health=16,000 |jumpStartup=
|backdashTime= |backdashInv=
|partnerSkillCooldown=
}}
;Movement Options
;Movement Options
* Double Jump, 1 Airdash, Dash Type: Run
* Double Jump, 1 Airdash, Dash Type: Run
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<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
{{TOC limit|2}}
{{TOC limit|2}}
</div>
{{CharNav |charMainPage=BBTag/Hyde
|videos=
|forums=
}}
<!--USE THIS STYLING FOR SHORT NAVIGATION-->
<div style="height:200px; width:1px;">
  &nbsp;
</div>
</div>
==Overview==
==Overview==
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===EXS of Jet Black : Void Red===
===EXS of Jet Black : Void Red===


Hyde's EXS allows him to summon a sword from within his hand called the Indulgence of Sever Rending or "Insulator". It has the power to rend things apart. In Under Night in Birth, this power was adapted into Hyde's gameplay by making all his normals that have him attack with his sword do chip damage on block. In BlazBlue Cross Tag  Battle, Hyde has the same unique ability.  
Hyde's EXS allows him to summon a sword from within his hand called the Indulgence of Sever Rending or "Insulator". It has the power to rend things apart. In Under Night in Birth, this power was adapted into Hyde's gameplay by making all his normals that have him attack with his sword do chip damage on block. In BlazBlue Cross Tag  Battle, Hyde has the same unique ability.
<br clear=all/>
 


{{CharLinks-BBTag|Hyde}}
<br clear=all/>
<br clear=all/>


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====== <font style="visibility:hidden" size="0">5A</font> ======
====== <font style="visibility:hidden" size="0">5A</font> ======
{{MoveData
{{MoveData
|image=BBTag_Hyde_5A.png |caption=
|image=BBTag_Hyde_5A.png |caption=Not a low, and his only best move for hitting people on the ground to pick them back up.
|image2=BBTag_Hyde_5AA.png |caption2=
|image2=BBTag_Hyde_5AA.png |caption2=
|image3=BBTag_Hyde_5AAA.png |caption3= Why couldn't you have been a button on your own I miss you 6B
|image3=BBTag_Hyde_5AAA.png |caption3= Why couldn't you have been a button on your own I miss you 6B
|image4=BBTag_Hyde_5AAAA.png |caption4= Despite it's similar animation and voice clip to Bend Sinister, this move is still different in its own right.
|image4=BBTag_Hyde_5AAAA.png |caption4= Despite its similar animation and voice clip to Bend Sinister, this move is still different in its own right.
|name=5A
|name=5A
|data=
|data=
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  |version=5A
  |version=5A
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=7 |active= |recovery= |frameAdv=-6
  |description=
  |description=
* Good poke to catch people mashing or jumping out of pressure. Also jump cancelable on block, very good for pressure resets or quick crossups with j.B.
* Good poke to catch people mashing or jumping out of pressure. Also jump cancelable on block, very good for pressure resets or quick crossups with j.B.
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  |version=5AA
  |version=5AA
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=9 |active= |recovery= |frameAdv=-8
  |description=
  |description=
* Combo filler
* Combo filler
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  |version=5AAA
  |version=5AAA
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=8 |active= |recovery= |frameAdv=-9
  |description=
  |description=
* Launches on hit. Can followup into vacant shift and call an assist afterwards.
* Launches on hit. Can followup into vacant shift and call an assist afterwards.
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  |version=5AAAA
  |version=5AAAA
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=17 |active= |recovery= |frameAdv=-11
  |description=
  |description=
* Insert notes here
* Insert notes here
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  |version=5B
  |version=5B
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=13 |active= |recovery= |frameAdv=-7
  |description=
  |description=
* Heavier poke, far more non commital that other heavy buttons because of Hyde's ability to rebeat it into 2a to eliminate some recovery.
* Heavier poke, far more non commital that other heavy buttons because of Hyde's ability to rebeat it into 2a to eliminate some recovery.
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  |version=5BB
  |version=5BB
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=15 |active= |recovery= |frameAdv=-16
  |description=
  |description=
* Hyde's original Force Function animation. Ignores combo timer, a staple in Hyde's combo game. Ideally you'll want to hit them with the max height of this move and combo into black orbiter.
* Hyde's original Force Function animation. Ignores combo timer, a staple in Hyde's combo game. Ideally you'll want to hit them with the max height of this move and combo into black orbiter.
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  |version=5BBB
  |version=5BBB
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=18 |active= |recovery= |frameAdv=-15
  |description=
  |description=
* Hyde's original Shadow Scare animation. Can follow-up the full smart combo with either an assist or Vacant Shift.
* Hyde's original Shadow Scare animation. Can follow-up the full smart combo with either an assist or Vacant Shift.
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=High
  |damage= |guard=High
  |startup= |active= |recovery= |frameAdv=
  |startup=26 |active= |recovery= |frameAdv=-4
  |description=
  |description=
* UNI assault 5c, it is VERY slow but has the ability to low crush.
* UNI assault 5c, it is VERY slow but has the ability to low crush.
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=Low
  |damage= |guard=Low
  |startup= |active= |recovery= |frameAdv=
  |startup=7 |active= |recovery= |frameAdv=-4
  |description=
  |description=
* Also jump cancellable on block, this is one of hydes best tools as if you save it for later in your pressure strings, you can whiff it and either go for a throw or run up and re establish pressure.
* Also jump cancellable on block, this is one of hydes best tools as if you save it for later in your pressure strings, you can whiff it and either go for a throw or run up and re establish pressure.
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=11 |active= |recovery= |frameAdv=-6
  |description=
  |description=
* An amazing anti air just like it was in UNI, however it moves him forward a bit so anti airing with it up close can be a bit awkward. Amazing reward on counter hit.
* An amazing anti air just like it was in UNI, however it moves him forward a bit so anti airing with it up close can be a bit awkward. Amazing reward on counter hit.
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=Low
  |damage= |guard=Low
  |startup= |active= |recovery= |frameAdv=
  |startup=12 |active= |recovery= |frameAdv=-3
  |description=
  |description=
* Good to use if your opponent keeps blocking.
* Good to use if your opponent keeps blocking
 
Detailed description of the usefulness of the move go here
  }}
  }}
}}
}}
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  |version=j.A
  |version=j.A
  |damage= |guard=High
  |damage= |guard=High
  |startup= |active= |recovery= |frameAdv=
  |startup=11 |active= |recovery= |frameAdv=
  |description=
  |description=
* Aerial combo starter.
* Aerial combo starter.
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  |version=j.AA
  |version=j.AA
  |damage= |guard=High
  |damage= |guard=High
  |startup= |active= |recovery= |frameAdv=
  |startup=12 |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Important points go here
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=High
  |damage= |guard=High
  |startup= |active= |recovery= |frameAdv=
  |startup=14 |active= |recovery= |frameAdv=
  |description=
  |description=
* Solid aerial for crossing-up opponents.
* Solid aerial for crossing-up opponents
* Can combo this move into j.C if you hit your opponent directly from above with j.B.
* Can combo this move into j.C if you hit your opponent directly from above with j.B
 
Detailed description of the usefulness of the move go here
  }}
  }}
}}
}}
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=9 |active= |recovery= |frameAdv=
  |description=
  |description=
* Hyde's classic midair Dark Lotus. Can be used a few times if if your high in the air.
* Hyde's classic midair Dark Lotus. Can be used a few times if if your high in the air.
* Hits twice from activation and explosion.
* Hits twice from activation via Hyde's sword having an initial hitbox, and the explosion itself.
Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
  }}
  }}
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=Throw
  |damage= |guard=Throw
  |startup= |active= |recovery= |frameAdv=
  |startup=7 |active= |recovery= |frameAdv=
  |description=
  |description=
* Can connect with most moves and distortions.
* Can connect with most moves and distortions.
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====== <font style="visibility:hidden" size="0">Red-Clad Craver</font> ======
====== <font style="visibility:hidden" size="0">Red-Clad Craver</font> ======
{{MoveData
{{MoveData
|image=BBTag_Hyde_RedCladCraver.png |caption=
|image=BBTag_Hyde_RedCladCraver.png |caption=Setsuna would be proud.
|name=Red Clad Craver
|name=Red-Clad Craver
|input=5A+D<br><small>(Air OK)</small>
|input=5A+D<br><small>(Air OK)</small>
|data=
|data=
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  |version=Ground
  |version=Ground
  |damage= |guard=Air Unblockable
  |damage= |guard=Air Unblockable
  |startup= |active= |recovery= |frameAdv=
  |startup=10 |active= |recovery= |frameAdv=-47
  |description=
  |description=
* Gives super armor during attack.
* Gives super armor during attack.
* Can catch any opponent in the air, and is unblock-able if their in the air.
* Can catch any opponent in the air, and is unblock-able if they are in the air.
* Multi hit attack
* Multi hit attack
* Large endlag.
* Large endlag.
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  |version=Air  
  |version=Air  
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=7 |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Important points go here
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  |version=A
  |version=A
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=14 |active= |recovery= |frameAdv=-5
  |description=
  |description=
* Moves at an good speed.
* Moves at an good speed.
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  |version=B
  |version=B
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=12 |active= |recovery= |frameAdv=-9
  |description=
  |description=
* A bit faster than version A.
* A bit faster than version A.
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=19 |active= |recovery= |frameAdv=-15
  |description=
  |description=
* Important points go here
* Important points go here


Detailed description of the usefulness of the move go here
Makes the projectile explode.


  }}
  }}
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  |version=B
  |version=B
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=24 |active= |recovery= |frameAdv=-12
  |description=
  |description=
* Important points go here
Because this move only hits once, it's a great way to confirm from Black Orbiter without scaling your combo's damage down. Use P/4P for a full combo extension.
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
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  |version=C
  |version=C
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=24 |active= |recovery= |frameAdv=-12
  |description=
  |description=
* Important points go here
Because this move only hits once, it's a great way to confirm from Black Orbiter without scaling your combo's damage down. Use P/4P for a full combo extension.
 
Detailed description of the usefulness of the move go here


  }}
  }}
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  |version=A
  |version=A
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=15 |active= |recovery= |frameAdv=-8
  |description=
  |description=
* Goes at a 30 or 35 degree angle.
* Goes at a 30 or 35 degree angle.
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  |version=B
  |version=B
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=18 |active= |recovery= |frameAdv=-20
  |description=
  |description=
* Goes at a 30 or 35 degree angle.
* Goes at a 30 or 35 degree angle.
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  |subtitle=Vacant Shift > A/B/C
  |subtitle=Vacant Shift > A/B/C
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=13 |active= |recovery= |frameAdv=
  |description=
  |description=
* Combo filler.
* Combo filler.
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  |subtitle=Second > A/B/C
  |subtitle=Second > A/B/C
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=15 |active= |recovery= |frameAdv=
  |description=
  |description=
* If in Resonance Blaze, it can connect into Gyre Vortex once landed.
* If in Resonance Blaze, it can connect into Gyre Vortex once landed.
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=11 |active= |recovery= |frameAdv=-17
  |description=
  |description=
* Has multiple hits.
* Has multiple hits.
* Very Fast projectile.
* Very Fast projectile.
* Can't use Dark Lotus.
* Can't use Dark Lotus or Bend Sinister.


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
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{{AttackData-BBTag
{{AttackData-BBTag
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=6 |active= |recovery= |frameAdv=-23
  |description=
  |description=
* Hyde's classic EX version of Vacant Shift, with the full sequence intact.
* Hyde's classic EX version of Vacant Shift, with the full sequence intact.
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=31 |active=N/A |recovery=N/A |frameAdv=+30
  |description=
  |description=
* Important points go here
* Important points go here
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=35 |active=N/A |recovery=N/A |frameAdv=+28
  |description=
  |description=
* Important points go here
* Important points go here
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=31 |active=N/A |recovery=N/A |frameAdv=+45
  |description=
  |description=
* Covers a large amount of horizontal distance.
* Covers a large amount of horizontal distance
* Great assist both at close and long range.
* Great assist both at close and long range
Detailed description of the usefulness of the move go here


  }}
  }}
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=1+10 |active= |recovery= |frameAdv=-52
  |description=
  |description=
* Very tall vertical hitbox.
* Very tall vertical hitbox.
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=6+3 |active= |recovery= |frameAdv=-43
  |description=  
  |description=  
* Can catch opponents slightly above Hyde.
* Can catch opponents slightly above Hyde.
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{{MoveData
{{MoveData
|image=BBTag_Hyde_RagingRoar.png |caption=I can shoot lasers, and open rifts in thin air that spew waves energy that will cut you to shreds!
|image=BBTag_Hyde_RagingRoar.png |caption=I can shoot lasers, and open rifts in thin air that spew waves energy that will cut you to shreds!
|image2=BBTag_Hyde_RagingRoar2.png |caption2=
|input=222B+C
|input=222B+C
|name=Raging Roar
|name=Raging Roar
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage=Instant kill |guard=All
  |damage=Instant kill |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=1+19 |active= |recovery= |frameAdv=-24
  |description=
  |description=
* Only available at lv4 Resonance Blaze, and requires 9 skill meter
* Only available at lv4 Resonance Blaze, and requires 9 skill meter
Line 590: Line 571:


----
----
{{CharLinks
{{CharLinks-BBTag|Hyde}}
|charMainPage=BBTag/Hyde
|videos=
}}
{{Navbar-BBTag}}
{{Navbar-BBTag}}
[[Category:BlazBlue Cross Tag Battle]]
[[Category:BlazBlue Cross Tag Battle]]
[[Category:Hyde]]
[[Category:Hyde]]

Revision as of 05:39, 10 August 2018

Hyde
BBTag Hyde Portrait.png

Health:
Prejump:
Backdash Time / Invul:

Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run

Overview

"Get in my way and I'll get rid of you!"

Backstory

Hyde Kido was once a normal high school boy until one night, he is attacked by the Void; creatures of the Hollow Night. He is able to barely escape death due to the help of a girl he met named Linne, but the attack causes him to become an In-Birth. Soon after, Linne, her pet Dragon Kuu and Waldstein move into Hyde's home to teach and train Hyde about the Hollow Night and how to use his Power of Existence (EXS). When the Hollow Night returns and Linne and Waldstein disappear, Hyde sets out into the night in search of them.

Playstyle

Hyde is a well rounded character with a more rushdown focus. He has normals with good reach to fight up close and a projectile to control space, help cover an approach or help in blockstrings. His reversal is also very reliable, making it a good defensive option when used wisely. As he is a UNI character, he has the ability to reverse beat, giving him the ability to cancel any normal into any other normal giving him very varied and fluid pressure.

Strengths/Weaknesses

EXS of Jet Black : Void Red

Hyde's EXS allows him to summon a sword from within his hand called the Indulgence of Sever Rending or "Insulator". It has the power to rend things apart. In Under Night in Birth, this power was adapted into Hyde's gameplay by making all his normals that have him attack with his sword do chip damage on block. In BlazBlue Cross Tag Battle, Hyde has the same unique ability.


Template:CharLinks-BBTag

Normal Moves

5A
5A
BBTag Hyde 5A.png
Not a low, and his only best move for hitting people on the ground to pick them back up.
BBTag Hyde 5AA.png
BBTag Hyde 5AAA.png
Why couldn't you have been a button on your own I miss you 6B
BBTag Hyde 5AAAA.png
Despite its similar animation and voice clip to Bend Sinister, this move is still different in its own right.
All 7 - - - All 9 - - - All 8 - - - All 17 - - -
5B
5B
BBTag Hyde 5B.png
BBTag Hyde 5BB.png
BBTag Hyde 5BBB.png
All 13 - - - All 15 - - - All 18 - - -
5C
5C
BBTag Hyde 5C.png
High 26 - - -
2A
2A
BBTag Hyde 2A.png
Low 7 - - -
2B
2B
BBTag Hyde 2B.png
Stop jumping
All 11 - - -
2C
2C
BBTag Hyde 2C.png
Low 12 - - -
j.A
j.A
BBTag Hyde jA.png
BBTag Hyde jAA.png
High 11 - - - High 12 - - -
j.B
j.B
BBTag Hyde jB.png
High 14 - - -
j.C
j.C
BBTag Hyde jC.png
All 9 - - -


Universal Mechanics

Ground Throw
Ground Throw
5B+C
BBTag Hyde GroundThrow.png
Looks like I bent my leg while trying to kick someone.
Throw 7 - - -
Red-Clad Craver
Red-Clad Craver
5A+D
(Air OK)
BBTag Hyde RedCladCraver.png
Setsuna would be proud.
Air Unblockable 10 - - - All 7 - - -


Skills

Black Orbiter
Black Orbiter
236A/B
BBTag Hyde BlackOrbiter.png
Throwin' pizzas
All 14 - - - All 12 - - -
Dark Lotus
Dark Lotus
After Black Orbiter 236A
BBTag Hyde DarkLotus.png
Blow up the pizza
All 19 - - -
Bend Sinister
Bend Sinister
After Black Orbiter 236B/C
BBTag Hyde BendSinister.png
Slice the pizza
All 24 - - - All 24 - - -
Vacant Shift
Vacant Shift
214A/B (Air OK)
BBTag Hyde VacantShift.png
Rekkas, but with benefits from delaying the extra hits.
All 15 - - - All 18 - - - All 13 - - - All 15 - - -


Extra Skills

EX Black Orbiter
EX Black Orbiter
236C
BBTag Hyde BlackOrbiter.png
When the moon hits your eye, like an EX pizza pie, that's amore.
All 11 - - -
EX Vacant Shift
Vacant Shift - Sediment
214C (Air OK)
BBTag Hyde VacantShift.png
First, you land the knee. Then you slice 'em up nice and high.
All 6 - - -


Partner Skills

5P
Black Orbiter
6P
BBTag Hyde BlackOrbiter.png
Throw your partner a pizza.
All 31 N/A N/A - - -
6P
Dark Lotus
4P
BBTag Hyde DarkLotus.png
All 35 N/A N/A - - -
4P
Pale Bringer
5P
BBTag Hyde PaleBringer.png
All 31 N/A N/A - - -


Distortion Skills

Gyre Vortex
Gyre Vortex
236B+C
BBTag Hyde GyreVortex.png
Chip them to death.
All 1+10 - - -
Pale Bringer
Pale Bringer Arrows/Arose
214B+C
BBTag Hyde PaleBringer.png
I'm sorry, did you throw a projectile from Full screen?
All 6+3 - - -


Astral Heat

Raging Roar
222B+C
BBTag Hyde RagingRoar.png
I can shoot lasers, and open rifts in thin air that spew waves energy that will cut you to shreds!
BBTag Hyde RagingRoar2.png
Instant kill All 1+19 - - -



Template:CharLinks-BBTag