No edit summary |
|||
(40 intermediate revisions by 7 users not shown) | |||
Line 7: | Line 7: | ||
|- | |- | ||
|| | || | ||
{{CharData- | {{CharData-BBTag|Hyde}} | ||
;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Run | * Double Jump, 1 Airdash, Dash Type: Run | ||
Line 13: | Line 13: | ||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
{{TOC limit|2}} | {{TOC limit|2}} | ||
</div> | </div> | ||
==Overview== | ==Overview== | ||
Line 38: | Line 30: | ||
===EXS of Jet Black : Void Red=== | ===EXS of Jet Black : Void Red=== | ||
Hyde's EXS allows him to summon a sword from within his hand called the Indulgence of Sever Rending or "Insulator". It has the power to rend things apart. In Under Night in Birth, this power was adapted into Hyde's gameplay by making all his normals that have him attack with his sword do chip damage on block. In BlazBlue Cross Tag Battle, Hyde has the same unique ability. | Hyde's EXS allows him to summon a sword from within his hand called the Indulgence of Sever Rending or "Insulator". It has the power to rend things apart. In Under Night in Birth, this power was adapted into Hyde's gameplay by making all his normals that have him attack with his sword do chip damage on block. In BlazBlue Cross Tag Battle, Hyde has the same unique ability. | ||
<br clear=all/> | |||
{{CharLinks-BBTag|Hyde}} | |||
<br clear=all/> | <br clear=all/> | ||
Line 46: | Line 41: | ||
====== <font style="visibility:hidden" size="0">5A</font> ====== | ====== <font style="visibility:hidden" size="0">5A</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hyde_5A.png |caption= | |image=BBTag_Hyde_5A.png |caption=Not a low, and his only best move for hitting people on the ground to pick them back up. | ||
|image2=BBTag_Hyde_5AA.png |caption2= | |image2=BBTag_Hyde_5AA.png |caption2= | ||
|image3=BBTag_Hyde_5AAA.png |caption3= Why couldn't you have been a button on your own I miss you 6B | |image3=BBTag_Hyde_5AAA.png |caption3= Why couldn't you have been a button on your own I miss you 6B | ||
Line 55: | Line 50: | ||
|version=5A | |version=5A | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=7 |active= |recovery= |frameAdv=-6 | ||
|description= | |description= | ||
* Good poke to catch people mashing or jumping out of pressure. Also jump cancelable on block, very good for pressure resets or quick crossups with j.B. | * Good poke to catch people mashing or jumping out of pressure. Also jump cancelable on block, very good for pressure resets or quick crossups with j.B. | ||
Line 64: | Line 59: | ||
|version=5AA | |version=5AA | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=9 |active= |recovery= |frameAdv=-8 | ||
|description= | |description= | ||
* Combo filler | * Combo filler | ||
Line 73: | Line 68: | ||
|version=5AAA | |version=5AAA | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=8 |active= |recovery= |frameAdv=-9 | ||
|description= | |description= | ||
* Launches on hit. Can followup into vacant shift and call an assist afterwards. | * Launches on hit. Can followup into vacant shift and call an assist afterwards. | ||
Line 82: | Line 77: | ||
|version=5AAAA | |version=5AAAA | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=17 |active= |recovery= |frameAdv=-11 | ||
|description= | |description= | ||
* Insert notes here | * Insert notes here | ||
Line 98: | Line 93: | ||
|version=5B | |version=5B | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=13 |active= |recovery= |frameAdv=-7 | ||
|description= | |description= | ||
* Heavier poke, far more non commital that other heavy buttons because of Hyde's ability to rebeat it into 2a to eliminate some recovery. | * Heavier poke, far more non commital that other heavy buttons because of Hyde's ability to rebeat it into 2a to eliminate some recovery. | ||
Line 107: | Line 102: | ||
|version=5BB | |version=5BB | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=15 |active= |recovery= |frameAdv=-16 | ||
|description= | |description= | ||
* Hyde's original Force Function animation. Ignores combo timer, a staple in Hyde's combo game. Ideally you'll want to hit them with the max height of this move and combo into black orbiter. | * Hyde's original Force Function animation. Ignores combo timer, a staple in Hyde's combo game. Ideally you'll want to hit them with the max height of this move and combo into black orbiter. | ||
Line 116: | Line 111: | ||
|version=5BBB | |version=5BBB | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=18 |active= |recovery= |frameAdv=-15 | ||
|description= | |description= | ||
* Hyde's original Shadow Scare animation. Can follow-up the full smart combo with either an assist or Vacant Shift. | * Hyde's original Shadow Scare animation. Can follow-up the full smart combo with either an assist or Vacant Shift. | ||
Line 131: | Line 126: | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=High | |damage= |guard=High | ||
|startup= |active= |recovery= |frameAdv= | |startup=26 |active= |recovery= |frameAdv=-4 | ||
|description= | |description= | ||
* UNI assault 5c, it is VERY slow but has the ability to low crush. | * UNI assault 5c, it is VERY slow but has the ability to low crush. | ||
Line 144: | Line 139: | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=Low | |damage= |guard=Low | ||
|startup= |active= |recovery= |frameAdv= | |startup=7 |active= |recovery= |frameAdv=-4 | ||
|description= | |description= | ||
* Also jump cancellable on block, this is one of hydes best tools as if you save it for later in your pressure strings, you can whiff it and either go for a throw or run up and re establish pressure. | * Also jump cancellable on block, this is one of hydes best tools as if you save it for later in your pressure strings, you can whiff it and either go for a throw or run up and re establish pressure. | ||
Line 158: | Line 153: | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=11 |active= |recovery= |frameAdv=-6 | ||
|description= | |description= | ||
* An amazing anti air just like it was in UNI, however it moves him forward a bit so anti airing with it up close can be a bit awkward. Amazing reward on counter hit. | * An amazing anti air just like it was in UNI, however it moves him forward a bit so anti airing with it up close can be a bit awkward. Amazing reward on counter hit. | ||
Line 172: | Line 167: | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=Low | |damage= |guard=Low | ||
|startup= |active= |recovery= |frameAdv= | |startup=12 |active= |recovery= |frameAdv=-3 | ||
|description= | |description= | ||
* Good to use if your opponent keeps blocking | * Good to use if your opponent keeps blocking | ||
}} | }} | ||
}} | }} | ||
Line 189: | Line 182: | ||
|version=j.A | |version=j.A | ||
|damage= |guard=High | |damage= |guard=High | ||
|startup= |active= |recovery= |frameAdv= | |startup=11 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Aerial combo starter. | * Aerial combo starter. | ||
Line 199: | Line 192: | ||
|version=j.AA | |version=j.AA | ||
|damage= |guard=High | |damage= |guard=High | ||
|startup= |active= |recovery= |frameAdv= | |startup=12 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
Line 214: | Line 207: | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=High | |damage= |guard=High | ||
|startup= |active= |recovery= |frameAdv= | |startup=14 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Solid aerial for crossing-up opponents | * Solid aerial for crossing-up opponents | ||
* Can combo this move into j.C if you hit your opponent directly from above with j.B | * Can combo this move into j.C if you hit your opponent directly from above with j.B | ||
}} | }} | ||
}} | }} | ||
Line 230: | Line 221: | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=9 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Hyde's classic midair Dark Lotus. Can be used a few times if if your high in the air. | * Hyde's classic midair Dark Lotus. Can be used a few times if if your high in the air. | ||
Line 250: | Line 241: | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=Throw | |damage= |guard=Throw | ||
|startup= |active= |recovery= |frameAdv= | |startup=7 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Can connect with most moves and distortions. | * Can connect with most moves and distortions. | ||
Line 260: | Line 251: | ||
====== <font style="visibility:hidden" size="0">Red-Clad Craver</font> ====== | ====== <font style="visibility:hidden" size="0">Red-Clad Craver</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hyde_RedCladCraver.png |caption= | |image=BBTag_Hyde_RedCladCraver.png |caption=Setsuna would be proud. | ||
|name=Red-Clad Craver | |name=Red-Clad Craver | ||
|input=5A+D<br><small>(Air OK)</small> | |input=5A+D<br><small>(Air OK)</small> | ||
Line 267: | Line 258: | ||
|version=Ground | |version=Ground | ||
|damage= |guard=Air Unblockable | |damage= |guard=Air Unblockable | ||
|startup= |active= |recovery= |frameAdv= | |startup=10 |active= |recovery= |frameAdv=-47 | ||
|description= | |description= | ||
* Gives super armor during attack. | * Gives super armor during attack. | ||
Line 280: | Line 271: | ||
|version=Air | |version=Air | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=7 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
Line 301: | Line 292: | ||
|version=A | |version=A | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=14 |active= |recovery= |frameAdv=-5 | ||
|description= | |description= | ||
* Moves at an good speed. | * Moves at an good speed. | ||
Line 312: | Line 303: | ||
|version=B | |version=B | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=12 |active= |recovery= |frameAdv=-9 | ||
|description= | |description= | ||
* A bit faster than version A. | * A bit faster than version A. | ||
Line 329: | Line 320: | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=19 |active= |recovery= |frameAdv=-15 | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
Makes the projectile explode. | |||
}} | }} | ||
Line 347: | Line 338: | ||
|version=B | |version=B | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=24 |active= |recovery= |frameAdv=-12 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
Line 358: | Line 345: | ||
|version=C | |version=C | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=24 |active= |recovery= |frameAdv=-12 | ||
|description= | |description= | ||
Because this move only hits once, it's a great way to confirm from Black Orbiter without scaling your combo's damage down. Use P/4P for a full combo extension. | |||
}} | }} | ||
Line 376: | Line 361: | ||
|version=A | |version=A | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=15 |active= |recovery= |frameAdv=-8 | ||
|description= | |description= | ||
* Goes at a 30 or 35 degree angle. | * Goes at a 30 or 35 degree angle. | ||
Line 388: | Line 373: | ||
|version=B | |version=B | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=18 |active= |recovery= |frameAdv=-20 | ||
|description= | |description= | ||
* Goes at a 30 or 35 degree angle. | * Goes at a 30 or 35 degree angle. | ||
Line 402: | Line 387: | ||
|subtitle=Vacant Shift > A/B/C | |subtitle=Vacant Shift > A/B/C | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=13 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Combo filler. | * Combo filler. | ||
Line 415: | Line 400: | ||
|subtitle=Second > A/B/C | |subtitle=Second > A/B/C | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=15 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* If in Resonance Blaze, it can connect into Gyre Vortex once landed. | * If in Resonance Blaze, it can connect into Gyre Vortex once landed. | ||
Line 437: | Line 422: | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=11 |active= |recovery= |frameAdv=-17 | ||
|description= | |description= | ||
* Has multiple hits. | * Has multiple hits. | ||
* Very Fast projectile. | * Very Fast projectile. | ||
* Can't use Dark Lotus. | * Can't use Dark Lotus or Bend Sinister. | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
Line 456: | Line 441: | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=6 |active= |recovery= |frameAdv=-23 | ||
|description= | |description= | ||
* Hyde's classic EX version of Vacant Shift, with the full sequence intact. | * Hyde's classic EX version of Vacant Shift, with the full sequence intact. | ||
Line 476: | Line 461: | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=31 |active=N/A |recovery=N/A |frameAdv=+30 | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
Line 493: | Line 478: | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=35 |active=N/A |recovery=N/A |frameAdv=+28 | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
Line 510: | Line 495: | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=31 |active=N/A |recovery=N/A |frameAdv=+45 | ||
|description= | |description= | ||
* Covers a large amount of horizontal distance | * Covers a large amount of horizontal distance | ||
* Great assist both at close and long range | * Great assist both at close and long range | ||
}} | }} | ||
Line 531: | Line 515: | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=1+10 |active= |recovery= |frameAdv=-52 | ||
|description= | |description= | ||
* Very tall vertical hitbox. | * Very tall vertical hitbox. | ||
Line 551: | Line 535: | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=6+3 |active= |recovery= |frameAdv=-43 | ||
|description= | |description= | ||
* Can catch opponents slightly above Hyde. | * Can catch opponents slightly above Hyde. | ||
Line 567: | Line 551: | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hyde_RagingRoar.png |caption=I can shoot lasers, and open rifts in thin air that spew waves energy that will cut you to shreds! | |image=BBTag_Hyde_RagingRoar.png |caption=I can shoot lasers, and open rifts in thin air that spew waves energy that will cut you to shreds! | ||
|image2=BBTag_Hyde_RagingRoar2.png |caption2= | |||
|input=222B+C | |input=222B+C | ||
|name=Raging Roar | |name=Raging Roar | ||
Line 572: | Line 557: | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage=Instant kill |guard=All | |damage=Instant kill |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=1+19 |active= |recovery= |frameAdv=-24 | ||
|description= | |description= | ||
* Only available at lv4 Resonance Blaze, and requires 9 skill meter | * Only available at lv4 Resonance Blaze, and requires 9 skill meter | ||
Line 586: | Line 571: | ||
---- | ---- | ||
{{CharLinks | {{CharLinks-BBTag|Hyde}} | ||
| | |||
}} | |||
{{Navbar-BBTag}} | {{Navbar-BBTag}} | ||
[[Category:BlazBlue Cross Tag Battle]] | [[Category:BlazBlue Cross Tag Battle]] | ||
[[Category:Hyde]] | [[Category:Hyde]] |
Revision as of 05:39, 10 August 2018
Hyde |
---|
Health:
|
Overview
"Get in my way and I'll get rid of you!"
Backstory
Hyde Kido was once a normal high school boy until one night, he is attacked by the Void; creatures of the Hollow Night. He is able to barely escape death due to the help of a girl he met named Linne, but the attack causes him to become an In-Birth. Soon after, Linne, her pet Dragon Kuu and Waldstein move into Hyde's home to teach and train Hyde about the Hollow Night and how to use his Power of Existence (EXS). When the Hollow Night returns and Linne and Waldstein disappear, Hyde sets out into the night in search of them.
Playstyle
Hyde is a well rounded character with a more rushdown focus. He has normals with good reach to fight up close and a projectile to control space, help cover an approach or help in blockstrings. His reversal is also very reliable, making it a good defensive option when used wisely. As he is a UNI character, he has the ability to reverse beat, giving him the ability to cancel any normal into any other normal giving him very varied and fluid pressure.
Strengths/Weaknesses
EXS of Jet Black : Void Red
Hyde's EXS allows him to summon a sword from within his hand called the Indulgence of Sever Rending or "Insulator". It has the power to rend things apart. In Under Night in Birth, this power was adapted into Hyde's gameplay by making all his normals that have him attack with his sword do chip damage on block. In BlazBlue Cross Tag Battle, Hyde has the same unique ability.
Normal Moves
5A
5A |
---|
5B
5B |
---|
5C
5C |
---|
2A
2A |
---|
2B
2B |
---|
2C
2C |
---|
j.A
j.A |
---|
j.B
j.B |
---|
j.C
j.C |
---|
Universal Mechanics
Ground Throw
Ground Throw 5B+C |
---|
Red-Clad Craver
Red-Clad Craver 5A+D (Air OK) |
---|
Skills
Black Orbiter
Black Orbiter 236A/B |
---|
Dark Lotus
Dark Lotus After Black Orbiter 236A |
---|
Bend Sinister
Bend Sinister After Black Orbiter 236B/C |
---|
Vacant Shift
Vacant Shift 214A/B (Air OK) |
---|
Extra Skills
EX Black Orbiter
EX Black Orbiter 236C |
---|
EX Vacant Shift
Vacant Shift - Sediment 214C (Air OK) |
---|
Partner Skills
5P
Black Orbiter 6P |
---|
6P
Dark Lotus 4P |
---|
4P
Pale Bringer 5P |
---|
Distortion Skills
Gyre Vortex
Gyre Vortex 236B+C |
---|
Pale Bringer
Pale Bringer Arrows/Arose 214B+C |
---|
Astral Heat
Raging Roar 222B+C |
---|
- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •