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{{CharData- | {{CharData-BBTag|Hyde}} | ||
;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Run | * Double Jump, 1 Airdash, Dash Type: Run | ||
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===EXS of Jet Black : Void Red=== | ===EXS of Jet Black : Void Red=== | ||
Hyde's EXS allows him to summon a sword from within his hand called the Indulgence of Sever Rending or "Insulator". It has the power to rend things apart. In Under Night in Birth, this power was adapted into Hyde's gameplay by making all his normals that have him attack with his sword do chip damage on block. In BlazBlue Cross Tag Battle, Hyde has the same unique ability. | Hyde's EXS allows him to summon a sword from within his hand called the Indulgence of Sever Rending or "Insulator". It has the power to rend things apart. In Under Night in Birth, this power was adapted into Hyde's gameplay by making all his normals that have him attack with his sword do chip damage on block. In BlazBlue Cross Tag Battle, Hyde has the same unique ability. | ||
<br clear=all/> | |||
{{CharLinks-BBTag|Hyde}} | {{CharLinks-BBTag|Hyde}} | ||
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====== <font style="visibility:hidden" size="0">5A</font> ====== | ====== <font style="visibility:hidden" size="0">5A</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hyde_5A.png |caption= | |image=BBTag_Hyde_5A.png |caption=Not a low, and his only best move for hitting people on the ground to pick them back up. | ||
|image2=BBTag_Hyde_5AA.png |caption2= | |image2=BBTag_Hyde_5AA.png |caption2= | ||
|image3=BBTag_Hyde_5AAA.png |caption3= Why couldn't you have been a button on your own I miss you 6B | |image3=BBTag_Hyde_5AAA.png |caption3= Why couldn't you have been a button on your own I miss you 6B | ||
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|version=5A | |version=5A | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=7 |active= |recovery= |frameAdv=-6 | ||
|description= | |description= | ||
* Good poke to catch people mashing or jumping out of pressure. Also jump cancelable on block, very good for pressure resets or quick crossups with j.B. | * Good poke to catch people mashing or jumping out of pressure. Also jump cancelable on block, very good for pressure resets or quick crossups with j.B. | ||
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|version=5AA | |version=5AA | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=9 |active= |recovery= |frameAdv=-8 | ||
|description= | |description= | ||
* Combo filler | * Combo filler | ||
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|version=5AAA | |version=5AAA | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=8 |active= |recovery= |frameAdv=-9 | ||
|description= | |description= | ||
* Launches on hit. Can followup into vacant shift and call an assist afterwards. | * Launches on hit. Can followup into vacant shift and call an assist afterwards. | ||
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|version=5AAAA | |version=5AAAA | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=17 |active= |recovery= |frameAdv=-11 | ||
|description= | |description= | ||
* Insert notes here | * Insert notes here | ||
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|version=5B | |version=5B | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup=13 |active= |recovery= |frameAdv= | |startup=13 |active= |recovery= |frameAdv=-7 | ||
|description= | |description= | ||
* Heavier poke, far more non commital that other heavy buttons because of Hyde's ability to rebeat it into 2a to eliminate some recovery. | * Heavier poke, far more non commital that other heavy buttons because of Hyde's ability to rebeat it into 2a to eliminate some recovery. | ||
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|version=5BB | |version=5BB | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=15 |active= |recovery= |frameAdv=-16 | ||
|description= | |description= | ||
* Hyde's original Force Function animation. Ignores combo timer, a staple in Hyde's combo game. Ideally you'll want to hit them with the max height of this move and combo into black orbiter. | * Hyde's original Force Function animation. Ignores combo timer, a staple in Hyde's combo game. Ideally you'll want to hit them with the max height of this move and combo into black orbiter. | ||
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|version=5BBB | |version=5BBB | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv=-15 | |startup=18 |active= |recovery= |frameAdv=-15 | ||
|description= | |description= | ||
* Hyde's original Shadow Scare animation. Can follow-up the full smart combo with either an assist or Vacant Shift. | * Hyde's original Shadow Scare animation. Can follow-up the full smart combo with either an assist or Vacant Shift. | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=Low | |damage= |guard=Low | ||
|startup= |active= |recovery= |frameAdv= | |startup=7 |active= |recovery= |frameAdv=-4 | ||
|description= | |description= | ||
* Also jump cancellable on block, this is one of hydes best tools as if you save it for later in your pressure strings, you can whiff it and either go for a throw or run up and re establish pressure. | * Also jump cancellable on block, this is one of hydes best tools as if you save it for later in your pressure strings, you can whiff it and either go for a throw or run up and re establish pressure. | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=11 |active= |recovery= |frameAdv=-6 | ||
|description= | |description= | ||
* An amazing anti air just like it was in UNI, however it moves him forward a bit so anti airing with it up close can be a bit awkward. Amazing reward on counter hit. | * An amazing anti air just like it was in UNI, however it moves him forward a bit so anti airing with it up close can be a bit awkward. Amazing reward on counter hit. | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=Low | |damage= |guard=Low | ||
|startup= |active= |recovery= |frameAdv= | |startup=12 |active= |recovery= |frameAdv=-3 | ||
|description= | |description= | ||
* Good to use if your opponent keeps blocking | * Good to use if your opponent keeps blocking | ||
}} | }} | ||
}} | }} | ||
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|version=j.A | |version=j.A | ||
|damage= |guard=High | |damage= |guard=High | ||
|startup= |active= |recovery= |frameAdv= | |startup=11 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Aerial combo starter. | * Aerial combo starter. | ||
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|version=j.AA | |version=j.AA | ||
|damage= |guard=High | |damage= |guard=High | ||
|startup= |active= |recovery= |frameAdv= | |startup=12 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=High | |damage= |guard=High | ||
|startup= |active= |recovery= |frameAdv= | |startup=14 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Solid aerial for crossing-up opponents | * Solid aerial for crossing-up opponents | ||
* Can combo this move into j.C if you hit your opponent directly from above with j.B | * Can combo this move into j.C if you hit your opponent directly from above with j.B | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=Throw | |damage= |guard=Throw | ||
|startup= |active= |recovery= |frameAdv= | |startup=7 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Can connect with most moves and distortions. | * Can connect with most moves and distortions. | ||
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|version=Ground | |version=Ground | ||
|damage= |guard=Air Unblockable | |damage= |guard=Air Unblockable | ||
|startup= |active= |recovery= |frameAdv= | |startup=10 |active= |recovery= |frameAdv=-47 | ||
|description= | |description= | ||
* Gives super armor during attack. | * Gives super armor during attack. | ||
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|version=Air | |version=Air | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=7 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
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|version=A | |version=A | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=14 |active= |recovery= |frameAdv=-5 | ||
|description= | |description= | ||
* Moves at an good speed. | * Moves at an good speed. | ||
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|version=B | |version=B | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=12 |active= |recovery= |frameAdv=-9 | ||
|description= | |description= | ||
* A bit faster than version A. | * A bit faster than version A. | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=19 |active= |recovery= |frameAdv=-15 | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
Makes the projectile explode. | |||
}} | }} | ||
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|version=B | |version=B | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=24 |active= |recovery= |frameAdv=-12 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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|version=C | |version=C | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=24 |active= |recovery= |frameAdv=-12 | ||
|description= | |description= | ||
Because this move only hits once, it's a great way to confirm from Black Orbiter without scaling your combo's damage down. Use P/4P for a full combo extension. | |||
}} | }} | ||
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|version=A | |version=A | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=15 |active= |recovery= |frameAdv=-8 | ||
|description= | |description= | ||
* Goes at a 30 or 35 degree angle. | * Goes at a 30 or 35 degree angle. | ||
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|version=B | |version=B | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=18 |active= |recovery= |frameAdv=-20 | ||
|description= | |description= | ||
* Goes at a 30 or 35 degree angle. | * Goes at a 30 or 35 degree angle. | ||
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|subtitle=Vacant Shift > A/B/C | |subtitle=Vacant Shift > A/B/C | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=13 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Combo filler. | * Combo filler. | ||
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|subtitle=Second > A/B/C | |subtitle=Second > A/B/C | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=15 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* If in Resonance Blaze, it can connect into Gyre Vortex once landed. | * If in Resonance Blaze, it can connect into Gyre Vortex once landed. | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=11 |active= |recovery= |frameAdv=-17 | ||
|description= | |description= | ||
* Has multiple hits. | * Has multiple hits. | ||
* Very Fast projectile. | * Very Fast projectile. | ||
* Can't use Dark Lotus. | * Can't use Dark Lotus or Bend Sinister. | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=6 |active= |recovery= |frameAdv=-23 | ||
|description= | |description= | ||
* Hyde's classic EX version of Vacant Shift, with the full sequence intact. | * Hyde's classic EX version of Vacant Shift, with the full sequence intact. | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=31 |active=N/A |recovery=N/A |frameAdv=+30 | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=35 |active=N/A |recovery=N/A |frameAdv=+28 | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=31 |active=N/A |recovery=N/A |frameAdv=+45 | ||
|description= | |description= | ||
* Covers a large amount of horizontal distance | * Covers a large amount of horizontal distance | ||
* Great assist both at close and long range | * Great assist both at close and long range | ||
}} | }} | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=1+10 |active= |recovery= |frameAdv=-52 | ||
|description= | |description= | ||
* Very tall vertical hitbox. | * Very tall vertical hitbox. | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=6+3 |active= |recovery= |frameAdv=-43 | ||
|description= | |description= | ||
* Can catch opponents slightly above Hyde. | * Can catch opponents slightly above Hyde. | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage=Instant kill |guard=All | |damage=Instant kill |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=1+19 |active= |recovery= |frameAdv=-24 | ||
|description= | |description= | ||
* Only available at lv4 Resonance Blaze, and requires 9 skill meter | * Only available at lv4 Resonance Blaze, and requires 9 skill meter |
Revision as of 05:39, 10 August 2018
Hyde |
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Health:
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Overview
"Get in my way and I'll get rid of you!"
Backstory
Hyde Kido was once a normal high school boy until one night, he is attacked by the Void; creatures of the Hollow Night. He is able to barely escape death due to the help of a girl he met named Linne, but the attack causes him to become an In-Birth. Soon after, Linne, her pet Dragon Kuu and Waldstein move into Hyde's home to teach and train Hyde about the Hollow Night and how to use his Power of Existence (EXS). When the Hollow Night returns and Linne and Waldstein disappear, Hyde sets out into the night in search of them.
Playstyle
Hyde is a well rounded character with a more rushdown focus. He has normals with good reach to fight up close and a projectile to control space, help cover an approach or help in blockstrings. His reversal is also very reliable, making it a good defensive option when used wisely. As he is a UNI character, he has the ability to reverse beat, giving him the ability to cancel any normal into any other normal giving him very varied and fluid pressure.
Strengths/Weaknesses
EXS of Jet Black : Void Red
Hyde's EXS allows him to summon a sword from within his hand called the Indulgence of Sever Rending or "Insulator". It has the power to rend things apart. In Under Night in Birth, this power was adapted into Hyde's gameplay by making all his normals that have him attack with his sword do chip damage on block. In BlazBlue Cross Tag Battle, Hyde has the same unique ability.
Normal Moves
5A
5A |
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5B
5B |
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5C
5C |
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2A
2A |
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2B
2B |
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2C
2C |
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j.A
j.A |
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j.B
j.B |
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j.C
j.C |
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Universal Mechanics
Ground Throw
Ground Throw 5B+C |
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Red-Clad Craver
Red-Clad Craver 5A+D (Air OK) |
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Skills
Black Orbiter
Black Orbiter 236A/B |
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Dark Lotus
Dark Lotus After Black Orbiter 236A |
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Bend Sinister
Bend Sinister After Black Orbiter 236B/C |
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Vacant Shift
Vacant Shift 214A/B (Air OK) |
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Extra Skills
EX Black Orbiter
EX Black Orbiter 236C |
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EX Vacant Shift
Vacant Shift - Sediment 214C (Air OK) |
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Partner Skills
5P
Black Orbiter 6P |
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6P
Dark Lotus 4P |
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4P
Pale Bringer 5P |
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Distortion Skills
Gyre Vortex
Gyre Vortex 236B+C |
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Pale Bringer
Pale Bringer Arrows/Arose 214B+C |
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Astral Heat
Raging Roar 222B+C |
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Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •