(→j.A) |
|||
(13 intermediate revisions by 3 users not shown) | |||
Line 7: | Line 7: | ||
|- | |- | ||
|| | || | ||
{{CharData- | {{CharData-BBTag|Hyde}} | ||
;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Run | * Double Jump, 1 Airdash, Dash Type: Run | ||
Line 30: | Line 30: | ||
===EXS of Jet Black : Void Red=== | ===EXS of Jet Black : Void Red=== | ||
Hyde's EXS allows him to summon a sword from within his hand called the Indulgence of Sever Rending or "Insulator". It has the power to rend things apart. In Under Night in Birth, this power was adapted into Hyde's gameplay by making all his normals that have him attack with his sword do chip damage on block. In BlazBlue Cross Tag Battle, Hyde has the same unique ability. | Hyde's EXS allows him to summon a sword from within his hand called the Indulgence of Sever Rending or "Insulator". It has the power to rend things apart. In Under Night in Birth, this power was adapted into Hyde's gameplay by making all his normals that have him attack with his sword do chip damage on block. In BlazBlue Cross Tag Battle, Hyde has the same unique ability. | ||
<br clear=all/> | |||
{{CharLinks-BBTag|Hyde}} | {{CharLinks-BBTag|Hyde}} | ||
Line 39: | Line 41: | ||
====== <font style="visibility:hidden" size="0">5A</font> ====== | ====== <font style="visibility:hidden" size="0">5A</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Hyde_5A.png |caption= | |image=BBTag_Hyde_5A.png |caption=Not a low, and his only best move for hitting people on the ground to pick them back up. | ||
|image2=BBTag_Hyde_5AA.png |caption2= | |image2=BBTag_Hyde_5AA.png |caption2= | ||
|image3=BBTag_Hyde_5AAA.png |caption3= Why couldn't you have been a button on your own I miss you 6B | |image3=BBTag_Hyde_5AAA.png |caption3= Why couldn't you have been a button on your own I miss you 6B | ||
Line 205: | Line 207: | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=High | |damage= |guard=High | ||
|startup= |active= |recovery= |frameAdv= | |startup=14 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Solid aerial for crossing-up opponents | * Solid aerial for crossing-up opponents | ||
* Can combo this move into j.C if you hit your opponent directly from above with j.B | * Can combo this move into j.C if you hit your opponent directly from above with j.B | ||
}} | }} | ||
}} | }} | ||
Line 241: | Line 241: | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=Throw | |damage= |guard=Throw | ||
|startup= |active= |recovery= |frameAdv= | |startup=7 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Can connect with most moves and distortions. | * Can connect with most moves and distortions. | ||
Line 271: | Line 271: | ||
|version=Air | |version=Air | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= | |startup=7 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
Line 292: | Line 292: | ||
|version=A | |version=A | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=14 |active= |recovery= |frameAdv=-5 | ||
|description= | |description= | ||
* Moves at an good speed. | * Moves at an good speed. | ||
Line 303: | Line 303: | ||
|version=B | |version=B | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=12 |active= |recovery= |frameAdv=-9 | ||
|description= | |description= | ||
* A bit faster than version A. | * A bit faster than version A. | ||
Line 340: | Line 340: | ||
|startup=24 |active= |recovery= |frameAdv=-12 | |startup=24 |active= |recovery= |frameAdv=-12 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
Line 349: | Line 345: | ||
|version=C | |version=C | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=24 |active= |recovery= |frameAdv=-12 | ||
|description= | |description= | ||
Because this move only hits once, it's a great way to confirm from Black Orbiter without scaling your combo's damage down. Use P/4P for a full combo extension. | |||
}} | }} | ||
Line 393: | Line 387: | ||
|subtitle=Vacant Shift > A/B/C | |subtitle=Vacant Shift > A/B/C | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=13 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Combo filler. | * Combo filler. | ||
Line 447: | Line 441: | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=6 |active= |recovery= |frameAdv=-23 | ||
|description= | |description= | ||
* Hyde's classic EX version of Vacant Shift, with the full sequence intact. | * Hyde's classic EX version of Vacant Shift, with the full sequence intact. | ||
Line 521: | Line 515: | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv=-52 | |startup=1+10 |active= |recovery= |frameAdv=-52 | ||
|description= | |description= | ||
* Very tall vertical hitbox. | * Very tall vertical hitbox. | ||
Line 541: | Line 535: | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv=-43 | |startup=6+3 |active= |recovery= |frameAdv=-43 | ||
|description= | |description= | ||
* Can catch opponents slightly above Hyde. | * Can catch opponents slightly above Hyde. | ||
Line 563: | Line 557: | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage=Instant kill |guard=All | |damage=Instant kill |guard=All | ||
|startup= |active= |recovery= |frameAdv=-24 | |startup=1+19 |active= |recovery= |frameAdv=-24 | ||
|description= | |description= | ||
* Only available at lv4 Resonance Blaze, and requires 9 skill meter | * Only available at lv4 Resonance Blaze, and requires 9 skill meter |
Revision as of 05:39, 10 August 2018
Hyde |
---|
Health:
|
Overview
"Get in my way and I'll get rid of you!"
Backstory
Hyde Kido was once a normal high school boy until one night, he is attacked by the Void; creatures of the Hollow Night. He is able to barely escape death due to the help of a girl he met named Linne, but the attack causes him to become an In-Birth. Soon after, Linne, her pet Dragon Kuu and Waldstein move into Hyde's home to teach and train Hyde about the Hollow Night and how to use his Power of Existence (EXS). When the Hollow Night returns and Linne and Waldstein disappear, Hyde sets out into the night in search of them.
Playstyle
Hyde is a well rounded character with a more rushdown focus. He has normals with good reach to fight up close and a projectile to control space, help cover an approach or help in blockstrings. His reversal is also very reliable, making it a good defensive option when used wisely. As he is a UNI character, he has the ability to reverse beat, giving him the ability to cancel any normal into any other normal giving him very varied and fluid pressure.
Strengths/Weaknesses
EXS of Jet Black : Void Red
Hyde's EXS allows him to summon a sword from within his hand called the Indulgence of Sever Rending or "Insulator". It has the power to rend things apart. In Under Night in Birth, this power was adapted into Hyde's gameplay by making all his normals that have him attack with his sword do chip damage on block. In BlazBlue Cross Tag Battle, Hyde has the same unique ability.
Normal Moves
5A
5A |
---|
5B
5B |
---|
5C
5C |
---|
2A
2A |
---|
2B
2B |
---|
2C
2C |
---|
j.A
j.A |
---|
j.B
j.B |
---|
j.C
j.C |
---|
Universal Mechanics
Ground Throw
Ground Throw 5B+C |
---|
Red-Clad Craver
Red-Clad Craver 5A+D (Air OK) |
---|
Skills
Black Orbiter
Black Orbiter 236A/B |
---|
Dark Lotus
Dark Lotus After Black Orbiter 236A |
---|
Bend Sinister
Bend Sinister After Black Orbiter 236B/C |
---|
Vacant Shift
Vacant Shift 214A/B (Air OK) |
---|
Extra Skills
EX Black Orbiter
EX Black Orbiter 236C |
---|
EX Vacant Shift
Vacant Shift - Sediment 214C (Air OK) |
---|
Partner Skills
5P
Black Orbiter 6P |
---|
6P
Dark Lotus 4P |
---|
4P
Pale Bringer 5P |
---|
Distortion Skills
Gyre Vortex
Gyre Vortex 236B+C |
---|
Pale Bringer
Pale Bringer Arrows/Arose 214B+C |
---|
Astral Heat
Raging Roar 222B+C |
---|
- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •