Difference between revisions of "BBTag/Hyde/Combos"

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==Combo Theory==
 
==Combo Theory==
 
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Hyde has many different ways of extending combos which is helped by the "unique beat" mechanic he shares with all other UNIEL characters. This flexible cancel system, when combined with the many ways his specials can link back into normals and the ability to simply call for an assist means that Hyde doesn't struggle to use up all the hitstun available in any given combo. Hyde's main issue is the fact that all routes but one deal subpar damage. You can flawlessly execute a delayed Vacant Shift Third extension or a corner Dark Lotus - 2B link but the damage and metergain of a simple air combo using multiple air Dark Lotus attacks will always be better. Using a single A normal (other than j.A) will also completely butcher a combo's scaling with Shadow Scare suffering from a similar (though less intense) problem.
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Thus Hyde's goal for non-corner carry and oki focused combos will be to get a launcher that can cancel into 2B, like 5AAA or 2C, as soon as possible to preserve hitstun and combo scaling. After 2B, use a high jump cancel into j.B, double jump j.B (if Hyde is too high to combo into two j.B's, use (sjc > j.B > j.A > djc > j.B) to bring the opponent up higher), use air Dark Lotus as many times as hitstun and height will permit (usually 3 of them), then end the combo with Vacant Shift.
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Essentially: '''xx''' 5AAA or 2C > 2B > hjc > j.B > (j.A) > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C
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Don't think that Hyde has no reason to use any other combo, however, as this route does have a few issues. First, it must be started early into a combo as air Dark Lotus doesn't work with low hitstun. Second, this route lacks any room for additional resources like assists, Cross Combos, supers, and EX moves (except at the end with EX Vacant Shift). Note that Resonance Blaze can only add a super at the end of this combo by using EX Vacant Shift as the A and B versions don't have enough hitstun for it mid-screen. Third, it doesn't provide good oki. Grounded Vacant Shift, Bend Sinister, and Pale Bringer Arose can provide safe-jump oki, none of which are moves that are included in this route.
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Delayed Vacant Shift Third combos provide tons of corner carry without using resources so use them if corner pressure is vital to the current match-up. Use A Vacant Shift for close range extensions (like after a juggling 2B or 5B) and use the B version for long range extensions (like after shadow scare).
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Black Orbiter and Dark Lotus routes in the corner can still end with safe-jumps while keeping their combo scaling by using Shadow Scare sparingly and avoiding the entirety of Hyde's A Smart Combo.
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'''TLDR;''' Air Dark Lotus combos are Hyde's best routes damage wise but are lacking in other aspects like oki and corner carry. Use Vacant Shift extensions for corner carry and use Black Orbiter / Dark Lotus for oki in the corner. A Smart Combo and Shadow Scare (5BBB) scale combos harshly and should only be used as necessary. Conversely, 5B, Strict Daze (5BB), Bend Sinister, and air Dark Lotus should be used whenever possible thanks to their fantastic damage and scaling.
  
 
==Video Examples==
 
==Video Examples==

Latest revision as of 09:03, 13 August 2019

Combo Notation Guide
7 GG7.png 8 GG8.png 9 GG9.png
4 GG4.png 5 GG5.png 6 GG6.png
1 GG1.png 2 GG2.png 3 GG3.png
Numbers represent direction on a keyboard numpad. For example GG2.pngGG3.pngGG6.pngA becomes 236A
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
CH = Counter Hit
IAD = Instant Air Dash
(N) = only use the Nth attack of the move (for example, if j.B(2) is written, you only use the first two hits of j.B)
(CSpec) = Contains a part that only works on some characters, refer to the combo thread on Dustloop for more details.
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


Combo List[edit]

Midscreen[edit]

Solo[edit]


# Combo Position Damage Difficulty Notes
1 5AAA > 5BBB > 236B > 236B Any 4476 [1] Very Easy Basic confirm off of A Smart combo.
2 5AAA > delay 2C > delay 2B > 5BBB > 236B > 236B Any 4781 [2] Easy Extension of the previous combo via well-timed delays.
3 5AAA > 2B > hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C Any 5090 [1] Very Easy Basic air combo off of A Smart Combo.
4 5AAA > 2B > hjc > j.B > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C Any 5708 [2] Easy Variation of the previous combo utilizing multiple air Dark Lotus.
5 5AAA > 2B > 214A~A/B/C(delay)~A/B/C > 5AA > 2C > delay 2B > 5BBB > 214B~A/B/C~A/B/C Any 5243 [3] Intermediate A Smart Combo confirm into a delayed Vacant Shift Third extension.
6 2C > delay 2B > 5BBB > 236B > 236B Any 5139 [1] Very Easy Basic low starter combo off of 2C.
7 2C > 5B > 2B > hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C Any 5729 [1] Very Easy Basic low starter air combo off of 2C.
8 2C > 5B > 2B > hjc > j.B > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C Any 6575 [2] Easy Variation of the previous combo utilizing multiple air Dark Lotus.
9 2C > delay 2B > 5BBB > 214A~A/B/C(delay)~A/B/C > 5AA > 2C > delay 2B > 5BBB > 214B~A/B/C~A/B/C Any 6233 [3] Intermediate Advanced low starter combo off of 2C using a delayed Vacant Shift Third extension.
10 AA 2B > hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C Any 5849 [1] Very Easy Basic 2B anti-air combo.
11 AA 2B > hjc > j.B > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C Any 7260 [2] Easy Variation of the previous combo utilizing multiple air Dark Lotus.
12 5B > 2C > 2B > hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C Any 6167 [1] Very Easy Basic 5B punish into an air combo.
13 5B > 2C > 2B > hjc > j.B > j.A > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C Any 7014 [2] Easy Variation of the previous combo utilizing multiple air Dark Lotus.
14 5B > 2C > 2B > 236A > dash 5B > 2B > hjc > j.B > j.A > djc > j.B > j.214B~A/B/C~A/B/C Any 6367 [2] Easy 5B punish using a Black orbiter to extend the combo. In order to work, the first 5B must be done at a close range but not point-blank.
15 5B > 2C > 5A > 2B > 214A~A/B/C(delay)~A/B/C > 5AA > 2C > delay 2B > 5BBB > 214B~A/B/C~A/B/C Any 5894 [3] Intermediate 5B punish using a delayed Vacant Shift Third extension.
16 CH 5BB > 2C > 2B > hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C Any 7121 [2] Easy Counter hit Strict Daze starter. Uses the increased hitlag from the counter hit to confirm into a full combo. 5B must be blocked or whiffed in order to start with 5BB.
17 CH 5BB > 2C > 2B > hjc > j.B > j.A > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C Any 8074 [2] Easy Variation of the previous combo utilizing multiple air Dark Lotus.
18 CH j.C > dash 2B > 5BBB > 214B~A/B/C(delay)~A/B/C > dash 5AA > 5BBB > 214B~A/B/C~A/B/C Any 6553 [3] Intermediate Counter hit air Dark Lotus starter using a delayed Vacant Shift Third extension.
19 CH j.C > 5B > 2B > hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C Any 6177 [2] Easy Counter hit air Dark Lotus starter into an air combo.
20 CH j.C > 5B > 2B > hjc > j.B > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C Any 7025 [2] Easy Counter hit air Dark Lotus starter into an air combo utilizing multiple air Dark Lotus.
21 IAD j.B > j.A > 5AAA > 2B > hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C Any 4938 [1] Very Easy IAD overhead starter into a 5A combo.
22 IAD j.B > j.A > 2C > 5B > 2B > hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C Any 5414 [1] Very Easy IAD overhead starter into a 2C combo.
23 B+C > dash 5B > 2B > hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C Any 4985 [1] Very Easy Basic throw combo.
24 B+C > dash 5B > 2B > hjc > j.B > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C Any 5609 [2] Easy Variation of the previous combo utilizing multiple air Dark Lotus.
25 B+C > dash 5B > 2B > 214A~A/B/C(delay)~A/B/C > 5AA > 2C > delay 2B > 5BBB > 214B~A/B/C~A/B/C Any 5135 [3] Intermediate Throw combo using a delayed Vacant Shift Third extension.
With Assists[edit]


  • Exact damage and the assist needed for proper extension varies depending on partner choice.
# Combo Position Damage Difficulty Notes
1 5BB > 236B > 236B > [Assist Call] > 2C > delay 2B > 5BBB > 236B > 236B Any 7611 [1] Very Easy 5B punish extended with an assist and ended with Bend Sinister safe-jump oki.
2 5BB > 236B > 236B > [Assist Call] > 2C > 5B > 2B > hjc > j.B > j.A > djc > j.B > j.A > 214B~A/B/C~A/B/C Any 7852 [1] Very Easy 5B punish extended with an assist into an air combo.
3 5BB > 236B > 236B > [Assist Call] > hjc > j.B > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C Any 8273 [2] Easy 5B punish extended with an assist into an air combo utilizing multiple air Dark Lotus.
4 CH 5BB > 2C > 2B > 236B > 236B > [Assist Call] > 2C > delay 2B > 5BBB > 236B > 236B Any 8152 [2] Easy Counter hit Strict Daze combo starter extended with an assist and ended with Bend Sinister safe-jump oki.
5 CH 5BB > 236B > 236B > [Assist Call] > 2C > 5B > 2B > hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C Any 8454 [2] Easy Counter hit Strict Daze combo starter extended with an assist into an air combo.
6 CH 5BB > 236B > 236B > [Assist Call] > hjc > j.B > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C Any 8980 [2] Easy Counter hit Strict Daze combo starter extended with an assist into an air combo utilizing multiple air Dark Lotus.
7 5AAAA or (236B > 236B) > [Assist Call] > 2C > delay 2B > 5BBB > 236B > 236B Any 7630 [1] Very Easy Bend Sinister starter extended with an assist and ended with Bend Sinister safe-jump oki.
8 5AAAA or (236B > 236B) > [Assist Call] > 2C > 5B > 2B > hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C Any 8054 [1] Very Easy Bend Sinister starter extended with an assist into an air combo.
9 5AAAA or (236B > 236B) > [Assist Call] > 5B > 2B > hjc > j.B > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C Any 8957 [2] Easy Bend Sinister starter extended with an assist into an air combo utilizing multiple air Dark Lotus.
10 B+C > 5BBB > 2C > 2B > 236B > 236B > [Assist Call] > 2C > delay 2B > 5BBB > 214B~A/B/C~A/B/C Any 5438 [2] Easy Basic throw combo extended with an assist.

Corner[edit]

Solo[edit]


# Combo Position Damage Difficulty Notes
1 5AAA > 5BBB > 5A > 5BBB > 5AA > 5BBB > 214B~A/B/C~A/B/C Corner 5060 [1] Very Easy Corner Shadow Scare loop starting with a jab.
2 5AAA > 5BBB > delay 236A > 236A > dash 5AA > 2C > 5BBB > 214B~A/B/C~A/B/C Corner 5136 [2] Easy Variant of the previous combo using a delayed Dark Lotus.
3 2C > delay 2B > 5BBB > dash 5A > 5BBB > dash 5AA > 2C > 5BBB > 214B~A/B/C~A/B/C Corner 5929 [2] Easy Corner Shadow Scare loop starting with a low.
4 2C > delay 2B > 5BBB > delay 236A > 236A > 2B > 5BBB > dash 5AA > 2C > 214A~A/B/C~A/B/C Corner 6260 [3] Intermediate Variant of the previous combo using a delayed Dark Lotus. Timing for the 2B extension is very tight. Ends with A Vacant Shift due to not having enough remaining hitstun to use the B version.
5 CH AA 2B > delay 5BB > 2B > hjc > j.B > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C Any 7762 [2] Easy Counter hit 2B anti-air combo utilizing multiple air Dark Lotus.
6 5BB > 2C > 2B > hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C Corner 6787 [1] Very Easy Basic corner 5B punish into an air combo. Character specific as 2B whiffs on a few characters.
7 5BB > 2C > 2B > hjc > j.B > j.A > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C Corner 7549 [2] Easy Corner 5B punish into an air combo utilizing multiple air Dark Lotus. Character specific as 2B whiffs on a few characters.
8 5BB > 2C > 2B > 236A > dash 5BBB > delay 236A > 236A > 2B > 5BBB > 214B~A/B/C~A/B/C Corner 7160 [4] Hard 5B punish that uses Black Orbiter and Dark Lotus to extend the combo. Doesn't work if 5B was used at close range.
9 5BB > 2C > 2B > 236A > dash 5BBB > delay 236A > 236A > dash 5AA > 5BBB > 214B~A/B/C~A/B/C Corner 7057 [3] Intermediate Same as the last combo but uses 5A instead of 2B after Dark Lotus for easier execution.
10 5BBB > 236C > dash 5A > 5BBB > dash 5AA > 2C > 5BBB > 214B~A/B/C~A/B/C Corner 6733 [1] Very Easy Corner EX Black Orbiter extension after Shadow Scare.
11 CH 5BB > 2C > 2B > 236A > dash 5BBB > delay 236A > 236A > 2B > 5BBB > 214B~A/B/C~A/B/C Corner 7534 [4] Hard Counter hit Strict Daze starter that uses Black Orbiter and Dark Lotus to extend the combo.
12 CH 5BB > 2C > 2B > 236A > dash 5BBB > delay 236A > 236A > dash 5AA > 2C > 5BBB > 214B~A/B/C~A/B/C Corner 7451 [3] Intermediate Same as the last combo but uses 5A instead of 2B after Dark Lotus for easier execution.
13 IAD j.B > j.A > 5AAA > 5BBB > 5AA > 2C > delay 2B > 5BBB > 214B~A/B/C~A/B/C Corner 4967 [2] Easy Corner IAD overhead starter into a 5A combo.
14 IAD j.B > j.A > 2C > delay 2B > 5BBB > dash 5AA > 2C > delay 2B > 5BBB > 214B~A/B/C~A/B/C Corner 5520 [2] Easy Corner IAD overhead starter into a 2C combo.
15 IAD j.B > j.A > 5BB > 2C > 2B > hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C Corner 5744 [1] Very Easy Corner IAD overhead starter into a 5B combo.
16 B+C > delay 2B > 5BBB > dash 5A > 5BBB > dash 5AA > 2C > 5BBB > 214B~A/B/C~A/B/C Corner 5185 [2] Easy Basic corner throw combo.
17 B+C > dash 5BB > 2B > hjc > j.B > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C Corner 5850 [2] Easy Corner throw combo utilizing multiple air Dark Lotus.
With Assists[edit]


Combo Theory[edit]


Hyde has many different ways of extending combos which is helped by the "unique beat" mechanic he shares with all other UNIEL characters. This flexible cancel system, when combined with the many ways his specials can link back into normals and the ability to simply call for an assist means that Hyde doesn't struggle to use up all the hitstun available in any given combo. Hyde's main issue is the fact that all routes but one deal subpar damage. You can flawlessly execute a delayed Vacant Shift Third extension or a corner Dark Lotus - 2B link but the damage and metergain of a simple air combo using multiple air Dark Lotus attacks will always be better. Using a single A normal (other than j.A) will also completely butcher a combo's scaling with Shadow Scare suffering from a similar (though less intense) problem.

Thus Hyde's goal for non-corner carry and oki focused combos will be to get a launcher that can cancel into 2B, like 5AAA or 2C, as soon as possible to preserve hitstun and combo scaling. After 2B, use a high jump cancel into j.B, double jump j.B (if Hyde is too high to combo into two j.B's, use (sjc > j.B > j.A > djc > j.B) to bring the opponent up higher), use air Dark Lotus as many times as hitstun and height will permit (usually 3 of them), then end the combo with Vacant Shift.

Essentially: xx 5AAA or 2C > 2B > hjc > j.B > (j.A) > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C

Don't think that Hyde has no reason to use any other combo, however, as this route does have a few issues. First, it must be started early into a combo as air Dark Lotus doesn't work with low hitstun. Second, this route lacks any room for additional resources like assists, Cross Combos, supers, and EX moves (except at the end with EX Vacant Shift). Note that Resonance Blaze can only add a super at the end of this combo by using EX Vacant Shift as the A and B versions don't have enough hitstun for it mid-screen. Third, it doesn't provide good oki. Grounded Vacant Shift, Bend Sinister, and Pale Bringer Arose can provide safe-jump oki, none of which are moves that are included in this route.

Delayed Vacant Shift Third combos provide tons of corner carry without using resources so use them if corner pressure is vital to the current match-up. Use A Vacant Shift for close range extensions (like after a juggling 2B or 5B) and use the B version for long range extensions (like after shadow scare).

Black Orbiter and Dark Lotus routes in the corner can still end with safe-jumps while keeping their combo scaling by using Shadow Scare sparingly and avoiding the entirety of Hyde's A Smart Combo.

TLDR; Air Dark Lotus combos are Hyde's best routes damage wise but are lacking in other aspects like oki and corner carry. Use Vacant Shift extensions for corner carry and use Black Orbiter / Dark Lotus for oki in the corner. A Smart Combo and Shadow Scare (5BBB) scale combos harshly and should only be used as necessary. Conversely, 5B, Strict Daze (5BB), Bend Sinister, and air Dark Lotus should be used whenever possible thanks to their fantastic damage and scaling.

Video Examples[edit]

Hyde Safejumps by Shiki

https://twitter.com/EX_Shiki_/status/1099603108907438081

Basic Hyde Combos by Meno

Hyde Difficult combos by yuki_kazea

https://twitter.com/yuki_kazea/status/1045287869210755073


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