BBTag/Hyde/Combos: Difference between revisions

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< BBTag‎ | Hyde
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=====With Assists=====
=====With Assists=====
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* Exact damage and the assist needed for proper extension varies depending on partner choice.
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| 1
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| 5BBB > 236B > 236B > [Assist Call] > 2C > delay 2B > 5BBB > 236B > 236B || Any || 6859 || <span style="color:lightblue">[1] Very Easy</span> || 5B punish extended with an assist and ended with Bend Sinister safe-jump oki.
| 5BBB > 236B > 236B > [Assist Call] > 2C > delay 2B > 5BBB > 236B > 236B || Any || 6966 || <span style="color:lightblue">[1] Very Easy</span> || 5B punish extended with an assist and ended with Bend Sinister safe-jump oki.
|-
|-
| 2
| 2
| 5BBB > 236B > 236B > [Assist Call] > 2C > 5B > 2B > hjc > j.B > j.A > djc > j.B > j.A > 214B~A/B/C~A/B/C || Any || 7075 || <span style="color:lightblue">[1] Very Easy</span> || 5B punish extended with an assist into an air combo. Timing is tight so remove any of the air normals for easier execution.
| 5BB > 236B > 236B > [Assist Call] > 2C > 5B > 2B > hjc > j.B > j.A > djc > j.B > j.A > 214B~A/B/C~A/B/C || Any || 7852 || <span style="color:lightblue">[1] Very Easy</span> || 5B punish extended with an assist into an air combo.
|-
| 3
| CH 5BB > 2C > 2B > 236B > 236B > [Assist Call] > 2C > delay 2B > 5BBB > 236B > 236B || Any || 8152 || <span style="color:blue">[2] Easy</span> || Counter hit Strict Daze combo starter extended with an assist and ended with Bend Sinister safe-jump oki.
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| 4
| CH 5BB > 236B > 236B > [Assist Call] > 2C > 5B > 2B > hjc > j.B > j.A > djc > j.B > j.A > 214B~A/B/C~A/B/C || Any || 8454 || <span style="color:blue">[2] Easy</span> || Counter hit Strict Daze combo starter extended with an assist into an air combo.
|-
| 5
| CH 5BB > 236B > 236B > [Assist Call] > hjc > j.B > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C || Any || 8980 || <span style="color:blue">[2] Easy</span> || Counter hit Strict Daze combo starter extended with an assist into an air combo utilizing multiple air Dark Lotus.
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| 6
| B+C > 5BBB > 2C > 2B > 236B > 236B > [Assist Call] > 2C > delay 2B > 5BBB > 214B~A/B/C~A/B/C || Any || 5438 || <span style="color:blue">[2] Easy</span> || Basic throw combo extended with an assist.
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Revision as of 21:38, 11 August 2019

Combo Notation Guide
7 Template:7 8 Template:8 9 Template:9
4 Template:4 5 Template:5 6 Template:6
1 Template:1 2 Template:2 3 Template:3
Numbers represent direction on a keyboard numpad. For example Template:2Template:3Template:6A becomes 236A
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
CH = Counter Hit
IAD = Instant Air Dash
(N) = only use the Nth attack of the move (for example, if j.B(2) is written, you only use the first two hits of j.B)
(CSpec) = Contains a part that only works on some characters, refer to the combo thread on Dustloop for more details.
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


Combo List

Midscreen

Solo


# Combo Position Damage Difficulty Notes
1 5AAA > 5BBB > 236B > 236B Any 4476 [1] Very Easy Basic confirm off of A Smart combo.
2 5AAA > delay 2C > delay 2B > 5BBB > 236B > 236B Any 4781 [2] Easy Extension of the previous combo via well-timed delays.
3 5AAA > 2B > hjc > j.B > j.A > djc > j.B > j.A > 214B~A/B/C~A/B/C Any 5090 [1] Very Easy Basic air combo off of A Smart Combo.
4 5AAA > 2B > hjc > j.B > djc > j.B > j.6C > j.6C > j.4C > 214B~A/B/C~A/B/C Any 5708 [2] Easy Variation of the previous combo utilizing multiple air Dark Lotus.
5 5AAA > 2B > 214A~A/B/C(delay)~A/B/C > 5AA > 2C > delay 2B > 5BBB > 214B~A/B/C~A/B/C Any 5243 [3] Intermediate A Smart Combo confirm into a delayed Vacant Shift Third extension.
6 2C > delay 2B > 5BBB > 236B > 236B Any 5139 [1] Very Easy Basic low starter combo off of 2C.
7 2C > 5B > 2B > hjc > j.B > j.A > djc > j.B > j.A > 214B~A/B/C~A/B/C Any 5729 [1] Very Easy Basic low starter air combo off of 2C.
8 2C > 5B > 2B > hjc > j.B > djc > j.B > j.6C > j.6C > j.4C > 214B~A/B/C~A/B/C Any 6575 [2] Easy Variation of the previous combo utilizing multiple air Dark Lotus.
9 2C > delay 2B > 5BBB > 214A~A/B/C(delay)~A/B/C > 5AA > 2C > delay 2B > 5BBB > 214B~A/B/C~A/B/C Any 6233 [3] Intermediate Advanced low starter combo off of 2C using a delayed Vacant Shift Third extension.
10 5B > 2C > 2B > hjc > j.B > j.A > djc > j.B > j.A > 214B~A/B/C~A/B/C Any 6167 [1] Very Easy Basic 5B punish into an air combo.
11 5B > 2C > 2B > hjc > j.B > j.A > djc > j.B > j.6C > j.6C > j.4C > 214B~A/B/C~A/B/C Any 7014 [2] Easy Variation of the previous combo utilizing multiple air Dark Lotus.
12 5B > 2C > 2B > 236A > dash 5B > 2B > hjc > j.B > j.A > djc > j.B > 214B~A/B/C~A/B/C Any 6367 [2] Easy 5B punish using a Black orbiter to extend the combo. In order to work, the first 5B must be done at a close range but not point-blank.
13 5B > 2C > 5A > 2B > 214A~A/B/C(delay)~A/B/C > 5AA > 2C > delay 2B > 5BBB > 214B~A/B/C~A/B/C Any 5894 [3] Intermediate 5B punish using a delayed Vacant Shift Third extension.
14 CH 5BB > 2C > 2B > hjc > j.B > j.A > djc > j.B > j.6C > j.6C > j.4C > 214B~A/B/C~A/B/C Any 8074 [2] Easy Counter hit 5BB starter. Uses the increased hitlag from the counter hit to confirm into a full combo. 5B must be blocked or whiffed in order to start with 5BB.
15 CH 5BBB > 2C > 2B > hjc > j.B > j.A > djc > j.B > j.6C > j.6C > j.4C > 214B~A/B/C~A/B/C Any 5504 [2] Easy Counter hit Shadow Scare starter. Works off the same logic as the previous combo.
16 CH j.C > 5B > 2B > hjc > j.B > djc > j.B > j.6C > j.6C > j.4C > 214B~A/B/C~A/B/C Any 7025 [2] Easy Counter hit air Dark Lotus starter into an air combo utilizing multiple air Dark Lotus.
17 IAD j.B > j.A > 5AAA > 2B > hjc > j.B > j.A > djc > j.B > j.A > 214B~A/B/C~A/B/C Any 4938 [1] Very Easy IAD overhead starter into a 5A combo.
18 IAD j.B > j.A > 2C > 5B > 2B > hjc > j.B > j.A > djc > j.B > j.A > 214B~A/B/C~A/B/C Any 5414 [1] Very Easy IAD overhead starter into a 2C combo.
19 B+C > dash 5B > 2B > hjc > j.B > j.A > djc > j.B > j.A > 214B~A/B/C~A/B/C Any 4985 [1] Very Easy Basic throw combo.
20 B+C > dash 5B > 2B > hjc > j.B > djc > j.B > j.6C > j.6C > j.4C > 214B~A/B/C~A/B/C Any 5609 [2] Easy Variation of the previous combo utilizing multiple air Dark Lotus.
21 B+C > dash 5B > 2B > 214A~A/B/C(delay)~A/B/C > 5AA > 2C > delay 2B > 5BBB > 214B~A/B/C~A/B/C Any 5135 [3] Intermediate Throw combo using a delayed Vacant Shift Third extension.
With Assists


  • Exact damage and the assist needed for proper extension varies depending on partner choice.
# Combo Position Damage Difficulty Notes
1 5BBB > 236B > 236B > [Assist Call] > 2C > delay 2B > 5BBB > 236B > 236B Any 6966 [1] Very Easy 5B punish extended with an assist and ended with Bend Sinister safe-jump oki.
2 5BB > 236B > 236B > [Assist Call] > 2C > 5B > 2B > hjc > j.B > j.A > djc > j.B > j.A > 214B~A/B/C~A/B/C Any 7852 [1] Very Easy 5B punish extended with an assist into an air combo.
3 CH 5BB > 2C > 2B > 236B > 236B > [Assist Call] > 2C > delay 2B > 5BBB > 236B > 236B Any 8152 [2] Easy Counter hit Strict Daze combo starter extended with an assist and ended with Bend Sinister safe-jump oki.
4 CH 5BB > 236B > 236B > [Assist Call] > 2C > 5B > 2B > hjc > j.B > j.A > djc > j.B > j.A > 214B~A/B/C~A/B/C Any 8454 [2] Easy Counter hit Strict Daze combo starter extended with an assist into an air combo.
5 CH 5BB > 236B > 236B > [Assist Call] > hjc > j.B > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C Any 8980 [2] Easy Counter hit Strict Daze combo starter extended with an assist into an air combo utilizing multiple air Dark Lotus.
6 B+C > 5BBB > 2C > 2B > 236B > 236B > [Assist Call] > 2C > delay 2B > 5BBB > 214B~A/B/C~A/B/C Any 5438 [2] Easy Basic throw combo extended with an assist.

5BBB > 236B > 236B > P / 4P > 2C > 5B > 2B > hjc > j.AA > jc > j.AA > 214BBB
B+C > 5BBB > 236B > 236B > P / 4P > 2C > 2B > hjc > j.AA > jc > j.AA > 214BBB

Corner

Solo


# Combo Position Damage Difficulty Notes
1 5AAA > 5BBB > 5A > 5BBB > 5AA > 5BBB > 214B~A/B/C~A/B/C Corner 5060 [1] Very Easy Corner Shadow Scare loop starting with a jab.
2 5AAA > 5BBB > delay 236A > 236A > dash 5AA > 2C > 5BBB > 214B~A/B/C~A/B/C Corner 5136 [2] Easy Variant of the previous combo using a delayed Dark Lotus.
3 2C > delay 2B > 5BBB > dash 5A > 5BBB > dash 5AA > 2C > 5BBB > 214B~A/B/C~A/B/C Corner 5929 [2] Easy Corner Shadow Scare loop starting with a low.
4 2C > delay 2B > 5BBB > delay 236A > 236A > 2B > 5BBB > dash 5AA > 2C > 214A~A/B/C~A/B/C Corner 6260 [3] Intermediate Variant of the previous combo using a delayed Dark Lotus. Timing for the 2B extension is very tight. Ends with A Vacant Shift due to not having enough remaining hitstun to use the B version.
5 5BB > 2C > 2B > hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C Corner 6787 [1] Very Easy Basic corner 5B punish into an air combo. Character specific as 2B whiffs on a few characters.
6 5BB > 2C > 2B > hjc > j.B > j.A > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C Corner 7549 [2] Easy Corner 5B punish into an air combo utilizing multiple air Dark Lotus. Character specific as 2B whiffs on a few characters.
7 5BBB > 236C > dash 5A > 5BBB > dash 5AA > 2C > 5BBB > 214B~A/B/C~A/B/C Corner 6733 [1] Very Easy Corner EX Black Orbiter extension after Shadow Scare.
8 IAD j.B > j.A > 5AAA > 5BBB > 5AA > 2C > delay 2B > 5BBB > 214B~A/B/C~A/B/C Corner 4967 [2] Easy Corner IAD overhead starter into a 5A combo.
9 IAD j.B > j.A > 2C > delay 2B > 5BBB > dash 5AA > 2C > delay 2B > 5BBB > 214B~A/B/C~A/B/C Corner 5520 [2] Easy Corner IAD overhead starter into a 2C combo.
10 IAD j.B > j.A > 5BB > 2C > 2B > hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C Corner 5744 [1] Very Easy Corner IAD overhead starter into a 5B combo.
11 B+C > delay 2B > 5BBB > dash 5A > 5BBB > dash 5AA > 2C > 5BBB > 214B~A/B/C~A/B/C Corner 5185 [2] Easy Basic corner throw combo.
With Assists


Combo Theory


Video Examples

Hyde Safejumps by Shiki

https://twitter.com/EX_Shiki_/status/1099603108907438081

Basic Hyde Combos by Meno

Hyde Difficult combos by yuki_kazea

https://twitter.com/yuki_kazea/status/1045287869210755073


External Documents and References


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