No edit summary |
(→Solo) |
||
(21 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{#lsth:BBTag/Hyde/Data|Nav}} | ||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
{{TOC limit|3}} | {{TOC limit|3}} | ||
Line 34: | Line 34: | ||
: If you have notations that are not listed here but are necessary, feel free to add them as you see fit. | : If you have notations that are not listed here but are necessary, feel free to add them as you see fit. | ||
|} | |} | ||
<br clear | <br style="clear:both;"/> | ||
==Combo List== | ==Combo List== | ||
Line 40: | Line 40: | ||
=====Solo===== | =====Solo===== | ||
<br clear= | <br style="clear:both;"/> | ||
5AAA > j. | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | ||
5AAA > j. | |- | ||
5AAA > 5BBB > | ! # !! Combo !! Position !! Damage !! Difficulty !! Notes | ||
|- | |||
| 1 | |||
5BBB > | | 5AAA > 5BBB > 236B > 236B || Any || 4547 || <span style="color:lightblue">[1] Very Easy</span> || Basic confirm off of A Smart combo. | ||
5BBB > | |- | ||
5BBB > 236C < | | 2 | ||
5BBB > | | 5AAA > delay 2C > delay 2B > 5BBB > 236B > 236B || Any || 4911 || <span style="color:blue">[2] Easy</span> || Extension of the previous combo via well-timed delays. | ||
5BBB > | |- | ||
5BB > 2C > 2B > hjc > j. | | 3 | ||
B | | 5AAA > 2B > hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C || Any || 5090 || <span style="color:lightblue">[1] Very Easy</span> || Basic air combo off of A Smart Combo. | ||
B+C > 5B > 2B > hjc > j. | |- | ||
| 4 | |||
| 5AAA > 2B > hjc > j.B > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C || Any || 5708 || <span style="color:blue">[2] Easy</span> || Variation of the previous combo utilizing multiple air Dark Lotus. | |||
|- | |||
| 5 | |||
| 5AAA > 5B > 2B > 214A~A/B/C(delay)~A/B/C > dash 5AA > 2C > delay 2B > 5BBB > 214B~A/B/C~A/B/C || Any || 5256 || <span style="color:green">[3] Intermediate</span> || A Smart Combo confirm into a delayed Vacant Shift Third extension. Works best at 5A's max range. | |||
|- | |||
| 6 | |||
| 2C > delay 2B > 5BBB > 236B > 236B || Any || 5242 || <span style="color:lightblue">[1] Very Easy</span> || Basic low starter combo off of 2C. | |||
|- | |||
| 7 | |||
| 2C > 5B > 2B > hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C || Any || 5729 || <span style="color:lightblue">[1] Very Easy</span> || Basic low starter air combo off of 2C. | |||
|- | |||
| 8 | |||
| 2C > 2B > hjc > j.B > j.A > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C || Any || 6680 || <span style="color:blue">[2] Easy</span> || Variation of the previous combo utilizing multiple air Dark Lotus. | |||
|- | |||
| 9 | |||
| 2C > delay 2B > 5BBB > 214B~A/B/C(delay)~A/B/C > dash 5AA > 2C > delay 2B > 5BBB > 214B~A/B/C~A/B/C || Any || 6463 || <span style="color:green">[3] Intermediate</span> || Advanced low starter combo off of 2C using a delayed Vacant Shift Third extension. | |||
|- | |||
| 10 | |||
| AA 2B > hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C || Any || 5849 || <span style="color:lightblue">[1] Very Easy</span> || Basic 2B anti-air combo. | |||
|- | |||
| 11 | |||
| AA 2B > hjc > j.B > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C || Any || 7260 || <span style="color:blue">[2] Easy</span> || Variation of the previous combo utilizing multiple air Dark Lotus. | |||
|- | |||
| 12 | |||
| '''CH''' AA 2B > 2A(whiff) > 2B > hjc > j.B > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C || Any || 7634 || <span style="color:blue">[2] Easy</span> || Counter-hit anti-air 2B into an air combo utilizing multiple air Dark Lotus. | |||
|- | |||
| 13 | |||
| '''CH''' AA 2B > 2A(whiff) > 2B > 5BBB > 214B~A/B/C(delay)~A/B/C > dash 5AA > 2C > 5BBB > 214B~A/B/C~A/B/C || Any || 7150 || <span style="color:green">[3] Intermediate</span> || Counter-hit anti-air 2B into a delayed Vacant Shift Third extension. | |||
|- | |||
| 14 | |||
| 5B > 2C > 2B > hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C || Any || 6167 || <span style="color:lightblue">[1] Very Easy</span> || Basic 5B punish into an air combo. | |||
|- | |||
| 15 | |||
| 5B > 2C > 2B > hjc > j.B > j.A > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C || Any || 7014 || <span style="color:blue">[2] Easy</span> || Variation of the previous combo utilizing multiple air Dark Lotus. | |||
|- | |||
| 16 | |||
| 5B > 2C > 2B > 236A > dash 5B > 2B > delay hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C || Any || 6450 || <span style="color:blue">[2] Easy</span> || 5B punish using a Black orbiter to extend the combo. In order to work, the first 5B must be done at a close range but not point-blank. | |||
|- | |||
| 17 | |||
| 5B > 2C > 2B > 236A > dash 5B > 2B > 214A~A/B/C(delay)~A/B/C > dash 5AA > 2C > 5BBB > 214B~A/B/C~A/B/C || Any || 6545 || <span style="color:green">[3] Intermediate</span> || Variation of the previous combo using a delayed Vacant Shift Third extension. | |||
|- | |||
| 18 | |||
| 5B > 2C > 5A > 2B > 214A~A/B/C(delay)~A/B/C > dash 5AA > 2C > delay 2B > 5BBB > 214B~A/B/C~A/B/C || Any || 5894 || <span style="color:green">[3] Intermediate</span> || 5B punish using a delayed Vacant Shift Third extension. Works even at point-blank range. | |||
|- | |||
| 19 | |||
| 5BBB > 236B > 236C > delay 2B > 5B > 214A~A/B/C(delay)~A/B/C > dash 5A > 5BBB > 214B~A/B/C~A/B/C || Any || 7358 || <span style="color:green">[3] Intermediate</span> || Max range 5B starter into a delayed Vacant Shift Third extension by using 1 bar. | |||
|- | |||
| 20 | |||
| AA 5BBB > 214B~A/B/C(delay)~A/B/C > dash 5AA > 2C > delay 2B > 5BBB > 214B~A/B/C~A/B/C || Any || 6868 || <span style="color:green">[3] Intermediate</span> || Max height anti-air 5B starter using a delayed Vacant Shift Third extension. | |||
|- | |||
| 21 | |||
| '''CH''' AA 5B > delay 2B > 5BBB > 214B~A/B/C(delay)~A/B/C > dash 5AA > 2C > 5BBB > 214B~A/B/C~A/B/C || Any || 7166 || <span style="color:green">[3] Intermediate</span> || Max height counter hit anti-air 5B starter using a delayed Vacant Shift Third extension. | |||
|- | |||
| 22 | |||
| 5BB > 236B > 236C > 2B > 5BBB > 214B~A/B/C(delay)~A/B/C > dash 5A > 5BBB > 214B~A/B/C~A/B/C || Any || 8211 || <span style="color:green">[3] Intermediate</span> || Strict Daze starter into a delayed Vacant Shift Third extension by using 1 bar. | |||
|- | |||
| 23 | |||
| '''CH''' 5BB > 2C > 2B > hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C || Any || 7121 || <span style="color:blue">[2] Easy</span> || Counter hit Strict Daze starter. Uses the increased hitlag from the counter hit to confirm into a full combo. 5B must be blocked or whiffed in order to start with 5BB. | |||
|- | |||
| 24 | |||
| '''CH''' 5BB > 2C > 2B > hjc > j.B > j.A > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C || Any || 8074 || <span style="color:blue">[2] Easy</span> || Variation of the previous combo utilizing multiple air Dark Lotus. | |||
|- | |||
| 25 | |||
| '''CH''' j.C > dash 2B > 5BBB > 214B~A/B/C(delay)~A/B/C > dash 5AA > 5BBB > 214B~A/B/C~A/B/C || Any || 6553 || <span style="color:green">[3] Intermediate</span> || Counter hit air Dark Lotus starter using a delayed Vacant Shift Third extension. | |||
|- | |||
| 26 | |||
| '''CH''' j.C > 5B > 2B > hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C || Any || 6177 || <span style="color:blue">[2] Easy</span> || Counter hit air Dark Lotus starter into an air combo. | |||
|- | |||
| 27 | |||
| '''CH''' j.C > 5B > 2B > hjc > j.B > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C || Any || 7025 || <span style="color:blue">[2] Easy</span> || Counter hit air Dark Lotus starter into an air combo utilizing multiple air Dark Lotus. | |||
|- | |||
| 28 | |||
| IAD j.B > j.A > 5AAA > 2B > hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C || Any || 4938 || <span style="color:lightblue">[1] Very Easy</span> || IAD overhead starter into a 5A combo. | |||
|- | |||
| 29 | |||
| IAD j.B > j.A > 2C > 5B > 2B > hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C || Any || 5414 || <span style="color:lightblue">[1] Very Easy</span> || IAD overhead starter into a 2C combo. | |||
|- | |||
| 30 | |||
| B+C > dash 5B > 2B > hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C || Any || 4985 || <span style="color:lightblue">[1] Very Easy</span> || Basic throw combo. | |||
|- | |||
| 31 | |||
| B+C > dash 5B > 2B > hjc > j.B > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C || Any || 5609 || <span style="color:blue">[2] Easy</span> || Variation of the previous combo utilizing multiple air Dark Lotus. | |||
|- | |||
| 32 | |||
| B+C > dash 5B > 2B > 214A~A/B/C(delay)~A/B/C > dash 5AA > 2C > delay 2B > 5BBB > 214B~A/B/C~A/B/C || Any || 5135 || <span style="color:green">[3] Intermediate</span> || Throw combo using a delayed Vacant Shift Third extension. | |||
|- | |||
|} | |||
=====With Assists===== | =====With Assists===== | ||
< | * Exact damage and the assist needed for proper extension varies depending on partner choice. | ||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | |||
|- | |||
B | ! # !! Combo !! Position !! Damage !! Difficulty !! Notes | ||
|- | |||
| 1 | |||
| 5BB > 236B > 236B > [Assist Call] > 2B > 214A~A/B/C(delay)~A/B/C > dash 5A > 5BBB > 214B~A/B/C~A/B/C || Any || 7972 || <span style="color:green">[3] Intermediate</span> || 5B punish extended with an assist and a delayed Vacant Shift Third. | |||
|- | |||
| 2 | |||
| 5BB > 236B > 236B > [Assist Call] > 2B > 5B > hjc > j.A > j.B > djc > j.B > j.A > j.214B~A/B/C~A/B/C || Any || 7922 || <span style="color:blue">[2] Easy</span> || 5B punish extended with an assist into an air combo. | |||
|- | |||
| 3 | |||
| 5BB > 236B > 236B > [Assist Call] > hjc > j.B > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C || Any || 8273 || <span style="color:blue">[2] Easy</span> || 5B punish extended with an assist into an air combo utilizing multiple air Dark Lotus. | |||
|- | |||
| 4 | |||
| 5BB > 236B > 236B > [Assist Call] > 5B > 2B > 214A~A/B/C(delay)~A/B/C > dash 5A > 5BBB > 214B~A/B/C~A/B/C || Any || 8417 || <span style="color:green">[3] Intermediate</span> || Strict Daze starter extended with an assist and a delayed Vacant Shift Third. | |||
|- | |||
| 5 | |||
| 5BB > 236B > 236B > [Assist Call] > 2B > 5B > hjc > j.A > j.B > djc > j.B > j.A > j.214B~A/B/C~A/B/C || Any || 8369 || <span style="color:blue">[2] Easy</span> || Strict Daze starter extended with an assist into an air combo. | |||
|- | |||
| 6 | |||
| 5BB > 236B > 236B > [Assist Call] > hjc > j.B > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C || Any || 8810 || <span style="color:blue">[2] Easy</span> || Strict Daze starter extended with an assist into an air combo utilizing multiple air Dark Lotus. | |||
|- | |||
| 7 | |||
| 5AAAA or (236B > 236B) > [Assist Call] > 5B > 2B > 214A~A/B/C(delay)~A/B/C > dash 5AA > 2C > delay 2B > 5BBB > 214B~A/B/C~A/B/C || Any || 8276 || <span style="color:green">[3] Intermediate</span> || Bend Sinister starter extended with an assist and a delayed Vacant Shift Third. | |||
|- | |||
| 8 | |||
| 5AAAA or (236B > 236B) > [Assist Call] > 2B > 5B > hjc > j.A > j.B > djc > j.B > j.A > j.214B~A/B/C~A/B/C || Any || 8170 || <span style="color:blue">[2] Easy</span> || Bend Sinister starter extended with an assist into an air combo. | |||
|- | |||
| 9 | |||
| 5AAAA or (236B > 236B) > [Assist Call] > 2B > hjc > j.B > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C || Any || 9160 || <span style="color:blue">[2] Easy</span> || Bend Sinister starter extended with an assist into an air combo utilizing multiple air Dark Lotus. | |||
|- | |||
| 10 | |||
| B+C > 5BBB > 214B~A/B/C~A/B/C > [Assist Call] > 2C > delay 2B > 5BBB > 214B~A/B/C~A/B/C || Any || 5714 || <span style="color:blue">[2] Easy</span> || Basic throw combo extended with an assist. | |||
|- | |||
|} | |||
<br style="clear:both;"/> | |||
===Corner=== | ===Corner=== | ||
=====Solo===== | =====Solo===== | ||
<br clear= | <br style="clear:both;"/> | ||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | |||
|- | |||
! # !! Combo !! Position !! Damage !! Difficulty !! Notes | |||
|- | |||
| 1 | |||
| 5AAA > 5BBB > 5A > 5BBB > 5AA > 5BBB > 214B~A/B/C~A/B/C || Corner || 5060 || <span style="color:lightblue">[1] Very Easy</span> || Corner Shadow Scare loop starting with a jab. | |||
|- | |||
| 2 | |||
| 5AAA > 5BBB > delay 236A > 236A > dash 5AA > 2C > 5BBB > 214B~A/B/C~A/B/C || Corner || 5136 || <span style="color:blue">[2] Easy</span> || Variant of the previous combo using a delayed Dark Lotus. | |||
|- | |||
| 3 | |||
| 2C > delay 2B > 5BBB > dash 5A > 5BBB > dash 5AA > 2C > 5BBB > 214B~A/B/C~A/B/C || Corner || 5929 || <span style="color:blue">[2] Easy</span> || Corner Shadow Scare loop starting with a low. | |||
|- | |||
| 4 | |||
| 2C > delay 2B > 5BBB > delay 236A > 236A > 2B > 5BBB > dash 5AA > 2C > 214A~A/B/C~A/B/C || Corner || 6260 || <span style="color:green">[3] Intermediate</span> || Variant of the previous combo using a delayed Dark Lotus. Timing for the 2B extension is very tight. Ends with A Vacant Shift due to not having enough remaining hitstun to use the B version. | |||
|- | |||
| 5 | |||
| CH AA 2B > delay 5BB > 2B > hjc > j.B > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C || Any || 7762 || <span style="color:blue">[2] Easy</span> || Counter hit 2B anti-air combo utilizing multiple air Dark Lotus. | |||
|- | |||
| 6 | |||
| 5BB > 2C > 2B > hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C || Corner || 6787 || <span style="color:lightblue">[1] Very Easy</span> || Basic corner 5B punish into an air combo. Character specific as 2B whiffs on a few characters. | |||
|- | |||
| 7 | |||
| 5BB > 2C > 2B > hjc > j.B > j.A > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C || Corner || 7549 || <span style="color:blue">[2] Easy</span> || Corner 5B punish into an air combo utilizing multiple air Dark Lotus. Character specific as 2B whiffs on a few characters. | |||
|- | |||
| 8 | |||
| 5BB > 2C > 2B > 236A > dash 5BBB > delay 236A > 236A > 2B > 5BBB > 214B~A/B/C~A/B/C || Corner || 7160 || <span style="color:red">[4] Hard</span> || 5B punish that uses Black Orbiter and Dark Lotus to extend the combo. Doesn't work if 5B was used at close range. | |||
|- | |||
| 9 | |||
| 5BB > 2C > 2B > 236A > dash 5BBB > delay 236A > 236A > dash 5AA > 5BBB > 214B~A/B/C~A/B/C || Corner || 7057 || <span style="color:green">[3] Intermediate</span> || Same as the last combo but uses 5A instead of 2B after Dark Lotus for easier execution. | |||
|- | |||
| 10 | |||
| 5BBB > 236C > dash 5A > 5BBB > dash 5AA > 2C > 5BBB > 214B~A/B/C~A/B/C || Corner || 6733 || <span style="color:lightblue">[1] Very Easy</span> || Corner EX Black Orbiter extension after Shadow Scare. | |||
|- | |||
| 11 | |||
| CH 5BB > 2C > 2B > 236A > dash 5BBB > delay 236A > 236A > 2B > 5BBB > 214B~A/B/C~A/B/C || Corner || 7534 || <span style="color:red">[4] Hard</span> || Counter hit Strict Daze starter that uses Black Orbiter and Dark Lotus to extend the combo. | |||
|- | |||
| 12 | |||
| CH 5BB > 2C > 2B > 236A > dash 5BBB > delay 236A > 236A > dash 5AA > 2C > 5BBB > 214B~A/B/C~A/B/C || Corner || 7451 || <span style="color:green">[3] Intermediate</span> || Same as the last combo but uses 5A instead of 2B after Dark Lotus for easier execution. | |||
|- | |||
| 13 | |||
| IAD j.B > j.A > 5AAA > 5BBB > 5AA > 2C > delay 2B > 5BBB > 214B~A/B/C~A/B/C || Corner || 4967 || <span style="color:blue">[2] Easy</span> || Corner IAD overhead starter into a 5A combo. | |||
|- | |||
| 14 | |||
| IAD j.B > j.A > 2C > delay 2B > 5BBB > dash 5AA > 2C > delay 2B > 5BBB > 214B~A/B/C~A/B/C || Corner || 5520 || <span style="color:blue">[2] Easy</span> || Corner IAD overhead starter into a 2C combo. | |||
|- | |||
| 15 | |||
| IAD j.B > j.A > 5BB > 2C > 2B > hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C || Corner || 5744 || <span style="color:lightblue">[1] Very Easy</span> || Corner IAD overhead starter into a 5B combo. | |||
|- | |||
| 16 | |||
| B+C > delay 2B > 5BBB > dash 5A > 5BBB > dash 5AA > 2C > 5BBB > 214B~A/B/C~A/B/C || Corner || 5185 || <span style="color:blue">[2] Easy</span> || Basic corner throw combo. | |||
|- | |||
| 17 | |||
| B+C > dash 5BB > 2B > hjc > j.B > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C || Corner || 5850 || <span style="color:blue">[2] Easy</span> || Corner throw combo utilizing multiple air Dark Lotus. | |||
|- | |||
|} | |||
=====With Assists===== | =====With Assists===== | ||
<br clear | <br style="clear:both;"/> | ||
==Combo Theory== | ==Combo Theory== | ||
<br clear | <br style="clear:both;"/> | ||
Hyde has many different ways of extending combos which is helped by the "unique beat" mechanic he shares with all other UNIEL characters. This flexible cancel system, when combined with the many ways his specials can link back into normals and the ability to simply call for an assist means that Hyde doesn't struggle to use up all the hitstun available in any given combo. Hyde's main issue is the fact that all routes but one deal subpar damage. You can flawlessly execute a delayed Vacant Shift Third extension or a corner Dark Lotus - 2B link but the damage and metergain of a simple air combo using multiple air Dark Lotus attacks will always be better. Using a single A normal (other than j.A) will also completely butcher a combo's scaling with Shadow Scare suffering from a similar (though less intense) problem. | |||
Thus Hyde's goal for non-corner carry and oki focused combos will be to get a launcher that can cancel into 2B, like 5AAA or 2C, as soon as possible to preserve hitstun and combo scaling. After 2B, use a high jump cancel into j.B, double jump j.B (if Hyde is too high to combo into two j.B's, use (sjc > j.B > j.A > djc > j.B) to bring the opponent up higher), use air Dark Lotus as many times as hitstun and height will permit (usually 3 of them), then end the combo with Vacant Shift. | |||
Essentially: '''xx''' 5AAA or 2C > 2B > hjc > j.B > (j.A) > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C | |||
Don't think that Hyde has no reason to use any other combo, however, as this route does have a few issues. First, it must be started early into a combo as air Dark Lotus doesn't work with low hitstun. Second, this route lacks any room for additional resources like assists, Cross Combos, supers, and EX moves (except at the end with EX Vacant Shift). Note that Resonance Blaze can only add a super at the end of this combo by using EX Vacant Shift as the A and B versions don't have enough hitstun for it mid-screen. Third, it doesn't provide good oki. Grounded Vacant Shift, Bend Sinister, and Pale Bringer Arose can provide safe-jump oki, none of which are moves that are included in this route. | |||
Delayed Vacant Shift Third combos provide tons of corner carry without using resources so use them if corner pressure is vital to the current match-up. Use A Vacant Shift for close range extensions (like after a juggling 2B or 5B) and use the B version for long range extensions (like after shadow scare). | |||
Black Orbiter and Dark Lotus routes in the corner can still end with safe-jumps while keeping their combo scaling by using Shadow Scare sparingly and avoiding the entirety of Hyde's A Smart Combo. | |||
'''TLDR;''' Air Dark Lotus combos are Hyde's best routes damage wise but are lacking in other aspects like oki and corner carry. Use Vacant Shift extensions for corner carry and use Black Orbiter / Dark Lotus for oki in the corner. A Smart Combo and Shadow Scare (5BBB) scale combos harshly and should only be used as necessary. Conversely, 5B, Strict Daze (5BB), Bend Sinister, and air Dark Lotus should be used whenever possible thanks to their fantastic damage and scaling. | |||
==Video Examples== | ==Video Examples== | ||
Hyde Safejumps by Shiki | |||
https://twitter.com/EX_Shiki_/status/1099603108907438081 | |||
Basic Hyde Combos by Meno | Basic Hyde Combos by Meno | ||
{{#ev:youtube|lHzz-PUOAfo}} | {{#ev:youtube|lHzz-PUOAfo}} | ||
<br clear | Hyde Difficult combos by yuki_kazea | ||
https://twitter.com/yuki_kazea/status/1045287869210755073 | |||
<br style="clear:both;"/> | |||
==External Documents and References== | ==External Documents and References== | ||
<br clear | <br style="clear:both;"/> | ||
==Navigation== | |||
{{ | {{#lsth:BBTag/Hyde/Data|Links}} | ||
{{Navbar-BBTag}} | {{Navbar-BBTag}} | ||
[[Category:BlazBlue Cross Tag Battle]] | [[Category:BlazBlue Cross Tag Battle]] | ||
[[Category:Hyde]] | [[Category:Hyde]] |
Revision as of 10:20, 2 December 2019
Combo Notation Guide | |||||||||
---|---|---|---|---|---|---|---|---|---|
|
Combo List
Midscreen
Solo
# | Combo | Position | Damage | Difficulty | Notes |
---|---|---|---|---|---|
1 | 5AAA > 5BBB > 236B > 236B | Any | 4547 | [1] Very Easy | Basic confirm off of A Smart combo. |
2 | 5AAA > delay 2C > delay 2B > 5BBB > 236B > 236B | Any | 4911 | [2] Easy | Extension of the previous combo via well-timed delays. |
3 | 5AAA > 2B > hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C | Any | 5090 | [1] Very Easy | Basic air combo off of A Smart Combo. |
4 | 5AAA > 2B > hjc > j.B > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C | Any | 5708 | [2] Easy | Variation of the previous combo utilizing multiple air Dark Lotus. |
5 | 5AAA > 5B > 2B > 214A~A/B/C(delay)~A/B/C > dash 5AA > 2C > delay 2B > 5BBB > 214B~A/B/C~A/B/C | Any | 5256 | [3] Intermediate | A Smart Combo confirm into a delayed Vacant Shift Third extension. Works best at 5A's max range. |
6 | 2C > delay 2B > 5BBB > 236B > 236B | Any | 5242 | [1] Very Easy | Basic low starter combo off of 2C. |
7 | 2C > 5B > 2B > hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C | Any | 5729 | [1] Very Easy | Basic low starter air combo off of 2C. |
8 | 2C > 2B > hjc > j.B > j.A > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C | Any | 6680 | [2] Easy | Variation of the previous combo utilizing multiple air Dark Lotus. |
9 | 2C > delay 2B > 5BBB > 214B~A/B/C(delay)~A/B/C > dash 5AA > 2C > delay 2B > 5BBB > 214B~A/B/C~A/B/C | Any | 6463 | [3] Intermediate | Advanced low starter combo off of 2C using a delayed Vacant Shift Third extension. |
10 | AA 2B > hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C | Any | 5849 | [1] Very Easy | Basic 2B anti-air combo. |
11 | AA 2B > hjc > j.B > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C | Any | 7260 | [2] Easy | Variation of the previous combo utilizing multiple air Dark Lotus. |
12 | CH AA 2B > 2A(whiff) > 2B > hjc > j.B > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C | Any | 7634 | [2] Easy | Counter-hit anti-air 2B into an air combo utilizing multiple air Dark Lotus. |
13 | CH AA 2B > 2A(whiff) > 2B > 5BBB > 214B~A/B/C(delay)~A/B/C > dash 5AA > 2C > 5BBB > 214B~A/B/C~A/B/C | Any | 7150 | [3] Intermediate | Counter-hit anti-air 2B into a delayed Vacant Shift Third extension. |
14 | 5B > 2C > 2B > hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C | Any | 6167 | [1] Very Easy | Basic 5B punish into an air combo. |
15 | 5B > 2C > 2B > hjc > j.B > j.A > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C | Any | 7014 | [2] Easy | Variation of the previous combo utilizing multiple air Dark Lotus. |
16 | 5B > 2C > 2B > 236A > dash 5B > 2B > delay hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C | Any | 6450 | [2] Easy | 5B punish using a Black orbiter to extend the combo. In order to work, the first 5B must be done at a close range but not point-blank. |
17 | 5B > 2C > 2B > 236A > dash 5B > 2B > 214A~A/B/C(delay)~A/B/C > dash 5AA > 2C > 5BBB > 214B~A/B/C~A/B/C | Any | 6545 | [3] Intermediate | Variation of the previous combo using a delayed Vacant Shift Third extension. |
18 | 5B > 2C > 5A > 2B > 214A~A/B/C(delay)~A/B/C > dash 5AA > 2C > delay 2B > 5BBB > 214B~A/B/C~A/B/C | Any | 5894 | [3] Intermediate | 5B punish using a delayed Vacant Shift Third extension. Works even at point-blank range. |
19 | 5BBB > 236B > 236C > delay 2B > 5B > 214A~A/B/C(delay)~A/B/C > dash 5A > 5BBB > 214B~A/B/C~A/B/C | Any | 7358 | [3] Intermediate | Max range 5B starter into a delayed Vacant Shift Third extension by using 1 bar. |
20 | AA 5BBB > 214B~A/B/C(delay)~A/B/C > dash 5AA > 2C > delay 2B > 5BBB > 214B~A/B/C~A/B/C | Any | 6868 | [3] Intermediate | Max height anti-air 5B starter using a delayed Vacant Shift Third extension. |
21 | CH AA 5B > delay 2B > 5BBB > 214B~A/B/C(delay)~A/B/C > dash 5AA > 2C > 5BBB > 214B~A/B/C~A/B/C | Any | 7166 | [3] Intermediate | Max height counter hit anti-air 5B starter using a delayed Vacant Shift Third extension. |
22 | 5BB > 236B > 236C > 2B > 5BBB > 214B~A/B/C(delay)~A/B/C > dash 5A > 5BBB > 214B~A/B/C~A/B/C | Any | 8211 | [3] Intermediate | Strict Daze starter into a delayed Vacant Shift Third extension by using 1 bar. |
23 | CH 5BB > 2C > 2B > hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C | Any | 7121 | [2] Easy | Counter hit Strict Daze starter. Uses the increased hitlag from the counter hit to confirm into a full combo. 5B must be blocked or whiffed in order to start with 5BB. |
24 | CH 5BB > 2C > 2B > hjc > j.B > j.A > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C | Any | 8074 | [2] Easy | Variation of the previous combo utilizing multiple air Dark Lotus. |
25 | CH j.C > dash 2B > 5BBB > 214B~A/B/C(delay)~A/B/C > dash 5AA > 5BBB > 214B~A/B/C~A/B/C | Any | 6553 | [3] Intermediate | Counter hit air Dark Lotus starter using a delayed Vacant Shift Third extension. |
26 | CH j.C > 5B > 2B > hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C | Any | 6177 | [2] Easy | Counter hit air Dark Lotus starter into an air combo. |
27 | CH j.C > 5B > 2B > hjc > j.B > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C | Any | 7025 | [2] Easy | Counter hit air Dark Lotus starter into an air combo utilizing multiple air Dark Lotus. |
28 | IAD j.B > j.A > 5AAA > 2B > hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C | Any | 4938 | [1] Very Easy | IAD overhead starter into a 5A combo. |
29 | IAD j.B > j.A > 2C > 5B > 2B > hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C | Any | 5414 | [1] Very Easy | IAD overhead starter into a 2C combo. |
30 | B+C > dash 5B > 2B > hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C | Any | 4985 | [1] Very Easy | Basic throw combo. |
31 | B+C > dash 5B > 2B > hjc > j.B > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C | Any | 5609 | [2] Easy | Variation of the previous combo utilizing multiple air Dark Lotus. |
32 | B+C > dash 5B > 2B > 214A~A/B/C(delay)~A/B/C > dash 5AA > 2C > delay 2B > 5BBB > 214B~A/B/C~A/B/C | Any | 5135 | [3] Intermediate | Throw combo using a delayed Vacant Shift Third extension. |
With Assists
- Exact damage and the assist needed for proper extension varies depending on partner choice.
# | Combo | Position | Damage | Difficulty | Notes |
---|---|---|---|---|---|
1 | 5BB > 236B > 236B > [Assist Call] > 2B > 214A~A/B/C(delay)~A/B/C > dash 5A > 5BBB > 214B~A/B/C~A/B/C | Any | 7972 | [3] Intermediate | 5B punish extended with an assist and a delayed Vacant Shift Third. |
2 | 5BB > 236B > 236B > [Assist Call] > 2B > 5B > hjc > j.A > j.B > djc > j.B > j.A > j.214B~A/B/C~A/B/C | Any | 7922 | [2] Easy | 5B punish extended with an assist into an air combo. |
3 | 5BB > 236B > 236B > [Assist Call] > hjc > j.B > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C | Any | 8273 | [2] Easy | 5B punish extended with an assist into an air combo utilizing multiple air Dark Lotus. |
4 | 5BB > 236B > 236B > [Assist Call] > 5B > 2B > 214A~A/B/C(delay)~A/B/C > dash 5A > 5BBB > 214B~A/B/C~A/B/C | Any | 8417 | [3] Intermediate | Strict Daze starter extended with an assist and a delayed Vacant Shift Third. |
5 | 5BB > 236B > 236B > [Assist Call] > 2B > 5B > hjc > j.A > j.B > djc > j.B > j.A > j.214B~A/B/C~A/B/C | Any | 8369 | [2] Easy | Strict Daze starter extended with an assist into an air combo. |
6 | 5BB > 236B > 236B > [Assist Call] > hjc > j.B > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C | Any | 8810 | [2] Easy | Strict Daze starter extended with an assist into an air combo utilizing multiple air Dark Lotus. |
7 | 5AAAA or (236B > 236B) > [Assist Call] > 5B > 2B > 214A~A/B/C(delay)~A/B/C > dash 5AA > 2C > delay 2B > 5BBB > 214B~A/B/C~A/B/C | Any | 8276 | [3] Intermediate | Bend Sinister starter extended with an assist and a delayed Vacant Shift Third. |
8 | 5AAAA or (236B > 236B) > [Assist Call] > 2B > 5B > hjc > j.A > j.B > djc > j.B > j.A > j.214B~A/B/C~A/B/C | Any | 8170 | [2] Easy | Bend Sinister starter extended with an assist into an air combo. |
9 | 5AAAA or (236B > 236B) > [Assist Call] > 2B > hjc > j.B > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C | Any | 9160 | [2] Easy | Bend Sinister starter extended with an assist into an air combo utilizing multiple air Dark Lotus. |
10 | B+C > 5BBB > 214B~A/B/C~A/B/C > [Assist Call] > 2C > delay 2B > 5BBB > 214B~A/B/C~A/B/C | Any | 5714 | [2] Easy | Basic throw combo extended with an assist. |
Corner
Solo
# | Combo | Position | Damage | Difficulty | Notes |
---|---|---|---|---|---|
1 | 5AAA > 5BBB > 5A > 5BBB > 5AA > 5BBB > 214B~A/B/C~A/B/C | Corner | 5060 | [1] Very Easy | Corner Shadow Scare loop starting with a jab. |
2 | 5AAA > 5BBB > delay 236A > 236A > dash 5AA > 2C > 5BBB > 214B~A/B/C~A/B/C | Corner | 5136 | [2] Easy | Variant of the previous combo using a delayed Dark Lotus. |
3 | 2C > delay 2B > 5BBB > dash 5A > 5BBB > dash 5AA > 2C > 5BBB > 214B~A/B/C~A/B/C | Corner | 5929 | [2] Easy | Corner Shadow Scare loop starting with a low. |
4 | 2C > delay 2B > 5BBB > delay 236A > 236A > 2B > 5BBB > dash 5AA > 2C > 214A~A/B/C~A/B/C | Corner | 6260 | [3] Intermediate | Variant of the previous combo using a delayed Dark Lotus. Timing for the 2B extension is very tight. Ends with A Vacant Shift due to not having enough remaining hitstun to use the B version. |
5 | CH AA 2B > delay 5BB > 2B > hjc > j.B > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C | Any | 7762 | [2] Easy | Counter hit 2B anti-air combo utilizing multiple air Dark Lotus. |
6 | 5BB > 2C > 2B > hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C | Corner | 6787 | [1] Very Easy | Basic corner 5B punish into an air combo. Character specific as 2B whiffs on a few characters. |
7 | 5BB > 2C > 2B > hjc > j.B > j.A > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C | Corner | 7549 | [2] Easy | Corner 5B punish into an air combo utilizing multiple air Dark Lotus. Character specific as 2B whiffs on a few characters. |
8 | 5BB > 2C > 2B > 236A > dash 5BBB > delay 236A > 236A > 2B > 5BBB > 214B~A/B/C~A/B/C | Corner | 7160 | [4] Hard | 5B punish that uses Black Orbiter and Dark Lotus to extend the combo. Doesn't work if 5B was used at close range. |
9 | 5BB > 2C > 2B > 236A > dash 5BBB > delay 236A > 236A > dash 5AA > 5BBB > 214B~A/B/C~A/B/C | Corner | 7057 | [3] Intermediate | Same as the last combo but uses 5A instead of 2B after Dark Lotus for easier execution. |
10 | 5BBB > 236C > dash 5A > 5BBB > dash 5AA > 2C > 5BBB > 214B~A/B/C~A/B/C | Corner | 6733 | [1] Very Easy | Corner EX Black Orbiter extension after Shadow Scare. |
11 | CH 5BB > 2C > 2B > 236A > dash 5BBB > delay 236A > 236A > 2B > 5BBB > 214B~A/B/C~A/B/C | Corner | 7534 | [4] Hard | Counter hit Strict Daze starter that uses Black Orbiter and Dark Lotus to extend the combo. |
12 | CH 5BB > 2C > 2B > 236A > dash 5BBB > delay 236A > 236A > dash 5AA > 2C > 5BBB > 214B~A/B/C~A/B/C | Corner | 7451 | [3] Intermediate | Same as the last combo but uses 5A instead of 2B after Dark Lotus for easier execution. |
13 | IAD j.B > j.A > 5AAA > 5BBB > 5AA > 2C > delay 2B > 5BBB > 214B~A/B/C~A/B/C | Corner | 4967 | [2] Easy | Corner IAD overhead starter into a 5A combo. |
14 | IAD j.B > j.A > 2C > delay 2B > 5BBB > dash 5AA > 2C > delay 2B > 5BBB > 214B~A/B/C~A/B/C | Corner | 5520 | [2] Easy | Corner IAD overhead starter into a 2C combo. |
15 | IAD j.B > j.A > 5BB > 2C > 2B > hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C | Corner | 5744 | [1] Very Easy | Corner IAD overhead starter into a 5B combo. |
16 | B+C > delay 2B > 5BBB > dash 5A > 5BBB > dash 5AA > 2C > 5BBB > 214B~A/B/C~A/B/C | Corner | 5185 | [2] Easy | Basic corner throw combo. |
17 | B+C > dash 5BB > 2B > hjc > j.B > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C | Corner | 5850 | [2] Easy | Corner throw combo utilizing multiple air Dark Lotus. |
With Assists
Combo Theory
Hyde has many different ways of extending combos which is helped by the "unique beat" mechanic he shares with all other UNIEL characters. This flexible cancel system, when combined with the many ways his specials can link back into normals and the ability to simply call for an assist means that Hyde doesn't struggle to use up all the hitstun available in any given combo. Hyde's main issue is the fact that all routes but one deal subpar damage. You can flawlessly execute a delayed Vacant Shift Third extension or a corner Dark Lotus - 2B link but the damage and metergain of a simple air combo using multiple air Dark Lotus attacks will always be better. Using a single A normal (other than j.A) will also completely butcher a combo's scaling with Shadow Scare suffering from a similar (though less intense) problem.
Thus Hyde's goal for non-corner carry and oki focused combos will be to get a launcher that can cancel into 2B, like 5AAA or 2C, as soon as possible to preserve hitstun and combo scaling. After 2B, use a high jump cancel into j.B, double jump j.B (if Hyde is too high to combo into two j.B's, use (sjc > j.B > j.A > djc > j.B) to bring the opponent up higher), use air Dark Lotus as many times as hitstun and height will permit (usually 3 of them), then end the combo with Vacant Shift.
Essentially: xx 5AAA or 2C > 2B > hjc > j.B > (j.A) > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C
Don't think that Hyde has no reason to use any other combo, however, as this route does have a few issues. First, it must be started early into a combo as air Dark Lotus doesn't work with low hitstun. Second, this route lacks any room for additional resources like assists, Cross Combos, supers, and EX moves (except at the end with EX Vacant Shift). Note that Resonance Blaze can only add a super at the end of this combo by using EX Vacant Shift as the A and B versions don't have enough hitstun for it mid-screen. Third, it doesn't provide good oki. Grounded Vacant Shift, Bend Sinister, and Pale Bringer Arose can provide safe-jump oki, none of which are moves that are included in this route.
Delayed Vacant Shift Third combos provide tons of corner carry without using resources so use them if corner pressure is vital to the current match-up. Use A Vacant Shift for close range extensions (like after a juggling 2B or 5B) and use the B version for long range extensions (like after shadow scare).
Black Orbiter and Dark Lotus routes in the corner can still end with safe-jumps while keeping their combo scaling by using Shadow Scare sparingly and avoiding the entirety of Hyde's A Smart Combo.
TLDR; Air Dark Lotus combos are Hyde's best routes damage wise but are lacking in other aspects like oki and corner carry. Use Vacant Shift extensions for corner carry and use Black Orbiter / Dark Lotus for oki in the corner. A Smart Combo and Shadow Scare (5BBB) scale combos harshly and should only be used as necessary. Conversely, 5B, Strict Daze (5BB), Bend Sinister, and air Dark Lotus should be used whenever possible thanks to their fantastic damage and scaling.
Video Examples
Hyde Safejumps by Shiki
https://twitter.com/EX_Shiki_/status/1099603108907438081
Basic Hyde Combos by Meno
Hyde Difficult combos by yuki_kazea
https://twitter.com/yuki_kazea/status/1045287869210755073
External Documents and References
- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •