BBTag/Hyde/Combos: Difference between revisions

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{{#lsth:BBTag/Hyde/Data|Nav}}
<center>{{Character Label|BBTag|Hyde|size=36px}}</center>
{{BBTag/CharacterLinks}}
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
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:{| class="wikitable" border="1"
:{| class="wikitable" border="1"
|-
|-
| 7 {{7}}
| 7 {{ni|7}}
| 8 {{8}}
| 8 {{ni|8}}
| 9 {{9}}
| 9 {{ni|9}}
|-
|-
| 4 {{4}}
| 4 {{ni|4}}
| 5 {{5}}
| 5 {{ni|5}}
| 6 {{6}}
| 6 {{ni|6}}
|-
|-
| 1 {{1}}
| 1 {{ni|1}}
| 2 {{2}}
| 2 {{ni|2}}
| 3 {{3}}
| 3 {{ni|3}}
|}
|}
: Numbers represent direction on a keyboard numpad. For example {{2}}{{3}}{{6}}A becomes 236A
: Numbers represent direction on a keyboard numpad. For example {{ni|236}}{{A}} becomes 236A
: '''>''' = cancel into the next attack
: '''>''' = cancel into the next attack
: ''',''' = link the next attack after preceding move's recovery
: ''',''' = link the next attack after preceding move's recovery
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==Combo List==
==Combo List==


===Midscreen===
===Routes===


=====Solo=====
=====Solo=====
<br style="clear:both;"/>
* Like most UNI characters, Hyde has multiple starters that determine combo potential and damage output.
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
|-
|-
! # !! Combo !! Position !! Damage !! Difficulty !! Notes
! # !! Basic Starters !! Position !! Damage !! Difficulty !! Notes
|-
|-
| 1
| #
| 5AAA > 5BBB > 236B > 236B || Any || 4547 || <span style="color:lightblue">[1] Very Easy</span> || Basic confirm off of A Smart combo.
| 5AAA (5AA/5A > 2B > 2C) > 5BBB > 214B~X~X || Any || 4682 (4774/5236) || {{ComboDifficulty|Very Easy}} || Basic confirm off of A Smart combo.
|-
|-
| 2
| #
| 5AAA > delay 2C > delay 2B > 5BBB > 236B > 236B || Any || 4911 || <span style="color:blue">[2] Easy</span> || Extension of the previous combo via well-timed delays.
| 5AAA > 2B > hjcBA > jcBC > j214B~X~X || Any || 5248 || {{ComboDifficulty|Very Easy}} || Basic air combo off of A Smart Combo.
|-
|-
| 3
| #
| 5AAA > 2B > hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C || Any || 5090 || <span style="color:lightblue">[1] Very Easy</span> || Basic air combo off of A Smart Combo.
| 5A > 2C > 2B > hjcBA > jcB > j.6C*2 > j.4C > j214B~X~X || Any || 6167 || {{ComboDifficulty|Medium}} || Advanced air combo utilizing multiple Dark Lotus in the air. Requires some timing.
|-
|-
| 4
| #
| 5AAA > 2B > hjc > j.B > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C || Any || 5708 || <span style="color:blue">[2] Easy</span> || Variation of the previous combo utilizing multiple air Dark Lotus.
| 5AAA > 5B > 2B (5A > 2C > 2B > 5B) > 214A~X~dl.X > 6AA > delay 2C > 5BBB > j214B~X~X || Any || 5193 (5480) || {{ComboDifficulty|Medium}} || String that uses delayed A Vacant Shift Third to extend the combo. Works best at 5A's max range.
|-
|-
| 5
| #
| 5AAA > 5B > 2B > 214A~A/B/C(delay)~A/B/C > dash 5AA > 2C > delay 2B > 5BBB > 214B~A/B/C~A/B/C || Any || 5256 || <span style="color:green">[3] Intermediate</span> || A Smart Combo confirm into a delayed Vacant Shift Third extension. Works best at 5A's max range.
| 5AAA (5A > 2C > delay 2B) > 5BBB > [delay 5A > 5BBB]*2 > 214B~X~X || Corner || 5222 (5744) || {{ComboDifficulty|Easy}} || Corner combo that ulitizes Smart Combo loops.
|-
|-
| 6
| #
| 2C > delay 2B > 5BBB > 236B > 236B || Any || 5242 || <span style="color:lightblue">[1] Very Easy</span> || Basic low starter combo off of 2C.
| 5AAA (5A > 2C > delay 2B) > 5BBB > delay 236A~236A > 5A > 5BBB > 214B~X~X || Corner || 5229 (5767) || {{ComboDifficulty|Easy}} || Corner combo that ulitizes delayed Black Orbiter.
|-
|-
| 7
| #
| 2C > 5B > 2B > hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C || Any || 5729 || <span style="color:lightblue">[1] Very Easy</span> || Basic low starter air combo off of 2C.
| IAD j.B > 2B > 2C > 5BBB > j214B~X~X || Any || 5278 || {{ComboDifficulty|Very Easy}} || Simple air to ground combo.
|-
|-
| 8
| #
| 2C > 2B > hjc > j.B > j.A > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C || Any || 6680 || <span style="color:blue">[2] Easy</span> || Variation of the previous combo utilizing multiple air Dark Lotus.
| IAD j.B > 2C > 5B > 2B > hjcBA > jcB > j.6C*2 > j.4C > j214B~X~X || Any || 5937 || {{ComboDifficulty|Medium}} || Advanced air to ground combo.
|-
|-
| 9
| #
| 2C > delay 2B > 5BBB > 214B~A/B/C(delay)~A/B/C > dash 5AA > 2C > delay 2B > 5BBB > 214B~A/B/C~A/B/C || Any || 6463 || <span style="color:green">[3] Intermediate</span> || Advanced low starter combo off of 2C using a delayed Vacant Shift Third extension.
| Grab > 5B > 2B > hjcBA > jcB > j.6C*2 > j.4C > j214B~X~X || Any || 5547 || {{ComboDifficulty|Medium}} || Basic grab combo.
|-
|-
| 10
| #
| AA 2B > hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C || Any || 5849 || <span style="color:lightblue">[1] Very Easy</span> || Basic 2B anti-air combo.
| Grab > dash 5BB > 2B > hjcB > jcB > j.6C*3 > j214B~X~x || Corner || 5850 || {{ComboDifficulty|Easy}} || Corner throw combo utilizing multiple air Dark Lotus.
|}
 
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
|-
|-
| 11
! # !! 2B Starters !! Position !! Damage !! Difficulty !! Notes
| AA 2B > hjc > j.B > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C || Any || 7260 || <span style="color:blue">[2] Easy</span> || Variation of the previous combo utilizing multiple air Dark Lotus.
|-
|-
| 12
| #
| '''CH''' AA 2B > 2A(whiff) > 2B > hjc > j.B > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C || Any || 7634 || <span style="color:blue">[2] Easy</span> || Counter-hit anti-air 2B into an air combo utilizing multiple air Dark Lotus.
| 2B > 2C > 5BBB > 214B~X~X || Any || 5563 || {{ComboDifficulty|Easy}} || Easiest 2B starter. Could be used as an alternative to starting 5B.
|-
|-
| 13
| #
| '''CH''' AA 2B > 2A(whiff) > 2B > 5BBB > 214B~A/B/C(delay)~A/B/C > dash 5AA > 2C > 5BBB > 214B~A/B/C~A/B/C || Any || 7150 || <span style="color:green">[3] Intermediate</span> || Counter-hit anti-air 2B into a delayed Vacant Shift Third extension.  
| 2B > 2C > 5B > hjcAB > jcB > j.6C*2 > j.4C > j214B~X~X || Any || 6639 || {{ComboDifficulty|Easy}} || Air combo from 2B starter.
|-
|-
| 14
| #
| 5B > 2C > 2B > hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C || Any || 6167 || <span style="color:lightblue">[1] Very Easy</span> || Basic 5B punish into an air combo.
| 2B > hjcBA > jcBA > j214B~X~X || Any || 5849 || {{ComboDifficulty|Very Easy}} || Hyde's easiest anti-air combo.
|-
|-
| 15
| #
| 5B > 2C > 2B > hjc > j.B > j.A > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C || Any || 7014 || <span style="color:blue">[2] Easy</span> || Variation of the previous combo utilizing multiple air Dark Lotus.
| 2B > hjcBA > jcB > j.6C*2 > j.4C > j214B~X~X || Any || 7120 || {{ComboDifficulty|Medium}} || Advanced anti-air combo with respectable damage.
|-
|-
| 16
| #
| 5B > 2C > 2B > 236A > dash 5B > 2B > delay hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C || Any || 6450 || <span style="color:blue">[2] Easy</span> || 5B punish using a Black orbiter to extend the combo. In order to work, the first 5B must be done at a close range but not point-blank.
| '''CH''' 2B > delay 2B > (5BBB > 5A)*2 > 5BBB > j214B~X~X || Corner || 6868 || {{ComboDifficulty|Easy}} || Advanced anti-air combo in the corner.
|-
|-
| 17
|}
| 5B > 2C > 2B > 236A > dash 5B > 2B > 214A~A/B/C(delay)~A/B/C > dash 5AA > 2C > 5BBB > 214B~A/B/C~A/B/C || Any || 6545 || <span style="color:green">[3] Intermediate</span> || Variation of the previous combo using a delayed Vacant Shift Third extension.
 
|-
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
| 18
| 5B > 2C > 5A > 2B > 214A~A/B/C(delay)~A/B/C > dash 5AA > 2C > delay 2B > 5BBB > 214B~A/B/C~A/B/C || Any || 5894 || <span style="color:green">[3] Intermediate</span> || 5B punish using a delayed Vacant Shift Third extension. Works even at point-blank range.
|-
| 19
| 5BBB > 236B > 236C > delay 2B > 5B > 214A~A/B/C(delay)~A/B/C > dash 5A > 5BBB > 214B~A/B/C~A/B/C || Any || 7358 || <span style="color:green">[3] Intermediate</span> || Max range 5B starter into a delayed Vacant Shift Third extension by using 1 bar.
|-
| 20
| AA 5BBB > 214B~A/B/C(delay)~A/B/C > dash 5AA > 2C > delay 2B > 5BBB > 214B~A/B/C~A/B/C || Any || 6868 || <span style="color:green">[3] Intermediate</span> || Max height anti-air 5B starter using a delayed Vacant Shift Third extension.
|-
| 21
| '''CH''' AA 5B > delay 2B > 5BBB > 214B~A/B/C(delay)~A/B/C > dash 5AA > 2C > 5BBB > 214B~A/B/C~A/B/C || Any || 7166 || <span style="color:green">[3] Intermediate</span> || Max height counter hit anti-air 5B starter using a delayed Vacant Shift Third extension.
|-
| 22
| '''CH''' 5BB > 2C > 2B > hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C || Any || 7121 || <span style="color:blue">[2] Easy</span> || Counter hit Strict Daze starter. Uses the increased hitlag from the counter hit to confirm into a full combo. 5B must be blocked or whiffed in order to start with 5BB.
|-
| 23
| '''CH''' 5BB > 2C > 2B > hjc > j.B > j.A > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C || Any || 8074 || <span style="color:blue">[2] Easy</span> || Variation of the previous combo utilizing multiple air Dark Lotus.
|-
| 24
| '''CH''' 5BBB > 236B > 236C > dash 5BBB > 214B~A/B/C(delay)~A/B/C > dash 5A > 5BBB > 214B~A/B/C~A/B/C || Any || 7987 || <span style="color:green">[3] Intermediate</span> || Counter hit Strict Daze starter into a delayed Vacant Shift Third extension by using 1 bar.
|-
| 25
| '''CH''' j.C > dash 2B > 5BBB > 214B~A/B/C(delay)~A/B/C > dash 5AA > 5BBB > 214B~A/B/C~A/B/C || Any || 6553 || <span style="color:green">[3] Intermediate</span> || Counter hit air Dark Lotus starter using a delayed Vacant Shift Third extension.
|-
| 26
| '''CH''' j.C > 5B > 2B > hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C || Any || 6177 || <span style="color:blue">[2] Easy</span> || Counter hit air Dark Lotus starter into an air combo.
|-
| 27
| '''CH''' j.C > 5B > 2B > hjc > j.B > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C || Any || 7025 || <span style="color:blue">[2] Easy</span> || Counter hit air Dark Lotus starter into an air combo utilizing multiple air Dark Lotus.
|-
| 28
| IAD j.B > j.A > 5AAA > 2B > hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C || Any || 4938 || <span style="color:lightblue">[1] Very Easy</span> || IAD overhead starter into a 5A combo.
|-
|-
| 29
! # !! 2C Starters !! Position !! Damage !! Difficulty !! Notes
| IAD j.B > j.A > 2C > 5B > 2B > hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C || Any || 5414 || <span style="color:lightblue">[1] Very Easy</span> || IAD overhead starter into a 2C combo.
|-
|-
| 30
| #
| B+C > dash 5B > 2B > hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C || Any || 4985 || <span style="color:lightblue">[1] Very Easy</span> || Basic throw combo.
| 2C > delay 2B > 5BBB > 214B~X~X || Any || 5440 || {{ComboDifficulty|Very Easy}} || Basic 2C low starter. Can be used as an alternative to starting 5A.
|-
|-
| 31
| #
| B+C > dash 5B > 2B > hjc > j.B > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C || Any || 5609 || <span style="color:blue">[2] Easy</span> || Variation of the previous combo utilizing multiple air Dark Lotus.
| 2C > 2B > hjcBA > jcB > j.6C*2 > j.4C > j214B~X~X || Any || 6680 || {{ComboDifficulty|Easy}} || Advanced air combo off of 2C.
|-
|-
| 32
| #
| B+C > dash 5B > 2B > 214A~A/B/C(delay)~A/B/C > dash 5AA > 2C > delay 2B > 5BBB > 214B~A/B/C~A/B/C || Any || 5135 || <span style="color:green">[3] Intermediate</span> || Throw combo using a delayed Vacant Shift Third extension.
| 2C > delay 2B > 5BBB > 214B~X~dl.X > 6AA > 2C > 5BBB > 214B~X~X || Any || 6386 || {{ComboDifficulty|Medium}} || Delayed Vacant Shift Third combo starting with 2C.
|-
|-
|}
|}


=====With Assists=====
* Exact damage and the assist needed for proper extension varies depending on partner choice.
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
|-
|-
! # !! Combo !! Position !! Damage !! Difficulty !! Notes
! # !! Punish (5B) Starters !! Position !! Damage !! Difficulty !! Notes
|-
| 1
| 5BB > 236B > 236B > [Assist Call] > 2B > 214A~A/B/C(delay)~A/B/C > dash 5A > 5BBB > 214B~A/B/C~A/B/C || Any || 7972 || <span style="color:green">[3] Intermediate</span> || 5B punish extended with an assist and a delayed Vacant Shift Third.
|-
|-
| 2
| #
| 5BB > 236B > 236B > [Assist Call] > 2B > 5B > hjc > j.A > j.B > djc > j.B > j.A > j.214B~A/B/C~A/B/C || Any || 7922 || <span style="color:blue">[2] Easy</span> || 5B punish extended with an assist into an air combo.
| 5B > 2C > 2B > hjcBA > jcBA j214B~X~X || Any || 6167 || {{ComboDifficulty|Very Easy}} || Basic 5B punish into an air combo.
|-
|-
| 3
| #
| 5BB > 236B > 236B > [Assist Call] > hjc > j.B > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C || Any || 8273 || <span style="color:blue">[2] Easy</span> || 5B punish extended with an assist into an air combo utilizing multiple air Dark Lotus.
| 5B > 2C > 2B > hjcBA > jcB > j.6C*2 > j.4C > j214B~X~X || Any || 7014 || {{ComboDifficulty|Easy}} || Variation of the previous combo utilizing multiple air Dark Lotus.
|-
|-
| 4
| #
| 5BB > 236B > 236B > [Assist Call] > 5B > 2B > 214A~A/B/C(delay)~A/B/C > dash 5A > 5BBB > 214B~A/B/C~A/B/C || Any || 8417 || <span style="color:green">[3] Intermediate</span> || Strict Daze starter extended with an assist and a delayed Vacant Shift Third.
| 5B > 2C > 2B > 236A > 6B > 2B > delay hjcBA > jcBA > j214B~X~X || Any || 6450 || {{ComboDifficulty|Easy}} || 5B punish using a Black orbiter to extend the combo. In order to work, the first 5B must be done at a close range but not point-blank.
|-
|-
| 5
| #
| 5BB > 236B > 236B > [Assist Call] > 2B > 5B > hjc > j.A > j.B > djc > j.B > j.A > j.214B~A/B/C~A/B/C || Any || 8369 || <span style="color:blue">[2] Easy</span> || Strict Daze starter extended with an assist into an air combo.
| 5B > 2C > 2B > 236A > 6B > 2B > 214A~X~dl.X > 6AA > 2C > 5BBB > 214B~X~X || Any || 6545 || {{ComboDifficulty|Medium}} || Variation of the previous combo using a delayed Vacant Shift Third extension.
|-
|-
| 6
| #
| 5BB > 236B > 236B > [Assist Call] > hjc > j.B > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C || Any || 8810 || <span style="color:blue">[2] Easy</span> || Strict Daze starter extended with an assist into an air combo utilizing multiple air Dark Lotus.
| 5BBB > 236B > 236C > delay 2B > hjcBA > jcBC > j214B~X~X || Any || 7404 || {{ComboDifficulty|Medium}} || Max range 5B starter into EX Bend Sinister. Must time j214B carefully.
|-
| 7
| 5AAAA or (236B > 236B) > [Assist Call] > 5B > 2B > 214A~A/B/C(delay)~A/B/C > dash 5AA > 2C > delay 2B > 5BBB > 214B~A/B/C~A/B/C || Any || 8276 || <span style="color:green">[3] Intermediate</span> || Bend Sinister starter extended with an assist and a delayed Vacant Shift Third.
|-
|-
| 8
| #
| 5AAAA or (236B > 236B) > [Assist Call] > 2B > 5B > hjc > j.A > j.B > djc > j.B > j.A > j.214B~A/B/C~A/B/C || Any || 8170 || <span style="color:blue">[2] Easy</span> || Bend Sinister starter extended with an assist into an air combo.
| 5BBB > 236C > 5B > 2B > hjcBA > jcB > j.6C*2 > j214B~X~X || Corner || 7994 || {{ComboDifficulty|Medium}} || Corner EX Black Orbiter extension after Shadow Scare. Works best at max range 5B.
|-
| 9
| 5AAAA or (236B > 236B) > [Assist Call] > 2B > hjc > j.B > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C || Any || 9160 || <span style="color:blue">[2] Easy</span> || Bend Sinister starter extended with an assist into an air combo utilizing multiple air Dark Lotus.  
|-
| 10
| B+C > 5BBB > 214B~A/B/C~A/B/C > [Assist Call] > 2C > delay 2B > 5BBB > 214B~A/B/C~A/B/C || Any || 5714 || <span style="color:blue">[2] Easy</span> || Basic throw combo extended with an assist.
|-
|-
|}
|}
<br style="clear:both;"/>


===Corner===
=====With Assists=====
 
* Exact damage and the assist needed for proper extension varies depending on partner choice.
=====Solo=====
<br style="clear:both;"/>
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
|-
|-
Line 191: Line 144:
|-
|-
| 1
| 1
| 5AAA > 5BBB > 5A > 5BBB > 5AA > 5BBB > 214B~A/B/C~A/B/C || Corner || 5060 || <span style="color:lightblue">[1] Very Easy</span> || Corner Shadow Scare loop starting with a jab.
| 5BB > 236B > 236B > [Assist Call] > 2B > 214A~A/B/C(delay)~A/B/C > dash 5A > 5BBB > 214B~A/B/C~A/B/C || Any || 7972 || {{ComboDifficulty|Medium}} || 5B punish extended with an assist and a delayed Vacant Shift Third.
|-
|-
| 2
| 2
| 5AAA > 5BBB > delay 236A > 236A > dash 5AA > 2C > 5BBB > 214B~A/B/C~A/B/C || Corner || 5136 || <span style="color:blue">[2] Easy</span> || Variant of the previous combo using a delayed Dark Lotus.
| 5BB > 236B > 236B > [Assist Call] > 2B > 5B > hjc > j.A > j.B > djc > j.B > j.A > j.214B~A/B/C~A/B/C || Any || 7922 || {{ComboDifficulty|Easy}} || 5B punish extended with an assist into an air combo.
|-
|-
| 3
| 3
| 2C > delay 2B > 5BBB > dash 5A > 5BBB > dash 5AA > 2C > 5BBB > 214B~A/B/C~A/B/C || Corner || 5929 || <span style="color:blue">[2] Easy</span> || Corner Shadow Scare loop starting with a low.
| 5BB > 236B > 236B > [Assist Call] > hjc > j.B > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C || Any || 8273 || {{ComboDifficulty|Easy}} || 5B punish extended with an assist into an air combo utilizing multiple air Dark Lotus.
|-
|-
| 4
| 4
| 2C > delay 2B > 5BBB > delay 236A > 236A > 2B > 5BBB > dash 5AA > 2C > 214A~A/B/C~A/B/C || Corner || 6260 || <span style="color:green">[3] Intermediate</span> || Variant of the previous combo using a delayed Dark Lotus. Timing for the 2B extension is very tight. Ends with A Vacant Shift due to not having enough remaining hitstun to use the B version.
| 5BB > 236B > 236B > [Assist Call] > 5B > 2B > 214A~A/B/C(delay)~A/B/C > dash 5A > 5BBB > 214B~A/B/C~A/B/C || Any || 8417 || {{ComboDifficulty|Medium}} || Strict Daze starter extended with an assist and a delayed Vacant Shift Third.
|-
|-
| 5
| 5
| CH AA 2B > delay 5BB > 2B > hjc > j.B > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C || Any || 7762 || <span style="color:blue">[2] Easy</span> || Counter hit 2B anti-air combo utilizing multiple air Dark Lotus.
| 5BB > 236B > 236B > [Assist Call] > 2B > 5B > hjc > j.A > j.B > djc > j.B > j.A > j.214B~A/B/C~A/B/C || Any || 8369 || {{ComboDifficulty|Easy}} || Strict Daze starter extended with an assist into an air combo.
|-
|-
| 6
| 6
| 5BB > 2C > 2B > hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C || Corner || 6787 || <span style="color:lightblue">[1] Very Easy</span> || Basic corner 5B punish into an air combo. Character specific as 2B whiffs on a few characters.
| 5BB > 236B > 236B > [Assist Call] > hjc > j.B > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C || Any || 8810 || {{ComboDifficulty|Easy}} || Strict Daze starter extended with an assist into an air combo utilizing multiple air Dark Lotus.
|-
|-
| 7
| 7
| 5BB > 2C > 2B > hjc > j.B > j.A > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C || Corner || 7549 || <span style="color:blue">[2] Easy</span> || Corner 5B punish into an air combo utilizing multiple air Dark Lotus. Character specific as 2B whiffs on a few characters.
| 5AAAA or (236B > 236B) > [Assist Call] > 5B > 2B > 214A~A/B/C(delay)~A/B/C > dash 5AA > 2C > delay 2B > 5BBB > 214B~A/B/C~A/B/C || Any || 8276 || {{ComboDifficulty|Medium}} || Bend Sinister starter extended with an assist and a delayed Vacant Shift Third.
|-
|-
| 8
| 8
| 5BB > 2C > 2B > 236A > dash 5BBB > delay 236A > 236A > 2B > 5BBB > 214B~A/B/C~A/B/C || Corner || 7160 || <span style="color:red">[4] Hard</span> || 5B punish that uses Black Orbiter and Dark Lotus to extend the combo. Doesn't work if 5B was used at close range.
| 5AAAA or (236B > 236B) > [Assist Call] > 2B > 5B > hjc > j.A > j.B > djc > j.B > j.A > j.214B~A/B/C~A/B/C || Any || 8170 || {{ComboDifficulty|Easy}} || Bend Sinister starter extended with an assist into an air combo.
|-
|-
| 9
| 9
| 5BB > 2C > 2B > 236A > dash 5BBB > delay 236A > 236A > dash 5AA > 5BBB > 214B~A/B/C~A/B/C || Corner || 7057 || <span style="color:green">[3] Intermediate</span> || Same as the last combo but uses 5A instead of 2B after Dark Lotus for easier execution.
| 5AAAA or (236B > 236B) > [Assist Call] > 2B > hjc > j.B > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C || Any || 9160 || {{ComboDifficulty|Easy}} || Bend Sinister starter extended with an assist into an air combo utilizing multiple air Dark Lotus.  
|-
|-
| 10
| 10
| 5BBB > 236C > dash 5A > 5BBB > dash 5AA > 2C > 5BBB > 214B~A/B/C~A/B/C || Corner || 6733 || <span style="color:lightblue">[1] Very Easy</span> || Corner EX Black Orbiter extension after Shadow Scare.
| B+C > 5BBB > 214B~A/B/C~A/B/C > [Assist Call] > 2C > delay 2B > 5BBB > 214B~A/B/C~A/B/C || Any || 5714 || {{ComboDifficulty|Easy}} || Basic throw combo extended with an assist.
|-
| 11
| CH 5BB > 2C > 2B > 236A > dash 5BBB > delay 236A > 236A > 2B > 5BBB > 214B~A/B/C~A/B/C || Corner || 7534 || <span style="color:red">[4] Hard</span> || Counter hit Strict Daze starter that uses Black Orbiter and Dark Lotus to extend the combo.
|-
| 12
| CH 5BB > 2C > 2B > 236A > dash 5BBB > delay 236A > 236A > dash 5AA > 2C > 5BBB > 214B~A/B/C~A/B/C || Corner || 7451 || <span style="color:green">[3] Intermediate</span> || Same as the last combo but uses 5A instead of 2B after Dark Lotus for easier execution.
|-
| 13
| IAD j.B > j.A > 5AAA > 5BBB > 5AA > 2C > delay 2B > 5BBB > 214B~A/B/C~A/B/C || Corner || 4967 || <span style="color:blue">[2] Easy</span> || Corner IAD overhead starter into a 5A combo.
|-
| 14
| IAD j.B > j.A > 2C > delay 2B > 5BBB > dash 5AA > 2C > delay 2B > 5BBB > 214B~A/B/C~A/B/C || Corner || 5520 || <span style="color:blue">[2] Easy</span> || Corner IAD overhead starter into a 2C combo.
|-
| 15
| IAD j.B > j.A > 5BB > 2C > 2B > hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C || Corner || 5744 || <span style="color:lightblue">[1] Very Easy</span> || Corner IAD overhead starter into a 5B combo.
|-
| 16
| B+C > delay 2B > 5BBB > dash 5A > 5BBB > dash 5AA > 2C > 5BBB > 214B~A/B/C~A/B/C || Corner || 5185 || <span style="color:blue">[2] Easy</span> || Basic corner throw combo.
|-
| 17
| B+C > dash 5BB > 2B > hjc > j.B > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C || Corner || 5850 || <span style="color:blue">[2] Easy</span> || Corner throw combo utilizing multiple air Dark Lotus.
|-
|-
|}
|}
=====With Assists=====
<br style="clear:both;"/>
<br style="clear:both;"/>


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==Video Examples==
==Video Examples==
Hyde Safejumps by Shiki
https://twitter.com/EX_Shiki_/status/1099603108907438081


Basic Hyde Combos by Meno
Basic Hyde Combos by Meno
{{#ev:youtube|lHzz-PUOAfo}}
{{#ev:youtube|lHzz-PUOAfo}}
Hyde Difficult combos by yuki_kazea
https://twitter.com/yuki_kazea/status/1045287869210755073
<br style="clear:both;"/>
<br style="clear:both;"/>


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==Navigation==
==Navigation==
{{#lsth:BBTag/Hyde/Data|Links}}
<center>{{Character Label|BBTag|Hyde|size=36px}}</center>
{{Navbar-BBTag}}
{{BBTag/CharacterLinks}}
[[Category:BlazBlue Cross Tag Battle]]
{{BBTag/Navigation}}
[[Category:Hyde]]

Latest revision as of 05:00, 13 December 2023

 Hyde
Combo Notation Guide
7 7 8 8 9 9
4 4 5 5 6 6
1 1 2 2 3 3
Numbers represent direction on a keyboard numpad. For example 236A.png becomes 236A
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
CH = Counter Hit
IAD = Instant Air Dash
(N) = only use the Nth attack of the move (for example, if j.B(2) is written, you only use the first two hits of j.B)
(CSpec) = Contains a part that only works on some characters, refer to the combo thread on Dustloop for more details.
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


Combo List

Routes

Solo
  • Like most UNI characters, Hyde has multiple starters that determine combo potential and damage output.
# Basic Starters Position Damage Difficulty Notes
# 5AAA (5AA/5A > 2B > 2C) > 5BBB > 214B~X~X Any 4682 (4774/5236) [1] Very Easy Basic confirm off of A Smart combo.
# 5AAA > 2B > hjcBA > jcBC > j214B~X~X Any 5248 [1] Very Easy Basic air combo off of A Smart Combo.
# 5A > 2C > 2B > hjcBA > jcB > j.6C*2 > j.4C > j214B~X~X Any 6167 [3] Medium Advanced air combo utilizing multiple Dark Lotus in the air. Requires some timing.
# 5AAA > 5B > 2B (5A > 2C > 2B > 5B) > 214A~X~dl.X > 6AA > delay 2C > 5BBB > j214B~X~X Any 5193 (5480) [3] Medium String that uses delayed A Vacant Shift Third to extend the combo. Works best at 5A's max range.
# 5AAA (5A > 2C > delay 2B) > 5BBB > [delay 5A > 5BBB]*2 > 214B~X~X Corner 5222 (5744) [2] Easy Corner combo that ulitizes Smart Combo loops.
# 5AAA (5A > 2C > delay 2B) > 5BBB > delay 236A~236A > 5A > 5BBB > 214B~X~X Corner 5229 (5767) [2] Easy Corner combo that ulitizes delayed Black Orbiter.
# IAD j.B > 2B > 2C > 5BBB > j214B~X~X Any 5278 [1] Very Easy Simple air to ground combo.
# IAD j.B > 2C > 5B > 2B > hjcBA > jcB > j.6C*2 > j.4C > j214B~X~X Any 5937 [3] Medium Advanced air to ground combo.
# Grab > 5B > 2B > hjcBA > jcB > j.6C*2 > j.4C > j214B~X~X Any 5547 [3] Medium Basic grab combo.
# Grab > dash 5BB > 2B > hjcB > jcB > j.6C*3 > j214B~X~x Corner 5850 [2] Easy Corner throw combo utilizing multiple air Dark Lotus.
# 2B Starters Position Damage Difficulty Notes
# 2B > 2C > 5BBB > 214B~X~X Any 5563 [2] Easy Easiest 2B starter. Could be used as an alternative to starting 5B.
# 2B > 2C > 5B > hjcAB > jcB > j.6C*2 > j.4C > j214B~X~X Any 6639 [2] Easy Air combo from 2B starter.
# 2B > hjcBA > jcBA > j214B~X~X Any 5849 [1] Very Easy Hyde's easiest anti-air combo.
# 2B > hjcBA > jcB > j.6C*2 > j.4C > j214B~X~X Any 7120 [3] Medium Advanced anti-air combo with respectable damage.
# CH 2B > delay 2B > (5BBB > 5A)*2 > 5BBB > j214B~X~X Corner 6868 [2] Easy Advanced anti-air combo in the corner.
# 2C Starters Position Damage Difficulty Notes
# 2C > delay 2B > 5BBB > 214B~X~X Any 5440 [1] Very Easy Basic 2C low starter. Can be used as an alternative to starting 5A.
# 2C > 2B > hjcBA > jcB > j.6C*2 > j.4C > j214B~X~X Any 6680 [2] Easy Advanced air combo off of 2C.
# 2C > delay 2B > 5BBB > 214B~X~dl.X > 6AA > 2C > 5BBB > 214B~X~X Any 6386 [3] Medium Delayed Vacant Shift Third combo starting with 2C.
# Punish (5B) Starters Position Damage Difficulty Notes
# 5B > 2C > 2B > hjcBA > jcBA j214B~X~X Any 6167 [1] Very Easy Basic 5B punish into an air combo.
# 5B > 2C > 2B > hjcBA > jcB > j.6C*2 > j.4C > j214B~X~X Any 7014 [2] Easy Variation of the previous combo utilizing multiple air Dark Lotus.
# 5B > 2C > 2B > 236A > 6B > 2B > delay hjcBA > jcBA > j214B~X~X Any 6450 [2] Easy 5B punish using a Black orbiter to extend the combo. In order to work, the first 5B must be done at a close range but not point-blank.
# 5B > 2C > 2B > 236A > 6B > 2B > 214A~X~dl.X > 6AA > 2C > 5BBB > 214B~X~X Any 6545 [3] Medium Variation of the previous combo using a delayed Vacant Shift Third extension.
# 5BBB > 236B > 236C > delay 2B > hjcBA > jcBC > j214B~X~X Any 7404 [3] Medium Max range 5B starter into EX Bend Sinister. Must time j214B carefully.
# 5BBB > 236C > 5B > 2B > hjcBA > jcB > j.6C*2 > j214B~X~X Corner 7994 [3] Medium Corner EX Black Orbiter extension after Shadow Scare. Works best at max range 5B.
With Assists
  • Exact damage and the assist needed for proper extension varies depending on partner choice.
# Combo Position Damage Difficulty Notes
1 5BB > 236B > 236B > [Assist Call] > 2B > 214A~A/B/C(delay)~A/B/C > dash 5A > 5BBB > 214B~A/B/C~A/B/C Any 7972 [3] Medium 5B punish extended with an assist and a delayed Vacant Shift Third.
2 5BB > 236B > 236B > [Assist Call] > 2B > 5B > hjc > j.A > j.B > djc > j.B > j.A > j.214B~A/B/C~A/B/C Any 7922 [2] Easy 5B punish extended with an assist into an air combo.
3 5BB > 236B > 236B > [Assist Call] > hjc > j.B > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C Any 8273 [2] Easy 5B punish extended with an assist into an air combo utilizing multiple air Dark Lotus.
4 5BB > 236B > 236B > [Assist Call] > 5B > 2B > 214A~A/B/C(delay)~A/B/C > dash 5A > 5BBB > 214B~A/B/C~A/B/C Any 8417 [3] Medium Strict Daze starter extended with an assist and a delayed Vacant Shift Third.
5 5BB > 236B > 236B > [Assist Call] > 2B > 5B > hjc > j.A > j.B > djc > j.B > j.A > j.214B~A/B/C~A/B/C Any 8369 [2] Easy Strict Daze starter extended with an assist into an air combo.
6 5BB > 236B > 236B > [Assist Call] > hjc > j.B > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C Any 8810 [2] Easy Strict Daze starter extended with an assist into an air combo utilizing multiple air Dark Lotus.
7 5AAAA or (236B > 236B) > [Assist Call] > 5B > 2B > 214A~A/B/C(delay)~A/B/C > dash 5AA > 2C > delay 2B > 5BBB > 214B~A/B/C~A/B/C Any 8276 [3] Medium Bend Sinister starter extended with an assist and a delayed Vacant Shift Third.
8 5AAAA or (236B > 236B) > [Assist Call] > 2B > 5B > hjc > j.A > j.B > djc > j.B > j.A > j.214B~A/B/C~A/B/C Any 8170 [2] Easy Bend Sinister starter extended with an assist into an air combo.
9 5AAAA or (236B > 236B) > [Assist Call] > 2B > hjc > j.B > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C Any 9160 [2] Easy Bend Sinister starter extended with an assist into an air combo utilizing multiple air Dark Lotus.
10 B+C > 5BBB > 214B~A/B/C~A/B/C > [Assist Call] > 2C > delay 2B > 5BBB > 214B~A/B/C~A/B/C Any 5714 [2] Easy Basic throw combo extended with an assist.


Combo Theory


Hyde has many different ways of extending combos which is helped by the "unique beat" mechanic he shares with all other UNIEL characters. This flexible cancel system, when combined with the many ways his specials can link back into normals and the ability to simply call for an assist means that Hyde doesn't struggle to use up all the hitstun available in any given combo. Hyde's main issue is the fact that all routes but one deal subpar damage. You can flawlessly execute a delayed Vacant Shift Third extension or a corner Dark Lotus - 2B link but the damage and metergain of a simple air combo using multiple air Dark Lotus attacks will always be better. Using a single A normal (other than j.A) will also completely butcher a combo's scaling with Shadow Scare suffering from a similar (though less intense) problem.

Thus Hyde's goal for non-corner carry and oki focused combos will be to get a launcher that can cancel into 2B, like 5AAA or 2C, as soon as possible to preserve hitstun and combo scaling. After 2B, use a high jump cancel into j.B, double jump j.B (if Hyde is too high to combo into two j.B's, use (sjc > j.B > j.A > djc > j.B) to bring the opponent up higher), use air Dark Lotus as many times as hitstun and height will permit (usually 3 of them), then end the combo with Vacant Shift.

Essentially: xx 5AAA or 2C > 2B > hjc > j.B > (j.A) > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C

Don't think that Hyde has no reason to use any other combo, however, as this route does have a few issues. First, it must be started early into a combo as air Dark Lotus doesn't work with low hitstun. Second, this route lacks any room for additional resources like assists, Cross Combos, supers, and EX moves (except at the end with EX Vacant Shift). Note that Resonance Blaze can only add a super at the end of this combo by using EX Vacant Shift as the A and B versions don't have enough hitstun for it mid-screen. Third, it doesn't provide good oki. Grounded Vacant Shift, Bend Sinister, and Pale Bringer Arose can provide safe-jump oki, none of which are moves that are included in this route.

Delayed Vacant Shift Third combos provide tons of corner carry without using resources so use them if corner pressure is vital to the current match-up. Use A Vacant Shift for close range extensions (like after a juggling 2B or 5B) and use the B version for long range extensions (like after shadow scare).

Black Orbiter and Dark Lotus routes in the corner can still end with safe-jumps while keeping their combo scaling by using Shadow Scare sparingly and avoiding the entirety of Hyde's A Smart Combo.

TLDR; Air Dark Lotus combos are Hyde's best routes damage wise but are lacking in other aspects like oki and corner carry. Use Vacant Shift extensions for corner carry and use Black Orbiter / Dark Lotus for oki in the corner. A Smart Combo and Shadow Scare (5BBB) scale combos harshly and should only be used as necessary. Conversely, 5B, Strict Daze (5BB), Bend Sinister, and air Dark Lotus should be used whenever possible thanks to their fantastic damage and scaling.

Video Examples

Basic Hyde Combos by Meno


External Documents and References


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