Combo Notation Guide | |||||||||
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Combo List
Midscreen
Solo
# | Combo | Position | Damage | Difficulty | Notes |
---|---|---|---|---|---|
1 | 5AAA > 5BBB > 236B > 236B | Any | 4476 | [1] Very Easy | Basic confirm off of A Smart combo. |
2 | 5AAA > delay 2C > delay 2B > 5BBB > 236B > 236B | Any | 4781 | [2] Easy | Extension of the previous combo via well-timed delays. |
3 | 5AAA > 2B > hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C | Any | 5090 | [1] Very Easy | Basic air combo off of A Smart Combo. |
4 | 5AAA > 2B > hjc > j.B > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C | Any | 5708 | [2] Easy | Variation of the previous combo utilizing multiple air Dark Lotus. |
5 | 5AAA > 2B > 214A~A/B/C(delay)~A/B/C > 5AA > 2C > delay 2B > 5BBB > 214B~A/B/C~A/B/C | Any | 5243 | [3] Intermediate | A Smart Combo confirm into a delayed Vacant Shift Third extension. |
6 | 2C > delay 2B > 5BBB > 236B > 236B | Any | 5139 | [1] Very Easy | Basic low starter combo off of 2C. |
7 | 2C > 5B > 2B > hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C | Any | 5729 | [1] Very Easy | Basic low starter air combo off of 2C. |
8 | 2C > 5B > 2B > hjc > j.B > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C | Any | 6575 | [2] Easy | Variation of the previous combo utilizing multiple air Dark Lotus. |
9 | 2C > delay 2B > 5BBB > 214A~A/B/C(delay)~A/B/C > 5AA > 2C > delay 2B > 5BBB > 214B~A/B/C~A/B/C | Any | 6233 | [3] Intermediate | Advanced low starter combo off of 2C using a delayed Vacant Shift Third extension. |
10 | AA 2B > hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C | Any | 5849 | [1] Very Easy | Basic 2B anti-air combo. |
11 | AA 2B > hjc > j.B > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C | Any | 7260 | [2] Easy | Variation of the previous combo utilizing multiple air Dark Lotus. |
12 | 5B > 2C > 2B > hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C | Any | 6167 | [1] Very Easy | Basic 5B punish into an air combo. |
13 | 5B > 2C > 2B > hjc > j.B > j.A > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C | Any | 7014 | [2] Easy | Variation of the previous combo utilizing multiple air Dark Lotus. |
14 | 5B > 2C > 2B > 236A > dash 5B > 2B > hjc > j.B > j.A > djc > j.B > j.214B~A/B/C~A/B/C | Any | 6367 | [2] Easy | 5B punish using a Black orbiter to extend the combo. In order to work, the first 5B must be done at a close range but not point-blank. |
15 | 5B > 2C > 5A > 2B > 214A~A/B/C(delay)~A/B/C > 5AA > 2C > delay 2B > 5BBB > 214B~A/B/C~A/B/C | Any | 5894 | [3] Intermediate | 5B punish using a delayed Vacant Shift Third extension. |
16 | CH 5BB > 2C > 2B > hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C | Any | 7121 | [2] Easy | Counter hit Strict Daze starter. Uses the increased hitlag from the counter hit to confirm into a full combo. 5B must be blocked or whiffed in order to start with 5BB. |
17 | CH 5BB > 2C > 2B > hjc > j.B > j.A > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C | Any | 8074 | [2] Easy | Variation of the previous combo utilizing multiple air Dark Lotus. |
18 | CH j.C > dash 2B > 5BBB > 214B~A/B/C(delay)~A/B/C > dash 5AA > 5BBB > 214B~A/B/C~A/B/C | Any | 6553 | [3] Intermediate | Counter hit air Dark Lotus starter using a delayed Vacant Shift Third extension. |
19 | CH j.C > 5B > 2B > hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C | Any | 6177 | [2] Easy | Counter hit air Dark Lotus starter into an air combo. |
20 | CH j.C > 5B > 2B > hjc > j.B > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C | Any | 7025 | [2] Easy | Counter hit air Dark Lotus starter into an air combo utilizing multiple air Dark Lotus. |
21 | IAD j.B > j.A > 5AAA > 2B > hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C | Any | 4938 | [1] Very Easy | IAD overhead starter into a 5A combo. |
22 | IAD j.B > j.A > 2C > 5B > 2B > hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C | Any | 5414 | [1] Very Easy | IAD overhead starter into a 2C combo. |
23 | B+C > dash 5B > 2B > hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C | Any | 4985 | [1] Very Easy | Basic throw combo. |
24 | B+C > dash 5B > 2B > hjc > j.B > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C | Any | 5609 | [2] Easy | Variation of the previous combo utilizing multiple air Dark Lotus. |
25 | B+C > dash 5B > 2B > 214A~A/B/C(delay)~A/B/C > 5AA > 2C > delay 2B > 5BBB > 214B~A/B/C~A/B/C | Any | 5135 | [3] Intermediate | Throw combo using a delayed Vacant Shift Third extension. |
With Assists
- Exact damage and the assist needed for proper extension varies depending on partner choice.
# | Combo | Position | Damage | Difficulty | Notes |
---|---|---|---|---|---|
1 | 5BB > 236B > 236B > [Assist Call] > 2C > delay 2B > 5BBB > 236B > 236B | Any | 7611 | [1] Very Easy | 5B punish extended with an assist and ended with Bend Sinister safe-jump oki. |
2 | 5BB > 236B > 236B > [Assist Call] > 2C > 5B > 2B > hjc > j.B > j.A > djc > j.B > j.A > 214B~A/B/C~A/B/C | Any | 7852 | [1] Very Easy | 5B punish extended with an assist into an air combo. |
3 | 5BB > 236B > 236B > [Assist Call] > hjc > j.B > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C | Any | 8273 | [2] Easy | 5B punish extended with an assist into an air combo utilizing multiple air Dark Lotus. |
4 | CH 5BB > 2C > 2B > 236B > 236B > [Assist Call] > 2C > delay 2B > 5BBB > 236B > 236B | Any | 8152 | [2] Easy | Counter hit Strict Daze combo starter extended with an assist and ended with Bend Sinister safe-jump oki. |
5 | CH 5BB > 236B > 236B > [Assist Call] > 2C > 5B > 2B > hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C | Any | 8454 | [2] Easy | Counter hit Strict Daze combo starter extended with an assist into an air combo. |
6 | CH 5BB > 236B > 236B > [Assist Call] > hjc > j.B > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C | Any | 8980 | [2] Easy | Counter hit Strict Daze combo starter extended with an assist into an air combo utilizing multiple air Dark Lotus. |
7 | 5AAAA or (236B > 236B) > [Assist Call] > 2C > delay 2B > 5BBB > 236B > 236B | Any | 7630 | [1] Very Easy | Bend Sinister starter extended with an assist and ended with Bend Sinister safe-jump oki. |
8 | 5AAAA or (236B > 236B) > [Assist Call] > 2C > 5B > 2B > hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C | Any | 8054 | [1] Very Easy | Bend Sinister starter extended with an assist into an air combo. |
9 | 5AAAA or (236B > 236B) > [Assist Call] > 5B > 2B > hjc > j.B > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C | Any | 8957 | [2] Easy | Bend Sinister starter extended with an assist into an air combo utilizing multiple air Dark Lotus. |
10 | B+C > 5BBB > 2C > 2B > 236B > 236B > [Assist Call] > 2C > delay 2B > 5BBB > 214B~A/B/C~A/B/C | Any | 5438 | [2] Easy | Basic throw combo extended with an assist. |
Corner
Solo
# | Combo | Position | Damage | Difficulty | Notes |
---|---|---|---|---|---|
1 | 5AAA > 5BBB > 5A > 5BBB > 5AA > 5BBB > 214B~A/B/C~A/B/C | Corner | 5060 | [1] Very Easy | Corner Shadow Scare loop starting with a jab. |
2 | 5AAA > 5BBB > delay 236A > 236A > dash 5AA > 2C > 5BBB > 214B~A/B/C~A/B/C | Corner | 5136 | [2] Easy | Variant of the previous combo using a delayed Dark Lotus. |
3 | 2C > delay 2B > 5BBB > dash 5A > 5BBB > dash 5AA > 2C > 5BBB > 214B~A/B/C~A/B/C | Corner | 5929 | [2] Easy | Corner Shadow Scare loop starting with a low. |
4 | 2C > delay 2B > 5BBB > delay 236A > 236A > 2B > 5BBB > dash 5AA > 2C > 214A~A/B/C~A/B/C | Corner | 6260 | [3] Intermediate | Variant of the previous combo using a delayed Dark Lotus. Timing for the 2B extension is very tight. Ends with A Vacant Shift due to not having enough remaining hitstun to use the B version. |
5 | 5BB > 2C > 2B > hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C | Corner | 6787 | [1] Very Easy | Basic corner 5B punish into an air combo. Character specific as 2B whiffs on a few characters. |
6 | 5BB > 2C > 2B > hjc > j.B > j.A > djc > j.B > j.6C > j.6C > j.4C > j.214B~A/B/C~A/B/C | Corner | 7549 | [2] Easy | Corner 5B punish into an air combo utilizing multiple air Dark Lotus. Character specific as 2B whiffs on a few characters. |
7 | 5BB > 2C > 2B > 236A > dash 5BBB > delay 236A > 236A > 2B > 5BBB > 214B~A/B/C~A/B/C | Corner | 7160 | [4] Hard | 5B punish that uses Black Orbiter and Dark Lotus to extend the combo. Doesn't work if 5B was used at close range. |
8 | 5BB > 2C > 2B > 236A > dash 5BBB > delay 236A > 236A > dash 5AA > 5BBB > 214B~A/B/C~A/B/C | Corner | 7057 | [3] Intermediate | Same as the last combo but uses 5A instead of 2B after Dark Lotus for easier execution. |
9 | 5BBB > 236C > dash 5A > 5BBB > dash 5AA > 2C > 5BBB > 214B~A/B/C~A/B/C | Corner | 6733 | [1] Very Easy | Corner EX Black Orbiter extension after Shadow Scare. |
10 | CH 5BB > 2C > 2B > 236A > dash 5BBB > delay 236A > 236A > 2B > 5BBB > 214B~A/B/C~A/B/C | Corner | 7534 | [4] Hard | Counter hit Strict Daze starter that uses Black Orbiter and Dark Lotus to extend the combo. |
11 | CH 5BB > 2C > 2B > 236A > dash 5BBB > delay 236A > 236A > dash 5AA > 2C > 5BBB > 214B~A/B/C~A/B/C | Corner | 7451 | [3] Intermediate | Same as the last combo but uses 5A instead of 2B after Dark Lotus for easier execution. |
12 | IAD j.B > j.A > 5AAA > 5BBB > 5AA > 2C > delay 2B > 5BBB > 214B~A/B/C~A/B/C | Corner | 4967 | [2] Easy | Corner IAD overhead starter into a 5A combo. |
13 | IAD j.B > j.A > 2C > delay 2B > 5BBB > dash 5AA > 2C > delay 2B > 5BBB > 214B~A/B/C~A/B/C | Corner | 5520 | [2] Easy | Corner IAD overhead starter into a 2C combo. |
14 | IAD j.B > j.A > 5BB > 2C > 2B > hjc > j.B > j.A > djc > j.B > j.A > j.214B~A/B/C~A/B/C | Corner | 5744 | [1] Very Easy | Corner IAD overhead starter into a 5B combo. |
15 | B+C > delay 2B > 5BBB > dash 5A > 5BBB > dash 5AA > 2C > 5BBB > 214B~A/B/C~A/B/C | Corner | 5185 | [2] Easy | Basic corner throw combo. |
With Assists
Combo Theory
Video Examples
Hyde Safejumps by Shiki
https://twitter.com/EX_Shiki_/status/1099603108907438081
Basic Hyde Combos by Meno
Hyde Difficult combos by yuki_kazea
https://twitter.com/yuki_kazea/status/1045287869210755073
External Documents and References
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- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
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