BBTag/Hyde/Frame Data

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System Data[edit]

Health: 16,000

Jump Startup: 4F

Backdash Time 22F / Invul: 1-7F All



Normal Moves[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
5A 1000 CSTJP 100 75 B All 7 2 18 -6 2 13 14 14 10 - -
  • 10% chip damage
5AA 1000 CST(J)P 100 75 B All 9 4 18 -8 2 13 14 14 10 - -
  • 10% chip damage
5AAA 1500*2 CS(J)P 100 70 (once) B All 8 2(10)2 24 -9 3 16 Launch 22 11 - -
  • 10% chip damage
5AAAA 2000 P 100 90 H All 11+Until Landing 2 30 -11 5 20 Knockdown Knockdown 22 13 - -
  • 10% chip damage
2A 1000 CSTJP 90 75 F Low 7 2 16 -4 2 13 14 14 10 - -
5B 1500 CS(J)P 100 80 B All 13 5 19 -7 3 16 17 17 11 - -
  • 10% chip damage
5BB 1700 CS(J)P 100 90 B All 15 2 35 -16 5 20 21 30 13 - -
  • 20% chip damage
5BBB 1500 CSP 80 70 P All 18 9 53T -15 3 16 Launch 32 4 - -
  • 10% chip damage
2B 1700 CS(J)P 90 85 B All 11 2 23 -6 4 18 19 24 12 5~12 H -
  • 10% chip damage
5C 800+ - 100 100 H High 26 3 18 -4 3 16 17 Knockdown 11 - -
2C 1700 CS(J)P 90 75 F Low 12 5 17 -3 4 18 Launch 26 12 - -
j.A 1500 SJP 80 80 H High 11 3 19 - 3 16 17 17 11 - -
  • 10% chip damage
j.AA 1500 SJP 80 80 H High 12 3 19 - 3 16 17 17 11 - -
  • 10% chip damage
j.B 1100*2 SJP 80 80 (once) H High 14 2, 2 23 - 3 16 17 17 7 - -
  • 10% chip damage
j.C 1000, 1700 SP 80 85 (once) H, P All 9 3(14)6 21 - 4 18 19, Launch 19, 24 18, 2 - -
  • 10% chip damage

Universal Mechanics[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Ground Throw 2000 S 100 50 (once) T Throw 7-30 3 23 - 4 - Launch 60 12 - -
Red Clad Craver
Reversal Action
680*8 - 80 60 (once) B Air Unblockable 10 5, 2*7 (42+)22L -47 4 18 Launch 52 12, 10, 3*6 1~28 All -
  • 10% chip damage
Air Red Clad Craver
Reversal Action
680*8 - 80 60 (once) H All 7 2*8 17L - 4 18 Launch 52 12, 10, 3*6 1~22 All -
  • 10% chip damage
Cross Burst Attack

Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
A Black Orbiter
236A
1500 P 80 80 P All 14 Until hit 47T -5 3 16 17 24 11 - -
  • 10% chip damage
B Black Orbiter
236B
1500 P 80 80 P All 12 Until hit 49T -9 3 16 17 24 11 - -
  • 10% chip damage
Dark Lotus
Orbiter > 236A
800*3 P 80 80 (once) P All - - 63T - 3 16 Launch 40 2 - -
  • 10% chip damage
B Bend Sinister
Orbiter > 236B
2000 P 80 90 H All 20 2 31 -12 5 20 Knockdown Knockdown 32 13 - -
  • 10% chip damage
C Bend Sinister
Orbiter > 236C
2000 P 80 90 H All 20 2 31 -12 5 20 Knockdown Knockdown 32 13 - -
  • 10% chip damage
A Vacant Shift
214A
1100 P 80 85 B All 15 4 (16+)7L -8 4 18 Launch 24 12 - -
  • 10% chip damage
B Vacant Shift
214B
1300 P 80 85 B All 18 4 (26+)9L -20 4 18 Launch 24 12 - -
  • 10% chip damage
Air A Vacant Shift
j.214A
1100 P 80 85 H All 12 4 Until land+9L - 4 18 Launch 24 12 - -
  • 10% chip damage
Air B Vacant Shift
j.214B
1300 P 80 85 H All 12 4 Until land+9L - 4 18 Launch 24 12 - -
  • 10% chip damage
Second
Vacant Shift > A/B/C
1100 [1300] P 64 100 H All 13 3 Until land+15L - 4 18 Launch 28 12 - -
  • 10% chip damage
  • Values in [] are when done from B Vacant Shift
Third
Second > A/B/C
1700 P 80 75 H All 15 4 Until land+18L - 4 18 Knockdown Knockdown 60 12 - -
  • 10% chip damage

Extra Skills[edit]

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
EX Black Orbiter
236C
750*5 P 80 80 (once) P All 11 Until hit*5 51T -17 3 16 Launch 24 3 - -
  • 10% chip damage
EX Vacant Shift
214C
800*4, 2000 P 80 90 B All 6 4 (22+)18L -23 5 20 Launch, Knockdown 60, Knockdown 40 12, 14 - -
Air EX Vacant Shift
j.214C
800*4, 2000 P 80 90 B All 6 4 18L - 5 20 Launch, Knockdown 60, Knockdown 40 12, 14 - -

Partner Skills[edit]

  • Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
  • During Cross Combo, startup is reduced by 17F and this invincibility is removed.
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
5P
Pale Bringer
1700*2 - 70 85 - - 31 - - +46 - - - - - - -
6P
Black Orbiter
1000*3 - 70 80 (once) - - 31 - - +28 - - - - - - -
4P
Dark Lotus
800*3 - 70 80 (once) - - 35 - - +29 - - - - - - -

Distortion Skills[edit]

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Gyre Vortex
236B+C
2000, 700*10
[2000, 460*20]
- 80 90, 96*10
[90, 98*20]
- - 1+10 - - -52 - - - - - - -
  • Values in [] are for Enhanced version
Pale Bringer
214B+C
1700, 50*N, 800, 800*7
[1700, 50*N, 500, 500*13, 1700]
- 80 100, 100*N, 60, 100*7
[100, 100*N, 60, 100*14]
- - 6+3 - - -43 - - - - - - -
  • Values in [] are for Enhanced version
Gyre Vortex
Distortion Skill Duo
- - - - - All - - - - - - - - - - -
  • Values in [] are for Enhanced version
  • Minimum Damage 100% (2000 [2500])

Astral Heat[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Raging Roar
222B+C
- - - - - - 1+19 - - -24 - - - - - - -

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancel
5A 5AA - 5C Reverse Beat, Throw, Jump, Special
5AA 5AAA - 5C Reverse Beat, Throw, Jump[-], Special
5AAA 5AAAA - 5C Reverse Beat, Jump[-], Special
5AAAA - - - -
2A[3] 2A[+] - 5C Reverse Beat, Throw, Jump, Special
5B - 5BB 5C Reverse Beat, Jump[-], Special
5BB - 5BBB 5C Reverse Beat, Jump[-], Special
5BBB - - 5C -
2B - - 5C Reverse Beat, Jump[-], Special
5C - - - -
2C - - - Reverse Beat, Jump[-], Special
Air Revolver Action Table
A B C Cancel
j.A j.AA - - Reverse Beat, Jump, Special
j.AA - - - Reverse Beat, Jump, Special
j.B - - - Reverse Beat, Jump, Special
j.C - - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Reverse Beat = Can cancel into any normal (except 5C) that has not been used in the current string.

Sources[edit]

Navigation[edit]


Ambox notice.png To edit frame data, edit values in BBTag/Hyde/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
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System Explanations

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