BBTag/Hyde/Frame Data: Difference between revisions

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==[[BBTag/Frame Data|System Data]]==
==[[BBTag/Frame Data|System Data]]==
{{#lsth:BBTag/Hyde/Data|SystemData}}
{{#lsth:BBTag/Hyde/Data|SystemData}}
;Insulator
*All normals that use his sword do 20% chip damage
*All specials/supers that use his sword do 30% chip damage
<br style="clear:both;"/>
<br style="clear:both;"/>


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*10% chip damage
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*20% chip damage
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{{FrameDataHeader-BBTag}}
{{FrameDataHeader-BBTag}}
|-
|-
{{AttackVersion|name=A Black Orbiter|subtitle=236A}}
{{AttackVersion|name=A Black Orbiter|subtitle=236A|rowspan=2}}
{{#lsth:BBTag/Hyde/Data|236A Full}}
{{#lsth:BBTag/Hyde/Data|236A Full}}
|-
|-
{{AttackVersion|name=B Black Orbiter|subtitle=236B}}
{{Description|18|text=
}}
|-
{{AttackVersion|name=B Black Orbiter|subtitle=236B|rowspan=2}}
{{#lsth:BBTag/Hyde/Data|236B Full}}
{{#lsth:BBTag/Hyde/Data|236B Full}}
|-
|-
{{AttackVersion|name=Dark Lotus|subtitle=Orbiter > 236A}}
{{Description|18|text=
}}
|-
{{AttackVersion|name=Dark Lotus|subtitle=Orbiter > 236A|rowspan=2}}
{{#lsth:BBTag/Hyde/Data|236A > 236A Full}}
{{#lsth:BBTag/Hyde/Data|236A > 236A Full}}
|-
|-
{{AttackVersion|name=B Bend Sinister|subtitle=Orbiter > 236B}}
{{Description|18|text=
}}
|-
{{AttackVersion|name=Bend Sinister|subtitle=Orbiter > 236B/236C|rowspan=2}}
{{#lsth:BBTag/Hyde/Data|236A > 236B Full}}
{{#lsth:BBTag/Hyde/Data|236A > 236B Full}}
|-
|-
{{AttackVersion|name=C Bend Sinister|subtitle=Orbiter > 236C}}
{{Description|18|text=
{{#lsth:BBTag/Hyde/Data|236A > 236C Full}}
}}
|-
|-
{{AttackVersion|name=A Vacant Shift|subtitle= 214A}}
{{AttackVersion|name=A Vacant Shift|subtitle= 214A|rowspan=2}}
{{#lsth:BBTag/Hyde/Data| 214A Full}}
{{#lsth:BBTag/Hyde/Data| 214A Full}}
|-
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{{AttackVersion|name=B Vacant Shift|subtitle= 214B}}
{{Description|18|text=
}}
|-
{{AttackVersion|name=B Vacant Shift|subtitle= 214B|rowspan=2}}
{{#lsth:BBTag/Hyde/Data| 214B Full}}
{{#lsth:BBTag/Hyde/Data| 214B Full}}
|-
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{{AttackVersion|name=Air A Vacant Shift|subtitle=j.214A}}
{{Description|18|text=
}}
|-
{{AttackVersion|name=Air A Vacant Shift|subtitle=j.214A|rowspan=2}}
{{#lsth:BBTag/Hyde/Data|j.214A Full}}
{{#lsth:BBTag/Hyde/Data|j.214A Full}}
|-
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{{AttackVersion|name=Air B Vacant Shift|subtitle=j.214B}}
{{Description|18|text=
}}
|-
{{AttackVersion|name=Air B Vacant Shift|subtitle=j.214B|rowspan=2}}
{{#lsth:BBTag/Hyde/Data|j.214B Full}}
{{#lsth:BBTag/Hyde/Data|j.214B Full}}
|-
{{Description|18|text=
}}
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{{AttackVersion|name=Second|subtitle=Vacant Shift > A/B/C|rowspan=2}}
{{AttackVersion|name=Second|subtitle=Vacant Shift > A/B/C|rowspan=2}}
{{#lsth:BBTag/Hyde/Data|j.214A > A/B/C Full}}
{{#lsth:BBTag/Hyde/Data|j.214A > X Full}}
|-
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{{Description|18|text={{ColumnList |text=
{{Description|18|text=
*Values in [] are when done from B Vacant Shift
*Values in [] are when done from B Vacant Shift
}}
 
}}
|-
{{AttackVersion|name=Third|subtitle=Second > A/B/C|rowspan=2}}
{{#lsth:BBTag/Hyde/Data|j.214A > X > X Full}}
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{{Description|18|text=
  }}
  }}
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{{AttackVersion|name=Third|subtitle=Second > A/B/C}}
{{#lsth:BBTag/Hyde/Data|j.214A > A/B/C > A/B/C Full}}
|}
|}


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{{FrameDataHeader-BBTag}}
{{FrameDataHeader-BBTag}}
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{{AttackVersion|name=EX Black Orbiter|subtitle=236C}}
{{AttackVersion|name=EX Black Orbiter|subtitle=236C|rowspan=2}}
{{#lsth:BBTag/Hyde/Data|236C Full}}
{{#lsth:BBTag/Hyde/Data|236C Full}}
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{{Description|18|text=
}}
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{{AttackVersion|name=EX Vacant Shift|subtitle=214C}}
{{AttackVersion|name=EX Vacant Shift|subtitle=214C}}
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==Partner Skills==
==Partner Skills==
*Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
*Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
*During Cross Combo, startup is reduced by 17F and this invincibility is removed.
*During Cross Combo, startup is reduced by 18F and this invincibility is removed.
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
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{{FrameDataHeader-BBTag}}
{{FrameDataHeader-BBTag}}
|-
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{{AttackVersion|name=5P|subtitle=Pale Bringer}}
{{AttackVersion|name=5P|subtitle=Pale Bringer|rowspan=2}}
{{#lsth:BBTag/Hyde/Data|5P Full}}
{{#lsth:BBTag/Hyde/Data|5P Full}}
|-
{{Description|17|text=
*Immediately transitions into values in [] on hit/block. Else goes into [] after first set of active frames
}}
|-
|-
{{AttackVersion|name=6P|subtitle=Black Orbiter}}
{{AttackVersion|name=6P|subtitle=Black Orbiter}}
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{{Description|18|text={{ColumnList |text=
{{Description|18|text={{ColumnList |text=
*Values in [] are for Enhanced version
*Values in [] are for Enhanced version
*Minimum Damage: 600, 134*10 (1940)
*[Minimum Damage: 600, 76*20 (2120)]
}}
}}
}}
}}
|-
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{{AttackVersion|name=Pale Bringer|subtitle=214B+C|rowspan=2}}
{{AttackVersion|name=Pale Bringer|subtitle=214B+C|rowspan=2}}
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{{Description|18|text={{ColumnList |text=
{{Description|18|text={{ColumnList |text=
*Values in [] are for Enhanced version
*Values in [] are for Enhanced version
*If first hit whiffs, then remaining hits each do 1700 with P1=80, P2=60 (Once)
*Minimum Damage: 340, 11*N, 192*8 (1726+11*N)
*[Minimum Damage: 340, 10*N, 85*14, 365 (1895+10*N)]
}}
}}
  }}
  }}
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{{Description|18|text={{ColumnList |text=
{{Description|18|text={{ColumnList |text=
*Values in [] are for Enhanced version
*Values in [] are for Enhanced version
*Minimum Damage 100% (2000 [2500])
*Minimum Damage: 2000 [2500]
}}
}}
  }}
  }}

Revision as of 08:13, 7 December 2019

System Data

Insulator
  • All normals that use his sword do 20% chip damage
  • All specials/supers that use his sword do 30% chip damage


Normal Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
5A
5AA
5AAA
5AAAA
2A
5B
5BB
5BBB
2B
5C
2C
j.A
j.AA
j.B
j.C

Universal Mechanics

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Ground Throw
Red Clad Craver
Reversal Action
Air Red Clad Craver
Reversal Action
Cross Burst Attack

Skills

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
A Black Orbiter
236A
B Black Orbiter
236B
Dark Lotus
Orbiter > 236A
Bend Sinister
Orbiter > 236B/236C
A Vacant Shift
214A
B Vacant Shift
214B
Air A Vacant Shift
j.214A
Air B Vacant Shift
j.214B
Second
Vacant Shift > A/B/C
  • Values in [] are when done from B Vacant Shift
Third
Second > A/B/C

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
EX Black Orbiter
236C
EX Vacant Shift
214C
Air EX Vacant Shift
j.214C

Partner Skills

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
5P
Pale Bringer
  • Immediately transitions into values in [] on hit/block. Else goes into [] after first set of active frames
6P
Black Orbiter
4P
Dark Lotus

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Gyre Vortex
236B+C
  • Values in [] are for Enhanced version
  • Minimum Damage: 600, 134*10 (1940)
  • [Minimum Damage: 600, 76*20 (2120)]
Pale Bringer
214B+C
  • Values in [] are for Enhanced version
  • If first hit whiffs, then remaining hits each do 1700 with P1=80, P2=60 (Once)
  • Minimum Damage: 340, 11*N, 192*8 (1726+11*N)
  • [Minimum Damage: 340, 10*N, 85*14, 365 (1895+10*N)]
Gyre Vortex
Distortion Skill Duo
  • Values in [] are for Enhanced version
  • Minimum Damage: 2000 [2500]

Astral Heat

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Raging Roar
222B+C

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
5A 5AA - 5C Reverse Beat, Throw, Jump, Special
5AA 5AAA - 5C Reverse Beat, Throw, Jump[-], Special
5AAA 5AAAA - 5C Reverse Beat, Jump[-], Special
5AAAA - - - -
2A[3] 2A[+] - 5C Reverse Beat, Throw, Jump, Special
5B - 5BB 5C Reverse Beat, Jump[-], Special
5BB - 5BBB 5C Reverse Beat, Jump[-], Special
5BBB - - 5C -
2B - - 5C Reverse Beat, Jump[-], Special
5C - - - -
2C - - - Reverse Beat, Jump[-], Special
Air Revolver Action Table
A B C Cancel
j.A j.AA - - Reverse Beat, Jump, Special
j.AA - - - Reverse Beat, Jump, Special
j.B - - - Reverse Beat, Jump, Special
j.C - - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Reverse Beat = Can cancel into any normal (except 5C) that has not been used in the current string.

Sources

Navigation

To edit frame data, edit values in BBTag/Hyde/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.