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==[[BBTag/Frame Data|System Data]]== | ==[[BBTag/Frame Data|System Data]]== | ||
{{#lsth:BBTag/Hyde/Data|SystemData}} | {{#lsth:BBTag/Hyde/Data|SystemData}} | ||
;Insulator | |||
*All normals that use his sword do 20% chip damage | |||
*All specials/supers that use his sword do 30% chip damage | |||
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{{AttackVersion|name=Second|subtitle=Vacant Shift > A/B/C|rowspan=2}} | {{AttackVersion|name=Second|subtitle=Vacant Shift > A/B/C|rowspan=2}} | ||
{{#lsth:BBTag/Hyde/Data|j.214A > | {{#lsth:BBTag/Hyde/Data|j.214A > X Full}} | ||
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*Values in [] are when done from B Vacant Shift | *Values in [] are when done from B Vacant Shift | ||
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{{#lsth:BBTag/Hyde/Data|j.214A > | {{#lsth:BBTag/Hyde/Data|j.214A > X > X Full}} | ||
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{{Description|18|text={{ColumnList |text= | {{Description|18|text={{ColumnList |text= | ||
*Values in [] are for Enhanced version | *Values in [] are for Enhanced version | ||
*Minimum Damage: 600, 134*10 (1940) | |||
*[Minimum Damage: 600, 76*20 (2120)] | |||
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{{AttackVersion|name=Pale Bringer|subtitle=214B+C|rowspan=2}} | {{AttackVersion|name=Pale Bringer|subtitle=214B+C|rowspan=2}} | ||
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*Values in [] are for Enhanced version | *Values in [] are for Enhanced version | ||
*If first hit whiffs, then remaining hits each do 1700 with P1=80, P2=60 (Once) | |||
*Minimum Damage: 340, 11*N, 192*8 (1726+11*N) | |||
*[Minimum Damage: 340, 10*N, 85*14, 365 (1895+10*N)] | |||
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{{Description|18|text={{ColumnList |text= | {{Description|18|text={{ColumnList |text= | ||
*Values in [] are for Enhanced version | *Values in [] are for Enhanced version | ||
*Minimum Damage | *Minimum Damage: 2000 [2500] | ||
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Revision as of 08:13, 7 December 2019
System Data
- Insulator
- All normals that use his sword do 20% chip damage
- All specials/supers that use his sword do 30% chip damage
Normal Moves
Universal Mechanics
Skills
Extra Skills
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
Partner Skills
- Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
- During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Distortion Skills
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge at the beginning of superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
Astral Heat
Revolver Action Table
A | B | C | Cancel | |
---|---|---|---|---|
5A | 5AA | - | 5C | Reverse Beat, Throw, Jump, Special |
5AA | 5AAA | - | 5C | Reverse Beat, Throw, Jump[-], Special |
5AAA | 5AAAA | - | 5C | Reverse Beat, Jump[-], Special |
5AAAA | - | - | - | - |
2A[3] | 2A[+] | - | 5C | Reverse Beat, Throw, Jump, Special |
5B | - | 5BB | 5C | Reverse Beat, Jump[-], Special |
5BB | - | 5BBB | 5C | Reverse Beat, Jump[-], Special |
5BBB | - | - | 5C | - |
2B | - | - | 5C | Reverse Beat, Jump[-], Special |
5C | - | - | - | - |
2C | - | - | - | Reverse Beat, Jump[-], Special |
A | B | C | Cancel | |
---|---|---|---|---|
j.A | j.AA | - | - | Reverse Beat, Jump, Special |
j.AA | - | - | - | Reverse Beat, Jump, Special |
j.B | - | - | - | Reverse Beat, Jump, Special |
j.C | - | - | - | - |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- Reverse Beat = Can cancel into any normal (except 5C) that has not been used in the current string.
Sources
To edit frame data, edit values in BBTag/Hyde/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •