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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=Ground | |version=Ground | ||
|damage=6120 |guard= | |damage=6120 |guard=Throw | ||
|startup=10+0 |active= |recovery= |frameAdv= | |startup=10+0 |active= |recovery= |frameAdv= | ||
|description= | |||
}} | |||
{{AttackData-BBTag | |||
|header=no | |||
|version=Enhanced | |||
|damage=7120 |guard=Throw | |||
|startup= |active= |recovery= |frameAdv= | |||
|description= | |description= | ||
* Extremely attractive | * Extremely attractive | ||
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* Button can be held to extend active frames, though you are not invincible while doing this | * Button can be held to extend active frames, though you are not invincible while doing this | ||
If you input 720B+C instead of 214B+C, the damage of GETB will be increased by 500 (6620). The range on this move is deceptively huge especially thanks to the generous magnetism during the startup, making it a powerful tool in footsies as well as a threatening reversal | If you input 720B+C instead of 214B+C, the damage of GETB will be increased by 500 (6620/7620). The range on this move is deceptively huge especially thanks to the generous magnetism during the startup, making it a powerful tool in footsies as well as a threatening reversal | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|header=no | |header=no | ||
|version=Air | |version=Air | ||
|damage=6850 |guard= | |damage=6850 |guard=Unblockable | ||
|startup=6+0 |active= |recovery= |frameAdv= | |startup=6+0 |active= |recovery= |frameAdv= | ||
|description= | |||
}} | |||
{{AttackData-BBTag | |||
|header=no | |||
|version=Enhanced Air | |||
|damage=7850 |guard=Unblockable | |||
|startup=|active= |recovery= |frameAdv= | |||
|description= | |description= | ||
* Extremely attractive to airborne opponents | * Extremely attractive to airborne opponents | ||
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Be careful when using this. Grounded opponents will have plenty of time to get under you. While opponents who super jump will usually fly overhead and can hit you as they fly by. | Be careful when using this. Grounded opponents will have plenty of time to get under you. While opponents who super jump will usually fly overhead and can hit you as they fly by. | ||
Input 720B+C will also give you an extra 500 damage (7350). | Input 720B+C will also give you an extra 500 damage (7350/8350). | ||
}} | }} | ||
}} | }} |
Revision as of 12:43, 5 December 2018
Iron Tager |
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Health: Prejump:
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Overview
"Depending on someone to watch your back...doesn't feel bad at all"
Backstory
Sometimes also referred to as the "Red Devil", Tager is a cyborg and a member of Sector Seven that works directly under Kokonoe. He used to be a mercenary but ended up being gravely wounded during a battle in the Ikaruga War. Upon noticing Tager's compatibility with Kokonoe's experimental "Demon Cells," she retrieves his body from the battlefield and rebuilds him as a cyborg, with his original flesh becoming heavily mutated by the demon cells. Although his life was saved, Tager lost all memories of his past life as a side effect of the process, and now has decided to repay his debt to Kokonoe as her personal agent within Sector Seven.
Playstyle
Tager is a grappler character. He has slow and limited movement but by using a combination of his 5B (his old Sledge special) to cover ground, his Voltic Battler drive to pull his opponent towards him and solid fundamenetal movement, Tager can close the gap between him and his opponent. Once close, Tager has a number of command grabs that can either be very damaging on their own or which can lead to an even more damaging combo.
Strengths/Weaknesses
Strengths | Weaknesses |
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|
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Drive: Voltic Battler
How Tager's drive functions has changed going in to BlazBlue Cross Tag Battle. In the BlazBlue series, Tager could magnetize his opponents on hit or block with a drive move and certain special moves. He would then be able to pull his opponent towards using specific normals, specials and supers. In BlazBlue Cross Tag Battle, the need to magnetize an opponent has been removed. Instead, specific Tager normals, specials and supers will now automatically pull the opponent towards him.
The following moves will pull the opponent towards Tager:
- j.B
- 2B
- 2nd and 3rd hit of 5A Smart Combo
- 3rd hit of 4A Smart Combo
- B Atomic Collider
- Wedge Catapult
- B and C Air Driver
- C Tager Driver
- Gadget Finger
- Magna Tech Wheel
- Genesic Emerald Tager Buster
Normal Moves
4A
4A |
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5A
5A |
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5B
5B |
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5C
5C |
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2A
2A |
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2B
2B |
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2C
2C |
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j.A
j.A |
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j.B
j.B |
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j.C
j.C |
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Universal Mechanics
Ground Throw
Ground Throw 5B+C |
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Charged Lightning
Charged Lightning 5A+D |
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Skills
Atomic Collider
Atomic Collider 236A/B |
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Gigantic Tager Driver
Gigantic Tager Driver 214A/C |
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Wedge Catapult
Wedge Catapult 214B |
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Air Driver
Air Driver j.214A/B |
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Gadget Finger
Gadget Finger Press A, B or C during 2C, Atomic Collider, Gigantic Tager Driver or Air Driver |
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Extra Skills
Spark Bolt
Spark Bolt 236C |
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Air Driver
Air Driver j.214C |
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Partner Skills
5P
5P Sledgehammer |
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6P
6P Spark Bolt |
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4P
4P Up Spark Bolt |
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Distortion Skills
Magna Tech Wheel
Magna Tech Wheel 236B+C |
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Genesic Emerald Tager Buster
Genesic Emerald Tager Buster 214B+C or 720B+C (air OK) |
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Terra Break
Terra Break P during partner's distortion drive |
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Astral Heat
King of Tager 222B+C |
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- Iron Tager [★]
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- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
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- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •