Combo Notation Guide | |||||||||
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Combo List
Tager can combo 5AAA>236A on many characters, which is better damage than the universal 5AA2A>236A. Notated at (2A/5A).
GF = Gadget Finger follow up
CSpec = Character specific combo
Midscreen
Solo
Generally, Tager solo combos are short meterless midscreen. Tager usually requires a counter hit to extend. Any combo that ends with 5AA(2A/5A)>236A>GF can be changed to end with 5AA2C>GF to maintain same side. The longer the combo, the less damage the same side routing will sacrifice.
5AA(2A/5A)>236A>GF - 5102/5435 DMG
Basic meterless BnB
5AAAA>236C, j.AAB>land, 5AA(2A/5A)>236A>GF - 7851/7931 DMG
1 bar BnB
4AAA2C>GF - 2986 DMG
Basic meterless BnB off fastest poke
4A2A5AA(2A/5A)>236A>GF - 4741/4928 DMG
Close distance only meterless BnB
4A2C>236C, j.AAB>land, 5AA(2A/5A)>236A>GF - 6353/6464 DMG
Optimal 1bar 4A starter
2A>236A>GF - 3689 DMG
Height independent universal 2A starter BnB.
2A5AA(2A/5A)>236A>GF - 4945/5170 DMG
Height dependent 2A starter BnB. Does not work if 2A hits them while high airborne.
2A5AAAA>236C, j.AAB>land, 5AAA>236A>GF - 6853 DMG
Optimal 1bar 2A starter, drops if 2A hits too high (CSpec)
2A5AAAA>236C, j.AAB>land, 2A>236A>GF - 6606 DMG
Optimal universal 1bar 2A starter, drops if 2A hits too high
5B2A5AA(2A/5A)>236A>GF - 5398/5568 DMG
Optimal meterless grounded opponent BnB, only works if tager is somewhat close after 5B
5B2C>236C, j.AAB>land, 5AA(2A/5A)>236A>GF - 6862/6962 DMG
Optimal 1bar grounded opponent BnB.
5B2B>236C, j.AAB>land, 5AA(2A/5A)>236A>GF - 7254/7360 DMG
Optimal 1bar airborne opponent BnB. Can start with 5B2B2C>236C but is CSpec.
2B2A5AA(2A/5A)>236A>GF - 5594/5773 DMG
Optimal meterless, Strict timing to get 2B2A5AA (CSpec)
2B2C>236C, j.AAB>land, 5AA(2A/5A)>236A>GF - 7145/7251 DMG
Optimal universal 1bar grounded opponent BnB.
2C>236C, j.AAB>land, 5AA(2A/5A)>236A>GF - 6884/7018 DMG
Optimal 1bar 2C starter. Must spend meter to get more than 2C>GF.
j.A>land, 4A2A5AA(2A/5A)>236A>GF - 4439/4560 DMG
Low height j.A meterless, can get j.AA (Cspec)
j.A>land, 4A2C>236C, j.AAB>land, 5AA(2A/5A)>236A>GF - 5472/5542 DMG
Low height 1bar
J.B>land, 4A2A5AA(2A/5A)>236A>GF - 5296/5430 DMG
Meterless, Will connect except near max height j.B.
j.B>land, 5AA(2A/5A)>236A>GF - 5455/5694 DMG
Meterless, must hit close to ground j.B
j.B>land, 2C>236C, j.AAB>land, 5AA(2A/5A)>236A>GF - 7145/7251 DMG
Universal 1bar, will connect except near height j.B
j.B>land, 5AAAA>236C, j.AAB>land, 2A>236A>GF - 7225 DMG
Universal 1bar, will connect only at lower j.B heights
j.B>land, 5AAAA>236C, j.AAB>land, 5AAA>236A>GF - 7490 DMG
1bar, will connect only at lower j.B heights (CSpec)
214B, j.AAB>land, hj.AABC - 7180 DMG
Basic meterless damage off Wedge
214B, j.AAB>land, 5AA(2A/5A)>236A>GF - 7126/7330 DMG
meterless damage off Wedge
214B, 2B>236C, j.AAB>land, 5AA(2A/5A)>236A>GF - 8484/8640 DMG
Optimal 1 bar damage off wedge, corner distant dependent.
214B, 236B+C - 7960
Unburstable wedge combo
236B, 5AA(2A/5A)>236A>GF - 5135/5314 DMG
Basic meterless BnB
236B, j.AAB>land, 5AA(2A/5A)>236A>GF - 5979/6088 DMG
Extremely character specific (Cspec)
236B, 5AAAA>236C, j.AAB>land, 2A>236A>GF - 6463 DMG
Universal optimal 1bar
236B, 5AAAA>236C, j.AAB>land, 5AAA>236A>GF 6659 DMG
Optimal 1bar (Cspec)
236C, j.AAB>land, 5AA(2A/5A)>236A>GF - 6030/6168 DMG
Optimal 236C starter
CH (5A/2B/5B)5C
grounded confirms into 5C, 5700-6000 on marvelous with partner
CH 5A2B2C>236C, j.AAB>land, 5AA(2A/5A)>236A>GF - 8295/8401 DMG
Optimal 1bar 5A CH starter
CH 2A>236B, 5AA(2A/5A)>236A>GF - 5745/5879 DMG
Optimal meterless universal
CH 2A5B2B>236C, j.AAB>land, 5AA(2A/5A)>236A>GF - 7393/7483 DMG
Optimal 1bar universal, may have to hold 5B to get the correct height from 2A
CH 5B2B2A5AA(2A/5A)>236A>GF - 6358/6510 DMG
Optimal grounded 5B counterhit starter, extremely character specific timing to get 2B2A, (Cspec)
CH 5B2B2C>236C, j.AAB>land, 5AA(2A/5A)>236A>GF - 7674/7764 DMG
universal optimal grounded 1bar BnB
CH 5B2B2C>236C, j.AAB>land, hj.AABC
1 bar
5AAAA>236C, 5AAAA>236C, 5AA>236C, 236B+C - ~9000 DMG
5 bars (CSpec)
With Assists
Launching assists -
Simple Tager point combos with launching assists generally look like 5AAAA>assist+236B, 5AA(2A/5A)>236A>GF. The exact timing and spacing needed for the assist call will vary by assist hitbox/speed. Examples of launching assists are Ragna 6P, Wald 5P, Chie 5P.
Screen positioning/assist corner carry specific scenarios may enable Tager to get 5AAAA>assist+(2B)5B2B. This allows for a burst bait point by holding 5B and another during the later portions of 2B, as a poorly timed burst will land behind tager. This routing also provides strong corner carry, which may allow for a corner ender. Examples of long corner carry assists are Yang 6P, Ragna 5P.
Hard knockdown assists -
Hard knock down assists enable Tager to combo 2B5B2B on the majority of characters midscreen. (Combo opener)>assist>2B5B2B. This is extremely useful for corner carry and can convert into corner routes depending on the distance to the corner at the start. Examples of hard knockdown assists are Gord 4P, Merkava 4P, Wald 4P (first hit).
Delayed assists -
Long delayed assists or long active assists allow Tager to extend off Gadget Finger. Examples are Mitsuru 6P, Yukiko 6P, Hakumen 6P.
Chie
214B, 2B>5P, j.B>j.C>P+D, 4P>2B>5P, 5AA2C>236B+C>P 13,168 DMG
4 bars [Video]
Jubei
5AAA4PA>GF(whiff), 5AAAA>236C, 5AA2C>236B+C>P 11514DMG
5 bars
5AAA4PA>GF(whiff), 5AAAA>236C, 2A>236A>GF 8077DMG
1 bar [Video]
Waldstein
5AAA6PA>236B(hold), 5AA2A>236A>GF
Corner
Solo
With Assists
Combo Theory
Burst Punishes: Tager is able to punish bursts without the help of an assist. All of his ground normals cancel into 5B, which will armor through the burst and CH punish.
Video Examples
Basic Tager Combos by Meno
External Documents and References
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- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
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