BBTag/Iron Tager/Frame Data: Difference between revisions

From Dustloop Wiki
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  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=4A
  |version=4A
  |damage= |level= |attribute= |guard=
  |damage=1000 |p1=100 |p2=75
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
}}
 
{{FrameData-BBTag
|version=4AA
|damage=1000 |p1=90 |p2=75
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
}}
 
{{FrameData-BBTag
|version=4AAA
|damage=1500 |p1=100 |p2=80
|level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
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  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=5A
  |version=5A
  |damage= |level= |attribute= |guard=
  |damage=1700 |p1=100 |p2=80
|level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
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  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=5AA
  |version=5AA
  |damage= |level= |attribute= |guard=  
  |damage=1700 |p1=90 |p2=80
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
}}
 
{{FrameData-BBTag
|version=5AA (Charged)
|damage=2500 |p1=90 |p2=80
|level= |attribute= |guard=  
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
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  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=5AAA
  |version=5AAA
  |damage= |level= |attribute= |guard=
  |damage=2000 |p1=100 |p2=85
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
}}
 
{{FrameData-BBTag
|version=5AAAA
|damage=2000 |p1=80 |p2=85
|level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
{{FrameData-BBTag
{{FrameData-BBTag
  |version=2A
  |version=2A
  |damage= |level= |attribute= |guard=
  |damage=1700 |p1=90 |p2=75
|level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
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{{FrameData-BBTag
{{FrameData-BBTag
  |version=5B
  |version=5B
  |damage= |level= |attribute= |guard=
  |damage=2000 |p1=80 |p2=85
|level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
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  |description=
  |description=
  }}
  }}
{{FrameData-BBTag
{{FrameData-BBTag
  |version=5BB
  |version=5B (Charged)
  |damage= |level= |attribute= |guard=
  |damage=2500 |p1=80 |p2=85
|level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
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  |description=
  |description=
  }}
  }}
{{FrameData-BBTag
{{FrameData-BBTag
  |version=5BBB
  |version=5BB
  |damage= |level= |attribute= |guard=
  |damage=1700 |p1=90 |p2=85
|level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
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{{FrameData-BBTag
{{FrameData-BBTag
  |version= 2B
  |version= 2B
  |damage= |level= |attribute= |guard=
  |damage=2000 |p1=90 |p2=80
|level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
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  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=5C
  |version=5C
  |damage= |level= |attribute= |guard=
  |damage= |p1= |p2=
|level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
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  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=2C
  |version=2C
  |damage= |level= |attribute= |guard=
  |damage=1700 |p1=90 |p2=85
|level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
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  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=j.A
  |version=j.A
  |damage= |level= |attribute= |guard=
  |damage=1500 |p1=80 |p2=80
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=j.AA
|damage=1700 |p1=80 |p2=85
|level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
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  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=j.B
  |version=j.B
  |damage= |level= |attribute= |guard=
  |damage=2000 |p1=80 |p2=90
|level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
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  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=j.C
  |version=j.C
  |damage= |level= |attribute= |guard=
  |damage=1700x2 |p1=80 |p2=85,85
|level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
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  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=Ground Throw
  |version=Ground Throw
  |damage= |level= |attribute= |guard=
  |damage=2000 |p1=50 |p2=
|level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
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  |version=Charged Lightning
  |version=Charged Lightning
  |subtitle=Reversal Action
  |subtitle=Reversal Action
  |damage= |level= |attribute= |guard=
  |damage=2760 |p1=80 |p2=60
|level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
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  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=Cross Burst Attack
  |version=Cross Burst Attack
  |damage= |level= |attribute= |guard=  
  |damage= |p1= |p2=
|level= |attribute= |guard=  
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
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|}
|}


==Special Moves==
==Skills==


{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
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{{FrameData-BBTag
{{FrameData-BBTag
  |version=236A
  |version=236A
  |damage= |level= |attribute= |guard=
  |damage=0,3500 |p1=90 |p2=100,60
|level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
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{{FrameData-BBTag
{{FrameData-BBTag
  |version=236B
  |version=236B
  |damage= |level= |attribute= |guard=
  |damage=0,3500 |p1=90 |p2=100,60
|level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
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  |description=
  |description=
  }}
  }}
! colspan=16 style="background: white;"|Spark Bolt
! colspan=16 style="background: white;"|Gigantic Tager Driver
|-
|-
{{FrameData-BBTag
{{FrameData-BBTag
  |version=236C
  |version=214A
  |damage= |level= |attribute= |guard=
  |damage=0,0,0,4200 |p1= |p2=
|level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
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  |description=
  |description=
  }}
  }}
! colspan=16 style="background: white;"|Gigantic Tager Driver
! colspan=16 style="background: white;"|Wedge Catapult
|-
|-
{{FrameData-BBTag
{{FrameData-BBTag
  |version=214A
  |version=214B
  |damage= |level= |attribute= |guard=
  |damage=0,0,800 |p1=100 |p2=100
|level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
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  |description=
  |description=
  }}
  }}
! colspan=16 style="background: white;"|Air Driver
|-
{{FrameData-BBTag
{{FrameData-BBTag
  |version=214C
  |version=j.214A
  |damage= |level= |attribute= |guard=
  |damage=0,0,0,4500 |p1= |p2=
|level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
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  |description=
  |description=
  }}
  }}
! colspan=16 style="background: white;"|Wedge Catapult
|-
{{FrameData-BBTag
{{FrameData-BBTag
  |version=214B
  |version=j.214B
  |damage= |level= |attribute= |guard=
  |damage=0,0,0,4500 |p1= |p2=
|level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
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  |description=
  |description=
  }}
  }}
! colspan=16 style="background: white;"|Air Driver
! colspan=16 style="background: white;"|Gadget Finger
|-
|-
{{FrameData-BBTag
{{FrameData-BBTag
  |version=j.214A
  |version=A/B/C
  |damage= |level= |attribute= |guard=
  |damage= |p1= |p2=
|level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
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  |description=
  |description=
  }}
  }}
|}
==Extra Skills==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
{{FrameDataHeader-BBTag
|version=yes}}
|-
! colspan=16 style="background: white;"|Spark Bolt
|-
{{FrameData-BBTag
{{FrameData-BBTag
  |version=j.214B
  |version=236C
  |damage= |level= |attribute= |guard=
  |damage=1700 |p1=80 |p2=85
|level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
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  |description=
  |description=
  }}
  }}
! colspan=16 style="background: white;"|Gigantic Tager Driver
|-
{{FrameData-BBTag
{{FrameData-BBTag
  |version=j.214C
  |version=214C
  |damage= |level= |attribute= |guard=
  |damage=0,0,0,4200 |p1= |p2=
|level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
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  |description=
  |description=
  }}
  }}
! colspan=16 style="background: white;"|Gadget Finger
! colspan=16 style="background: white;"|Air Driver
|-
|-
{{FrameData-BBTag
{{FrameData-BBTag
  |version=A/B/C
  |version=j.214C
  |damage= |level= |attribute= |guard=
  |damage=0,0,0,4500 |p1= |p2=
|level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
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|-
|-
{{FrameData-BBTag
{{FrameData-BBTag
  |version=5S
  |version=5P
  |damage= |level= |attribute= |guard=
  |damage=2000 |p1=70 |p2=85
|level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
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|-
|-
{{FrameData-BBTag
{{FrameData-BBTag
  |version=6S
  |version=6P
  |damage= |level= |attribute= |guard=
  |damage=1700 |p1=70 |p2=85
|level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
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|-
|-
{{FrameData-BBTag
{{FrameData-BBTag
  |version=4S
  |version=4P
  |damage= |level= |attribute= |guard=
  |damage=1700 |p1=70 |p2=85
|level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
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{{FrameData-BBTag
{{FrameData-BBTag
  |version=236B+C
  |version=236B+C
  |damage= |level= |attribute= |guard=
  |damage= |p1= |p2=
|level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
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{{FrameData-BBTag
{{FrameData-BBTag
  |version=214B+C
  |version=214B+C
  |damage= |level= |attribute= |guard=
  |damage= |p1= |p2=
|level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
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{{FrameData-BBTag
{{FrameData-BBTag
  |version=j.214B+C
  |version=j.214B+C
  |damage= |level= |attribute= |guard=
  |damage= |p1= |p2=
|level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
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{{FrameData-BBTag
{{FrameData-BBTag
  |version=P
  |version=P
  |damage= |level= |attribute= |guard=
  |damage= |p1= |p2=
|level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
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==Sources==
==Sources==


Early Proration Data from [https://twitter.com/hima696 Hima] based on the beta
[https://twitter.com/hima696/status/997861338259996672 Link]


----
----

Revision as of 03:37, 21 May 2018

System Data

Health:
Prejump:
Backdash Time / Invul:


Normal Moves

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
1000 - - - - - - - 1000 - - - - - - - 1500 - - - - - - - 1700 - - - - - - - 1700 - - - - - - - 2500 - - - - - - - 2000 - - - - - - - 2000 - - - - - - - 1700 - - - - - - - 2000 - - - - - - - 2500 - - - - - - - 1700 - - - - - - - 2000 - - - - - - - - - - - - - - - 1700 - - - - - - - 1500 - - - - - - - 1700 - - - - - - - 2000 - - - - - - - 1700x2 - - - - - - -

Universal Mechanics

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
2000 - - - - - - - 2760 - - - - - - - - - - - - - - -

Skills

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Atomic Collider
0,3500 - - - - - - - 0,3500 - - - - - - - Gigantic Tager Driver
0,0,0,4200 - - - - - - - Wedge Catapult
0,0,800 - - - - - - - Air Driver
0,0,0,4500 - - - - - - - 0,0,0,4500 - - - - - - - Gadget Finger
- - - - - - - -

Extra Skills

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Spark Bolt
1700 - - - - - - - Gigantic Tager Driver
0,0,0,4200 - - - - - - - Air Driver
0,0,0,4500 - - - - - - -

Partner Skills

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Sledgehammer
2000 - - - - - - - Spark Bolt
1700 - - - - - - - Up Spark Bolt
1700 - - - - - - -

Distortion Skills

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Magna Tech Wheel
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Sources

Early Proration Data from Hima based on the beta Link