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*DP isn't the best defensively | *DP isn't the best defensively | ||
*Solo damage is mediocre | *Solo damage is mediocre | ||
*Anti-air game isn’t very good | |||
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Revision as of 11:35, 13 May 2019
Izayoi |
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Overview
"I serve the hands of justice."
Backstory
Izayoi is the true form of the Sealed Armament: Izayoi that Tsubaki Yayoi undertakes to don the power of Immortal Breaker. Turning away from the darkness of the past, she takes up her sword to punish all crimes and seek out the true light. This alternate form of Tsubaki is playable starting from BlazBlue: Chrono Phantasma.
Playstyle
Izayoi is a rushdown character who uses her unique movement options to get in her oppoent’s face, then proceed to pressure her oppoent with her strong pressure/mixup game afterwards. When Izayoi scores a clean hit, she can end her combos with Strike Fall, allowing Izayoi to execute her powerful Okizeme afterwards via a safejump that chases the oppoent’s tech. Afterwards, she can enforce threatening mixups and loop them until the oppoent guesses right/decides to burst.
Strengths/Weaknesses
Strengths | Weaknesses |
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Drive: Scarlet Justice
In BBCF, Izayoi's Drive switches her from standard mode to her Gain-Art mode and back. This allowed for her to have 2 unique fighting styles while powering up her Gain-Art mode. In BBTAG, she stays in her Gain-Art mode for the duration of the match. This means all of her follow ups don't require drive.
Normal Moves
4A
4A |
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You can use this move as a situational anti air against IAD height approaches but outside of that, doesn’t see much use. |
5A
5A | Template:AttackDataHeader-BBTag |
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5B
5B | Template:AttackDataHeader-BBTag |
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5C
5C |
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Rarely used it since she has better overhead options (66 j.A/IAD j.A). Only use it sometimes to stay unpredictable |
2A
2A |
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Sees use as a mixup option/in stagger pressure with 5A>2A>5A>etc. primarily. |
2B
2B |
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Detailed description of the usefulness of the move go here |
2C
2C |
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Detailed description of the usefulness of the move go here |
j.A
j.A | Template:AttackDataHeader-BBTag |
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j.B
j.B |
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Detailed description of the usefulness of the move go here |
j.C
j.C |
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Detailed description of the usefulness of the move go here |
Universal Moves
Ground Throw
Ground Throw 5B+C |
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Detailed description of the usefulness of the move go here |
Aegis Blade
Aegis Blade 5A+D |
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Great vertical range but poor horizontal range. |
Air Crusade Seraphim Alpha
Air Crusade Seraphim Alpha j.A+D |
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Air combo ender leading to Strike Fall. Hits diagonally upwards, so can whiff if air comboing someone too low relative to Izayoi. Use j.C in these cases. |
Skills
A Sonic Saber
Sonic Saber A 236A (air OK) |
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B Sonic Saber
Sonic Saber B 236B (air OK) |
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Crusade Seraphim Gamma
Crusade Seraphim Gamma 214A |
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Detailed description of the usefulness of the move go here |
Crusade Seraphim Alpha
Crusade Seraphim Alpha 214B |
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Primary anti-air and combo piece leading to Strike Fall. |
Mirage Thruster
Mirage Thruster j.214A/B Sonic Saber > A/B |
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Valkyrie Astrea
Valkyrie Astrea Crusade Seraphim Gamma > A/B |
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Detailed description of the usefulness of the move go here |
Strike Fall
Strike Fall Aegis Blade > A/B/C Air Crusade Seraphim Alpha > A/B/C Crusade Seraphim Alpha > A/B |
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Extra Skills
EX Sonic Saber
EX Sonic Saber 236C (air OK) |
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Crusade Seraphim Beta
Crusade Seraphim Beta 214C |
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Detailed description of the usefulness of the move go here |
EX Mirage Thruster
EX Mirage Thruster Sonic Saber > C Crusade Seraphim Alpha > C Crusade Seraphim Gamma > C j.214C |
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Partner Skills
5P
5P Valkyrie Astrea |
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Detailed description of the usefulness of the move go here |
6P
6P Sonic Saber |
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Detailed description of the usefulness of the move go here |
4P
4P Crusade Seraphim Alpha |
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Detailed description of the usefulness of the move go here |
Distortion Skills
Justice Phorizer
Justice Phorizer 236B+C |
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Longer range and slightly less damage than Banshee Lancer, but gets its full damage if hitting both opponent characters. Enhanced version with gigantic hitbox for calling out projectiles, assist calls, and general whiffed normals in neutral. |
Banshee Lancer
Banshee Lancer 214B+C |
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Cinematic super. Shorter range than Justice Phorizer but higher damage. |
Distortion Skill Duo
Justice Phorizer P during Main Character's Distortion Skill |
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Detailed description of the usefulness of the move go here |
Astral Heat
Judge of Destiny 222B+C |
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Extremely easy to combo into. (5BB, 2B, throw, Valkyrie Astrea, Strike Fall) |
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •