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{{# | {{#lst:BBTag/Izayoi/Data|SystemData}} | ||
;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Run | * Double Jump, 1 Airdash, Dash Type: Run | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Izayoi/Data|4A}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Whiffs on all crouching hitboxes (except Tager, Hakumen, and Waldstein) | {{Description|6|text=* Whiffs on all crouching hitboxes (except Tager, Hakumen, and Waldstein) | ||
Line 87: | Line 87: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5A}} | {{AttackVersion|name=5A}} | ||
{{# | {{#lst:BBTag/Izayoi/Data|5A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Main normal to start pressure | {{Description|7|text=* Main normal to start pressure | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AA}} | {{AttackVersion|name=5AA}} | ||
{{# | {{#lst:BBTag/Izayoi/Data|5AA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Combo filler | {{Description|7|text=* Combo filler | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AAA}} | {{AttackVersion|name=5AAA}} | ||
{{# | {{#lst:BBTag/Izayoi/Data|5AAA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Combo filler | {{Description|7|text=* Combo filler | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AAAA}} | {{AttackVersion|name=5AAAA}} | ||
{{# | {{#lst:BBTag/Izayoi/Data|5AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* 5A autocombo ender | {{Description|7|text=* 5A autocombo ender | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5B}} | {{AttackVersion|name=5B}} | ||
{{# | {{#lst:BBTag/Izayoi/Data|5B}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Your best poke, which is unusual for a B | {{Description|7|text=* Your best poke, which is unusual for a B | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5BB}} | {{AttackVersion|name=5BB}} | ||
{{# | {{#lst:BBTag/Izayoi/Data|5BB}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Combo filler | {{Description|7|text=* Combo filler | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Izayoi/Data|5C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Universal Overhead | {{Description|6|text=* Universal Overhead | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Izayoi/Data|2A}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* 9f low | {{Description|6|text=* 9f low | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Izayoi/Data|2B}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Combo filler | {{Description|6|text=* Combo filler | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Izayoi/Data|2C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Key combo filler in Izayoi’s ground confirms | {{Description|6|text=* Key combo filler in Izayoi’s ground confirms | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.A}} | {{AttackVersion|name=j.A}} | ||
{{# | {{#lst:BBTag/Izayoi/Data|j.A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Primary overhead mixup with GA dash | {{Description|7|text=* Primary overhead mixup with GA dash | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.AA}} | {{AttackVersion|name=j.AA}} | ||
{{# | {{#lst:BBTag/Izayoi/Data|j.AA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Combo filler | {{Description|7|text=* Combo filler | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Izayoi/Data|j.B}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Can be used for setting up a fuzzy overhead j.C/low situation after 66 GA dash | {{Description|6|text=* Can be used for setting up a fuzzy overhead j.C/low situation after 66 GA dash | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Izayoi/Data|j.C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Blows back on air hit | {{Description|6|text=* Blows back on air hit | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Izayoi/Data|BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Wallbounces anywhere | {{Description|6|text=* Wallbounces anywhere | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Izayoi/Data|AD}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Pressing A/B/C during the slash will do Strike Fall as a followup | {{Description|6|text=* Pressing A/B/C during the slash will do Strike Fall as a followup | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Izayoi/Data|j.AD}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Pressing A/B/C during the slash will do Strike Fall as a followup | {{Description|6|text=* Pressing A/B/C during the slash will do Strike Fall as a followup | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{# | {{#lst:BBTag/Izayoi/Data|236A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Can follow up with Mirage Thruster. A version remains on the ground, B version teleports up into the air, C version teleports behind the opponent | {{Description|7|text=* Can follow up with Mirage Thruster. A version remains on the ground, B version teleports up into the air, C version teleports behind the opponent | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{# | {{#lst:BBTag/Izayoi/Data|j.236A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Can follow up with Mirage Thruster. A version teleports to the ground, B version remains in the air, C version teleports behind the opponent | {{Description|7|text=* Can follow up with Mirage Thruster. A version teleports to the ground, B version remains in the air, C version teleports behind the opponent | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{# | {{#lst:BBTag/Izayoi/Data|236B}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Additional projectiles appear only on hit | {{Description|7|text=* Additional projectiles appear only on hit | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{# | {{#lst:BBTag/Izayoi/Data|j.236B}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Additional projectiles appear only on hit | {{Description|7|text=* Additional projectiles appear only on hit | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=A}} | {{AttackVersion|name=A}} | ||
{{# | {{#lst:BBTag/Izayoi/Data|236X > A}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=B}} | {{AttackVersion|name=B}} | ||
{{# | {{#lst:BBTag/Izayoi/Data|236X > B}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{# | {{#lst:BBTag/Izayoi/Data|214A}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{# | {{#lst:BBTag/Izayoi/Data|j.214A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Follow up attack with A/B. | {{Description|7|text=* Follow up attack with A/B. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{# | {{#lst:BBTag/Izayoi/Data|214B}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{# | {{#lst:BBTag/Izayoi/Data|j.214B}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Head invul | {{Description|7|text=* Head invul | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Izayoi/Data|214A > A/B}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Important points go here | {{Description|6|text=* Important points go here | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=After Reversal}} | {{AttackVersion|name=After Reversal}} | ||
{{# | {{#lst:BBTag/Izayoi/Data|AD > X}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=After Reversal}} | {{AttackVersion|name=After Reversal}} | ||
{{# | {{#lst:BBTag/Izayoi/Data|j.214A > X}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Important points go here | {{Description|7|text=* Important points go here | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{# | {{#lst:BBTag/Izayoi/Data|236C}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Shoots 3 projectiles | {{Description|7|text=* Shoots 3 projectiles | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{# | {{#lst:BBTag/Izayoi/Data|j.236C}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Shoots 3 projectiles | {{Description|7|text=* Shoots 3 projectiles | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Izayoi/Data|214C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Teleports behind the opponent's position at the time of the teleport | {{Description|6|text=* Teleports behind the opponent's position at the time of the teleport | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Izayoi/Data|5P }} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Important points go here | {{Description|6|text=* Important points go here | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Izayoi/Data|6P }} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Additional projectiles appear on hit and block | {{Description|6|text=* Additional projectiles appear on hit and block | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Izayoi/Data|4P}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Automatically follows up with Strike Fall on hit | {{Description|6|text=* Automatically follows up with Strike Fall on hit | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Izayoi/Data|236BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Reaches about half screen | {{Description|6|text=* Reaches about half screen | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Izayoi/Data|214BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Only the first hit will land on assists | {{Description|6|text=* Only the first hit will land on assists | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Izayoi/Data|Distortion Skill Duo}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Important points go here | {{Description|6|text=* Important points go here | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Izayoi/Data|222BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Requires 9 Skill Gauge, Resonance Blaze, and for opponent to also be on one character left | {{Description|6|text=* Requires 9 Skill Gauge, Resonance Blaze, and for opponent to also be on one character left | ||
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{{Roadmap}} | {{Roadmap}} | ||
==Navigation== | ==Navigation== | ||
{{# | {{#lst:BBTag/Izayoi/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[BBTag/Izayoi/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | {{notice|To edit frame data, edit values in [[BBTag/Izayoi/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-BBTag}} | {{Navbar-BBTag}} | ||
[[Category:Izayoi]] | [[Category:Izayoi]] | ||
[[Category:BlazBlue Cross Tag Battle]] | [[Category:BlazBlue Cross Tag Battle]] |
Revision as of 06:43, 6 March 2020
Izayoi |
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Overview
"I serve the hands of justice."
Backstory
Izayoi is the true form of the Sealed Armament: Izayoi that Tsubaki Yayoi undertakes to don the power of Immortal Breaker. Turning away from the darkness of the past, she takes up her sword to punish all crimes and seek out the true light. This alternate form of Tsubaki is playable starting from BlazBlue: Chrono Phantasma.
Playstyle
Izayoi is a rushdown character who uses her unique movement options to get in her oppoent’s face, then proceed to pressure her oppoent with her strong pressure/mixup game afterwards. When Izayoi scores a clean hit, she can end her combos with Strike Fall, allowing Izayoi to execute her powerful Okizeme afterwards via a safejump that chases the oppoent’s tech. Afterwards, she can enforce threatening mixups and loop them until the oppoent guesses right/decides to burst.
Strengths/Weaknesses
Strengths | Weaknesses |
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Drive: Scarlet Justice
In BBCF, Izayoi's Drive switches her from standard mode to her Gain-Art mode and back. This allowed for her to have 2 unique fighting styles while powering up her Gain-Art mode. In BBTAG, she stays in her Gain-Art mode for the duration of the match. This means all of her follow ups don't require drive.
This also means that she has access to her GA dash at all times (66/j.66) For those unfamiliar with her mainstream Blazblue counterpart, Izayoi’s forward air dash is different from most of the cast’s forward air dash. Instead of dashing straight, she does a dash low to the ground, allowing her to follow it up with an air normal if you want. It is also possible to do the GA dash by pressing 66 on the ground. It allows you to use it as an aggression tool to keep the pressure going as well as potentially mix them up during a blockstring, consisting of IAD j.A, j.C Fuzzy overhead, etc. The airdash can also be held longer by holding 6, allowing you to close in from farther distances as well. In addition to that, you can influence how high/low the dash goes by holding 9 or 3.
Normal Moves
4A
4A | Template:AttackDataHeader-BBTag |
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5A
5A | Template:AttackDataHeader-BBTag |
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5B
5B | Template:AttackDataHeader-BBTag |
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5C
5C | Template:AttackDataHeader-BBTag |
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2A
2A | Template:AttackDataHeader-BBTag |
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2B
2B | Template:AttackDataHeader-BBTag |
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2C
2C | Template:AttackDataHeader-BBTag |
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j.A
j.A | Template:AttackDataHeader-BBTag |
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j.B
j.B | Template:AttackDataHeader-BBTag |
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j.C
j.C | Template:AttackDataHeader-BBTag |
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Universal Moves
Ground Throw
Ground Throw 5B+C |
Template:AttackDataHeader-BBTag |
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Aegis Blade
Aegis Blade 5A+D |
Template:AttackDataHeader-BBTag |
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Noir Edge
Noir Edge j.A+D |
Template:AttackDataHeader-BBTag |
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Skills
A Sonic Saber
Sonic Saber A 236A (air OK) |
Template:AttackDataHeader-BBTag |
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B Sonic Saber
Sonic Saber B 236B (air OK) |
Template:AttackDataHeader-BBTag |
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Mirage Thruster
Mirage Thruster Sonic Saber > A/B |
Template:AttackDataHeader-BBTag |
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Crusade Seraphim Gamma
Crusade Seraphim Gamma 214A (air OK) |
Template:AttackDataHeader-BBTag |
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Crusade Seraphim Alpha
Crusade Seraphim Alpha 214B (air OK) |
Template:AttackDataHeader-BBTag |
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Valkyrie Astrea
Valkyrie Astrea Crusade Seraphim Gamma > A/B |
Template:AttackDataHeader-BBTag |
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Strike Fall
Strike Fall Aegis Blade > A/B/C Air Crusade Seraphim Alpha > A/B/C Crusade Seraphim Alpha > A/B |
Template:AttackDataHeader-BBTag |
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Extra Skills
EX Sonic Saber
EX Sonic Saber 236C (air OK) |
Template:AttackDataHeader-BBTag |
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EX Mirage Thruster
EX Mirage Thruster 214C (Air OK) After certain Skills > C |
Template:AttackDataHeader-BBTag |
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Partner Skills
5P
5P Valkyrie Astrea |
Template:AttackDataHeader-BBTag |
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6P
6P Sonic Saber |
Template:AttackDataHeader-BBTag |
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4P
4P Crusade Seraphim Alpha |
Template:AttackDataHeader-BBTag |
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Distortion Skills
Justice Phorizer
Justice Phorizer 236B+C |
Template:AttackDataHeader-BBTag |
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Banshee Lancer
Banshee Lancer 214B+C |
Template:AttackDataHeader-BBTag |
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Distortion Skill Duo
Justice Phorizer P during Main Character's Distortion Skill |
Template:AttackDataHeader-BBTag |
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Astral Heat
Judge of Destiny 222B+C |
Template:AttackDataHeader-BBTag |
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Roadmap
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •